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== Abilities ==
 
== Abilities ==

Revision as of 21:20, 7 March 2014

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Abilities

Gemcraft

After using an ability, Taric's next basic attack deals bonus magic damage equal to 20% of Taric's armor and reduces his abilities' cooldown by 2 seconds.

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Imbue

Active: Taric channels earthen energy to heal a target allied unit. As the magic flows through them he is healed for the same amount. If Taric heals only himself, the heal will be 40% more effective.

  • Heal: 60 / 100 / 140 / 180 / 220 (+ 30% AP) (+ 5% bonus health)
  • Self Heal: 84 / 140 / 196 / 252 / 308 (+ 42% AP) (+ 7% bonus health)

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Shatter

Passive: Taric reinforces his armor with gemstones, increasing his armor while Shatter is off cooldown. He also gains a 500-range aura increasing his armor and allied champions' armor by 12% of his total armor.

  • Armor: 10 / 15 / 20 / 25 / 30

Active: Taric shatters his gemstones, dealing magic damage to nearby enemies within 200 range and reducing their armor for 4 seconds.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 20% armor)
  • Armor Reduction: 5 / 10 / 15 / 20 / 25 (+ 5% armor)

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Dazzle

Active: Taric fires a prismatic sphere at a target enemy. On impact the target is stunned and takes magic damage that increases the closer the target is to Taric (up to 200%).

  • Missile Speed: 1400

  • Stun Duration: 1.2 / 1.3 / 1.4 / 1.5 / 1.6
  • Minimum Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 20% AP)
  • Maximum Magic Damage: 80 / 140 / 200 / 260 / 320 (+ 40% AP)

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Radiance

Active: Taric slams the ground with his hammer, dealing magic damage to enemies within range. For the next 10 seconds, Taric emits an aura of light that increases his attack damage and ability power, while allies within 500 range gain half of those bonuses.

  • Magic Damage: 150 / 250 / 350 (+ 50% AP)
  • Self Attack Damage & Ability Power Bonus: 30 / 50 / 70
  • Aura Attack Damage & Ability Power Bonus: 15 / 25 / 35

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References

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