Innate: After casting an ability, Taric's next two basic attacks within 5 seconds gain 100% total attack speed, each dealing 25 − 93 (based on level)(+ 15% bonus armor)bonus magic damage and reducing the cooldowns of his basic abilities by 1 second, as well as refreshing Bravado's duration on the first attack.
Passive:Taric stores a charge of Starlight's Touch periodically, up to a maximum number. Bravado's empowered attacks grant one charge.
1 / 2 / 3 / 4 / 5
Active:Taricheals himself and all nearby allied champions for 30 (+ 20% AP)(+ 1% of Taric's maximum health) per stored charge at the time of cast, up to a maximum of 150 (+ 100% AP)(+ 5% of Taric's maximum health) at 5 charges.
The healing will apply heal effects (such as Summon Aery) prioritizing targets in Taric's circle, based on proximity to him, then in the Bastioned ally's circle, based on proximity to that ally (including it).
Passive:Taric gains bonus armor and forms a tether between him and the ally bound by Bastion. While the tether persists, the ally also gains the bonus armor and Taric's abilities are mimicked to them, though the effects do not stack.
10 / 11 / 12 / 13 / 14% of Taric's armor
Active:Taricshields himself and the target allied champion for 2.5 seconds, binding them with Bastion.
8 / 9 / 10 / 11 / 12% of target's maximum health
Taric can self-cast to shield himself; if he is untethered, this will instead target the nearest ally. Only one ally can be bound at a time, and selecting a new ally overrides the previous bind.
Taric is the Aspect of the Protector, wielding incredible power as Runeterra’s guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of the Void.
The Knights of the Emerald Chapel are the once-human stewards of the Elderwood—men and women who swore an oath to the land itself, and in return were granted unnaturally long life. Now led by a man named Taric, a handful reside there still, protecting the forest from all manner of invaders.
Considered to be the most handsome and cunning acolyte of his Bloodstone cult, Taric seized power after the former leader took to the hunt. Now fully in control of his Bloodstone artifact, he uses his powers to maintain his youth and beauty at all costs—even if it means getting his hands a little bloody.
A battle cleric who has to simultaneously tank and heal for a pair of bumbling rogues, Taric Luminshield may be the only thing keeping his table from a total party wipe. In-universe he's a devout warrior of the Divine Goddess Targonius, but out of universe he'd rather be in a different campaign.
Taric expends all his current charges to heal himself and surrounding allied champions, as well as those surrounding his Bastion-protected champion, for 20 / 30 / 40 / 50 / 60 (+ 20% AP)(+ 1.5% bonus health) per charge. Taric can store up to 3 charges, for a maximum heal of 60 / 90 / 120 / 150 / 180 (+ 60% AP)(+ 4.5% bonus health). Bravado's on-hit cooldown reduction is increased to 6 − 3.3 (based on cooldown reduction) for Starlight's Touch's cooldown.
New Passive: Both Taric and the Bastion-protected champion's armor are increased by 10 / 12.5 / 15 / 17.5 / 20% of Taric's armor.
New Active:Taric shields himself and the target allied champion for 8 / 9 / 10 / 11 / 12% maximum health for 2.5 seconds, granting them Bastion and lasting so long as they remain in range or Taric targets a new champion. Taric's abilities will also cast from nearby allies protected by Bastion but the effects do not stack.
Taric can target himself to gain a shield, which will remove his current Bastion.
New Active:Taric and his Bastion-protected champion project beams of starlight toward the target location, which persists in the given direction for the next 1 second. After that time, the beams erupt dealing 60 / 105 / 150 / 195 / 240 (+ 50% AP)(+ 30% bonus armor) magic damage to enemies hit and stunning them for 1 / 1.125 / 1.25 / 1.375 / 1.5 seconds.