watch 02:39
The Loop (Games)
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Taric
Abilities
- Notes
- The bonus damage will not apply against
structures.
- Bravado can be
dodged and
blocked but it cannot miss if Taric is
blinded. The cooldown reduction cannot be negated in any cases.
- Notes
- The healing will apply heal effects (such as ) prioritizing targets in Taric's circle, based on proximity to him, then in the ally's circle, based on proximity to that ally (including it).
- Notes
- The mimicked abilities will still complete even if Taric dies or leaves range.
Ultra Rapid Fire differences edit
- Shield ratios halved.
- Notes
- Dazzle will aim towards the target direction on-cast when firing from both his and his positions.
- Notes
- Cosmic Radiance has no effect on
untargetable allies.
- It will affect the primary unit (the one the star is falling down on) even if they are untargetable.
Patch history
- See here for the complete patch history.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- General
- Bug Fix: With , now properly heals ally champions only once per attack or ability cast in combat.
- Undocumented/Bug Fix: Periodic VFX missile to signify link to ally no longer "considered as auto attack"; no longer generates or consumes stacks.
- General
- Bug Fix: Gems above his right shoulder no longer disappears after he dies for the first time in a game.
- Stats
- Health growth reduced to 85 from 90.
- Bonus armor reduced to 10 / 11 / 12 / 13 / 14% of Taric's armor from 10 / 12.5 / 15 / 17.5 / 20%.
- General
- Recommended items updated.
- Bug Fix: If he casts it and dies during the cast window, the cooldown will now reflect the proper time and not reflect his cooldown.
- V9.2 - January 31st Hotfix
- Bug Fix: No longer hits everything on the map if he casts it while linked to a who's dashing to his .
- General
- Default adaptive damage changed to physical from magic.
- Bug Fix: Fixed a bug where it was granting more armor than intended.
- Base damage reduced to 90 / 130 / 170 / 210 / 250 from 105 / 150 / 195 / 240 / 285.
- Bonus armor ratio increased to 50% bonus armor from 30%.
- Cooldown increased to 180 / 150 / 120 seconds from 160 / 130 / 100.
- Stats
- Base armor reduced to 40 from 45.
- Bug Fix: Now correctly grants the shield from when cast on an ally.
- Stats
- Base armor increased to 45 from 25.
- Base damage increased to 25 − 93 (based on level) from 22 − 90 (based on level).
- Base damage increased to 105 / 150 / 195 / 240 / 285 from 100 / 145 / 190 / 235 / 280.
- Stats
- Base mana regeneration increased to 8.5 from 5.
- Mana regeneration growth reduced to 0.8 from 1.
- Base heal per charge changed to 30 at all ranks from 20 / 30 / 40 / 50 / 60.
- Health ratio per charge changed to 1% maximum health from 1.5% bonus health.
- Maximum charges changed to 1 / 2 / 3 / 4 / 5 from 3 at all ranks.
- Mana cost changed to 70 / 80 / 90 / 100 / 110 from 60 / 80 / 100 / 120 / 140.
- New Effect: Now has a 3 second cooldown. Recharge time unchanged.
- Removed: empowered attacks reduces Starlight's Touch's recharge timer.
- New Effect: empowered attacks now grant 1 charge of Starlight's Touch and reduce Starlight's Touch's cooldown by 1 second.
- Base damage increased to 100 / 145 / 190 / 235 / 280 from 60 / 105 / 150 / 195 / 240.
- Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds from 15 at all ranks.
- Stun duration changed to 1.25 seconds at all ranks from 1 / 1.125 / 1.25 / 1.375 / 1.5.
-
- Bug Fix: No longer briefly reappears after diving into the floor at the end his recall animation.
- Stats
- Base mana increased to 300 from 250.
- Mana growth reduced to 60 from 75.
- Cast range reduced to 800 from 1100.
- Tether range reduced to 1300 from 1600.
- Range reduced to 575 from 650.
- Width reduced to 140 from 150.
- General
- Full Relaunch
- Title changed to the Shield of Valoran from the Gem Knight.
- Complete visual upgrade across all skins.
- New splash artwork for , , and .
- New voiceover.
- New lore.
- Full Relaunch
- Stats
- Range increased to 150 from 125.
- Base health reduced to 575 from 619.2.
- Base health regeneration reduced to 6 from 7.94.
- Base mana reduced to 250 from 349.08.
- Base mana regeneration reduced to 5 from 8.5.
- Base armor reduced to 25 from 25.876.
- Base attack damage reduced to 55 from 57.88.
- Mana growth increased to 75 from 56.
- Mana regeneration growth increased to 1 from 0.8.
- Armor growth reduced to 3.4 from 3.7.
- New I
- Renamed from .
- Empowered attacks increased to 2 from 1.
- Damage adjusted to 22 − 90 (based on level) (+ 15% bonus armor) from 20% total armor.
- On-hit cooldown reduction reduced to 1 − 0.55 (based on cooldown reduction) seconds from 2.
- Removed: On-hit cooldown reduction reducing R's.
- New Effect: Grants 100% total attack speed for the 2 next empowered attacks.
- - New Q
- Taric expends all his current charges to heal himself and surrounding allied champions, as well as those surrounding his (+ 20% AP) (+ 1.5% bonus health) per charge. Taric can store up to 3 charges, for a maximum heal of 60 / 90 / 120 / 150 / 180 (+ 60% AP) (+ 4.5% bonus health). on-hit cooldown reduction is increased to 6 − 3.3 (based on cooldown reduction) for Starlight's Touch's cooldown. champion, for 20 / 30 / 40 / 50 / 60
- Cost: 60 / 80 / 100 / 120 / 140 mana
- Recharge time: 15 seconds
- - New W
- New Passive: Both Taric and the champion's armor are increased by 10 / 12.5 / 15 / 17.5 / 20% of Taric's armor.
- New Active: Taric shields himself and the target allied champion for 8 / 9 / 10 / 11 / 12% maximum health for 2.5 seconds, granting them and lasting so long as they remain in range or Taric targets a new champion. Taric's abilities will also cast from nearby allies protected by but the effects do not stack.
- Taric can target himself to gain a shield, which will remove his current .
- Cost: 60 mana
- Cooldown: 15 seconds
- - E
- New Active: Taric and his champion project beams of starlight toward the target location, which persists in the given direction for the next 1 second. After that time, the beams erupt dealing 60 / 105 / 150 / 195 / 240 (+ 50% AP) (+ 30% bonus armor) magic damage to enemies hit and stunning them for 1 / 1.125 / 1.25 / 1.375 / 1.5 seconds.
- Cost: 60 mana
- Cooldown: 15 seconds
- - New R
- After a 2.5 seconds delay, cosmic energy radiates outward from Taric and his , granting invulnerability to all allied champions hit for 2.5 seconds.
- Cost: 100 mana
- Cooldown: 160 / 130 / 100 seconds
-
See also
Cancelled Champions |
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References
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