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Previous Lore

Taric Render
"The best weapons are beautiful." - Taric Taric

Taric is the Aspect of the Protector, wielding incredible power as Runeterra Crest icon Runeterra's guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia Crest icon Demacia, Taric ascended Targon Crest icon Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of Void Crest icon the Void.

Shield of Valoran

Expected to serve as a stalwart guardian of Demacia, Taric's life was meant to be the model of focused, selfless dedication to the ideals of king and country. Though he always saw himself as a protector, he never felt the need to limit or define whom and what he protected - be it an ideal, a piece of art, or a stranger's life. Each could be considered worthy. Each could be seen as beautiful.

Most of Taric's contemporaries were focused on the martial principles of battle (things that came naturally and effortlessly to him) The young warrior was drawn instead to the fragile wonders that give life meaning, not endless brutish contests for flag or crown.

This was a potentially treasonous philosophy, especially for one of Taric's standing and role within the Demacian military hierarchy, but he chose to dedicate himself to understanding the simple truths of love, beauty, and life, so he could become their champion. Admired by all, Taric used his disarming manner and innate warmth to charm his way past most obstacles, and on the rare occasion they failed, his skill with hammer and sword could be counted on to settle the matter.

As his quest for understanding broadened, Taric would miss combat training to wander the forest in search of a glimpse of a rare animal, neglect parade drills to sit in a tavern and listen to a bard's hauntingly simple ballad, and skip regimental meetings to take horseback rides to observe the silver cloak of night settle across the countryside. Taric knew that, in his own way, he was training in a manner just as dedicated and focused as his fellow Demacians, but it wasn't seen that way by his superiors.

Taric's casual nature, disregard for orders, and disinterest in his patriotic calling finally put him at odds with nearly everyone in authority - his family, his king, and especially his long-time friend Garen Garen. And while the commoners saw Taric as a charming rogue, Garen recognized him for what he truly was - a man with the potential to become one of Demacia's greatest heroes. The fact that Taric seemed to be thumbing his nose at his destiny as well as his country enraged Garen.

Eventually, even his former friend could no longer protect him, and Taric's military career started to crumble. Demotion after demotion pushed Taric further from Demacia's heart, until, at last, he found himself commanding a small squad of lowly recruits assigned to guard an inconsequential ruined fortress out in the borderland wilds. After weeks spent standing in the rain and mud as ordered, and with no threat evident, Taric decided to let his men sleep while he wandered to a nearby temple to take in its cyclopean architecture.

As morning lit up the temple's overgrown cloisters, Taric finally decided to head back and check on his men. He was greeted by a scene of carnage. His troops had been butchered in their sleep, their corpses bearing the jagged hallmarks of the Void's monstrous predators.

Taric had failed his men, his country, and most painfully, his self-avowed mission to protect life.

Returning to Demacia in shame, Taric was stripped of his rank and sentenced by Garen to endure 'the Crown of Stone', a ceremony that demanded a dishonored soldier ascend Mount Targon, known to all as a death sentence, as few mortals had ever survived the climb.

And while the Crown of Stone was traditionally used by the dishonored to simply flee Demacia and make a new life in exile, Taric decided to actually atone for his mistake and set out for the towering spire of Mount Targon.

The ascent nearly claimed him, body and soul, numerous times, but Taric pushed past the pain, past the memories of his mistake, the ghosts of his dead men, and other tests inflicted upon him by the mountain.

As he approached the summit, Taric was challenged by a seemingly neverending myriad of conflicting realities, each warped existence offering a new, horrifying vision. Taric experienced the infinite fates that could befall those who had no one to protect them in their times of crisis. He saw the Alabaster Library engulfed in pitch and flame, and still he dashed into the roiling inferno to retrieve the poetry of Tung. He screamed in rage as the ProfileIcon0548 Frostguard Frostguard ran the last dreamstag off a blind cliff, and then leapt into the abyss himself in a desperate attempt to save it. Before the ebon gates of Noxus, Taric slumped to his knees at the sight of Garen's shattered body chained aloft as a warning. Between Taric and his friend stood the sum total of Noxus' might. And yet still, without hesitation, Taric raised his shield and drove all before him. Claiming Garen from the gates, the young warrior marched toward Demacia, heavy with his burden, knowing full well that his return would ensure his execution. As he walked, Taric looked upward - and the blood-strewn fields of Noxus gave way to the star-filled expanse above Mount Targon.

His trials complete, and freed from all illusion, Taric found himself at the pinnacle of the mountain, and he was not alone.

Before him, cut from the sackcloth of night itself, stood something wearing the shape of a man. Its features composed from the pinpoints of stars, Taric was struck by the odd familiarity of its nature.

Its voice spoke in a thousand whispers that cut through Taric like a mountain wind. Though he heard no recognizable words, he understood the figure's intent with utter clarity.

It called itself 'the Protector'.

Impressed by Taric's steadfast resolve, the otherworldly being deemed the fallen Demacian hero a worthy avatar, imbuing him with its ethereal powers. The Protector spoke of the truths Taric had known his entire life, and of the mantle that he had unknowingly been preparing for with every decision that brought him to the top of the mountain.

As the Protector's whispers faded, Taric received a final warning: He would stand as the Shield of Valoran, but crashing against him would be a wave of howling madness, an ocean of gnashing teeth intent on consuming all, a squalid horror born of the Void.

Reborn with power and purpose, Taric gladly accepted the seemingly impossible challenge and now dedicates himself to his sworn duty - as the steadfast guardian of an entire world.

Taric Render old2
"As Taric's Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble."

There is a form of magic unknown to many Runterrans and discredited by the few who are even aware of its existence. It is the magic of the earth, drawing power from the resonance of crystals and gems. Taric, the Gem Knight Taric, the Gem Knight, is Runeterra's sole practitioner of this form of magic, having been erratically summoned to Runeterra Runeterra from a faraway world.

Back home, Taric's father was a distinguished healer in their home city. Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wanted to help the people, but not simply salving their wounds and curing their woes. He wasn't to be a healer, but a defender - one who used the power of earth to preserve and protect. Taric became a wandering knight, renowned across his homeland as a guardian of the just until the day a spell of summoning grabbed him from his home and deposited him on Runeterra.

Though disoriented and confused at first, he now feels that the continent of Valoran is in need of someone like him. Despite missing his homeland, Taric is happy to fight in the League, serving as a protector for all who seek one. His neat and stylish appearance combined with his shiny bejeweled armor and weapons have rapidly made him a celebrity champion of the League of Legends. Valoran's media, for some reason, has taken great interest in his personal life. While open about his life as a champion and gracious in all things, Taric is tight-lipped about his life outside the League and prefers his privacy.

Taric Render old
Released in V1.0.0.32 (October 23rd, 2009)
"As Taric's Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble."

There is an ancient form of magic, forgotten by many and discarded by some. It is the magic of the earth, of the resonance of crystals and gems.

Taric's father was a healer in their city, on a world far away. Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wasn't to be a healer, but a defender - one who used the power of the earth to preserve and protect. Quickly, Taric became a wandering knight, renowned across the land. That is, until the day a spell of summoning grabbed him from his home and deposited him on Runeterra Runeterra.

Now, Taric misses his world, though he is happy to fight in the League, protecting all who are in need.


Previous Abilities

Gemcraft

Gemcraft

After using an ability, Taric's next basic attack deals (20% armor) bonus Magic damage magic damage and reduces his Cooldown icon cooldowns each by 2 seconds.

Info

Gemcraft will not be triggered by active ability items or summoner spells.

Imbue

Imbue

Active: Taric Heal power icon heals the target ally, healing himself for the same amount.

  • Heal: 60 / 100 / 140 / 180 / 220 (+ 30% AP) (+ 5% bonus health)

Taric heals by an additional 40% when targeting himself.

  • Enhanced Heal: 84 / 140 / 196 / 252 / 308 (+ 42% AP) (+ 7% bonus health)

Shatter

Shatter

Aura: Taric and nearby allied champions gain 12% of his armor as Armor icon bonus armor.

Passive: Taric gains bonus armor while Shatter is off cooldown.

  • Bonus Armor: 10 / 15 / 20 / 25 / 30

Active: Taric shatters his gemstones, dealing Magic damage magic damage to all nearby enemies as well as reducing their Armor icon armor for 4 seconds.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 20% armor)
  • Armor Reduction: 5 / 10 / 15 / 20 / 25 (+ 5% armor)

Info
  • A wall of white crystals surrounds Taric when Shatter is off cooldown.
  • Shatter's armor reduction uses Taric's pre-cast armor amount for calculations.
  • Shater's aura interacts with Taric's armor to increase each other (stacks infinitely, making 50 armor on Taric actually 56.8 rather than just 56) and even accounts for the 1000 bonus armor Taric might gain when disconnecting (giving his teammates an extra 120 bonus armor)
    • Shatter's aura grants stats worth 9 9.6 for every 1 armor when affecting Taric's entire team (2 2.4 for every 1 armor per champion)

Dazzle

Dazzle old

Active: Taric fires a prismatic sphere at the target enemy, Stun icon stunning them and dealing Magic damage magic damage (increased up to 50% based on Taric's proximity to the target).

  • Stun Duration: 1.2 / 1.3 / 1.4 / 1.5 / 1.6
「 Minimum Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 20% AP) 」「 Maximum Magic Damage: 80 / 140 / 200 / 260 / 320 (+ 40% AP) 」

Info

Radiance

Radiance

Active: Taric slams the ground with his hammer, dealing Magic damage magic damage to all nearby enemies.

  • Magic Damage: 150 / 250 / 350 (+ 50% AP)

For the next 10 seconds, Taric also gains Attack damage icon bonus attack damage, Ability power icon bonus ability power, and emits an aura that grants 50% those bonuses to nearby allied champions.

「 Self Bonus Stats: 30 / 50 / 70 」「 Ally Bonus Stats: 15 / 25 / 35 」

Info
  • Radiance's damage is calculated before its own bonus stats.
  • Radiance's aura grants stats worth Gold Gold5197.5 / 8662.5 / 12127.5 when affecting Taric's entire team.

Radiance

Radiance

Toggle: Taric emits a brilliant light, Heal power icon healing himself every second while consuming Mana icon mana per second.

  • Healing: 30 / 40 / 50 (+ 20% AP)

While Radiance is active, Taric also emits an aura that grants him and nearby allies Attack damage icon bonus attack damage (50% for champions and 16.67% for minions)

  • Self Bonus AD: 30 / 60 / 90
「 Ally Champion Bonus AD: 15 / 30 / 45 」「 Ally Minion Bonus AD: 5 / 10 / 15 」

Info
  • No additional details.

Previous Quotes

Upon Selection
Attacking
Movement
Taunt
Joke
Laugh

Previous Splash Art

Patch History

V10.14
  • General
    • Bug Fix: Gems above his right shoulder no longer disappears after he dies for the first time in a game.
V10.10
  • Stats
    • Health growth reduced to 85 from 90.
  • Bastion Bastion
    • Bonus armor reduced to 10 / 11 / 12 / 13 / 14% of Taric's armor from 10 / 12.5 / 15 / 17.5 / 20%.
V10.6
  • General
    • Recommended items updated.
V9.22
  • Cosmic Radiance Cosmic Radiance
    • Bug Fix: If he casts it and dies during the cast window, the cooldown will now reflect the proper time and not reflect his Bastion Bastion cooldown.
V9.2 - January 31st Hotfix
  • Dazzle Dazzle
    • Bug Fix: No longer hits everything on the map if he casts it while linked to a Zed Zed who's dashing to his Living Shadow Living Shadow.
V8.17
  • General
    • Default adaptive damage changed to physical from magic.
V8.13
  • Bastion Bastion
    • Bug Fix: Fixed a bug where it was granting more armor than intended.
  • Dazzle Dazzle
    • Base damage reduced to 90 / 130 / 170 / 210 / 250 from 105 / 150 / 195 / 240 / 285.
    • Bonus armor ratio increased to 50% bonus armor from 30%.
  • Cosmic Radiance Cosmic Radiance
    • Cooldown increased to 180 / 150 / 120 seconds from 160 / 130 / 100.
V7.24
  • Stats
    • Base armor reduced to 40 from 45.
  • Bastion Bastion
    • Bug Fix: Now correctly grants the shield from Summon Aery Summon Aery when cast on an ally.
V7.22
  • Stats
    • Base armor increased to 45 from 25.
  • Bravado Bravado
    • Base damage increased to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
  • Dazzle Dazzle
    • Base damage increased to 105 / 150 / 195 / 240 / 285 from 100 / 145 / 190 / 235 / 280.
V7.14
  • Stats
    • Base mana regeneration increased to 8.5 from 5.
    • Mana regeneration growth reduced to 0.8 from 1.
  • Starlight's Touch Starlight's Touch
    • Base heal per charge changed to 30 at all ranks from 20 / 30 / 40 / 50 / 60.
    • Health ratio per charge changed to 1% maximum health from 1.5% bonus health.
    • Maximum charges changed to 1 / 2 / 3 / 4 / 5 from 3 at all ranks.
    • Mana cost changed to 70 / 80 / 90 / 100 / 110 from 60 / 80 / 100 / 120 / 140.
    • New Effect: Now has a 3 second cooldown. Recharge time unchanged.
    • Removed: Bravado Bravado empowered attacks reduces Starlight's Touch's recharge timer.
    • New Effect: Bravado Bravado empowered attacks now grant 1 charge of Starlight's Touch and reduce Starlight's Touch's cooldown by 1 second.
  • Dazzle Dazzle
    • Base damage increased to 100 / 145 / 190 / 235 / 280 from 60 / 105 / 150 / 195 / 240.
    • Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds from 15 at all ranks.
    • Stun duration changed to 1.25 seconds at all ranks from 1 / 1.125 / 1.25 / 1.375 / 1.5.
V6.15
  • Pool Party Taric Pool Party Taric
    • Bug Fix: No longer briefly reappears after diving into the floor at the end his recall animation.
V6.9
  • Stats
    • Base mana increased to 300 from 250.
    • Mana growth reduced to 60 from 75.
  • Bastion Bastion
    • Cast range reduced to 800 from 1100.
    • Tether range reduced to 1300 from 1600.
  • Dazzle Dazzle
    • Range reduced to 575 from 650.
    • Width reduced to 140 from 150.
V6.8
  • General
  • Stats
    • Range increased to 150 from 125.
    • Base health reduced to 575 from 619.2.
    • Base health regeneration reduced to 6 from 7.94.
    • Base mana reduced to 250 from 349.08.
    • Base mana regeneration reduced to 5 from 8.5.
    • Base armor reduced to 25 from 25.876.
    • Base attack damage reduced to 55 from 57.88.
    • Mana growth increased to 75 from 56.
    • Mana regeneration growth increased to 1 from 0.8.
    • Armor growth reduced to 3.4 from 3.7.
  • Bravado Bravado - New I
    • Renamed from Gemcraft Gemcraft.
    • Empowered attacks increased to 2 from 1.
    • Damage adjusted to Template:Passive progression/deprecated version (+ 15% bonus armor) from 20% total armor.
    • On-hit cooldown reduction reduced to Template:Passive progression/deprecated version seconds from 2.
      • Removed: On-hit cooldown reduction reducing R's.
    • New Effect: Grants 100% total attack speed for the 2 next empowered attacks.
  • Starlight's Touch Starlight's Touch - New Q
    • Taric expends all his current charges to heal himself and surrounding allied champions, as well as those surrounding his Bastion-protected Bastion-protected champion, for 20 / 30 / 40 / 50 / 60 (+ 20% AP) (+ 1.5% bonus health) per charge. Taric can store up to 3 charges, for a maximum heal of 60 / 90 / 120 / 150 / 180 (+ 60% AP) (+ 4.5% bonus health). Bravado's Bravado's on-hit cooldown reduction is increased to Template:Passive progression/deprecated version for Starlight's Touch's cooldown.
    • Cost: 60 / 80 / 100 / 120 / 140 mana
    • Recharge time: 15 seconds
  • Bastion Bastion - New W
    • New Passive: Both Taric and the Bastion-protected Bastion-protected champion's armor are increased by 10 / 12.5 / 15 / 17.5 / 20% of Taric's armor.
    • New Active: Taric shields himself and the target allied champion for 8 / 9 / 10 / 11 / 12% maximum health for 2.5 seconds, granting them Bastion Bastion and lasting so long as they remain in range or Taric targets a new champion. Taric's abilities will also cast from nearby allies protected by Bastion Bastion but the effects do not stack.
      • Taric can target himself to gain a shield, which will remove his current Bastion Bastion.
    • Cost: 60 mana
    • Cooldown: 15 seconds
  • Dazzle Dazzle - E
    • New Active: Taric and his Bastion-protected Bastion-protected champion project beams of starlight toward the target location, which persists in the given direction for the next 1 second. After that time, the beams erupt dealing 60 / 105 / 150 / 195 / 240 (+ 50% AP) (+ 30% bonus armor) magic damage to enemies hit and stunning them for 1 / 1.125 / 1.25 / 1.375 / 1.5 seconds.
    • Cost: 60 mana
    • Cooldown: 15 seconds
  • Cosmic Radiance Cosmic Radiance - New R
    • After a 2.5 seconds delay, cosmic energy radiates outward from Taric and his Bastion Bastion, granting invulnerability to all allied champions hit for 2.5 seconds.
    • Cost: 100 mana
    • Cooldown: 160 / 130 / 100 seconds
V5.22
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
V5.16
  • Stats
    • Armor growth increased to 3.7 from 3.2.
V5.10
  • Imbue Imbue
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 80 / 100 / 120 / 140.
V4.5
  • Stats
    • Base armor increased to 20.5 from 16.5.
V3.15
  • Gemcraft Gemcraft
    • Armor ratio reduced to 20% armor from 30% armor.
  • Shatter Shatter
    • Bug Fix: Fixed a bug where Shatter's aura was granting 15% armor instead of the intended 12% armor.
    • Armor ratio on the damage reduced to 20% armor from 30% armor.
    • Enemy armor reduction reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30.
    • Enemy armor reduction armor ratio reduced to 5% armor from 10% armor
  • Shatter Shatter
    • Undocumented: Armor ratio reduced to 30% armor from 50% armor.
V3.14
  • Gemcraft Gemcraft
    • On-hit bonus magic damage changed to 30% armor from 2% maximum mana.
    • New Effect: After using an ability Taric's next basic attack reduces his ability cooldowns by 2 seconds.
  • Imbue Imbue
    • Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 20 / 19 / 18 / 17 / 16.
    • Mana cost reduced to 60 / 80 / 100 / 120 / 140 from 80 / 95 / 110 / 125 / 140.
    • Heal AP ratio reduced to 30% AP from 60% AP.
    • New Effect: Heal now scales with 5% bonus health.
  • Shatter Shatter
    • Base damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 90 / 130 / 170 / 210.
    • Damage armor ratio increased to 50% armor from 20% armor.
    • Removed: Damage scaling with 60% AP.
  • Dazzle Dazzle
    • Minimum AP ratio reduced to 20% AP from 40% AP.
    • Maximum AP ratio reduced to 40% AP from 80% AP.
    • Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 14 / 13 / 12 / 11 / 10.
  • Radiance Radiance
    • AP ratio reduced to 50% AP from 70% AP.
    • Cooldown increased to 75 seconds from 60.
V3.04
  • Shatter Shatter
    • Base damage reduced to 50 / 90 / 130 / 170 / 210 from 60 / 105 / 150 / 190 / 240.
    • Armor ratio reduced to 20% armor from 30% armor.
  • Dazzle Dazzle
    • Stun duration changed to 1.2 / 1.3 / 1.4 / 1.5 / 1.6 seconds from 1.5 at all ranks.
V3.03
  • Stats
    • Base attack damage reduced to 57 from 62.
  • Gemcraft Gemcraft
    • Removed: On-hit cooldown reduction.
    • New Effect: Taric's basic attacks deal 2% maximum mana as bonus magic damage, doubled against enemy champions.
  • Shatter Shatter
    • Aura ally bonus armor changed to 12% armor from 10 / 15 / 20 / 25 / 30.
      • Aura self bonus armor unchanged.
    • New Effect: Active damage now scales with 30% armor.
    • Mana cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90.
  • Dazzle Dazzle
    • Mana cost reduced to 75 from 95.
V1.0.0.152
  • Stats
    • Movement speed increased to 340 from 315.
V1.0.0.139
  • Stats
    • Magic resistance growth increased to 1.25 from 0.
V1.0.0.130
  • Shatter Shatter
    • AP ratio increased to 60% AP from 40% AP.
  • Radiance Radiance
    • AP ratio increased to 70% AP from 60% AP.
V1.0.0.126
  • Radiance Radiance
    • Cooldown reduced to 60 seconds at all ranks from 100 / 90 / 80.
V1.0.0.125
  • Imbue Imbue
    • Cast range increased to 750 from 625.
  • Shatter Shatter
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 100 / 150 / 200 / 250 / 300.
    • AP ratio reduced to 40% AP from 50% AP.
    • Cooldown reduced to 10 seconds from 16.
    • Aura range increased to 1000 from 600.
    • New Effect: Upon activation Taric only loses the passive bonus armor bonus and not the aura.
  • Dazzle Dazzle
    • Stun duration changed to 1.5 seconds from 1 - 2 based on distance to target.
    • Minimum damage increased to 40 / 70 / 100 / 130 / 160 from 20 / 40 / 60 / 80 / 100.
    • Minimum AP ratio increased to 40% AP from 20% AP.
    • Maximum damage reduced to 80 / 140 / 200 / 260 / 320 from 80 / 160 / 240 / 320 / 400.
    • Maximum AP ratio reduced to 80% AP from 100% AP.
    • Cast range reduced to 625 from 650.
    • Projectile speed increased to 1400 from 1050.
  • Radiance Radiance
    • Removed: Toggle.
    • Removed: 30 / 40 / 50 (+ 20% AP) self heal per second.
    • Removed: 5 / 10 / 15 bonus AD to minions.
    • New Effect: Grants Taric and allied champions bonus AP.
    • Revised Active: Taric slams the ground dealing 150 / 250 / 350 (+ 60% AP) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30 / 50 / 70 attack damage and ability power and grants nearby allies half the bonuses.
    • Cooldown increased to 100 / 90 / 80 seconds from 20 at all ranks.
    • Mana cost changed to 100 from 20 (+ 4 / 7 / 10 per second).
V1.0.0.124
  • Stats
    • Base attack speed increased to 0.625 from 0.613.
  • Imbue Imbue
    • AP ratio reduced to 60% AP from 110% AP.
    • Cooldown increased to 20 / 19 / 18 / 17 / 16 seconds from 16 / 15 / 14 / 13 / 12.
    • On-hit cooldown reduction changed to 3 seconds for enemy champions and 1 for enemy non-champions from 2 against all.
V1.0.0.119
V1.0.0.116
V1.0.0.109
  • Radiance Radiance
    • Bug Fix: Fixed a bug where it would cause performance issues while active.
V1.0.0.103
  • Imbue Imbue
    • Base heal reduced to 60 / 100 / 140 / 180 / 220 from 70 / 110 / 150 / 190 / 230.
    • Mana cost increased to 80 / 95 / 110 / 125 / 140 from 70 / 85 / 100 / 115 / 130.
V1.0.0.101
  • Radiance Radiance
    • New Effect: Cooldown starts upon activation.
V1.0.0.100
  • Imbue Imbue
    • Base heal reduced to 80 / 120 / 160 / 200 / 240 from 100 / 145 / 190 / 235 / 280.
    • AP ratio increased to 110% AP from 90% AP.
V1.0.0.98
  • Imbue Imbue
    • Base heal reduced to 100 / 145 / 190 / 235 / 280 from 100 / 150 / 200 / 250 / 300.
V1.0.0.96
  • Dazzle Dazzle
    • Bug Fix: Fixed a bug where it could stun for longer than 2 seconds.
V1.0.0.86
  • Stats
    • Base attack damage increased to 58 from 56.
    • Attack damage growth increased to 3.5 from 3.3.
  • Dazzle Dazzle
    • Minimum stun duration increased to 1 second from 0.5.
V1.0.0.83
  • Imbue Imbue
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 19 / 18 / 17 / 16.
    • Base heal increased to 100 / 150 / 200 / 250 / 300 from 70 / 120 / 170 / 220 / 270.
  • Dazzle Dazzle
    • Bug Fix: Fixed a bug where it was incorrectly calculating minimum damage.
  • Radiance Radiance
    • Removed: Healing surrounding allied units.
    • Mana cost increased to 20 from 10.
    • Per second mana cost reduced to 4 / 7 / 10 from 10 / 15 / 20.
V1.0.0.74
  • Radiance Radiance
    • Bug Fix: Fixed a bug where it was granting too little AD.
V0.9.25.34
V0.9.25.21
  • Imbue Imbue
    • Base heal reduced to 70 / 120 / 170 / 220 / 270 from 90 / 135 / 180 / 225 / 270.
  • Radiance Radiance
    • Cooldown increased to 20 seconds from 15.
V0.9.22.16
  • Imbue Imbue
    • Base heal increased to 90 / 135 / 180 / 225 / 270 from 90 / 130 / 170 / 210 / 240.
    • Bonus self heal increased to 40% from 25%.
    • On-hit cooldown reduction reduced to 2 seconds from 2 / 2.25 / 2.5 / 2.75 / 3.
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 20 at all ranks.
  • Shatter Shatter
    • New Effect: Always gives Taric 10 / 15 / 20 / 25 / 30 bonus armor regardless of cooldown.
    • New Effect: While off cooldown Taric emits an aura giving him and his allies 10 / 15 / 20 / 25 / 30 bonus armor.
    • New Effect: Enemy targets have their armor reduced by 10 / 15 / 20 / 25 / 30.
  • Dazzle Dazzle
    • Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12 / 11 / 10 / 9.
    • New Effect: Does more damage the closer Taric is to his target.
    • Base damage increased to 80 / 160 / 240 / 320 / 400 from 80 / 130 / 180 / 230 / 280.
    • Maximum stun duration reduced to 2 seconds from 2.5.
    • Tooltip updated.
  • Radiance Radiance
    • Mana cost changed to 10 + 10 / 15 / 20 per second active.
    • Cast time changed to instant.
    • Tooltip updated.
V0.9.22.15
  • Added

References

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