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Taric OriginalCentered.jpg
Taric
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Abilities

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Bravado
Bravado.png

Innate: After casting an ability, Taric's next two basic attacks within 4 seconds gain Attack speed icon.png 100% total attack speed, each dealing 25 − 93 (based on level) (+ 15% bonus armor) bonus magic damage and reducing the Cooldown reduction icon.png cooldowns of his basic abilities by 1 second, as well as refreshing Bravado's duration on the first attack.

Info
Notes
  • The bonus damage will not apply against Turret icon.png structures.
  • Bravado can be Counter Strike.png dodged and Spirit's Refuge.png blocked but it cannot miss if Taric is Blind icon.png blinded. The cooldown reduction cannot be negated in any cases.

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Starlight's Touch
EFFECT RADIUS: 325
CAST TIME: 0.25
COST: 70 / 80 / 90 / 100 / 110 Mana + all charges
COOLDOWN: 3
RECHARGE: 15
Starlight's Touch.png

Passive: Taric stores a charge of Starlight's Touch periodically, up to a maximum at once. Bravado Bravado empowered attacks grant one charge.

Maximum Charges:
1 / 2 / 3 / 4 / 5

Active: Taric Heal power.png heals himself and all nearby allied champions for 30 (+ 20% AP) (+ 1% of Taric's maximum health) per stored charge at the time of cast, up to a maximum of 150 (+ 100% AP) (+ 5% of Taric's maximum health) at 5 charges.

Info
Notes
  • The healing will apply heal effects (such as Summon Aery Summon Aery) prioritizing targets in Taric's circle, based on proximity to him, then in the Bastioned Bastioned ally's circle, based on proximity to that ally (including it).

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Bastion
TARGET RANGE: 800
TETHER RADIUS: 1300
CAST TIME: 0.25
COST: 60 Mana
COOLDOWN: 15
Bastion.png

Passive: Taric gains Armor icon.png bonus armor and forms a Focused Resolve.png tether between him and the ally bound by Bastion. While the tether persists, the ally also gains the bonus armor and Taric's abilities are mimicked to them, though the effects do not stack.

Bonus Armor:
10 / 11 / 12 / 13 / 14% of Taric's armor
Bastion 2.png

Active: Taric Hybrid resistances icon.png shields himself and the target allied champion for 2.5 seconds, binding them with Bastion.

Shield Strength:
8 / 9 / 10 / 11 / 12% of target's maximum health

Taric can self-cast to shield himself; if he is untethered, this will instead target the nearest ally. Only one ally can be bound at a time, and selecting a new ally overrides the previous bind.

Info
Notes
  • The mimicked abilities will still complete even if Taric dies or leaves range.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Shield ratios halved.

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Dazzle
TARGET RANGE: 575
COLLISION RADIUS: 70
CAST TIME: none
COST: 60 Mana
COOLDOWN: 17 / 16 / 15 / 14 / 13
Dazzle.png

Active: Taric projects a beam of starlight in the target direction, erupting after a 1 second delay, dealing magic damage to all enemies hit and Stun icon.png stunning them for 1.25 seconds.

Magic Damage:
90 / 130 / 170 / 210 / 250 (+ 50% AP) (+ 50% bonus armor)

Info
Notes
  • Dazzle will aim towards the target direction on-cast when firing from both his and his Bastion's Bastion's positions.

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Cosmic Radiance
EFFECT RADIUS: 400
CAST TIME: 0.25
COST: 100 Mana
COOLDOWN: 180 / 150 / 120
Cosmic Radiance.png

Active: Taric calls upon the heavens, summoning a star above him that descends down over 2.5 seconds, afterwards bestowing Taric and all nearby allied Champion icon.png champions with cosmic energy, rendering them Cosmic Radiance.png invulnerable for 2.5 seconds.

 
"Embrace the cosmos."

Info
Notes
  • Cosmic Radiance has no effect on Playful.png untargetable allies.
    • It will affect the primary unit (the one the star is falling down on) even if they are untargetable.

References

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