- For the existing equivalent, see
For the removed Twisted Treeline variant, see . or .
This article or section may contain obsolete information, but exists here for historical purposes.
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Recipe
Builds Into
Cost Analysis
Gold Value
- 125 health = 333.33
- 50% base health regeneration = 150
Gold efficiency
- 56.86% gold efficient. base stats were
- Without Spoils of War, the item becomes gold efficient in 61 minutes and 7 seconds.
This article or section may contain obsolete information, but exists here for historical purposes.
|
Recipe
Builds Into
Cost Analysis
Gold Value
- 125 health = 333.33
- 50% base health regeneration = 150
Gold efficiency
- 56.86% gold efficient. base stats were
- Without Spoils of War, the item becomes gold efficient in 61 minutes and 7 seconds.
Similar items
Notes
- Quest. / automatically transforms into / upon completing the
- The quest reward can only be obtained after being out-of-combat for 5 seconds.
- Upon completing the quest, the item holds 1 ward, visiting the shop is required to refill the wards.
- Completing the quest send the following chat message to the team: "Summoner (Champion) Quest Complete! Completion Time: XX:XX"
- Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
- The Spoils of War passive is triggered no matter what method is used to kill the minion, but the execute can only be applied with melee basic attacks.
- Spoils of War will trigger but not .
- Assuming Spoils of War provides:
- 11.5 per 10 seconds to the user, while also sharing that same gold with the lane partner.
- Between 15 and 25 minutes, this is increased to 18.5 per 10.
- After 25 minutes, this is further increased to 30 per 10.
user kills the most valuable minions available,
Trivia
- Season Four that were designed for Support. They were themed after locations from Runeterra that all incidentally involve a form of physical transcendence. , , and are a set of items available since
Patch History
- V9.23 - Removed
- Removed from the game.
- Removed: .
- Spoils of War healing changed to 10 − 60 (based on missing health) from 40 (+ 2% of missing health).
- Spoils of War base health threshold increased to 215 − 470 (based on level) from 210 − 380 (based on level).
- Now limited to (1 Jungle or Gold Income item) from (1 Gold Income item).
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- V8.5 - March 8th Hotfix
- Passive gold per 10 seconds increased to 4 from 2.
- Removed: Granting Bandit.
- Health reduced to 125 from 175.
- Bug Fix: Now correctly continue to show how much gold has been accumulated with the item after its quest completes.
- Quest gold value reduced to 500 from 750.
- New Effect: Spoils of War healing is reduced by 50% if the item wielder is a ranged champion.
- Removed Quest Reward: Shield Battery, a permanent shield for 255 − 340 (based on level) health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- New Effect: Quest reward now grants the active Warding with 3 wards in stock.
- Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
- Upon completing the quest, the item holds 1 ward, visiting the shop is required to refill the wards.
- New Effect: Completing the quest permanently upgrades to and to .
- New Effect: Completing the quest now send the following chat message to the team: "Summoner (Champion) Quest Complete! Completion Time: XX:XX"
- Removed from Twisted Treeline.
- Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- New Effect: Spoils of War heal now scales with 2% of missing health.
- V7.16 - August 16th Hotfix
- Bug Fix: Fixed a bug where it wasn't granting its passive gold per 10.
- Bug Fix: Quest reward shield now properly benefits from effects that modify heal and shield values (ex. line, ).
- New Effect: Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting.
- New Effect: Quest reward shield VFX have been updated to be more Targonian.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- New Effect: Quest.
- Quest: Earn 650 using this item.
- Reward: Shield Battery, a permanent shield that regenerates slowly outside of combat.
- Shield Battery: Grants a permanent shield for 255 − 340 (based on level). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- Removed from Howling Abyss.
- Minion execute changed to 210 − 380 (based on level) health from 240 health.
- Heal upon execution reduced to 40 from 50.
- Bug Fix: Spoils of War could execute champion clones.
- Spoils of War execute base changed to 240 from 200.
- Health regen changed to 50% from 8 health per 5 seconds.
- Recipe cost increased to 500 from 485.
- Health regeneration reduced to 8 from 12.
- Passive – Spoils of War:
- Heal changed to 50 health from 2% of your maximum health.
- Heal now affects the wielder as well as the nearest allied champion.
- Triggering the passive grants gold equal to the kill instead of gold equal to the kill plus 5.
- Triggering the passive grants +1 to creep score of the ally who receives the bonus gold.
- Max charges reduced to 3 from 4.
- V3.14 - November 26th Hotfix
- Execute damage now only triggers on melee basic attacks.
- Bugfix: Fixed a bug where bloblets could be executed.
- V3.14 Added
- Recipe: 485 = 850. +
- +175 health
- +12 health regeneration
- Unique Passive - Spoils of War: Basic attacks execute minions below 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 10. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 4 charges.
- Unique Passive - Gold Income: You may only be in possession of 1 Gold Income item.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items