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Talon
Talon is a champion in Wild Rift.[1]
Abilities[]
- The dash speed and cast time scale down with flat armor penetration.
- Talon will track the target if they change locations, landing at an offset of 100 units before reaching them.
- He will dash to the target's previous location while still dealing damage if the target is too far away or moves beyond 800 units.
- Talon will be ordered to basic attack the target at the end of the dash.
- While grounded or rooted, Noxian Diplomacy can only be cast within stab range.
- Noxian Diplomacy will also grant the heal if the target dies upon the dash completing.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- This only applies to the stab version.
- This ability will cast from wherever the caster is at the end of the cast time.
- Casting Rake when an enemy is within 650 radius and 26° angle in front of Talon will reveal him from the fog of war like a targeted cast.(bug)
- This is because of Rake's internal Cone targeting type, which defaults to "targeting" all units in the preset area and thereby trigger revealing the caster if not toggled off for the spell.
- Assassin's Path can interact with player-generated terrain.
- Talon will stop dashing upon entering stasis but will continue to do so afterwards.
- Talon will reveal himself for 0.6 seconds upon casting Assassin's Path if he is visible to an enemy champion or there is a nearby enemy champion or minion within 400 units of the landing position.
- Shadow Assault casts a total of 12 blades evenly distributed in all directions. 4 of them travel down the cardinal directions (Relative to the map, not relative to Talon), while all blades have an angle of 30° to one another.
- The entire ring will cancel if one blade is blocked/destroyed.
- Spell shield will block a single pass.
- Shadow Assault has a minimum lifetime of 0.8 seconds before convergence.
Patch history[]
- For the expanded patch notes, see here.
- Outgoing base damage reduced from 50 / 60 / 70 / 80 to 35 / 45 / 55 / 65.
- Returning base damage increased from 50 / 90 / 130 / 170 to 60 / 100 / 140 / 180.
- Terrain cooldown increased from 110 / 90 / 70 / 50 seconds to 135 / 110 / 85 / 60.
- Base damage reduced from 95 / 120 / 145 / 170 to 75 / 100 / 125 / 150.
- Base heal increased from 10 − 70 (based on level) to 35 − 70 (based on level).
- Outgoing base damage reduced from 60 / 70 / 80 / 90 to 50 / 60 / 70 / 80.
- Outgoing AD ratio reduced from 50% bonus AD to 45%.
- Returning base damage reduced from 60 / 100 / 140 / 180 to 50 / 90 / 130 / 170.
- Damage against monsters reduced from 100% to 70%.
- General
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- Bugfix: Updated Loading poster and Square icon from the old design into the updated design.
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- Damage against monsters reduced from 120% to 90%.
- Dash speed increased from 100% movement speed to 110%.
- V5.0b - February 28 Hotfix
- Stats
- Base health increased from 630 to 660.
- Base damage increased from 75 − 215 (based on level) to 80 − 280 (based on level).
- AD ratio increased from 200% bonus AD to 210%.
- Cooldown reduced from 8 / 7.5 / 7 / 6.5 seconds to 6 / 5.5 / 5 / 4.5.
- Base damage increased from 65 / 90 / 115 / 140 to 95 / 120 / 145 / 170.
- Outgoing base damage increased from 50 / 60 / 70 / 80 to 60 / 70 / 80 / 90.
- Outgoing AD ratio increased from 40% to 50%.
- Returning base damage increased from 50 / 90 / 130 / 170 to 60 / 100 / 140 / 180.
- Returning AD ratio increased from 80% to 90%.
- V5.0b - Added
- Released February 23, 2024 (00:01 UTC).