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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Talon OriginalSkin WR HD
Talon
Talon (Universe)Talon (Universe)
Talon (League of Legends)Talon (League of Legends)
Talon (Esports)Talon (Esports)
Talon (Teamfight Tactics)Talon (Teamfight Tactics)
Talon (Wild Rift)Talon (Wild Rift)
Talon (Development)Talon (Development)
Talon (Trivia)Talon (Trivia)

Talon is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Blade's End

Talon Blade's End WR

Innate: Talon's ability hits against enemy Champion icon champions and large Monster icon monsters will apply a stack of Wound lasting 6 seconds, refreshing on basic attacks and subsequent hits and stacking up to 3 times.

Talon's next basic attack against an enemy with maximum Wound stacks will consume them all to cause the target to bleed, dealing「 80 − 280 (based on level) Champions stunned with Pyromania (P)(+ 210% bonus AD) Champions killed from outside standard Attack rangetotal physical damage over 2 seconds, 」「 8 − 28 (based on level) Champions stunned with Pyromania (P)(+ 21% bonus AD) Champions killed from outside standard Attack rangephysical damage every 0.2 seconds over 2 seconds, 」reduced to 90% damage against Monster icon monsters. The target cannot gain Wound stacks during this time.

If an enemy Champion icon champion is killed while bleeding, Talon gains Champions killed 5s before or after using Chronobreak (R)Movement speed icon 35% bonus movement speed decaying over 2 seconds.

Info
  • PENDING FOR TEST: Blade End's enhanced attack will still trigger if Spirit's Refuge blocked.
  • Interaction with parrying effects (Jax Counter Strike old dodge, Blind icon blind). If the attack gets parried, dodged or missed, the stacks do not trigger or refresh and their amount remains unchanged.
  • Spell Shield Spell shield prevents stacks from being applied.
    • PENDING FOR TEST: Spell Shield Spell shield prevents the enhanced attack from triggering though still consuming all Wound stacks.

Noxian Diplomacy

Talon Noxian Diplomacy WR

Active: Talon Dash dashes toward the target enemy, dealing Champions killed from outside standard Attack rangephysical damage upon arrival. If Noxian Diplomacy is cast within close range, he instead stabs the target to Critical strike icon critically strike for Champions killed from outside standard Attack range(50% + 15% 15%) bonus physical damage, as well as gain Range icon 75 bonus attack range on his next basic attack within 1 second.

Physical Damage:
75 / 100 / 125 / 150 Champions stunned with Pyromania (P)(+ 100% bonus AD)

If this kills the target, Talon Heal power icon heals for 35 − 70 (based on level) and the cooldown is Cooldown reduction icon reduced by 50%.

Noxian Diplomacy Bladework resets Talon's basic attack timer. Shadow Assault Shadow Assault can be cast during the dash.

Info
  • The dash speed and cast time scale down with flat armor penetration.
  • Talon will track the target if they change locations, landing at an offset of 100 units before reaching them.
    • He will dash to the target's previous location while still dealing damage if the target is too far away or moves beyond 800 units.
  • Talon will be ordered to basic attack the target at the end of the dash.
  • While Root icon grounded or Root icon WR rooted, Noxian Diplomacy can only be cast within stab range.
  • Noxian Diplomacy will also grant the heal if the target dies upon the dash completing.
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).
    • This only applies to the stab version.

Rake

Talon Rake WR

Active: Talon throws a fan of daggers in a cone in the target direction that deals Champions killed from outside standard Attack rangephysical damage to enemies hit.

Physical Damage:
35 / 45 / 55 / 65 Champions stunned with Pyromania (P)(+ 45% bonus AD)

The daggers linger at maximum range for 0.75 seconds before homing back to Talon, dealing Champions killed from outside standard Attack rangephysical damage to enemies hit and Slow icon slowing them for 1 second.

Physical Damage:
60 / 100 / 140 / 180 Champions stunned with Pyromania (P)(+ 90% bonus AD)
Total Physical Damage:
100 / 150 / 200 / 250 Champions stunned with Pyromania (P)(+ 135% bonus AD)
Slow:
40 / 45 / 50 / 55%

Enemies can be hit only once per pass. Rake deals 70% damage against Monster icon monsters.

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Casting Rake when an enemy is within 650 radius and 26° angle in front of Talon will reveal him from the fog of war like a targeted cast.(bug)
    • This is because of Rake's internal Cone targeting type, which defaults to "targeting" all units in the preset area and thereby trigger revealing the caster if not toggled off for the spell.

Assassin's Path

Talon Assassin's Path WR

Active: Talon Dash dashes up to 800 units over the target area of terrain, during which he gains Stealth Ward icon unobstructed vision.

He cannot cast Assassin's Path on the same area of terrain for a set duration.

Shadow Assault Shadow Assault can be cast during the dash.

Info
  • Assassin's Path can interact with player-generated terrain.
  • Talon will stop dashing upon entering Stasis icon stasis but will continue to do so afterwards.
  • Talon will reveal himself for 0.6 seconds upon casting Assassin's Path if he is visible to an enemy champion or there is a nearby enemy champion or minion within 400 units of the landing position.

Shadow Assault

Talon Shadow Assault WR

Active: Talon disperses a ring of blades around him that deals Champions killed from outside standard Attack rangephysical damage to enemies hit and lingers at maximum range for up to 2.5 seconds, during which he gains Twilight Shroud old2 invisibility and Movement speed icon Champions killed 5s before or after using Chronobreak (R)bonus movement speed.

Physical Damage:
80 / 120 / 160 Champions stunned with Pyromania (P)(+ 90% bonus AD)
Bonus Movement Speed:
40 / 55 / 70%

Shadow Assault can be recast after 1 second within the duration, and does so automatically after the duration or if Talon Breaking stealth icon breaks stealth.

Recast: Talon breaks stealth and converges the blades to him, dealing the same Champions killed from outside standard Attack rangephysical damage to enemies hit. Breaking stealth with a basic attack or Noxian Diplomacy Noxian Diplomacy will converge the blades to the target instead.

Total Physical Damage:
160 / 240 / 320 Champions stunned with Pyromania (P)(+ 180% bonus AD)

Info
  • Shadow Assault casts a total of 12 blades evenly distributed in all directions. 4 of them travel down the cardinal directions (Relative to the map, not relative to Talon), while all blades have an angle of 30° to one another.
  • The entire ring will cancel if one blade is blocked/destroyed.
  • Spell Shield Spell shield will block a single pass.
  • Shadow Assault has a minimum lifetime of 0.8 seconds before convergence.

Patch history[]

For the expanded patch notes, see here.
V5.2a
  • Rake Rake
    • Outgoing base damage reduced from 50 / 60 / 70 / 80 to 35 / 45 / 55 / 65.
    • Returning base damage increased from 50 / 90 / 130 / 170 to 60 / 100 / 140 / 180.
  • Assassin's Path Assassin's Path
    • Terrain cooldown increased from 110 / 90 / 70 / 50 seconds to 135 / 110 / 85 / 60.
V5.1b
  • Noxian Diplomacy Noxian Diplomacy
    • Base damage reduced from 95 / 120 / 145 / 170 to 75 / 100 / 125 / 150.
    • Base heal increased from 10 − 70 (based on level) to 35 − 70 (based on level).
  • Rake Rake
    • Outgoing base damage reduced from 60 / 70 / 80 / 90 to 50 / 60 / 70 / 80.
    • Outgoing AD ratio reduced from Champions stunned with Pyromania (P)50% bonus AD to inherit45%.
    • Returning base damage reduced from 60 / 100 / 140 / 180 to 50 / 90 / 130 / 170.
V5.1
  • Rake Rake
    • Damage against monsters reduced from 100% to 70%.
V5.0c
  • General Undocumented
    • Original Talon Original Talon
      • Bugfix: Updated Loading poster and Square icon from the old design into the updated design.
  • Blade's End Blade's End
    • Damage against monsters reduced from 120% to 90%.
  • Assassin's Path Assassin's Path
    • Dash speed increased from 100% movement speed to 110%.
V5.0b - February 28 Hotfix
  • Stats
    • Base health increased from 630 to 660.
  • Blade's End Blade's End
    • Base damage increased from 75 − 215 (based on level) to 80 − 280 (based on level).
    • AD ratio increased from Champions stunned with Pyromania (P)200% bonus AD to inherit210%.
  • Noxian Diplomacy Noxian Diplomacy
    • Cooldown reduced from 8 / 7.5 / 7 / 6.5 seconds to 6 / 5.5 / 5 / 4.5.
    • Base damage increased from 65 / 90 / 115 / 140 to 95 / 120 / 145 / 170.
  • Rake Rake
    • Outgoing base damage increased from 50 / 60 / 70 / 80 to 60 / 70 / 80 / 90.
    • Outgoing AD ratio increased from inherit40% to inherit50%.
    • Returning base damage increased from 50 / 90 / 130 / 170 to 60 / 100 / 140 / 180.
    • Returning AD ratio increased from inherit80% to inherit90%.
V5.0b - Added
  • Released February 23, 2024 (00:01 UTC).

See also[]

References[]

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