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m (→Previous Abilities: replaced: {{lc|Bonus Physical Damage}} {{ap|30|60|90|120|150}} {{as|(+ 30% '''bonus''' AD)}} → {{st|Bonus Physical Damage|{{ap|30|60|90|120|150}} {{as|(+ 30% '''bonus''' AD)}}}} (3), {{ft|{{lc|Champion Damage Per Second|nolist=}} {{ap|1.7|3.3|5|6.7|8.3}} {{as|(+ {{fd|16.7}}% '''bonus''' AD)}}|{{lc|Total Champion Damage|nolist=}} {{ap|40|80|120|160|200}} {{as|(+ 130% '''bonus''' AD)}}}} → {{st|Champion Damage Per Second|{{ap|1.7|3.3|5|6.7|8.3}} {{as|(+ {{fd|16.7}}% '''b...) |
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|description2 = Enemy {{ccib|Champion icon.png|champions}} hit also take additional physical damage per second over the next 6 seconds and are {{tip|sight|revealed}} for the duration. |
|description2 = Enemy {{ccib|Champion icon.png|champions}} hit also take additional physical damage per second over the next 6 seconds and are {{tip|sight|revealed}} for the duration. |
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|description3 = ''Noxian Diplomacy'' resets '''Talon's''' basic attack timer. |
|description3 = ''Noxian Diplomacy'' resets '''Talon's''' basic attack timer. |
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− | |leveling = {{ |
+ | |leveling = {{st|Bonus Physical Damage|{{ap|30|60|90|120|150}} {{as|(+ 30% '''bonus''' AD)}}}} |
− | |leveling2 = {{ |
+ | |leveling2 = {{st|Champion Damage Per Second|{{ap|1.7|3.3|5|6.7|8.3}} {{as|(+ {{fd|16.7}}% '''bonus''' AD)}}|Total Champion Damage|{{ap|40|80|120|160|200}} {{as|(+ 130% '''bonus''' AD)}}}} |
|cooldown = {{ap|8|7|6|5|4}} |
|cooldown = {{ap|8|7|6|5|4}} |
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|cost = {{ap|40|45|50|55|60}} |
|cost = {{ap|40|45|50|55|60}} |
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|description = {{sbc|Active:}} '''Talon''' sends out a volley of daggers in the target direction that return to him at the end of their trajectory, dealing {{as|physical damage}} to enemies they pass and {{tip|slow|slowing}} them for 2 seconds. |
|description = {{sbc|Active:}} '''Talon''' sends out a volley of daggers in the target direction that return to him at the end of their trajectory, dealing {{as|physical damage}} to enemies they pass and {{tip|slow|slowing}} them for 2 seconds. |
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|description2 = Enemies can only be damaged once per pass. |
|description2 = Enemies can only be damaged once per pass. |
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− | |leveling = {{ |
+ | |leveling = {{st|Physical Damage Per Hit|{{ap|30|55|80|105|130}} {{as|(+ 60% '''bonus''' AD)}}|Total Physical Damage|{{ap|60|110|160|210|260}} {{as|(+ 120% '''bonus''' AD)}}}} |
− | {{ |
+ | {{st|Slow|{{ap|20|25|30|35|40}}%}} |
|range = 600 |
|range = 600 |
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|cooldown = 10 |
|cooldown = 10 |
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Line 55: | Line 55: | ||
|icon = Cutthroat.png |
|icon = Cutthroat.png |
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|description = {{sbc|Active:}} '''Talon''' [[blink]]s to the far side of the target enemy, {{tip|slow|slowing}} them by 99% for {{fd|0.25}} seconds and increasing the damage he deals to them within the next 3 seconds. |
|description = {{sbc|Active:}} '''Talon''' [[blink]]s to the far side of the target enemy, {{tip|slow|slowing}} them by 99% for {{fd|0.25}} seconds and increasing the damage he deals to them within the next 3 seconds. |
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− | |leveling = {{ |
+ | |leveling = {{st|Damage Amplification|{{ap|3|6|9|12|15}}%}} |
|range = 700 |
|range = 700 |
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|cooldown = {{ap|18|16|14|12|10}} |
|cooldown = {{ap|18|16|14|12|10}} |
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Line 69: | Line 69: | ||
|description = {{sbc|Active:}} '''Talon''' throws out a ring of blades, dealing {{as|physical damage}} to all enemies they pass through, and gains {{tip|invisibility}} with {{sti|ms|{{as|40% '''bonus''' movement speed}}}} for up to {{fd|2.5}} seconds. |
|description = {{sbc|Active:}} '''Talon''' throws out a ring of blades, dealing {{as|physical damage}} to all enemies they pass through, and gains {{tip|invisibility}} with {{sti|ms|{{as|40% '''bonus''' movement speed}}}} for up to {{fd|2.5}} seconds. |
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|description2 = When '''Talon''' emerges from stealth, the blades converge at his location, dealing the same physical damage to all enemies they pass through. |
|description2 = When '''Talon''' emerges from stealth, the blades converge at his location, dealing the same physical damage to all enemies they pass through. |
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− | |leveling = {{ |
+ | |leveling = {{st|Physical Damage Per Hit|{{ap|120|170|220}} {{as|(+ 75% '''bonus''' AD)}}|Total Physical Damage|{{ap|240|340|440}} {{as|(+ 150% '''bonus''' AD)}}}} |
|cooldown = {{ap|100|80|60}} |
|cooldown = {{ap|100|80|60}} |
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|cost = 100 |
|cost = 100 |