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Olaf
Olaf is a champion in League of Legends.[1]
Abilities[]
- Undertow may hit additional targets upon landing, but not targets already struck in-flight.
- The axe will land approximately 50 units further than Undertow's target range if cast below maximum range.
- The axe is stopped prematurely upon encountering or , remaining on the ground upon collision.
- The timer for how long an axe stays on the ground does not begin until it has landed, thus it is possible to throw another axe before retrieving the first.
- Olaf cannot pick up an enemy Olaf's axe on the ground.
- This ability will cast from wherever the caster is at the start of the cast time.
- The health cost is equal to 30% of the total damage dealt by the ability.
- Reckless Swing can be cast even if Olaf doesn't have the sufficient amount of health to pay for the health cost.
- As with all abilities with health costs, Reckless Swing will not reduce Olaf's health below 1.
- Reckless Swing's health refund is considered a heal therefore it is affected by healing modifiers.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- Ragnarok removes the underlying stun from airborne effects, but not the forced displacement, which requires him to use a blink or dash ability to override it.
- Ragnarok does not bypass self or ally applied effects, unless otherwise stated. Some examples include
- He prevents both ally and enemy stasis with . from putting him in
- The ability will remain for its full duration regardless.
, , and .
- Ragnarok does not negate any debuffs other than crowd control from being applied unless absolutely necessary.
- The bonus attack damage updates dynamically over the duration; Increases or reductions in attack damage after the effect has been applied will still be amplified.
- The 25% attack damage scaling amplifies the flat attack damage bonus as well.
- Ragnarok will not expire during cast time.
- Ragnarok will not resist the displacement caused by the 10 additional (bug) spawned by if they're triggered by Olaf.
- Ragnarok's duration will not be increased if the basic attack is dodged.
- Ragnarok's duration will be increased if the basic attack is blocked.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Olaf (Collection).
An unstoppable force of destruction, the axe-wielding Olaf wants nothing but to die in glorious combat. Hailing from the brutal Freljordian peninsula of Lokfar, he once received a prophecy foretelling his peaceful passing—a coward's fate, and a great insult among his people. Seeking death, and fueled by rage, he rampaged across the land, slaughtering scores of great warriors and legendary beasts in search of any opponent who could stop him. Now a brutal enforcer for the Winter's Claw, he seeks his end in the great wars to come.
Unknown voice actor
Phroilan Gardner
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- New Effect: Now deals 5 / 10 / 15 / 20 / 25 bonus physical damage against monsters.
- Attack speed duration increased to 5 seconds from 4.
- Mana cost increased to 50 from 30.
- New Effect: Cooldown reduction against monsters is now doubled to 2 seconds.
- Mana cost increased to 100 from 0.
- General
- Updated ability icons.
- Maximum bonus attack speed reduced to 50% − 100% (based on level) from 60% − 100% (based on level).
- Base damage reduced to 65 / 115 / 165 / 215 / 265 from 70 / 120 / 170 / 220 / 270.
- Stats
- Base health regeneration reduced to 6.5 from 8.5.
- Health regeneration growth reduced 0.6 to 0.9.
- Maximum bonus attack speed increased to 60% − 100% (based on level) from 40% − 100% (based on level).
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60.
- Tooltip now clarifies the cooldown refund mechanic better.
- Bug Fix: Now refreshes a stack of for being an attack time resetting cast.
- Bug Fix: Can no longer heal other units instead of himself if they gain the kill credit on the target of Reckless Swing after it dealt damage without killing it.
- Bug Fix: No longer prevents a triggered by an ally from knocking him back.
- V12.11 - June 9th Hotfix
- Armor reduction reduced to 20% at all ranks from 20 / 22.5 / 25 / 27.5 / 30%.
- Shield health ratio reduced to 17.5% missing health from 22.5%.
- Maximum health threshold reduced to 70% missing health from 77.5%.
- Maximum life steal reduced to 8% − 25% (based on level) from 10% − 30% (based on level).
- Base damage increased to 70 / 120 / 170 / 220 / 270 from 60 / 110 / 160 / 210 / 260.
- Minimum cooldown reduced to 2.5 seconds from 3.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 16 / 14.5 / 13 / 11.5 / 10.
- Bonus resistances reduced to 10 / 20 / 30 from 10 / 25 / 40.
- Stats
- Base health increased to 645 from 575.
- Health growth increased to 119 from 105.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Maximum health threshold increased to 77.5% missing health from 70%.
- Base shield reduced to 10 / 40 / 70 / 100 / 130 from 10 / 45 / 80 / 115 / 150.
- Shield health ratio reduced to 22.5% missing health from 25%.
- V12.9 - Gameplay Update
- Stats
- Attack damage growth increased to 4.7 from 3.5.
- Health growth increased to 105 from 100.
- Mana growth increased to 50 from 42.
- New Innate: Olaf gains bonus attack speed and life steal based on his missing health. At 70% missing health, he gains a maximum of 40% − 100% (based on level) bonus attack speed}} and 10% − 30% (based on level) life steal.
- Old Innate: Olaf gains 0% − 100% (based on missing health) bonus attack speed.
- New Effect: Now reduces the armor of enemy champions hit by 20 / 22.5 / 25 / 27.5 / 30% for 4 seconds.
- New Effect: Picking up the axe now sets Undertow's current cooldown to 3 seconds if it is not already below that amount. This is affected by ability haste.
- Removed: No longer reduces Undertow's cooldown by 4.5 seconds when picking up the axe.
- Base damage reduced to 60 / 110 / 160 / 210 / 260 from 80 / 125 / 170 / 215 / 260.
- Minimum cast range increased to 425 units from 300.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 at all ranks.
- Cooldown increased to 9 seconds from 7.
- Now grants ghosting more consistently to jungle monsters that are hit or are nearby when cast.
- Renamed to Tough It Out from Vicious Strikes.
- New Effect: Now grants a 10 / 45 / 80 / 115 / 150 (+ 25% missing health) shield for 2.5 seconds, health ratio capped at 70% of his missing health.
- New Effect: Cast now resets Olaf's basic attack timer.
- Removed: No longer grants 16 / 18 / 20 / 22 / 24% life steal.
- Removed: Healing is no longer increased by 0% − 33% (based on missing health).
- Bonus attack speed reduced to 40 / 50 / 60 / 70 / 80% from 50 / 60 / 70 / 80 / 90%.
- Bonus attack speed duration reduced to 4 seconds from 6.
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 16 at all ranks.
- Duration reduced to 3 seconds from 6.
- Bonus resistances reduced to 10 / 25 / 40 from 20 / 30 / 40.
- Base bonus attack damage changed to 10 / 20 / 30 from 15 / 20 / 25.
- AD ratio reduced to 25% AD from 30% AD.
- New Effect: Duration is now increased by and up to 2.5 seconds for each basic attack on-hit or cast against an enemy champion.
- Removed: Bonus resistances are no longer lost upon cast.
- Undocumented: Now displays the Unstoppable state on the health bar interface while active.
- V11.24 - December 15th Hotfix
- Bonus attack speed increased to 0% − 100% (based on missing health) from 0% − 75% (based on missing health).
- Undocumented: No longer displays the Unstoppable state on the health bar interface while active.
- Stats
- Health growth increased to 100 from 93.
- Base mana regeneration increased to 7.5 from 7.47.
- Mana regeneration growth increased to 0.6 from 0.58.
- Stats
- Base health reduced to 575 from 597.
- Bonus attack speed reduced to 0% − 75% (based on missing health) from 0% − 100% (based on missing health).
- New Effect: The amount of attack speed being granted is now displayed on his passive icon.
- Life steal increased to 16 / 18 / 20 / 22 / 24% from 14 / 16 / 18 / 20 / 22%.
- Healing amplification reduced to 0% − 33% (based on missing health) from 0% − 50% (based on missing health).
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health reduced to 597 from 597.24.
- V10.25 - December 15th Hotfix
- Slow reduced to 25 / 30 / 35 / 40 / 45% from 29 / 33 / 37 / 41 / 45%.
- Bonus attack speed reduced to 50 / 60 / 70 / 80 / 90% from 55 / 65 / 75 / 85 / 95%.
- Stats
- Base mana regeneration reduced to 7.465 from 7.466.
- General
- Recommended items updated.
- General
- Adjusted splash artwork for .
- General
- Adjusted splash artwork for .
- General
- Updated visual effects.
- Basic attacks now have swipe VFX.
- Basic attacks hit VFX updated.
- Now has hitbox and pick-up range indicators.
- Pick-up VFX updated.
- Buff and healing VFX updated.
- Floating runes removed.
- On-hit VFX updated.
- New lightning VFX on activation.
- Buff VFX updated.
-
- Has skin-specific Graggy VFX on Q, E, and R.
- Has the Graggy Ice logo on Q's pick-up indicator and a keg on E hit.
-
- Has firey VFX recoloring.
- Has the Pentakill logo on E hit and R activation.
-
- Q hitbox indicator recolored to be meatier.
-
- Has golden VFX recoloring.
- SKT T1 logo added to Q pick-up indicator, E hit, and R activation.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- General
- Adjusted splash artwork for .
- Bonus attack speed increased to 55 / 65 / 75 / 85 / 95% from 40 / 50 / 60 / 70 / 80%.
- Bonus movement speed towards enemy champion reduced to 20 / 45 / 70% from 50 / 60 / 70%.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 11 / 10 / 9 / 8.
- AD ratio increased to 50% AD from 40% AD.
- Active bonus AD reduced to 15 / 20 / 25 from 40 / 60 / 80.
- New Effect: Active bonus AD now scales with 30% AD.
- Stats
- Base health regeneration reduced to 8.5 from 8.512.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
-
- Bug Fix: Once again makes a cymbal crash sound.
- Stats
- Base attack damage increased to 68 from 59.98.
- Base armor increased to 35 from 26.04.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 70 / 115 / 160 / 205 / 250.
- General
- Texture update to (continuation from V7.15).
- General
- Texture update to (continued in V7.16).
-
- Bug Fix: On-hit particles no longer become a massive disco if Undertow hits a moving target.
- General
- Texture update to .
- Bug Fix: Brolaf no longer plays two VO lines at once when activating Ragnarok.
- General
- Adjusted splash artwork for .
- General
- New splash artwork for .
- Life steal increased to 14 / 16 / 18 / 20 / 22% from 9 / 12 / 15 / 18 / 21%.
- Passive armor and magic resist increased to 20 / 30 / 40 from 10 / 20 / 30.
- Stats
- Base mana increased to 315.6 from 265.6.
- Mana growth reduced to 42 from 45.
- Fixed a bug where Olaf was knocked back by
- Now grants 50 / 60 / 70% bonus movement speed towards enemies for 1 second.
- General
- Texture update to Classic, Brolaf, Forsaken and Glacial.
- General
- Splash artwork for and updated to the Chinese art.
- Cooldown reduced to 7 seconds from 8.
- Healing amplification increased to +1% per 2% missing health from +1% per 2.5% missing health.
- Cooldown reduced to 100 / 90 / 80 seconds from 120 / 100 / 80.
- General
- New splash artwork for .
- General
- Base armor increased to 21 from 17.
- Slow reduced to 29 / 33 / 37 / 41 / 45% from 35 / 40 / 45 / 50 / 55%.
- V3.14 - November 22nd Hotfix
- Bugfix: Fixed a bug where dropping a ward after using Undertow would create new axes that would both do damage and reduce Undertow’s cooldown.
- Slow duration increased to 1.5-2.5 seconds from 1-2 seconds.
- Mana cost changed to 60 from 55 / 60 / 65 / 70 / 75.
- Bonus attack speed increased to 40 / 50 / 60 / 70 / 80% from 20 / 35 / 50 / 65 / 80%.
- Health cost reduced to 30% of the damage dealt from 40%.
- V3.12 rework
- General
- New splash artwork for .
- Base mana reduced to 235 from 270.
- Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 125 / 170 / 215 / 260.
- Slow percent increased to 35 / 40 / 45 / 50 / 55% from 24 / 28 / 32 / 36 / 40%.
- Slow duration reduced to 1-2 seconds based on distance traveled (from 2.5 seconds flat).
- Slow no longer decays.
- Minimum throw distance added (400).
- Axes now stick in walls and structures only if they would land in impassible terrain.
- Axes now make jungle monsters ignore unit collision (to better enable Olaf's axe pickup play in the jungle).
- Mana cost reduced to 30 from 40 / 45 / 50 / 55 / 60.
- Now grants 20 / 35 / 50 / 65 / 80% attack speed.
- Now provides 1% extra healing for every 2.5% health that Olaf is missing
- Bonus life steal retained.
- Bonus attack damage and spell vamp removed.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 9 / 8 / 7 / 6 / 5.
- Base damage reduced to 70 / 115 / 160 / 205 / 250 from 100 / 160 / 220 / 280 / 340.
- Bonus damage ratio increased to (+40% AD) from (+0% AD).
- Health cost is equal to 40% of total damage dealt (unchanged ratio).
- Health cost is now refunded if it kills the target.
- Basic attacks lower the cooldown of Reckless Swing by 1 second.
- Cooldown changed to 120 / 100 / 80 seconds from 100.
- Mana cost removed.
- Now passively provides 10 / 20 / 30 armor and magic resist.
- Active reworked: now removes the bonus armor and magic resist passive and grants 40 / 60 / 80 bonus attack damage while active.
- Olaf now turns red when Ragnarok is active.
- Crowd control immunity retained.
- Can be cast at any health value, but will not reduce health below 1.
- Slow now fades over the duration.
- Cooldown increased to 16 seconds from 12.
- No longer passively grants bonus armor penetration.
- Now only grants bonus armor penetration while active.
- General
- Movement speed increased to 350 from 325.
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7 / 6 / 5 / 4.
- Updated buff tooltip to reflect that it now grants armor and magic resist instead of flat damage reduction.
- General
- Movement speed increased to 325 from 320.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 50 / 90 / 130 / 170 / 210.
- Scaling changed to (+100 bonus AD) from (+50% bonus AD).
- Cooldown reduced to 8 seconds from 10.
- Cooldown refund from picking up the axe reduced to 4.5 seconds from 6.
:
- Now grants 30 / 45 / 60 armor and magic resist instead of 20 / 30 / 40 flat damage reduction.
- Olaf is now immune to blinds and silences for the duration.
- Missile speed increased to 1600 from 1500.
- It now breaks crowd control effects upon activation.
- Duration changed to 6 seconds at all ranks from 5 / 6.5 / 8.
- Stats
- Base armor increased to 17 from 14.
- Mana cost reduced to 0 from 50.
- Fixed a bug where it was reducing true damage.
- Fixed a bug where it could hit the same target twice.
- Fixed a bug where could not deal damage to the same target within 1 second of the previous hit.
- Base damage reduced to 50 / 90 / 130 / 170 / 210 from 65 / 110 / 155 / 200 / 245.
- Attack damage scaling increased to (+50% bonus AD) from (+30% bonus AD).
- Fixed a bug where it was dealing too much damage.
- Base damage reduced to 7 / 14 / 21 / 28 / 35 from 10 / 17 / 24 / 31 / 38.
- Health scaling increased to 1% from 0.5%.
- Now deals physical damage instead of magic damage.
- Health scaling changed to 0.5% at all ranks from 0.3 / 0.6 / 0.9 / 1.2 / 1.5%.
- Base damage changed to 10 / 17 / 24 / 31 / 38 from 12 / 18 / 24 / 30 / 36.
- Damage reduction reduced to 20 / 30 / 40 from 25 / 45 / 65.
- Slow increased to 24 / 28 / 32 / 36 / 40% from 16 / 22 / 28 / 34 / 40%.
- Now displays "Cannot be Disabled!" when it blocks a debuff.
- Added
- For each 1% of health missing, Olaf's attack speed is increased by 1%.
(Innate)
- Olaf throws an axe into the ground at a target location, dealing damage to units it passes through and slowing their movement speed. If Olaf picks up the axe, the ability's cooldown is reduced by 6 seconds.
(Q)
- Olaf's attack damage is increased, based on his health, and he gains massive lifesteal and spell vamp.
(W)
- Olaf attacks with such force that it deals true damage to his target and himself.
(E)
- Olaf is immune to disables, has increased armor penetration and reduces incoming damage by a flat amount.
(Ultimate)
Trivia[]
- Olaf is one of 20 champions without a single ability power ratio on any ability: , , , , , , , , , , , , , , , , , , and .
- Olaf the Berserker might be referencing Clerks.
- Olaf's dance references Technoviking.
- A side-by-side comparison can be seen here.
- the eponymous events from Norse mythology.
- The crowd control removal references the Poetic Edda.
is named after - During development he was simply called Enrage Barbarian.
- Olaf's name derives from Old West Norse ᚬᛚᛅᚠᛦ Óláfʀ,[2].
- Many Vikings, Norse-Gaels, and Varangians bore this name and its derivatives.
- His title means "bear-sark", referencing the garment worn by Norse berserkers.
- Since his lore-retconning, Olaf fears his prophesied death in peace & obscurity and instead longs for an unforgettable, glorious death in combat, inspired by the common Indo-European literary motif "Imperishable Glory".[3]
- Likewise, challenges his opponent(s) into an epic battle.
- In the V1.0.0.115 April Fools' Day patch, he was jokingly listed to receive a skin called "Urlaf", referencing .
See also[]
References[]
- ↑ Olaf's profile page at LeagueOfLegends.com
- ↑ Runestone in Sweden containing ᚬᛚᛅᚠᛦ Óláfʀ
- ↑ Lehmann, W.P. Theoretical Bases of Indo-European Linguistics, p. 267