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Fiora
Fiora is a champion in League of Legends.[1]
Abilities[]
- Vitals can be triggered by any source of damage Fiora deals, except those with default damage and reactive damage types.
- The Vitals are visible to all units.
- A Vital's angle is fixed to the champion's model and doesn't interact with its orientation.
- Vitals spawn directions alternate in a Northeast-Southwest pattern. Other than that, they have a 50% chance to spawn North or East, or South or West, respectively.
- PENDING FOR TEST: The direction of the first Vital upon Fiora and her enemy encountering one another in the game for the first time is always South- or Westward. This is regardless of whether Fiora is in the Blue or Red team.
- Vitals will not trigger if the attack is dodged or missed while Fiora is blinded.
- Lunge's dash speed is modified by her bonus movement speed at the time of cast:
- 1100 + 350% bonus movement speed, capped at 1600 maximum dash speed if bonus movement speed is positive.
- 1100 + 300% bonus movement speed, capped at 850 minimum dash speed if bonus movement speed is negative.
- Fiora does not stab if the dash is interrupted.
- gets sealed during the dash so Fiora cannot interrupt herself with it. This also means she cannot buffer Flash during the dash for it to be cast right afterward, however.
- Fiora can cast during the dash, potentially interrupting it based on the timing, preventing the stab if it does.
- The dash can pass through walls.
- The dash has no forgiveness mechanic to clear distant or wider walls with. Any wall wider than 400 units is not crossable.
- The stab searches for targets in its radius and prioritizes in order of:
- Nearest enemy champion affected by Vital facing Fiora. with a
- Nearest enemy champion Vital facing Fiora.
- Nearest enemy champion affected by
- Enemy champion with the lowest percent health out of all champions <20% remaining health.
- Nearest enemy champion, minion, or monster within 60% of the radius ( 252) with current health below Lunge's raw damage.
- Nearest enemy champion in the radius check.
- Nearest champion in a rectangular check with 160 width and 450 units length backwards from Fiora's current facting direction, ignoring the normal radius check.
- Turning Fiora's facing direction during the dash (e.g. by casting (bug) ) can create some very long range hits opposite to her new facing direction, especially against targets with a large gameplay radius.
- Nearest enemy minion with current health below Lunge's raw damage.
- Any nearest enemy minion or monster.
- Structures.
- Wards.
- Lunge will not attempt to strike jungle plants.
- Lunge deals basic damage, but also triggers spell effects by also being tagged as spell damage.
- Lunge cannot critically strike.
- Lunge won't deal damage, if the spell is dodged or blocked, but will deal damage if Fiora is blinded.
- Lunge does not apply on-attack effects apart from certain exceptions.
- Riposte is not invulnerability but instead reduces any damage to her by 100% late into the damage event. Because of this, it interacts differently with effects triggered from damage:
- Life steal and Healing based on damage dealt (Vamp) will still have effect even if the damage is ultimately ignored by Riposte.
- Shields will absorb damage before Riposte takes effect.
- Fiora cannot be executed by during Riposte but she can by .
- Riposte will not negate allied crowd control.
- Riposte will not negate nearsight.
- Immobilizing effects include those from (only if triggered by an enemy) and epic monsters.
- Debuff immunity includes summoner spells, such as and , as well as damage over time and other effects.
- Riposte is and is not prioritized over certain effects:
- Riposte will block effects before spell shields.
- crowd control before Riposte.
- Riposte will not be able to apply its stun, as it requires Riposte to negate the immobilize and not any other external source to do so.
will negate
- Spell shield will also prevent Vitals from being triggered by Riposte.
- The following table refers for interactions while Fiora is performing Riposte:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Grand Challenge is dispelled instantly if targeting a decoy.
- PENDING FOR TEST::
- The damage of this ability scales with .
- Even if Fiora dies, the Vital and they die before the Vitals wear off.
- Resurrection effects will not prevent the activation of the .
will trigger so long as she hit at least one - Ally units in stasis will not be healed by the .
- Fiora will automatically attack the target upon casting if the target was selected while they weren't in range of the ability.
- If the target stays very close to terrain they can prevent Fiora from hitting all vitals.
- One for All differences edit
- Attempting to cast Grand Challenge on a target that is already affected by it will inform the player that it "Cannot be stacked" once Fiora is in cast range.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Fiora (Collection).
The most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her bluesteel rapier. Born to House Laurent in the kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent's reputation was sundered, but Fiora bends her every effort to restore her family's honor and return them to their rightful place among the great and good of Demacia.
Karen Strassman
Jason Chan
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Base attack damage reduced to 66 from 68.
- New Effect: Now triggers spell effects upon dealing damage.
- Cripple strength reduced to 25% from 50%.
- , , , and
- Bug Fix: Indicator visibility has been updated and aligns with her base indicator visibility.
- Bug Fix: Vitals are no longer consumed even if the triggering attack was blocked.
- Bug Fix: Now properly prevents damage dealt by execute.
- Bonus AD ratio reduced to 4% per 100 bonus AD from 4.5% per 100 bonus AD.
- Bonus AD ratio reduced to 90 / 95 / 100 / 105 / 110% bonus AD from 95 / 100 / 105 / 110 / 115%.
- Bug Fix: bleed stacks no longer deal 1 true damage at the end of Riposte despite being properly parried.
- Bonus AD ratio reduced to 4.5% per 100 bonus AD from 5.5%.
- Stats
- Base health increased to 620 from 550.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 35 − 100 (based on level) from 40 − 115 (based on level).
- Base heal per second reduced to 75 / 100 / 125 from 80 / 110 / 140.
- General
- Bug Fix: Base voice lines have been remastered to sound clearer and more consistent.
- Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 11 / 9.5 / 8 / 6.5 / 5.
- Bug Fix: SFX upon parrying an immobilizing effect now properly plays on all skins.
- Bug Fix: SFX upon striking all 4 vitals or when the effect expires now properly plays on all skins.
- Bug Fix: VO now plays from her location instead of her target's location.
- Base damage increased to 3% of target's maximum health from 2.5%.
- Bonus AD ratio increased to 5.5% per 100 bonus AD from 4.5%.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Mana growth increased to 60 from 40.
- V10.19 - September 16th Hotfix
- Bug Fix: Reverting a bugfix from V10.18 that attempted to fix a bug where Fiora would trigger her enemy's Vitals through a Spell Shield. The bugfix introduced a new bug that would negatively impact Fiora's play in Worlds, so while this bug will be fixed in the future, any changes to her this patch will be reverted.
- Bug Fix: Can no longer trigger her enemy's Vitals through a spell shield.
- Cooldown reduced to 13 / 11.25 / 9.5 / 7.75 / 6 seconds from 16 / 14 / 12 / 10 / 8.
- Cooldown reduction for hitting an enemy reduced to 50% from 60%.
-
- Bug Fix: After countering a hard CC ability, the ground indicator no longer disappears.
- Bug Fix: When blocking basic attacks with Riposte, she will no longer get a fake Caught Out mark on her from point-of-view.
- Undocumented: Damage dealt by Item Actives can now trigger Vitals.
- New Effect: Can now damage structures and wards. Now prioritizes champion Vitals, targets, champions, dying minions, turrets, and then wards.
- New Effect: Second basic attack now critically strikes against structures.
- Cooldown reduced to 11 / 9.5 / 8 / 6.5 / 5 seconds from 13 / 11 / 9 / 7 / 5.
- Bonus attack speed increased to 50 / 60 / 70 / 80 / 90% from 50% at all ranks.
- New Effect: No longer prevents and to apply the last stack of their passives. Now blocks the stun and the damage from the attack.
- Slow/stun and cripple duration increased to 2 seconds from 1.5.
- Base damage increased to 110 / 150 / 190 / 230 / 270 from 90 / 130 / 170 / 210 / 250.
- Mana cost reduced to 40 at all ranks from 40 / 45 / 50 / 55 / 60.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Bug Fix: Now properly blocks when she is below the execute threshold.
- Bug Fix: When cast during , Riposte now properly activates in the area designated by the indicator rather than toward the original target position.
- General
- New walk animation added without boots.
- Still prioritizes then , but now prioritizes an -affected target next even without a Vital to proc.
- V8.19 - September 26th Hotfix
- Heal increased to 40 − 115 (based on level) from 35 − 110 (based on level).
- Heal increased to 35 − 110 (based on level) from 25 − 110 (based on level).
- Bug Fix: Now once again correctly prioritize champions and vital procs over killable minions.
- Modified critical strike damage increased to 160 / 170 / 180 / 190 / 200% from 140 / 155 / 170 / 185 / 200%.
- Stats
- Base health regeneration increased to 8.5 from 8.25.
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 33 from 24.
- Base maximum health ratio increased to 2.5% of target's maximum health from 2%.
- Base damage increased to 70 / 80 / 90 / 100 / 110 from 65 / 75 / 85 / 95 / 105.
- Bonus movement speed increased to 20% / 30% / 40% / 50% (based on Grand Challenge's Rank) from 15% / 25% / 35% / 45% (based on Grand Challenge's Rank).
- New Effect: While near the target, Fiora gains movement speed bonus.
- Bug Fix: Fixed a bug where particles were showing up when the spell had been blocked by .
- Movement speed increased to 15% / 25% / 35% / 45% (based on Grand Challenge's Rank) from 15% / 20% / 25% / 30% (based on Grand Challenge's Rank).
-
- Bug Fix: Once again has SFX during her joke animation.
-
- Bug Fix: Audio no longer desyncs when losing and regaining vision during recall, joke and taunt animations.
- Bonus movement speed reduced to 15% / 20% / 25% / 30% (based on Grand Challenge's Rank) from 20% / 30% / 40% / 50% (based on Grand Challenge's Rank).
- Removed: Gaining dance movement speed bonus while in the area.
- Bug Fix: No longer purges stacks if she uses Riposte to parry an attack while at three stacks.
-
- Bug Fix: First hit particles no longer exceed the ruler's length.
- Bug Fix: Using it while is active no longer causes it to visually go on cooldown in Fiora's inventory (or to visually fizzle, then instantly reappear).
- Bug Fix: PROJECT: Fiora's Duelist's Dance Vitals indicators no longer visually disappear before the effect expires.
- General
- Bug Fix: When Pool Party Fiora kills an enemy with a basic attack, the universal blue swirly death VFX now properly display.
- General
- New splash artwork for and .
- Bug Fix: No longer fires in weird directions when cast while the cursor is hovering over the minimap.
- Health on vital hit increased to 30 − 115 (based on level) from 25 − 110 (based on level).
- Bonus AD ratio increased to 95 / 100 / 105 / 110 / 115% bonus AD from 55 / 70 / 85 / 100 / 115% bonus AD.
- Bug Fix: Fixed a bug where Fiora would be locked out of and if she died during Lunge until casting Lunge again.
- Base damage reduced to 2% of target's max. health from 3%.
- Bonus AD scaling ratio increased to 4.5% per 100 bonus AD at all level from 2.8% − 4.5% (based on level)% per 100 bonus AD.
- Slow reduced to 30% at all ranks from 40 / 45 / 50 / 55 / 60%.
- Bonus attack range reduced to 25 from 50.
- Bonus attack speed changed to additive from multiplicative.
- Cooldown increased to 24 / 22 / 20 / 18 / 16 from 19 / 18 / 17 / 16 / 15.
- Cooldown reduced to 13 / 11 / 9 / 7 / 5 from 15 / 13 / 11 / 9 / 7.
- New Effect: Cooldown now starts after the two hits are spent or the buff wears off.
- Directions chosen alternates between top-right and bottom-left sides from random.
- Victory Zone's duration changed to 1 + (1 × hit) seconds from 5.
- Stats
- Base health reduced to 550 from 570.
- Health growth reduced to 85 from 92.
- Base armor reduced to 24 from 27.
- Hitting an enemy will now reveal Fiora to them.
- Fixed a bug where Riposte wouldn't block .
- Tooltip now mentions all debuffs are blockable.
- Stats
- Health growth increased to 92 from 80.
- Damage growth increased to 3.3 from 2.5.
- Mana cost reduced to 20 / 25 / 30 / 35 / 40 from 25 / 30 / 35 / 40 / 45.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
- Cooldown reduced to 19 / 18 / 17 / 16 / 15 seconds from 21 / 19.5 / 18 / 16.5 / 15.
- Full Relaunch
- General
- New splash artwork for .
- Model upgrade across all skins with a new animations for the new abilities.
- Stats
- Base attack damage increased to 60 from 59.
- Attack damage growth reduced to 2.5 from 3.2.
- Attack speed growth increased to 3.2% from 3%.
- Base health reduced to 570 from 592.8.
- Health growth reduced to 80 from 85.
- Health regen increased to 8.25 from 6.85.
- Health regen growth reduced to 0.55 from 0.8.
- Base mana increased to 300 from 287.2.
- Base mana regen increased to 8 from 7.6.
- Mana regen growth increased to 0.7 from 0.5
- Base armor increased to 27 from 25.
- Movement speed reduced to 345 from 350.
- Range increased to 150 from 125.
- Fiora identifies the Vitals of all nearby enemy champions, which consists of a 90° section of the target's hit box. Vitals take 0.5 second to identify and last for 15 seconds, after which she will immediately begin identifying a new Vital. Basic attacks against Vitals deal bonus true damage, as well as restoring a small amount of health and granting a short burst of speed.
(I)
- Active: Fiora lunges forward a short distance in the target direction, then lunges again to strike a nearby enemy dealing physical damage and applying on-hit effects. The second lunge is auto-targeted and prioritizes exposed .
(Q)
- Active: Fiora poises to strike in the target direction and then enters a defensive stance, parrying all damaging and immobilizing effects for the next 0.75 seconds. After the duration, Fiora stabs her sword forward dealing damage and briefly slowing the first enemy champion she strikes. If Fiora parries at least one immobilizing effect, Riposte will stun instead.
(W)
- Active: Fiora gains 50% bonus attack speed on her next two attacks. The first attack cannot critically strike but applies a slow, while the second benefits from 100% critical strike chance.
(E)
- Active: Fiora targets an enemy champion, highlighting all four of their for the next few seconds. If Fiora is able to attack all four , or if she destroys at least one before the target dies, Fiora creates a ~600 radius zone that substantially heals Fiora and allies within the area over the next 5 seconds. While within 600 units of her target and while within the healing zone, Fiora gains bonus movement speed. Duelist's Dance will not identify new while Fiora's target has at least one exposed.
(R)
Trivia[]
- Fiora is voiced by Karen Strassman, who also voices , and .
- Karen Strassman also voices her in Legends of Runeterra.[2]
- Fiora's fighting style references Fencing while she herself might have been inspired by Julie d'Aubigny.[3]
- Her taunt references the 'salute' from duel tradition.
- In her joke, Fiora draws face in the air.
- Her dance references Fred Astaire's to the tune of Puttin' On the Ritz in Blue Skies.
- A side-by-side comparison can be seen here.
- Fiora derives from Sabine theonym Flora, from Proto-Italic *flōs[4] plus feminine suffix -a.
- Her name might be referencing Fiore dei Liberi and/or Fioretto (Italian: 'foil')
- Her house's name is a reference to Nicolo Laurent, former CEO of Riot Games. Alex 'Skribbles' Yee chose his surname without even telling him and because he was "the only french person he knows".
- Having become CEO years after, Laurent only discovered this easter egg during the production of Legends of Runeterra.[5]
- 4 Fiora's Riposte/4 Riposte are named after the eponymous fencing move, but its effect is more akin to a Parry, alongside a Riposte. and
See also[]
References[]
- ↑ Fiora's profile page at LeagueOfLegends.com
- ↑ [1]
- ↑ Morello on Fiora's origin
- ↑ DeVaan, M. Etymological Dictionary of Latin, p. 227-8
- ↑ Interview with Nicolo Laurent by French media Konbini, November 2022