Innate:Taliyah gains 10 / 15 / 25 / 40% (based on level)bonus movement speed while near terrain, which builds up over 1 second while in range for at least 0.4 seconds, and decays by the same amount once out of range for at least 3 seconds.
Entering combat or casting an ability puts Rock Surfing on a 2-second cooldown, which refreshes continuously while remaining in these states.
Active:Taliyah throws a volley of 5 Stone Shards in the target direction over 1.5 seconds that each shatter upon the first enemy hit, dealing magic damage to nearby enemies and revealing them for 0.5 seconds. Subsequent hits deal 40% damage.
40 / 60 / 80 / 100 / 120 (+ 50% AP)
16 / 24 / 32 / 40 / 48 (+ 20% AP)
Maximum Single-Target Damage:
104 / 156 / 208 / 260 / 312 (+ 130% AP)
Taliyah can move and cast other abilities while launching Stone Shards, and is unable to basic attack until she launches the third Stone Shard.
Casting Threaded Volley creates a 400-unit area of Worked Ground at Taliyah's location that lasts 30 seconds. Casting Threaded Volley on Worked Ground will instead consume the area to become empowered with a new effect, cost 20 mana and have 50% reduced cooldown, though not below 0.75 seconds.
Empowered Active:Taliyah hurls a Boulder that explodes upon the first enemy hit, dealing 190% damage to them and normal damage to nearby enemies, slowing all targets hit for 1.5 seconds and revealing them for 0.5 seconds.
Primary Target Damage:
76 / 114 / 152 / 190 / 228 (+ 95% AP)
Secondary Target Damage:
40 / 60 / 80 / 100 / 120 (+ 50% AP)
20 / 25 / 30 / 35 / 40%
Against monsters, Threaded Volley deals 30(+ 10% AP)bonus magic damage per Stone Shard, and the Boulder deals 57(+ 19% AP)bonus magic damage against the primary target. This bonus damage is unaffected by the damage modifier from subsequent hits.
The first Stone Shard is launched instantly after the cast time ends, then the second and third Stone Shards are both launched over 1 second, and finally the fourth and fifth Stone Shards are both launched over 0.5 seconds.
Active:Taliyah scatters a field of 22 stones across the ground in the target direction that deals magic damage to enemies hit. The stones remain for 4 seconds and slow enemies within the area by 20%.
60 / 105 / 150 / 195 / 240 (+ 60% AP)
Enemies that dash or are knocked into a stone will detonate it, dealing magic damage and stunning them for 2 seconds, which is then set to 0.75 seconds for non-monsters after the movement ends.
Minimum Detonation Damage:
25 / 45 / 65 / 85 / 105 (+ 30% AP)
Maximum Detonation Damage:
62.5 / 112.5 / 162.5 / 212.5 / 262.5 (+ 82.5% AP)
An enemy can detonate up to 4 stones, but the damage is reduced by 0% − 75% (based on stones detonated). Unraveled Earth can affect targets only once per cast; the stones will still detonate but not apply their effects.
Unraveled Earth deals 150% damage against monsters.
Active:Taliyah summons a torrent of spiraling rocks that cascades in the target direction, knocking aside champions hit and erecting a wall of terrain in its wake. The wall lasts for 5 seconds after completion, then slowly disintegrates from the starting end.
Taliyah also channels for 1 second, during which Weaver's Wall can be recast and she reveals herself. While the wall remains fully formed, she gains another recast empowered with a new effect.
Recast: Upon completing the channel, Taliyahsurfs on the wall as it emerges, revealing herself in the process. After 0.75 seconds, she may input a movement command to jump off the wall to the target location, and automatically does so upon being immobilized, polymorphed, or reaching the finishing end.
Empowered Recast:Taliyah instantly destroys the wall.
The jump off distance can be extended to up to 1000 units when targeting across terrain.
The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse.
However neither recasts do.
Taliyah almost always jumps off of the wall to her left from when it reaches maximum range. If she is forced to jump off of the wall, she will do so towards the source that dealt damage or applied the crowd control to her.
Wind Wall and Blade Whirl will prevent Weaver's Wall from summoning any further but does not destroy any initial terrain it spawned. If Taliyah is surfing during the collision, she immediately becomes stunned for 0.25 seconds, interrupting the surf.
If Taliyah would enter terrain and the wall reaches maximum range inside, she is preemptively forced off the wall before entering.
The wall can surpass the edges of the map, but Taliyah cannot.
The following table refers for interactions while Taliyah is channeling:
Taliyah is a nomadic mage from Shurima, torn between teenage wonder and adult responsibility. She has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers, though more recently she has returned to protect her tribe. Some have mistaken her compassion for weakness and paid the ultimate price—for beneath Taliyah’s youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth itself tremble.
Taliyah once attempted to describe surfboarding to a perplexed Jarvan, using such terms as “get pitted”, “tubular”, and “ride the barrel”. She's pretty sure he still has no idea what she was talking about.
Base damage reduced to 38 / 61 / 84 / 107 / 130 from 70 / 95 / 120 / 145 / 170.
AP ratio increased to 50% AP from 45% AP.
Subsequent stone damage reduced to 40% from 50%.
Maximum base damage reduced to 98.8 / 158.6 / 218.4 / 278.2 / 338 from 210 / 285 / 360 / 435 / 510.
Maximum AP ratio reduced to 130% AP from 135% AP.
Subsequent stone damage against monsters reduced to 40% from 75%.
New Effect: Now deals 30 (+ 10% AP)bonus damage per stone against monsters.
This is doubled to 60 (+ 20% AP) with the boulder from casting on Worked Ground.
This is unaffected by the subsequent stone damage modifier.
New Effect: Will now continue casting while in stasis.
Removed: Casting on Worked Ground no longer fires only 1 stone.
New Effect: Casting on Worked Ground now consumes it to launch a boulder that deals double damage to the primary target and normal damage to all secondary targets in a 225 unit radius around the target's center to other targets, and slows by 30 / 35 / 40 / 45 / 50% for 2 seconds.
The boulder deals 76 / 122 / 168 / 214 / 260 (+ 100% AP)magic damage to the primary target.
Worked Ground cast mana cost increased to 20 from 1.
Worked Ground cast minimum cooldown reduced to 0.75 seconds from 1.
Worked Ground radius increased to 400 units from 300.
Worked Ground radius on ARAM increased to 400 units from 280.
Worked Ground duration increased to 30 seconds from 25.
New Effect: Worked Ground now has new VFX, SFX, animation and icon.
Bug Fix: Worked Ground cast now correctly reduces the ability cooldown.
New Effect: Detonating boulders now stun enemies that dash or are knocked through them for 2 seconds, with the duration being set to 0.6 / 0.7 / 0.8 / 0.9 / 1 seconds after the dash or displacement ends. This may only affect targets once per cast of Unraveled Earth. The duration is not set against monsters.
Base slow strength increased to 20 / 22 / 24 / 26 / 28% from 20% at all ranks.
Removed: Slow strength no longer scales with 4% per 100 AP.
Initial base damage increased to 60 / 105 / 150 / 195 / 240 from 50 / 75 / 100 / 125 / 150.
Initial AP ratio increased to 60% AP from 40% AP.
Removed: No longer deals its initial damage again at the end of the duration.
Detonation base damage changed to 25 / 45 / 65 / 85 / 105 from 50 / 60 / 70 / 80 / 90.
Subsequent boulder reduced damage increased to 0% − 75% (based on boulders detonated) from 0% − 45% (based on boulders detonated).
Bug Fix: Her position upon entering or leaving Worked Ground is now updated instantly instead of after 0.15 seconds. No longer causes the mana refund to trigger when launching 5 stone shards, or not cause it to trigger when launching one.