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(The cost analysis was very incorrect. 10 health is 1/15 of a health potion. Not more than half.) Tag: sourceedit |
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* {{ii|Talisman of Ascension}} is {{gec|Talisman of Ascension|1991.67}} gold efficient without the active. |
* {{ii|Talisman of Ascension}} is {{gec|Talisman of Ascension|1991.67}} gold efficient without the active. |
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− | * {{ii|Talisman of Ascension}} becomes gold efficient in about {{tt|85 minion deaths|508.33 gold / 6 gold per minion death}}, or about {{tt| |
+ | * {{ii|Talisman of Ascension}} becomes gold efficient in about {{tt|85 minion deaths|508.33 gold / 6 gold per minion death}}, or about {{tt|55 minion deaths|508.33 gold / 9.33 gold per minion death}} if healing is factored in ''(Each minion heals for {{g|3.33}} worth of {{ii|Health Potion|Health Potions}})''. |
* {{ii|Talisman of Ascension}} becomes {{gec|Talisman of Ascension|3571.67}} gold efficient when affecting one champion with the active, and {{gec|Talisman of Ascension|9891.67}} gold efficient when affecting five. |
* {{ii|Talisman of Ascension}} becomes {{gec|Talisman of Ascension|3571.67}} gold efficient when affecting one champion with the active, and {{gec|Talisman of Ascension|9891.67}} gold efficient when affecting five. |
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Revision as of 16:21, 16 July 2016
Cost Analysis
Template:Gold value math
- 40% movement speed = 1580
Gold efficiency
- 90.53% gold efficient without the active. is
- 85 minion deaths, or about 55 minion deaths if healing is factored in (Each minion heals for 3.33 worth of ). becomes gold efficient in about
- 162.35% gold efficient when affecting one champion with the active, and 449.62% gold efficient when affecting five. becomes
Similar Items
Notes
- Percentage movement speed stacks additively with other sources of percentage movement speed.
- Upgrading to does not improve its ability to generate gold.
- movement speed boost is especially useful for the advantage it provides a team when initiating or exiting a teamfight. 's
- On Summoner's Rift, assuming user is within range of all minion deaths in a lane, it provides:
- On Summoner's Rift, assuming user is within range of all minion deaths in a lane, it provides:
- 10.6 health regen per 5 seconds before the 20-minute mark.
- After 20 minutes, it provides 10.8 health regen per 5 seconds before the 35-minute mark.
- After 35 minutes, it provides 11.7 health regen per 5 seconds
Trivia
- Shurima Desert.
- The items' captions reference Miyuki "Shurelia" Mitsuhashi, a former Associate Game Designer at Riot Games. These captions were added in response to negative feedback that renaming was an attack on Shurelia's legacy.[1]
- Additionally, can still be found by searching for .
, , and are all tied to - supports and themed after locations from the game's lore. , , and are a trio of items designed for
- movement speed buff available from an item when activated: 10% less than that of (however, can affect multiple champions and lasts 2 seconds longer), and 20% less than that of (which has the same duration but only works when moving towards enemy champions). provides the third-highest
- Dark Souls: "Praise the sun" is an in-game idiom, used by both the player and non-player characters; and September 22 is Dark Souls' release date. contains two likely references to
Patch History
- New Recipe: + + 450 = 2500.
- Now grants 45 armor.
- Base health regeneration increased to 150% from 100%.
- Base mana regeneration reduced to 75% from 100%.
- New Unique Passive – Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets and fallen turrets.
- Combine cost reduced to 800 from 835.
- Gold generation removed.
- Movement speed removed.
- Favor gold increased to 6 from 4.
- Active cooldown increased to 60 seconds from 40.
- Unique Passive – Favor
- Active cooldown reduced to 40 seconds from 60 seconds.
- Mana regeneration changed to +100% of base mana regeneration from +15 mana regeneration per 5 seconds.
- Health regeneration changed to +100% of base health regeneration from +15 health regeneration per 5 seconds.
- Total cost reduced to 2100 from 2200.
- Bonus movement speed increased to 20 from 0.
- Health regeneration increased to 15 per 5 seconds from 10.
- Cooldown reduction reduced to 10% from 20%.
- Recipe cost decreased to 955 from 970 (total cost remains the same).
- Mana regeneration reduced to 10 from 15.
- Unique Passive – Favor:
- V3.14 Remade
- renamed to .
- New Recipe: 970 = 2000. + +
- Health removed.
- Cooldown reduction increased to +20% from +10%.
- Mana regeneration increased from +10 to +15.
- Added +2 gold per 10 seconds.
- Unique Passive - Favor added.
- Unique Passive - Gold Income added.
- Cooldown reduction is no longer Unique.
- Item cost reduced to 2100 from 2200.
- Health reduced to +250 from +330.
- Health regeneration reduced to +10 from +30.
- Mana regeneration reduced to +10 from +15.
- Cooldown reduction reduced to +10% from +15%.
- will now grant assists if using the active helps get a kill.
- Movement speed duration increased to 3 seconds from 2 seconds.
- Health regeneration increased to +30 from +25.
- Mana regeneration increased to +15 from +12.
- V1.0.0.101 Added
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items