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For the Twisted Treeline icon.png Twisted Treeline variant, see Timeworn Talisman of Ascension Timeworn Talisman of Ascension.
Oops Emote.png
"You belong in a museum!"

This article or section may contain obsolete information, but exists here for historical purposes.

  • This item has been removed on patch V8.2.

Talisman of Ascension was a legendary item in League of Legends icon.png League of Legends.

Recipe

Talisman of Ascension item.png
Talisman of Ascension
2200 Gold 2200 (450 Gold 450)
Nomad's Medallion item.png
850 Gold 850 (300 Gold 300)
Raptor Cloak item.png
900 Gold 900 (450 Gold 450)

Cost Analysis

Gold Value

Passive Gold Value

Active Gold Value

Gold efficiency

  • Talisman of Ascension's Talisman of Ascension's base stats were 76.89% gold efficient.
  • Talisman of Ascension becomes 112.8% gold efficient when near turrets.
  • Talisman of Ascension becomes 148.71% gold efficient when affecting a single champion with its active, or up to 435.99% gold efficient when affecting 5 champions with its active.
  • Without Point Runner and its active, Talisman of Ascension becomes gold efficient in about 13 gold coin or in 42 minutes and 22 seconds.

Similar items

Notes

  • The quest reward can only be obtained after being out-of-combat for 5 seconds.
  • Percentage movement speed stacks additively with other sources of percentage movement speed.
  • Upgrading Nomad's Medallion Nomad's Medallion to Talisman of Ascension does not improve its ability to generate gold.
  • Talisman of Ascension's Movement speed icon.png movement speed boost is especially useful for the advantage it provides a team when initiating or exiting a teamfight.

Trivia

  • The caption author's name references Miyuki 'Shurelia' Mitsuhashi, a former Associate Game Designer at Riot Games Inc. This was added in response to negative feedback that renaming Shurelya's Reverie Shurelya's Reverie the item it succeeded, was an attack on Shurelia's legacy.[1]
  • The caption references Dark Souls. "Praise the sun" is an in-game idiom used by both the player and non-player characters, and September 22 is the game's release date.
  • Talisman of Ascension provides the third-highest Movement speed icon.png movement speed buff available from an item when activated: 10% less than that of Mercurial Scimitar Mercurial Scimitar (however, Talisman of Ascension can affect multiple champions and lasts 2 seconds longer), and 20% less than that of Righteous Glory Righteous Glory (which has the same duration but only works when moving towards enemy champions).
  • On patch V7.24, in the client, on an item set, Talisman of Ascension's tooltip didn't show the proper information about the active and instead showed the name "ShurelyasCrest".
  • Face of the Mountain Face of the Mountain, Frost Queen's Claim Frost Queen's Claim, and Talisman of Ascension are a set of items available since Season Four that were designed for Support icon.png Support. They were themed after locations from Runeterra that all incidentally involve a form of physical transcendence.
    • This item was removed along with Sightstone Sightstone to allow champions to obtain more diverse build paths.[2]
  • In the V4.01 April Fools' Day patch, the following changes regarding Talisman of Ascension were jokingly listed:
    After a great deal of thinking, we realized that this still beats every other support item in the long run. We've decided to drop the pretense and make it as powerful as we want it to be.
    • Cooldown reduction increased to 40%, up from 20%.
    • Mana regeneration increased to 20, up from 10. Suck it, Frost Queen's Claim Frost Queen's Claim.
    • Gold per 10 increased to 50, up from 2.
    • Active now permanently grants +40% movement speed to all allies on the map, and stacks infinitely with itself.
  • The item's icon is reused for the Teamfight Tactics item Talisman of Light Talisman of Light.
Shurima Crest icon.png

Patch History

V8.2 - Removed
V7.23
  • Bug Fix: The Bandit mastery 2016.png Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
V7.22
  • New Effect: Grants Bandit mastery 2016.png Bandit.
  • New Effect: Bandit mastery 2016.png Bandit counts toward the quest goal.
  • Quest gold required to upgrade increased to 750 Gold 750 from 650 Gold 650.
V7.20
  • Favor mana coin restoration reduced to 6% of missing mana from 10%.
  • Favor minimum mana restored from mana coin reduced to 10 from 15.
V7.16
  • Favor mana coin restoration reduced to 10% of missing mana from 15%.
V7.14
  • Removed: Quest rewarding you with an Elixir of Skill.
  • New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
V7.13
  • Favor gold coin bonus increased to 40 Gold 40 from 30 Gold 30.
  • Favor mana coin restoration increased to 15% of missing mana from 8%.
V7.12
  • Total cost reduced to 2200 Gold 2200 from 2400 Gold 2400.
    • Combine cost increased to 450 Gold 450 from 350 Gold 350.
  • New Effect: Champions no longer pick up mana coins if they're at full mana.
  • New Effect: Coins now have visual indicators when they're about to expire.
  • Quest progression VFX displays every third of the way from every fifth of the way toward completion.
V7.11
  • Total cost reduced to 2400 Gold 2400 from 2425 Gold 2425.
    • Combine cost unchanged.
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
V7.10
  • Base health regeneration increased to 175% from 150%.
  • Total cost increased to 2425 Gold 2425 from 2400 Gold 2400.
  • Bug Fix: Tooltip no longer mentions Point Runner grants 200% movement speed instead of 20%.
  • New Effect: Cannon minions now always drop coins.
  • New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
V7.9
  • Undocumented: Base mana regeneration reduced to 0% from 75%.
  • Bug: Tooltip mentions Point Runner grants 200% bonus movement speed.
  • Gold per 10 seconds increased to 2 Gold 2 from 0 Gold 0.
  • Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either 30 Gold 30 or restore 8% missing mana (minimum 15).
  • Removed: Unique Passive - Favor: Grants 6 Gold 6 and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
  • New Effect: Quest.
    • Quest: Earn 650 Gold 650 using this item.
    • Reward: Favor is upgraded to Emperor's Favor and you receive an Elixir of Skill that instantly grants a skill point when consumed (max 18 skills).
      • Emperor's Favor: Enemy minions killed by your allies sometimes drop coins that give either 30 Gold 30 or restore 8% missing mana (minimum 15). Champion takedowns grant both the gold and mana.
V7.8
V6.22
  • Total cost reduced to 2400 Gold 2400 from 2500 Gold 2500.
    • Combine cost reduced to 350 Gold 350 from 450 Gold 450.
V6.13
  • New Recipe: Nomad's Medallion Nomad's Medallion + Raptor Cloak Raptor Cloak + 450 Gold 450 = 2500 Gold 2500
  • New: +45 armor.
  • Health regeneration increased to 150% from 100%.
  • Mana regeneration reduced to 75% from 100%.
  • New Unique Passive – Point Runner: Builds up to +20% movement speed over 2 seconds while near turrets and fallen turrets.
V5.22
  • Total cost increased to 2200 Gold 2200 from 2100 Gold 2100.
    • Combine cost reduced to 800 Gold 800 from 835 Gold 835.
  • Gold generation removed.
  • Movement speed removed.
  • Favor gold increased to 6 from 4.
  • Active cooldown increased to 60 seconds from 40.
V5.10
  • Unique Passive – Favor
    • Bonus gold per nearby minion death increased to 4 Gold 4 from 3 Gold 3.
    • Health per nearby minion death increased to 10 from 5.
    • Range increased to 1400 from 1100.
  • Active cooldown reduced to 40 seconds from 60 seconds.
V4.20
  • Total cost reduced to 2100 Gold 2100 from 2200 Gold 2200.
    • Combine cost unchanged.
  • Mana regeneration changed to +100% of base mana regeneration from +15 mana regeneration per 5 seconds.
  • Health regeneration changed to +100% of base health regeneration from +15 health regeneration per 5 seconds.
V4.13
  • Bonus movement speed increased to 20 from 0.
  • Health regeneration increased to 15 per 5 seconds from 10.
  • Cooldown reduction reduced to 10% from 20%.
V4.10
  • Combine cost increased to 635 Gold 635 from 580 Gold 580.
    • Total cost unchanged.
V4.5
V4.3
  • Combine cost reduced to 955 Gold 955 from 970 Gold 970
    • Total cost unchanged.
  • Mana regeneration reduced to 10 from 15.
  • Unique Passive – Favor:
    • Gold per minion death reduced to 3 Gold 3 from 4 Gold 4.
    • Now heals for 10 health per minion death.
V3.14 - Added

References

List of Items

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