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The Loop (Games)
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Tahm Kench
Abilities
- Notes
- By calculating An Acquired Taste's base damage, using Tahm Kench's base health, An Acquired Taste's damage can be acquired in a different way: 24 − 92 (based on level) (+ 4% bonus health) magic damage.
- The passive bonus damage applies to turrets.
- Notes
- can be 'queued' at any point during Tongue Lash (including the wind-up animation) and will not go on cooldown if Tahm Kench fails to hit a valid target with Tongue Lash.
- All three
stun is negated.
stacks will be consumed even if Tongue Lash's
Ultra Rapid Fire differences edit
- Cooldown increased by 100%.
- Notes
- Devour does not destroy in-flight
projectiles for enemy targets.
- Devour renders enemies
untargetable once they are inside Tahm Kench's belly. Allies become untargetable on-cast.
- Devour counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Detonating the ability early for does not.
- If the displacement of the target entering Tahm Kench's belly is interrupted, the target is swallowed immediately.
- Devour's initial
suppression is separate from the one that lasts while swallowed.
Cleansing the initial one will also remove the displacement of entering the belly.
- Devour will remove
airborne effects from the target upon entering Tahm Kench's belly.
- Swallowed non-champions cannot be reduced below
1 health.
- Devour cannot be used on allies that are
channeling.
- Devour cannot be cast on units that are
displacement immune.
- Devour cannot be cast on .
- Devour's cast will cancel if the target becomes
displacement immune during the cast time. The cooldown will be refunded if this occurs.
- The same also happens if they become
immune to crowd control, although the cooldown is not refunded.
- The same also happens if they become
- The swallowed target will become free if Tahm Kench enters or leaves the or is teleported by .
- Tahm Kench cannot channel during Devour.
- Swallowed enemy champions will receive Regurgitate's damage regardless of how they leave Tahm Kench's belly.
- Devour is canceled if the target dies or enters the
cooldown nor expend
mana.
during the cast time. It does not go on - The
self-slow is affected by
slow resist.
- Devour will prioritize champions over other units.
- If champions stay on top of each other it will prioritize those who stay beneath.
- Devour cannot be used on
post-death forms such as or on targets that are already being devoured by another Tahm Kench.
- Devour cannot be cast on .
- Devour will not end persistent area-of-effect abilities early (e.g. , , ) nor non-channeled ones (e.g. ).
- Notes
- Applies
spell damage if the swallowed target was an enemy champion and deals
area damage if the swallowed target was a non-champion.
- Regurgitate does not count as an ability activation.
- Regurgitate can send allies to the other side of small walls.
- If Regurgitate was cast automatically, Tahm Kench will spit the target in his facing direction.
- Notes
- Thick Skin shield value and Grey Health percentage heal are both boosted by effects that increase heal and shield power. This means Tahm Kench can technically heal more than the normal amount of Grey Health and get a shield bigger than his maximum health.
- Grey Health converts all post-mitigation damage, Thick Skin effectively grants Tahm Kench a form of true damage mitigation.
- Grey Health can temporarily exceed 100% of his missing health when Tahm Kench heals through other means with a Grey Health bar at 100%. In that case he will keep the higher Grey Health value for a few moments until it updates and removes the amount that he healed.
- Notes
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Recasting the ability does not.
- Abyssal Voyage, upon recast, will alert Tahm Kench's arrival to nearby enemies and allies with a ping.
- The following table refers for interactions while Tahm Kench is
channeling:
Patch history
- This patch box only contains the Release version. For Tahm Kench's complete patch history, see here.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: Now properly breaks shield when cast with .
- V10.4 - October 30th Hotfix
- Bug Fix: Can no longer swallow faraway targets under certain circumstances.
- Undocumented: Spit out
monsters now take the proper damage again.
- Undocumented: Spit out
- Undocumented: Now grants the
shield at the start of the cast time again.
- Undocumented: Now grants the
- Undocumented: Can now sucessfully cast when targeted at a location, when cast in combination with and with no target around. May fizzle or successfully devour the last targeted unit.*
- Undocumented: Spit out
monsters now take the splash damage, instead of the regurgitate damage.*
- Undocumented: Now always regurgitates swallowed champions a fixed distance in the target direction rather than to the target location.*
- Undocumented: Spit out
- Undocumented: Now grants the
shield at the end of the cast time instead of at the start.*
- Undocumented: Now grants the
- Bug Fix: Ally clones will no longer take damage from it.
- Bug Fix: Cooldown is no longer halved when an allied champion stays inside his mouth for the full duration and no longer applies damage twice.
- V10.4 - February 21st Hotfix
- Bug Fix: Now properly spits out allies in front of him.
- Bug Fix: Champions will no longer be in a T-pose for the remainder of the game if they get eaten by Devour.
- Grey health healed changed to 30% − 100% (based on level) from 75% at all levels.
- Bug Fix: Allies on their way to enter Abyssal Voyage will no longer be stuck when Tahm Kench is hit by an enemy.
- Bug Fix: When he dies while using Devour on another unit, that unit's health can now properly go below 1 health.
- Stats
- Base movement speed reduced to 335 from 345.
- Shield duration reduced to 2 seconds from 3.
- V9.14 - July 18th Hotfix
- Health ratio increased to 4% of his maximum health from 2.5%.
- Cooldown reduced to 5 seconds at all ranks from 8 / 7.5 / 7 / 6.5 / 6.
- Slow increased to 30 / 40 / 50 / 60 / 70% from 30 / 35 / 40 / 45 / 50%.
- Removed: Abilities no longer deal bonus magic damage based on passive stacks.
- Removed: Abilities no longer apply An Acquired Taste stacks.
- Health ratio changed to 2.5% of his maximum health at any stack from 1.5 / 3 / 4.5% (based on stacks).
- Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds from 8 / 7 / 6 / 5 / 4.
- Removed: No longer hits enemies in an arc in front of him on cast.
- New Effect: Now consumes all stacks of upon stunning an enemy.
- Slow reduced to 30 / 35 / 40 / 45 / 50% from 50 / 55 / 60 / 65 / 70%.
- Slow duration increased to 3 seconds from 2.
- Stun duration increased to 2 seconds from 1.5.
- Removed: Enemies are no longer
nearsighted when devoured.
- New Effect: Can now devour and .
- Removed: Enemies are no longer
- Target's health ratio changed to 11% of target's maximum health at all ranks from 9 / 10 / 11 / 12 / 13%.
- Maximum monster damage changed to 500 at all ranks from 400 / 450 / 500 / 550 / 600.
- Removed: Enemies are no longer stunned for 0.25 seconds after being devoured.
- Damage stored as grey health reduced to 45 / 50 / 55 / 60 / 65% from 80 / 85 / 90 / 95 / 100%.
- Grey health healed increased to 75% at all ranks from 20 / 25 / 30 / 35 / 40%.
- Cooldown reduced to 3 seconds from 6.
- New Effect: Cooldown now starts on shield destruction or expiration from on cast.
- Bug Fix: Fixed a bug where casting during Devour against non-champions would have no mana cost.
- New Effect: Allies can no longer release themselves from Devour early while affected by immobilizing crowd control.
- Champion regurgitate lockout time after animation reduced to 0.25 seconds from 1.
- Allied champion regurgitate range reduced to 250 units from 400.
- Regurgitate base damage reduced to 60 / 105 / 150 / 195 / 240 from 100 / 135 / 170 / 205 / 240.
- Regurgitate health ratio increased to 9 / 10 / 11 / 12 / 13% of target's maximum health from 5 / 7 / 9 / 11 / 13%.
- Bug Fix: Tooltip now properly displays its AP ratio.
- Stats
- Base health increased to 600 from 540.
- Health growth reduced to 100 from 102.
- Base movement speed increased to 345 from 335.
- Bonus magic damage changed to 1.5% of his maximum health at all levels from 1.25 / 1.5 / 1.75% (based on level).
- Slow duration increased to 2 seconds from 1.5.
- Cooldown changed to 8 / 7 / 6 / 5 / 4 seconds from 5 at all ranks.
- Missile range increased to 900 units from 800.
- Slow strength increased to 50 / 55 / 60 / 65 / 70% from 30 / 40 / 50 / 60 / 70%.
- New Effect: Now
slows for 95% and
grounds Tahm Kench if he devours an allied champion.
- New Effect: Now refunds 50% of its mana cost on devouring an enemy.
- Mana cost increased to 100 from 60.
- Cooldown changed to 20 seconds at all ranks from 28 / 25 / 22 / 19 / 16.
- Projectile base damage reduced to 100 / 135 / 170 / 205 / 240 from 100 / 150 / 200 / 250 / 300.
- Regurgitate damage changed to 100 / 135 / 170 / 205 / 240 (+ 5 / 7 / 9 / 11 / 13% (+ 2% per 100 AP) of target's maximum health) from 20 / 23 / 26 / 29 / 32% (+ 2% per 100 AP) of target's maximum health.
- New Effect: Now
- Percent of grey health converted into healing increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
- Damage converted to grey health increased to 80 / 85 / 90 / 95 / 100% from 70 / 75 / 80 / 85 / 90%.
- Mana cost reduced to 0 from 50.
- Range changed to 2500 / 5500 / 8500 units from 4500 / 5500 / 6500.
- Cooldown increased to 140 / 130 / 120 seconds from 120 / 110 / 100.
- New Effect: Allies in combat with enemy champions can no longer jump into Abyssal Voyage.
- Bug Fix: SFX have fully been restored.
- Stats
- Base health reduced to 540 from 610.
- Health growth increased to 102 from 95.
- Bug Fix: Allies Tahm Kench has devoured will no longer sometimes be targetable when first swallowed.
- Slow duration reduced to 1.5 seconds from 2.
- Cooldown reduced to 5 seconds from 6.
- Devour duration reduced to 4 seconds at all ranks from 4 / 4.5 / 5 / 5.5 / 6.
- Enemy devour duration reduced to 2 seconds at all ranks from 2 / 2.25 / 2.5 / 2.75 / 3.
- Cooldown increased to 28 / 25 / 22 / 19 / 16 seconds from 14 / 13 / 12 / 11 / 10.
- New Effect: Refunds 50% of its cooldown if cast against an enemy.
- Mana cost reduced to 60 from 90.
- Removed: 15 / 17.5 / 20 / 22.5 / 25% bonus movement speed with an ally in his belly when moving towards enemy champions.
- Health restored from grey health reduced to 15 / 20 / 25 / 30 / 35% from 25 / 30 / 35 / 40 / 45%.
-
- Bug Fix: Seam lines have been minimized.
- Bug Fix: Fixed a bug where it failed to make devoured targets invulnerable to minion attacks.
- Stats
- Base armor increased to 47 from 27.
- Damage per stack increased to 1.25 / 1.5 / 1.75 (based on level)% of his maximum health from 1 / 1.25 / 1.5 (based on level)%.
- Regurgitation lockout reduced to 1 second from 2.
- Bug Fix: Fixed a bug with the and Devour combo where, if dealt enough damage to kill the target minion, regurgitating the minion wouldn't do anything.
- Removed: being locked out for 1 second after teleporting.
-
- Bug Fix: Once again holds his knife and fork properly during all animations.
-
- Bug Fix: No longer clips through his body during several animations.
- Bug Fix: Can no longer Devour a summoned .
- Bug Fix: Is no longer able to Devour or without first stacking his passive when enemy champions are nearby.
- Bug Fix: Champion Select description display
- New Effect: Basic attacks and abilities deal 1 / 1.25 / 1.5 (based on level)% maximum health bonus magic damage, stacking up to 3 times against enemy champions
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 80 / 125 / 170 / 215 / 260
- Grey Health generation reduced to 70 / 75 / 80 / 85 / 90% damage taken from 100 at all ranks
- Heal increased to 25 / 30 / 35 / 40 / 45% Grey Health from 20 / 26 / 32 / 38 / 44
- Active shield duration reduced to 3 seconds from 6
- Cooldown reduced to 6 seconds at all ranks from 16 / 15 / 14 / 13 / 12
- Removed: Shield decaying over time
- Removed: Passive 2 / 4 / 6% bonus health bonus magic damage
- Channel duration reduced to 6 seconds from 15
- Second cast delay reduced to 0.25 seconds from 1
- Warning indicator duration reduced to 1 second from 1.5
- Range increased to 4500 / 5500 / 6500 from 4000 / 5000 / 6000
- Bug Fix: Casting while rooted
- Width reduced to 70 from 90
- New Effect: Has a 1 second delay before second cast
- New Effect: Allies can still join Tahm Kench if they click him during second cast's animation
- Stack duration reduced to 5 seconds from 7
- Hitbox indicator duration increased to match full animation length
- Bug Fix: Cooldown and cost being refunded when targeting an enemy affected by spell immunity ( , )
- Passive bonus damage reduced to 2 / 4 / 6% bonus health from 4 / 6 / 8
- Removed: Granting bonus movement speed when moving away from enemy champions while Tahm Kench holds an ally in his belly
- Stats
- Attack range reduced to 175 from 200
- Stats
- Mana regen increased to 8 from 5.5
- Removed: Having to select target for during cast time
- New Effect: Casting during causes Tahm Kench to automatically eat the target minion or monster (if hit)
- New Effect: Grey Health bar has a colorblind variant
- Stack duration increased to 7 seconds from 5
- Enemy champion regurgitate range increased to 200 from 100
- Stats
- Armor growth increased to 3.5 from 3.
- New Effect: Prioritizes champions over minions.
- New Effect: Spat enemies are stunned for 0.25 seconds.
- Warning particle for enemies updated to only appear during the 0.5 seconds delay.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 80 / 115 / 150 / 185 / 220.
- Passive bonus damage increased to 4 / 6 / 8% bonus health from 4 / 5 / 6.
- Cooldown reduced to 120 / 110 / 100 seconds from 160 / 130 / 100.
- V5.13 - Added
- Added
See also
Cancelled Champions |
---|
References
- Map specific balancing
- Champions with map-specific balancing
- Tahm Kench
- Champion gameplay article
- Mana champion
- Melee champion
- 2015 release
- Warden champion
- Support champion (Legacy)
- Tank champion (Legacy)
- Support champion
- Adaptive magic champion
- 6300 BE champion
- 975 RP champion
- Blink champion
- Self Heal champion
- Shield champion
- Slow champion
- Stun champion
- Suppress champion
- Untargetable champion
- Immune champion
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