Innate:Tahm Kench'sbasic attacks and Tongue Lash deal 12 − 60 (based on level)(+ 2.5% of his bonus health)bonus magic damage.
Passive: Basic attacks and Tongue Lash against enemy champions apply An Acquired Tastestack for 5 seconds, stacking up to 3 times, with the duration refreshing on Tongue Lash and subsequent attacks. The stacks decay once every 0.67 seconds when the duration ends.
Active:Tahm Kench dives into the waters, channeling for 1.35 seconds and upon completion blinking to the target location, emerging after a 0.15-second delay and remaining unable to act for 0.65 seconds after the channel completes.
Upon emerging from the depths, Tahm Kench deals magic damage to nearby enemies and knocks them up and stuns them for 1 second. If Abyssal Dive hits at least one enemy champion, 40% of its cooldown and mana cost are refunded.
100 / 135 / 170 / 205 / 240 (+ 100% AP)
Enemies can see the indicator for Tahm Kench's destination after he has channeled for 0.75 seconds. Tahm Kench grants sight of the area during the channel.
"Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again."
Passive:Tahm Kench stores a percentage of the post-mitigation damage he takes as grey health on his health bar, up to a maximum of 300% of his maximum health.
Damage into Grey Health:
45 / 50 / 55 / 60 / 65%
While Thick Skin is available, and after taking no damage for 4 seconds, Tahm Kench rapidly heals himself to restore 30% − 100% (based on level) of his grey health. Every 0.264 seconds he heals for 10% of his maximum health.
Active:Tahm Kench converts his current grey health into a shield that lasts for 2.5 seconds.
Thick Skin shield value and grey health percentage heal are both boosted by effects that increase heal and shield power. This means Tahm Kench can technically heal more than the normal amount of grey health and get a shield bigger than his maximum health.
At level 18 Tahm Kench would need 53.8% heal power to heal for 100% of the damage he takes, reduced to 34.9% with Revitalize, 23.1% with Spirit Visage, and 6.9% with both.
Grey health converts all post-mitigation damage, Thick Skin effectively grants Tahm Kench a form of true damage mitigation.
Grey health can temporarily exceed 100% of his missing health when Tahm Kenchheals through other means with a grey health bar at 100%. In that case he will keep the higher grey health value for a few moments until it updates and removes the amount that he healed.
If the target is an ally, they are granted a shield for 2.5 seconds, refreshing after they are Regurgitated. Tahm Kench is slowed and unable to cast movement spells, excluding Abyssal Dive, while an ally is swallowed.
400 / 500 / 600 (+ 100% AP)
30 / 20 / 10%
If the target is an enemy, they are suppressed for the duration. Devour can only be cast on enemies with 3 An Acquired Taste stacks, consuming them in the process. Tahm Kench is grounded and slowed by 40% while an enemy is swallowed.
After 1 second, Devour can be recast into Regurgitate while Tahm Kench's belly is full, and automatically does so at the end of the duration if they are still so. Allied champions can exit at will by inputting a movement command after the same delay, unless they're immobilized.
Active:Tahm Kenchchannels for 1.35 seconds, and upon completion blinks to the target location after a 0.15-second delay. Upon arrival, he deals 100 / 135 / 170 / 205 / 240 (+ 100% AP) magic damage to nearby enemies and knocks them up and stuns them for 1 second. Hitting at least 1 enemy champion refunds 30% of the cooldown and mana cost.
Enemies can see the indicator of this ability after he has channeled for 0.75 seconds.
Allies may travel with Tahm if they are Devoured, but can still exit early at any time.
Tahm Kench is unable to act for 0.65 seconds after the end of the channel.
Active:Tahm Kench swallows the target champion for up to 3 seconds, rendering them vanished and unable to act, as well as granting them displacement immunity for the duration. Devour can be recast after 1 second, and does so automatically at the end of the duration.
Devour will not automatically recast while Tahm Kench is performing Abyssal Dive, and will instead do so after he has finished.
If the target is an ally, they are granted a 300 / 450 / 600 (+ 100% AP)shield for 2.5 seconds, refreshing after being spat out.
Allies can exit at will by inputting a movement command, unless they're immobilized or the recast is on cooldown.
Tahm Kench is unable to cast movement spells and is slowed by 40 / 25 / 10% while an ally is swallowed, but may still cast Abyssal Dive.
Allies can see if this spell is ready next to his health bar.
If the target is an enemy, they are suppressed for the duration and dealt 100 / 250 / 400 (+ 15% (+ 5% per 100 AP) of the target's maximum health) magic damage after being spat out.
Devour can only be cast on enemies with 3 stacks of An Acquired Taste, consuming the stacks in the process.
Active: Damage the first enemy hit for 80/115/150/185/220 (+.7 AP) magic damage and slow them by 30 / 40 / 50 / 60 / 70% for 2 seconds. Champions with 3 stacks of An Acquired Taste will additionally be stunned for 1.5 seconds. Activate Devour while your tongue is in mid-air to devour monsters/minions from a distance.
Active: Tahm Kench devours a target for 4/4.5/5/5.5/6s (half that for enemy champions.) Enemies are dealt 20 / 23 / 26 / 29 / 32% (+.02 AP)% of their maximum health as magic damage. (maximum of 400/450/500/550/600 against neutral monsters).
Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding an enemy champion, Tahm Kench is slowed by 95%
Allied Champions: While holding an allied champion, Tahm Kench gains 30 / 35 / 40 / 45 / 50% movement speed toward enemy champions (halved when not moving toward enemy champions).
Minions and monsters: Reactivate to spit, dealing 100/150/200/250/300 (+0.6 AP) magic damage to targets hit.
Passive: Tahm Kench's basic attacks and damaging spells deal an additional (20 + 4/5/6% of Tahm Kench's bonus health) magic damage
Active: Tahm Kench's begins to channel for up to 15 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location. Incoming champion damage breaks the channel.