Image
Syndra
Syndra is a champion in League of Legends.[1]
Abilities[]
- Syndra's abilities gain additional visual effects when they reach their Splinter of Wrath thresholds. Her spells will also gain a red colored tint outlining the VFX.
- will cause fractures to appear in the earth when it is used.
- Dark Sphere can be conjured inside terrain, but cannot be thrown there with .
- There is no limit as to how many Dark Spheres can be active at a time.
- After Syndra gains the health bar, visible to the player only. bonus, the number of Dark Sphere charges available is represented by small Sphere icons under her
- The initial cast does not count as an ability activation for the purposes of on-cast effects such as Spellblade and triggering passive.
- Detonating the ability manually does.
- If the ability is not recast within the duration, Syndra will release the unit or Dark Sphere that she is holding.
- Force of Will does not destroy in-flight projectiles for the minion or monster grabbed.
- Force of Will cleanses the target minion or monster grabbed from all crowd control.
- Force of Will prevents non-sphere targets from dying when picking them up.
- Force of Will cannot grab units that are being on.
- Syndra can grab pets, such as .
- Casting or will cause Syndra to cancel Force of Will autonomously and drop anything she is holding.
- Grabbing prioritizes Dark Spheres.
- Enemy pets that passively have an effect on their surroundings will continue to affect the area around them while they are being held. For example, will continue to inflict burn damage on surrounding units while being held.
- Grabbing a will cause the duration on it to refresh, but only on the first cast, not when it is thrown.
- Force of Will has additional effects when targeting the mana to Syndra upon cast and will reduce the cooldown of Force of Will by 1 second, while throwing the latter will apply the burn to any affected units in the area of effect. and . Throwing the former will refund 10
- Force of Will's first cast uses a modified icon while it has the bonus.
- Scatter the Weak is blocked by the portion of it collides with. Spheres thrown will stop upon colliding with the wall.
- Spheres spawned at close range of the ability are more likely to be hit.
- Enemies and spheres will be knocked into the direction directly away from Syndra, and the knock back has no dispersion.
- Scatter the Weak will knock back Spheres even farther if they are inside terrain, up until they reach open space. If the terrain they're inside in cannot be surpassed, the Spheres will be knocked in the opposite direction.
- Scatter the Weak will delay the expiration of a Sphere until after it finishes being knocked back.
- This ability will cast from wherever the caster is at the end of the cast time.
- Once Scatter the Weak has been learned, an arrow directly in front of every will appear to signify the direction the sphere will be knocked towards, each one corresponding to Syndra's position. This is only visible to Syndra.
- Unleashed Power makes Syndra enter a brief cast time, but the initial cast is completed instantly. If she dies during this cast time, Unleashed Power will still complete the remaining effect.
- Casting Unleashed Power on a target that becomes untargetable while the spheres are in flight will not destroy them but cause them to deal no damage instead.
- Spheres already in flight will still travel if Syndra's target dies, but any remaining sphere will not. However, their duration will still get reset.
- A Dark Sphere summoned very shortly before Unleashed Power will be used as one of the spheres that get thrown.
- Depending on how many spheres are on the map and how far away the enemy is upon casting Unleashed Power it is possible that Syndra would conjure the sphere behind her as if she was going to throw it, but she won't.
- Unleashed Power will not add a Sphere that Syndra is holding with .
- Spheres that are being pushed by (normally ones that were made late during the push) will not get picked up for Unleashed Power.
- Spell shield will only block the damage of a single sphere.
- One for All differences edit
- Unleashed Power will grab all nearby spheres, regardless of whose they are.
- The damage is still capped at 7 spheres, which appears to be the first 7 spheres. Additionally spheres will visually collide with the target but deal no damage.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Syndra (Collection).
Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.
Unknown voice actor
Pandart Studio
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Base damage per sphere increased to 100 / 140 / 180 from 90 / 130 / 170.
- Bug Fix: Is no longer able to apply the knockback and move placed .
- Bug Fix: combo is now properly nullified by .
- V13.24 - December 12th Hotfix
- Bug Fix: Now properly grants Syndra her ability power bonus when resurrected.
- AP ratio reduced to 60% AP from 70% AP.
- General
- New splash artwork for .
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Base damage increased to 75 / 110 / 145 / 180 / 215 from 70 / 105 / 140 / 175 / 210.
- General
- Bug Fix: Orb VFX now properly appears regardless of graphics settings.
- Bug Fix: Knocked back no longer have a collision check in-flight after caster dies.
- Bug Fix: No longer resets its cooldown when upgrading from sometimes.
- Undocumented: Winddown time of both casts reduced to 0 from 0.25 seconds.
- Bug Fix: Can no longer target minions that are being on by an enemy.
- Bug Fix: Upgrading Dark Sphere no longer fully refunds its cooldown.
- Transcendent bonus damage reduced to 12% from 15%.
- Transcendent AP ratio increased to 2% per 100 AP from 1.5% per 100 AP.
- AP ratio reduced to 45% AP from 55% AP.
- Cooldown increased to 17 seconds from 15.
- Bug Fix: pushed are now properly stopped by projectile-blocking effects.
- Bug Fix: No longer appear as its own unit when being shown in the death recap.
- Bug Fix: Displacement no longer improperly affects displacement and crowd control immune units.
- V12.21 - November 2nd Hotfix
- Bug Fix: Knock back is now properly resisted by crowd control immunity.
- Bug Fix: Now correctly damages all epic monsters.
- Bug Fix: Can no longer damage while she's inside her .
- Bug Fix: Splinters of Wrath are now properly gained even when gaining minion credit from an ally's Spoils of War item.
- V12.19 - Gameplay Update
- General
- Updated ability icons.
- Stats
- Base health reduced to 563 from 593.
- New Innate: Syndra collects up to 120 Splinters of Wrath, enhancing each of her abilities based on the number collected and updating their ability icons. She restores 20 − 215 (based on level) mana whenever she collects a Splinter of Wrath from an enemy. Splinters of Wrath are brought to Syndra from enemies over 0.6 seconds. At 120 Splinters, Syndra achieves Transcendence, increasing her ability power by 15%.
- Dealing two instances of ability damage to an enemy champion within 4 seconds grants 1 / 2 / 3 (based on level) Splinters. This cannot occur on the same target more than once every 8 seconds.
- Ranking up an ability with skill points beyond the first grants 5 Splinters.
- Killing a large minion grants 1 Splinter.
- New Innate: Syndra collects up to 120 Splinters of Wrath, enhancing each of her abilities based on the number collected and updating their ability icons. She restores 20 − 215 (based on level) mana whenever she collects a Splinter of Wrath from an enemy. Splinters of Wrath are brought to Syndra from enemies over 0.6 seconds. At 120 Splinters, Syndra achieves Transcendence, increasing her ability power by 15%.
- Cooldown increased to 7 seconds from 4.
- AP ratio increased to 70% AP from 65% AP.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 50 / 60 / 70 / 80.
- New Effect: Collecting 40 Splinters of Wrath now stores 2 charges of the ability, with a 1.25-second static cooldown between casts.
- Grab range increased to 500 units from 400.
- New Effect: Now prevents non-sphere targets from dying when picking them up.
- New Effect: Collecting 60 Splinters of Wrath now causes it to deal 15% (+ 1.5% per 100 AP) bonus true damage.
- Removed: spawned after casting are no longer scattered.
- collision radius reduced to 70 units from 100.
- Base damage reduced to 75 / 115 / 155 / 195 / 235 from 85 / 130 / 175 / 220 / 265.
- AP ratio reduced to 55% AP from 60% AP.
- Scatter angle increased to 56° from 34°.
- Cooldown changed to 15 seconds at all ranks from 18 / 17 / 16 / 15 / 14.
- Stun duration reduced to 1.25 seconds from 1.5.
- New Effect: Collecting 80 Splinters of Wrath increases the scatter angle to 84° and slows enemies by 70% for 1.25 seconds after the initial knock back and stun.
- spawned at close range of the ability are now more likely to be hit.
- New Effect: Now passively grants 10 / 20 / 30 ability haste, stacking additively with other sources.
- Base damage per sphere reduced to 90 / 130 / 170 from 90 / 140 / 190.
- Minimum damage reduced to 270 / 390 / 510 from 270 / 420 / 570.
- Maximum damage reduced to 630 / 910 / 1190 from 630 / 980 / 1330.
- AP ratio per sphere reduced to 17% AP from 20% AP.
- Minimum AP ratio reduced to 51% AP from 60% AP.
- Maximum AP ratio reduced to 119% AP from 140% AP.
- New Effect: Collecting 100 Splinters of Wrath now causes it to execute enemies below 15% health.
- Stats
- Base health increased to 593 from 523.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 1.3 from 0.5.
- General
- Updated visual effects.
- Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 60 / 65 / 70 / 75 / 80.
- Stats
- Base attack damage increased to 54 from 53.872.
- Base armor increased to 25 from 24.712.
-
- Bug Fix: Range indicator is no longer missing.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
- General
- Bug Fix: No longer provides vision to her team while dead.
- Bug Fix: Maximum-range cast now consistently fires in combination with .
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 40 / 50 / 60 / 70 / 80.
- Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 16 / 15 / 14 / 13 / 12.
- General
- Recommended items updated.
- Bug Fix: When attempting to cast it outside of its maximum range immediately after , the ability's position will now properly update and cast at its post-Flash max range.
- Now casts at maximum range instead of casting in the targeted area.
- Bug Fix: HUD icon now properly shows how many Dark Spheres are available to use on cast.
- bonus champion damage increased to 25% from 15%.
- Base damage incrased to 85 / 130 / 175 / 220 / 265 from 70 / 115 / 160 / 205 / 250.
- Base damage per sphere increased to 90 / 140 / 190 from 90 / 135 / 180.
- Stats
- Mana growth increased to 40 from 30.
- General
- Adjusted splash artwork for .
- General
- Adjusted splash artwork for .
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 50 / 95 / 140 / 185 / 230.
- Stats
- Base mana increased to 480 from 384.
- Mana growth reduced to 30 from 60.
- Base mana regeneration increased to 8 from 6.
- bonus changed to (15% bonus damage against champions) from (2 seconds bonus duration).
- Bug Fix: Now correctly makes untargetable while they are held.
- Stats
- Base health regeneration reduced to 6.5 from 6.508.
- Bug Fix: Fixed a bug where it failed to make grabbed targets invulnerable to minion attacks.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- All now consistently fly at Unleashed Power's target, even if the target dies or goes invulnerable.
- The three spheres orbiting her now properly materialize even if Unleashed Power's target dies as the ability is cast.
- Syndra's movement no longer becomes funky for a few seconds if Unleashed Power's target dies before all spheres have fired.
- that didn't damage Unleashed Power's target now properly interact with her other abilities.
- that didn't damage Unleashed Power's target no longer move erratically when affected by her other abilities.
- created shortly after Unleashed Power ends no longer move erratically when affected by her other abilities.
- Bug Fix: Fixed a bug where casting it while a was in flight from would stop it from being pushed and instead redirect it into Unleashed Power.
- Stats
- Base health increased to 523 from 511.04.
- Health growth increased to 90 from 78.
-
- Bug Fix: Pink overlay has been restored during her recall animation.
-
- Bug Fix: VFX have been restored during her enhanced recall animation.
-
- Bug Fix: Shields now follow her during her recall animation.
- AP ratio reduced to 65% AP from 75% AP.
- AP ratio increased to 60% AP from 50% AP.
-
- Bug Fix: Ground snowflake VFX now properly displays on Medium or lower settings.
- General
- Bug Fix: Sphere-popping SFX now correctly play during her death animation.
-
- Bug Fix: Sphere-popping SFX now correctly play during her death animation.
- Bug Fix: Fixed a bug where, in some languages, the tooltip contained information about an in-testing mechanic that was never released.
- Area of effect reduced to 225 from 275.
- and
- Bug Fix: Audio no longer plays during their death animations.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Cooldown is no longer reset if the first cast was interrupted (the interrupted cast dealt no damage but still spawned three spheres).
- Bug Fix: If Syndra's target dies mid-cast, remaining nearby will continue to pummel their corpse.
- Bug Fix: If Syndra's target becomes untargetable during Unleashed Power, that were in-flight now drop in place rather than disappearing entirely.
- Bug Fix: Spheres are no longer displaced by .
- Max rank bonus effect changed to "Deals 20% bonus true damage" from "Grabs 2 additional spheres near the target".
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240.
- AP ratio reduced to 70% AP from 80% AP.
- Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
- General
- Bug Fix: Atlantean Syndra's watery sound effects no longer cut off before the channel completes.
- General
- Bug Fix: Syndra's arms are no longer stretchy when she dies.
- General
- Bug Fix: Syndra's start and end poses during her recall animation have been fixed to smooth her movement out.
- Bug Fix: Fixed a bug where Force of Will would only grab 2 spheres at max rank based on where she clicked.
- Bug Fix: Fixed a bug where getting crowd-controlled while grabbing an object could put Force of Will on cooldown.
- New Effect: Now continues to check for spheres during the entire cast duration, rather than only on-cast.
- Bug Fix: Fixed a bug where spheres produced by Unleashed Power would become impossible to use if her target died during the cast.
- AP ratio increased to 80% AP from 70% AP.
- AP ratio increased to 50% AP from 40% AP.
- New Effect: Max rank now last for 8 seconds. Previous effect (+15% bonus damage against champions) removed.
- New Effect: Max rank now grabs up to 2 additional spheres near the target. Syndra will throw the assortment of units in a way that increases Force of Will's area of effect, but it does not cause the ability to deal increased damage. Previous effect (slow duration increased to 2 seconds) removed.
- The main purpose of this change is that Syndra will now reset the lifespan of up to 3 spheres, as well as placing all 3 spheres in a convenient location for Scatter the Weak.
- AP ratio increased to 75% AP from 60% AP.
- Now displays a maximum throw radius while bending units to your will.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 from 18 / 16.5 / 15 / 13.5 / 12.
- Bug Fix: Base Syndra's movement animations have been fixed.
- Stats
- Base mana increased to 384 from 334.
- Mana growth reduced to 60 from 63.
- Stats
- Mana growth increased to 63 from 50.
- Fixed a bug where spheres would sometimes not be knocked back if near maximum range.
/
- Fixed a bug where Syndra could pick up .
- Overhaul to the interaction's code to make it more responsive.
- New Effect: The stun from Dark Sphere will now be applied after the knockback completes, rather than the stun overriding the knockback.
- The result of the changes seems to be that all stunned targets are within a radius of where the sphere stops moving.
- New Effect: and now stop moving spheres instead of destroying them.
- Fixed a bug where you could knockback spheres being created for .
/
- New Effect: and now stop moving spheres instead of destroying them.
- General
- Adjusted splash artwork for .
- Collision width of Dark Spheres has been increased.
- Stun collision has been widened slightly to feel less clunky.
- Base damage reduced to 50 / 95 / 140 / 185 / 230 from 70 / 110 / 150 / 190 / 230.
- Now checks for s more strictly.
- Fixed a bug where it could damage enemies that were untargetable.
- Stats
- Base armor increased to 19 from 15.
- V4.4 Twisted Treeline only
- Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 18 / 16.5 / 15 / 13.5 / 12.
- Cooldown increased to 120 / 105 / 90 seconds from 100 / 90 / 80.
- V3.14 - November 22nd Hotfix
- Bugfix: Fixed a bug where the E-W combo would not stun the target if they were hit by first.
- Range increased to 700 from 650.
- Dark Spheres display a small triangle that points directly away from Syndra (similar to the triangle that points to Orianna's ball), indicating the direction the sphere will move in if she uses Scatter the Weak.
- Dark Sphere stun detection should now be more accurate.
- Now tracks how many Dark Spheres are active with a counter on top of the skill's icon.
- Improved detection of at longer ranges.
- Now increases range on by 75 at max rank.
- Cooldown reduced to 18 / 16.5 / 15 / 13.5 / 12 seconds from 18 / 17 / 16 / 15 / 14.
:
- Stats
- Movement speed increased to 330 from 305.
- Now grabs nearest Dark Sphere in range if no valid target selected.
- Grab time reduced to 0.25 seconds from 0.33.
- Throw commands given during the grab time now execute immediately after the grab finishes.
- Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain.
- Dark Spheres that have nearly finished casting will now get knocked back once they arrive.
- Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned.
- Spell shields will now only block a single sphere rather than the entire spell.
- Now also pulls in spheres cast just before the start of Unleashed Power.
- Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed.
- Fixed a bug where Syndra could force monsters to attack each other.
- Fixed a tooltip error for .
- Fixed a bug where stunning an opponent on Dominion could cause a graphical error with the scoreboard.
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220.
- Ability power ratio increased to (+60% AP) from (+50% AP).
- Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 50 / 60 / 70 / 80 / 90.
- Range increased to 650 from 600.
- Missile speed increased to 2500 from 2000.
- Improved sphere stun detection when a sphere is first knocked away.
- Throw Range increased to 950 from 900.
- Ability power ratio per sphere increased to (+20% AP) from (+15% AP).
- V1.0.0.147 Added
- Spells gain extra effects at max rank.
- Dark Sphere: Deals bonus damage to champions.
- Force of Will: Increases slowing duration.
- Scatter the Weak: Spell width increased.
(Innate)
- Syndra conjures a Dark Sphere, dealing magic damage. The sphere remains and can be manipulated by her other abilities.
(Q)
- Syndra picks up and throws a minion or Dark Sphere, dealing magic damage and slowing the movement speed of enemies.
(W)
- Syndra knocks enemies and Dark Spheres back, dealing magic damage. Enemies hit by Dark Spheres become stunned.
(E)
- Syndra bombards an enemy champion with all of her Dark Spheres.
(Ultimate)
- Pre-release
- Spells gain extra effects at max rank.
- Dark Sphere: Deals 20% bonus damage to champions.
- Force of Will: Projectile briefly knocks ennemies into the air.
- Scatter the Weak: Spell width increased by 50%.
- Syndra conjures a Dark Sphere, dealing 70 / 110 / 150 / 190 / 230 (+0.6 AP) magic damage. The sphere remains for 8 seconds and can be manipulated by her other abilities.
- Cost: 40 / 50 / 60 / 70 / 80 mana
- Cooldown: 5 / 4.5 / 4 / 3.5 / 3 seconds
(Q)
- Syndra picks up and throws a minion or Dark Sphere, dealing 80 / 130 / 180 / 230 / 280 (+0.7 AP) magic damage. Ennemies are slowed by 25 / 30 / 35 / 40 / 45 % for 2 seconds.
- Cost: 60 mana
- Cooldown: 12 / 11 / 10 / 9 / 8 seconds (on second activation)
(W)
- Syndra knocks enemies and Dark Spheres back, dealing 60 / 100 / 140 / 180 / 200 (+0.5 AP) magic damage. Enemies hit by Dark Spheres are stunned for 1.5 seconds.
- Cost: 50 mana
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds
(E)
- Syndra bombards an enemy champion with all of her Dark Spheres, dealing 70 / 105 / 140 (+0.2 AP) magic damage per sphere.
- Minimum damage (3 spheres): 210 / 315 / 420 (+0.6 AP) magic damage.
- Max Potential Damage: 3 spheres from ultimate, 5 spheres on the ground (1.8 second cooldown on Q with 40% CDR, 8 second duration) 1 sphere tethered with W = 9 spheres = 630 / 945 / 1260 (+1.8 AP) magic damage.
- Cost: 100 mana
- Cooldown: 100 / 90 / 80 seconds
(Ultimate)
Trivia[]
- Syndra is the first champion to directly manipulate minions and neutral monsters to deal damage to other champions with . The only other champion to do so is with .
- Syndra's spheres appear as red instead of blue when on the opposing team. She is the fourth champion to have team perspective based particles, with the third being
- On her Atlantean and Snow Day skins, they appear purple to enemy instead.
, the second being and the first being .
- Using to hit an enemy unit with the will apply the debuff on them. Also, if Syndra throws the , she will be refunded 10 mana and the ability's cooldown will be lowered by 1 second.
- Syndra is the third of the dark-themed Ionian Champions. The first two being & , followed by , , , & .
- Syndra's imprisonment under the Dream Pool shares some similarities with the Arthurian lore about Lady of the Lake; though Syndra herself is the prisoner, not the jailer.
- Syndra's dance references the choreography for the song Hoot by Girls' Generation (소녀시대: So Nyeo Shi Dae), a popular Korean girl group.
- A side-by-side comparison can be seen here.
- Syndra was the third champion to have a difficulty rating of 100, the first being , the second being , and the fourth being . However, her difficulty rating has since fallen to 80. On release, her difficulty rating was 90.
- Each of Syndra's abilities gain new graphical details when leveled to max rank. For details, see below in her Skin section.
- Syndra is the second champion speculated to be omnipotent, or nearly so. The first one was Xerath.
- As seen in this video, Syndra appears to be able to use the balls from another Syndra.
- The fact that can use up to seven balls is possibly a reference to the Dragon Ball franchise as there are seven Dragon Balls.
- Syndra is the second of three dark themed champions to have a light themed skin, with being the first and being the third.
- Syndra apparently derives from Proto-Germanic *sundraz ("of/by/for one self"; whence English sunder),[2] with possible influence from unrelated Greek συνδρομή syndrome.[3]
See also[]
References[]
- ↑ Syndra's profile page at LeagueOfLegends.com
- ↑ Orel, V. A Handbook of Germanic Etymology, pp. 386-7
- ↑ Beekes, R.S.P. Etymological Dictionary of Greek, pp. 1038, 354-5
- ↑ Orel, V. A Handbook of Germanic Etymology, pp. 448, 204