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Syndra OriginalCentered
Syndra
Syndra (Universe)Syndra (Universe)
Syndra (League of Legends)Syndra (League of Legends)
Syndra (Esports)Syndra (Esports)
Syndra (Teamfight Tactics)Syndra (Teamfight Tactics)
Syndra (Wild Rift)Syndra (Wild Rift)
Syndra (Development)Syndra (Development)
Syndra (Trivia)Syndra (Trivia)

Syndra is a champion in League of Legends.[1]

Abilities[]

Edit

Transcendent

Transcendent

Innate: Syndra collects Splinters of Wrath that enhance each of her abilities based on the number of them collected, stacking up to 120 times. She gains Splinters of Wrath from the following:

  • Dealing two instances of ability damage to an enemy champion within 4 seconds grants 1 / 2 / 3 (based on level) Splinters. This cannot occur on the same target more than once every 8 seconds.
  • Ranking up an ability with any skill points beyond level 1 grants 5 Splinters, up to 85.
  • Killing a large minion grants 1 Splinter.

Collecting a Splinter of Wrath from an enemy restores Mana icon 20 − 215 (based on level) mana. Splinters of Wrath are brought to Syndra from enemies over 0.6 seconds.

Transcendent 2

At 120 Splinters of Wrath, Syndra achieves Transcendence, increasing her Ability power icon ability power by 15%.

Syndra can collect Splinters of Wrath from enemies even if she is at maximum stacks. These Splinters do not grant any stacks, but will still restore mana for Syndra.

Info
  • Syndra's abilities gain additional visual effects when they reach their Splinter of Wrath thresholds. Her spells will also gain a red colored tint outlining the VFX.
    • Dark Sphere Dark Sphere will cause fractures to appear in the earth when it is used.

Map-Specific Differences
Arena icon Arena differences edit
  • New Effect: Gains 10 Splinters of Wrath per round.

Edit

Dark Sphere

Dark Sphere

Active: Syndra conjures a Dark Sphere at the target location that appears after a 0.6-second delay, dealing magic damage to nearby enemies. The Dark Sphere then remains on the ground for 6 seconds.

Magic Damage:
75 / 110 / 145 / 180 / 215 (+ 60% AP)
Dark Sphere 2

Transcendent Transcendent Bonus: Collecting 40 Splinters of Wrath causes Syndra to periodically stock a Dark Sphere charge, up to a maximum of 2.

Dark Sphere will cast at max range if cast beyond that.

Info
  • Dark Sphere can be conjured inside terrain, but cannot be thrown there with Force of Will Force of Will.
  • There is no limit as to how many Dark Spheres can be active at a time.
  • After Syndra gains the Transcendent Transcendent bonus, the number of Dark Sphere charges available is represented by small Sphere icons under her health bar, visible to the player only.

Edit

Force of Will

Force of Will

Active: Syndra grabs the nearest Dark Sphere Dark Sphere, enemy Minion icon minion or non-epic Monster icon monster within 500 units from the target location, and holds the target for 5 seconds. If a Dark Sphere is grabbed, its duration is refreshed; if a minion or monster is grabbed, it is put in Stasis icon stasis. She prioritizes grabbing the nearest unit, then Dark Spheres Dark Spheres.

Force of Will can be recast while the target is being held.

Force of Will 2

Recast: Syndra throws the grabbed target towards the target location, granting Sight icon sight of their surroundings as they fall and dealing magic damage to them and nearby enemies. All targets hit are Slow icon slowed for 1.5 seconds.

Magic Damage:
70 / 110 / 150 / 190 / 230 (+ 70% AP)
Slow:
25 / 30 / 35 / 40 / 45%
Force of Will 4

Transcendent Transcendent Bonus: Collecting 60 Splinters of Wrath enhances Force of Will to deal Hybrid penetration icon 12% (+ 2% per 100 AP) bonus true damage.

Info
  • The initial cast does not count as an ability activation for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse's Force Pulse's passive.
    • Detonating the ability manually does.
  • If the ability is not recast within the duration, Syndra will release the unit or Dark Sphere that she is holding.
  • Force of Will does not destroy in-flight Projectile projectiles for the Minion icon minion or Monster icon monster grabbed.
  • Force of Will Remove Scurvy cleanses the target Minion icon minion or Monster icon monster grabbed from all Stun icon crowd control.
  • Force of Will prevents non-sphere targets from dying when picking them up.
  • Force of Will cannot grab units that are being Teleported Teleported on.
  • Syndra can grab Summon Tibbers pets, such as Shaco's Shaco's Jack in the Box Jack in the Box.
  • Casting Teleport Teleport or Recall Recall will cause Syndra to cancel Force of Will autonomously and drop anything she is holding.
  • Grabbing prioritizes Dark Spheres.
  • Enemy Summon Tibbers pets that passively have an effect on their surroundings will continue to affect the area around them while they are being held. For example, Annie's Annie's Tibbers Tibbers will continue to inflict burn damage on surrounding units while being held.
  • Grabbing a Dark Sphere Dark Sphere will cause the duration on it to refresh, but only on the first cast, not when it is thrown.
  • Force of Will has additional effects when targeting the Blue Sentinel Blue Sentinel and Red Brambleback Red Brambleback. Throwing the former will refund 10 Mana resource mana to Syndra upon cast and will reduce the Cooldown icon cooldown of Force of Will by 1 second, while throwing the latter will apply the Crest of Cinders Crest of Cinders burn to any affected units in the area of effect.
  • Force of Will's first cast uses a Force of Will 3 modified icon while it has the Transcendent Transcendent bonus.

Edit

Scatter the Weak

Scatter the Weak

Active: Syndra propels a wave of force in a cone in the target direction that deals magic damage to enemies hit and Airborne icon knocks them back for 400 units and up to 800 units away from Syndra based on proximity, though not through terrain.

Magic Damage:
75 / 115 / 155 / 195 / 235 (+ 45% AP)

Dark Spheres Dark Spheres can be knocked back for 950 units and up to 1200 units away from Syndra based on proximity, Airborne icon knocking back enemies they hit over 70 units, though not through terrain. Targets hit are also Stun icon stunned for 1.25 seconds, during which they are also Reveal icon revealed, and dealt Scatter the Weak's damage if they were not damaged by the initial cast.

Scatter the Weak 2

Transcendent Transcendent Bonus: Collecting 80 Splinters of Wrath enhances Scatter the Weak to have an increased scatter angle and Slow icon slow enemies hit by 70% for 1.25 seconds starting after the Airborne icon knock back ends or if the target was hit by a pushed Dark Sphere, after the Stun icon stun has ended.

Info
  • Scatter the Weak is blocked by the portion of Wind Wall Wind Wall it collides with. Spheres thrown will stop upon colliding with the wall.
  • Spheres spawned at close range of the ability are more likely to be hit.
  • Enemies and spheres will be knocked into the direction directly away from Syndra, and the knock back has no dispersion.
  • Scatter the Weak will knock back Spheres even farther if they are inside terrain, up until they reach open space. If the terrain they're inside in cannot be surpassed, the Spheres will be knocked in the opposite direction.
  • Scatter the Weak will delay the expiration of a Sphere until after it finishes being knocked back.
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Once Scatter the Weak has been learned, an arrow directly in front of every Dark Sphere Dark Sphere will appear to signify the direction the sphere will be knocked towards, each one corresponding to Syndra's position. This is only visible to Syndra.
Dark Sphere directional arrows

Edit

Unleashed Power

Passive: Dark Sphere Dark Sphere gains ability haste.

Ability Haste:
10 / 20 / 30
Unleashed Power

Active: Syndra enters a 0.264 seconds cast time, creating 3 Dark Spheres 3 Dark Spheres and grabbing up to 4 nearby Dark Spheres that were last spawned. Afterwards, the collected Dark Spheres are barraged at the target enemy champion, each dealing magic damage upon hit.

Magic Damage per Sphere:
100 / 140 / 180 (+ 17% AP)
Minimum Magic Damage:
300 / 420 / 540 (+ 51% AP)
Maximum Magic Damage:
700 / 980 / 1260 (+ 119% AP)

The Dark Spheres Dark Spheres will then remain on the ground for 6 seconds.

Unleashed Power 2

Transcendent Transcendent Bonus: Collecting 100 Splinters of Wrath enhances Unleashed Power to Death from Below execute the target if it would damage them to below Attack speed icon 15% of their maximum health.

Info
  • Unleashed Power makes Syndra enter a brief cast time, but the initial cast is completed instantly. If she dies during this cast time, Unleashed Power will still complete the remaining effect.
  • Casting Unleashed Power on a target that becomes Untargetable icon untargetable while the spheres are in flight will not destroy them but cause them to deal no damage instead.
  • Spheres already in flight will still travel if Syndra's target dies, but any remaining sphere will not. However, their duration will still get reset.
  • A Dark Sphere summoned very shortly before Unleashed Power will be used as one of the spheres that get thrown.
    • Depending on how many spheres are on the map and how far away the enemy is upon casting Unleashed Power it is possible that Syndra would conjure the sphere behind her as if she was going to throw it, but she won't.
  • Unleashed Power will not add a Sphere that Syndra is holding with Force of Will Force of Will.
  • Spheres that are being pushed by Scatter the Weak Scatter the Weak (normally ones that were made late during the push) will not get picked up for Unleashed Power.
  • Spell Shield Spell shield will only block the damage of a single sphere.

Map-Specific Differences
ProfileIcon0664 Mirror Mode One for All differences edit
  • Unleashed Power will grab all nearby spheres, regardless of whose they are.
    • The damage is still capped at 7 spheres, which appears to be the first 7 spheres. Additionally spheres will visually collide with the target but deal no damage.


Champion skins[]

This article section only contains champion skins. For all associated collection items, see Syndra (Collection).
Syndra OriginalSkin
Original
RP 880
12.09.2012
Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.
Separator
ActorUnknown voice actor
ArtistPandart Studio
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.16
  • Unleashed Power Unleashed Power
    • Base damage per sphere increased to 100 / 140 / 180 from 90 / 130 / 170.
V14.12
V13.24 - December 12th Hotfix
  • Transcendent Transcendent
    • Bug Fix: Now properly grants Syndra her ability power bonus when resurrected.
  • Dark Sphere Dark Sphere
    • AP ratio reduced to 60% AP from 70% AP.
V13.24
V13.22
  • Stats
    • Base attack speed increased to 0.658 from 0.625.
V13.19
  • Dark Sphere Dark Sphere
    • Base damage increased to 75 / 110 / 145 / 180 / 215 from 70 / 105 / 140 / 175 / 210.
V13.16
  • General
    • Bug Fix: Orb VFX now properly appears regardless of graphics settings.
V13.7
V13.3
V13.1b
  • Force of Will Force of Will
    • Undocumented: Winddown time of both casts reduced to 0 from 0.25 seconds.
V13.1
V12.23
  • Dark Sphere Dark Sphere
    • Bug Fix: Upgrading Dark Sphere no longer fully refunds its cooldown.
  • Force of Will Force of Will
    • Transcendent bonus damage reduced to 12% from 15%.
    • Transcendent AP ratio increased to 2% per 100 AP from 1.5% per 100 AP.
  • Scatter the Weak Scatter the Weak
    • AP ratio reduced to 45% AP from 55% AP.
    • Cooldown increased to 17 seconds from 15.
    • Bug Fix: Dark Spheres Dark Spheres pushed are now properly stopped by projectile-blocking effects.
V12.22
  • Scatter the Weak Scatter the Weak
    • Bug Fix: No longer appear as its own unit when being shown in the death recap.
    • Bug Fix: Displacement no longer improperly affects displacement and crowd control immune units.
V12.21 - November 2nd Hotfix
  • Scatter the Weak Scatter the Weak
    • Bug Fix: Knock back is now properly resisted by crowd control immunity.
V12.21
V12.20
  • Transcendent Transcendent
    • Bug Fix: Splinters of Wrath are now properly gained even when gaining minion credit from an ally's Spoils of War item.
V12.19 - Gameplay Update
  • General
    • Updated ability icons.
  • Stats
    • Base health reduced to 563 from 593.
  • Transcendent Transcendent
    • New Innate: Syndra collects up to 120 Splinters of Wrath, enhancing each of her abilities based on the number collected and updating their ability icons. She restores 20 − 215 (based on level) mana whenever she collects a Splinter of Wrath from an enemy. Splinters of Wrath are brought to Syndra from enemies over 0.6 seconds. At 120 Splinters, Syndra achieves Transcendence, increasing her ability power by 15%.
      • Dealing two instances of ability damage to an enemy champion within 4 seconds grants 1 / 2 / 3 (based on level) Splinters. This cannot occur on the same target more than once every 8 seconds.
      • Ranking up an ability with skill points beyond the first grants 5 Splinters.
      • Killing a large minion grants 1 Splinter.
  • Dark Sphere Dark Sphere
    • Cooldown increased to 7 seconds from 4.
    • AP ratio increased to 70% AP from 65% AP.
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 50 / 60 / 70 / 80.
    • New Effect: Collecting 40 Splinters of Wrath now stores 2 charges of the ability, with a 1.25-second static cooldown between casts.
  • Force of Will Force of Will
    • Grab range increased to 500 units from 400.
    • New Effect: Now prevents non-sphere targets from dying when picking them up.
    • New Effect: Collecting 60 Splinters of Wrath now causes it to deal 15% (+ 1.5% per 100 AP) bonus true damage.
  • Scatter the Weak Scatter the Weak
    • Removed: Dark Spheres Dark Spheres spawned after casting are no longer scattered.
    • Dark Sphere Dark Sphere collision radius reduced to 70 units from 100.
    • Base damage reduced to 75 / 115 / 155 / 195 / 235 from 85 / 130 / 175 / 220 / 265.
    • AP ratio reduced to 55% AP from 60% AP.
    • Scatter angle increased to 56° from 34°.
    • Cooldown changed to 15 seconds at all ranks from 18 / 17 / 16 / 15 / 14.
    • Stun duration reduced to 1.25 seconds from 1.5.
    • New Effect: Collecting 80 Splinters of Wrath increases the scatter angle to 84° and Slow icon slows enemies by 70% for 1.25 seconds after the initial Airborne icon knock back and Stun icon stun.
    • Dark Spheres Dark Spheres spawned at close range of the ability are now more likely to be hit.
  • Unleashed Power Unleashed Power
    • New Effect: Now passively grants Dark Sphere Dark Sphere 10 / 20 / 30 ability haste, stacking additively with other sources.
    • Base damage per sphere reduced to 90 / 130 / 170 from 90 / 140 / 190.
      • Minimum damage reduced to 270 / 390 / 510 from 270 / 420 / 570.
      • Maximum damage reduced to 630 / 910 / 1190 from 630 / 980 / 1330.
    • AP ratio per sphere reduced to 17% AP from 20% AP.
      • Minimum AP ratio reduced to 51% AP from 60% AP.
      • Maximum AP ratio reduced to 119% AP from 140% AP.
    • New Effect: Collecting 100 Splinters of Wrath now causes it to execute enemies below 15% health.
V12.10
  • Stats
    • Base health increased to 593 from 523.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.6 from 3.4.
    • Magic resistance growth increased to 1.3 from 0.5.
V11.21
  • General
    • Updated visual effects.
V11.15
  • Dark Sphere Dark Sphere
    • Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 60 / 65 / 70 / 75 / 80.
V11.1
  • Stats
    • Base attack damage increased to 54 from 53.872.
    • Base armor increased to 25 from 24.712.
V10.19
V10.16
  • Dark Sphere Dark Sphere
    • Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
V10.15
  • General
    • Bug Fix: No longer provides vision to her team while dead.
V10.14
V10.13
  • Dark Sphere Dark Sphere
    • Mana cost increased to 60 / 65 / 70 / 75 / 80 from 40 / 50 / 60 / 70 / 80.
V10.11
  • Scatter the Weak Scatter the Weak
    • Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 16 / 15 / 14 / 13 / 12.
V10.6
  • General
    • Recommended items updated.
  • Dark Sphere Dark Sphere
    • Bug Fix: When attempting to cast it outside of its maximum range immediately after Flashing Flashing, the ability's position will now properly update and cast at its post-Flash max range.
V10.5
  • Dark Sphere Dark Sphere
    • Now casts at maximum range instead of casting in the targeted area.
V9.22
  • Unleashed Power Unleashed Power
    • Bug Fix: HUD icon now properly shows how many Dark Spheres are available to use on cast.
V9.16
V9.15
  • Unleashed Power Unleashed Power
    • Base damage per sphere increased to 90 / 140 / 190 from 90 / 135 / 180.
V9.13
  • Stats
    • Mana growth increased to 40 from 30.
V9.12
V8.20
V8.15
  • Dark Sphere Dark Sphere
    • Base damage increased to 70 / 110 / 150 / 190 / 230 from 50 / 95 / 140 / 185 / 230.
V8.9
  • Stats
    • Base mana increased to 480 from 384.
    • Mana growth reduced to 30 from 60.
    • Base mana regeneration increased to 8 from 6.
  • Transcendent Transcendent
    • Dark Sphere Dark Sphere bonus changed to (15% bonus damage against champions) from (2 seconds bonus duration).
V8.6
V8.3
  • Stats
    • Base health regeneration reduced to 6.5 from 6.508.
  • Force of Will Force of Will
    • Bug Fix: Fixed a bug where it failed to make grabbed targets invulnerable to minion attacks.
V8.2
  • Unleashed Power Unleashed Power
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V8.1
  • Unleashed Power Unleashed Power
    • All Dark Spheres Dark Spheres now consistently fly at Unleashed Power's target, even if the target dies or goes invulnerable.
    • The three spheres orbiting her now properly materialize even if Unleashed Power's target dies as the ability is cast.
    • Syndra's movement no longer becomes funky for a few seconds if Unleashed Power's target dies before all spheres have fired.
    • Dark Spheres Dark Spheres that didn't damage Unleashed Power's target now properly interact with her other abilities.
    • Dark Spheres Dark Spheres that didn't damage Unleashed Power's target no longer move erratically when affected by her other abilities.
    • Dark Spheres Dark Spheres created shortly after Unleashed Power ends no longer move erratically when affected by her other abilities.
V7.24
V7.22
  • Stats
    • Base health increased to 523 from 511.04.
    • Health growth increased to 90 from 78.
V7.19
V7.18
V7.16
V7.14
V7.12
  • General
    • Bug Fix: Sphere-popping SFX now correctly play during her death animation.
  • Queen of Diamonds Syndra Queen of Diamonds Syndra
    • Bug Fix: Sphere-popping SFX now correctly play during her death animation.
  • Unleashed Power Unleashed Power
    • Bug Fix: Fixed a bug where, in some languages, the tooltip contained information about an in-testing mechanic that was never released.
V7.11
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.7
  • Unleashed Power Unleashed Power
    • Bug Fix: Cooldown is no longer reset if the first cast was interrupted (the interrupted cast dealt no damage but still spawned three spheres).
    • Bug Fix: If Syndra's target dies mid-cast, remaining nearby Dark Spheres Dark Spheres will continue to pummel their corpse.
    • Bug Fix: If Syndra's target becomes untargetable during Unleashed Power, Dark Spheres Dark Spheres that were in-flight now drop in place rather than disappearing entirely.
V7.2
V7.1
  • Transcendent Transcendent
    • Max rank Force of Will Force of Will bonus effect changed to "Deals 20% bonus true damage" from "Grabs 2 additional spheres near the target".
  • Force of Will Force of Will
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240.
    • AP ratio reduced to 70% AP from 80% AP.
  • Unleashed Power Unleashed Power
    • Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
V6.23
  • General
    • Bug Fix: Atlantean Syndra's watery Recall Recall sound effects no longer cut off before the channel completes.
V6.17
  • General
    • Bug Fix: Syndra's arms are no longer stretchy when she dies.
V6.16
  • General
    • Bug Fix: Syndra's start and end poses during her recall animation have been fixed to smooth her movement out.
V6.13
  • Force of Will Force of Will
    • Bug Fix: Fixed a bug where Force of Will would only grab 2 spheres at max rank based on where she clicked.
    • Bug Fix: Fixed a bug where getting crowd-controlled while grabbing an object could put Force of Will on cooldown.
  • Unleashed Power Unleashed Power
    • New Effect: Now continues to check for spheres during the entire cast duration, rather than only on-cast.
    • Bug Fix: Fixed a bug where spheres produced by Unleashed Power would become impossible to use if her target died during the cast.
V6.12
V6.9
  • Transcendent Transcendent
    • New Effect: Max rank Dark Spheres Dark Spheres now last for 8 seconds. Previous effect (+15% bonus damage against champions) removed.
    • New Effect: Max rank Force of Will Force of Will now grabs up to 2 additional spheres near the target. Syndra will throw the assortment of units in a way that increases Force of Will's area of effect, but it does not cause the ability to deal increased damage. Previous effect (slow duration increased to 2 seconds) removed.
      • The main purpose of this change is that Syndra will now reset the lifespan of up to 3 spheres, as well as placing all 3 spheres in a convenient location for Scatter the Weak.
  • Dark Sphere Dark Sphere
    • AP ratio increased to 75% AP from 60% AP.
  • Force of Will Force of Will
    • Now displays a maximum throw radius while bending units to your will.
  • Scatter the Weak Scatter the Weak
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 from 18 / 16.5 / 15 / 13.5 / 12.
V6.7
  • Bug Fix: Base Syndra's movement animations have been fixed.
V5.22
  • Stats
    • Base mana increased to 384 from 334.
    • Mana growth reduced to 60 from 63.
V5.18
  • Stats
    • Mana growth increased to 63 from 50.
  • Scatter the Weak Scatter the Weak / Dark Sphere Dark Sphere
    • Fixed a bug where spheres would sometimes not be knocked back if near maximum range.
V5.14
V5.13
  • Scatter the Weak Scatter the Weak / Dark Sphere Dark Sphere
    • Overhaul to the interaction's code to make it more responsive.
    • New Effect: The stun from Dark Sphere will now be applied after the knockback completes, rather than the stun overriding the knockback.
    • The result of the changes seems to be that all stunned targets are within a radius of where the sphere stops moving.
    • New Effect: Wind Wall Wind Wall and Unbreakable Unbreakable now stop moving spheres instead of destroying them.
    • Fixed a bug where you could knockback spheres being created for Unleashed Power Unleashed Power.
  • Unleashed Power Unleashed Power
V5.11
V5.4
V5.2
V5.1
V4.14
  • Unleashed Power Unleashed Power
    • Fixed a bug where it could damage enemies that were untargetable.
V4.5
  • Stats
    • Base armor increased to 19 from 15.
V4.4 Twisted Treeline only
  • Scatter the Weak Scatter the Weak
    • Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 18 / 16.5 / 15 / 13.5 / 12.
  • Unleashed Power Unleashed Power
    • Cooldown increased to 120 / 105 / 90 seconds from 100 / 90 / 80.
V3.14 - November 22nd Hotfix
V3.13
  • Scatter the Weak Scatter the Weak
    • Range increased to 700 from 650.
    • Dark Spheres display a small triangle that points directly away from Syndra (similar to the triangle that points to Orianna's ball), indicating the direction the sphere will move in if she uses Scatter the Weak.
    • Dark Sphere stun detection should now be more accurate.
  • Unleashed Power Unleashed Power
    • Now tracks how many Dark Spheres are active with a counter on top of the skill's icon.
V3.7
V1.0.0.154
V1.0.0.152
  • Stats
    • Movement speed increased to 330 from 305.
V1.0.0.150
  • Force of Will Force of Will
    • Now grabs nearest Dark Sphere in range if no valid target selected.
    • Grab time reduced to 0.25 seconds from 0.33.
    • Throw commands given during the grab time now execute immediately after the grab finishes.
    • Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain.
  • Scatter the Weak Scatter the Weak
    • Dark Spheres that have nearly finished casting will now get knocked back once they arrive.
    • Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned.
  • Unleashed Power Unleashed Power
    • Spell shields will now only block a single sphere rather than the entire spell.
    • Now also pulls in spheres cast just before the start of Unleashed Power.
    • Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed.
V1.0.0.149
  • Fixed a bug where Syndra could force monsters to attack each other.
  • Fixed a tooltip error for Force of Will Force of Will.
  • Fixed a bug where stunning an opponent on Dominion could cause a graphical error with the scoreboard.
V1.0.0.148
  • Dark Sphere Dark Sphere
    • Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220.
    • Ability power ratio increased to (+60% AP) from (+50% AP).
    • Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 50 / 60 / 70 / 80 / 90.
  • Scatter the Weak Scatter the Weak
    • Range increased to 650 from 600.
    • Missile speed increased to 2500 from 2000.
    • Improved sphere stun detection when a sphere is first knocked away.
  • Force of Will Force of Will
    • Throw Range increased to 950 from 900.
  • Unleashed Power Unleashed Power
    • Ability power ratio per sphere increased to (+20% AP) from (+15% AP).
V1.0.0.147 Added
  • Transcendent Transcendent (Innate)
    • Spells gain extra effects at max rank.
    • Dark Sphere: Deals bonus damage to champions.
    • Force of Will: Increases slowing duration.
    • Scatter the Weak: Spell width increased.
  • Dark Sphere Dark Sphere (Q)
    • Syndra conjures a Dark Sphere, dealing magic damage. The sphere remains and can be manipulated by her other abilities.
  • Force of Will Force of Will (W)
    • Syndra picks up and throws a minion or Dark Sphere, dealing magic damage and slowing the movement speed of enemies.
  • Scatter the Weak Scatter the Weak (E)
    • Syndra knocks enemies and Dark Spheres back, dealing magic damage. Enemies hit by Dark Spheres become stunned.
  • Unleashed Power Unleashed Power (Ultimate)
    • Syndra bombards an enemy champion with all of her Dark Spheres.
Pre-release
  • Transcendent Transcendent
    • Spells gain extra effects at max rank.
    • Dark Sphere: Deals 20% bonus damage to champions.
    • Force of Will: Projectile briefly knocks ennemies into the air.
    • Scatter the Weak: Spell width increased by 50%.
  • Dark Sphere Dark Sphere (Q)
    • Syndra conjures a Dark Sphere, dealing 70 / 110 / 150 / 190 / 230 (+0.6 AP) magic damage. The sphere remains for 8 seconds and can be manipulated by her other abilities.
    • Cost: 40 / 50 / 60 / 70 / 80 mana
    • Cooldown: 5 / 4.5 / 4 / 3.5 / 3 seconds
  • Force of Will Force of Will (W)
    • Syndra picks up and throws a minion or Dark Sphere, dealing 80 / 130 / 180 / 230 / 280 (+0.7 AP) magic damage. Ennemies are slowed by 25 / 30 / 35 / 40 / 45 % for 2 seconds.
    • Cost: 60 mana
    • Cooldown: 12 / 11 / 10 / 9 / 8 seconds (on second activation)
  • Scatter the Weak Scatter the Weak (E)
    • Syndra knocks enemies and Dark Spheres back, dealing 60 / 100 / 140 / 180 / 200 (+0.5 AP) magic damage. Enemies hit by Dark Spheres are stunned for 1.5 seconds.
    • Cost: 50 mana
    • Cooldown: 14 / 13 / 12 / 11 / 10 seconds
  • Unleashed Power Unleashed Power (Ultimate)
    • Syndra bombards an enemy champion with all of her Dark Spheres, dealing 70 / 105 / 140 (+0.2 AP) magic damage per sphere.
    • Minimum damage (3 spheres): 210 / 315 / 420 (+0.6 AP) magic damage.
    • Max Potential Damage: 3 spheres from ultimate, 5 spheres on the ground (1.8 second cooldown on Q with 40% CDR, 8 second duration) 1 sphere tethered with W = 9 spheres = 630 / 945 / 1260 (+1.8 AP) magic damage.
    • Cost: 100 mana
    • Cooldown: 100 / 90 / 80 seconds

Trivia[]

  • Syndra is the first champion to directly manipulate minions and neutral monsters to deal damage to other champions with Force of Will Force of Will. The only other champion to do so is Sion Sion with Sion's Sion's Roar of the Slayer Roar of the Slayer.
  • Syndra's spheres appear as red instead of blue when on the opposing team. She is the fourth champion to have team perspective based particles, with the third being Draven Draven, the second being Cassiopeia Cassiopeia and the first being Singed Singed.
    • On her Atlantean and Snow Day skins, they appear purple to enemy instead.
  • Using Syndra's Syndra's Force of Will Force of Will to hit an enemy unit with the Red Brambleback Red Brambleback will apply the debuff on them. Also, if Syndra throws the Blue Sentinel Blue Sentinel, she will be refunded 10 mana and the ability's cooldown will be lowered by 1 second.
  • Syndra is the third of the dark-themed Ionian Champions. The first two being Shen Shen & Varus Varus, followed by Zed Zed, Jhin Jhin, Xayah Xayah, & Kayn Kayn.
  • Syndra's imprisonment under the Dream Pool shares some similarities with the Arthurian lore about Lady of the Lake; though Syndra herself is the prisoner, not the jailer.
  • Syndra's dance references the choreography for the song Hoot by Girls' Generation (소녀시대: So Nyeo Shi Dae), a popular Korean girl group.
    • A side-by-side comparison can be seen here.
  • Syndra was the third champion to have a difficulty rating of 100, the first being Cassiopeia Cassiopeia, the second being Orianna Orianna, and the fourth being Draven Draven. However, her difficulty rating has since fallen to 80. On release, her difficulty rating was 90.
  • Each of Syndra's abilities gain new graphical details when leveled to max rank. For details, see below in her Skin section.
  • Syndra is the second champion speculated to be omnipotent, or nearly so. The first one was Xerath.
  • As seen in this video, Syndra appears to be able to use the balls from another Syndra.
  • The fact that Syndra's Syndra's Unleashed Power Unleashed Power can use up to seven balls is possibly a reference to the Dragon Ball franchise as there are seven Dragon Balls.
  • Syndra is the second of three dark themed champions to have a light themed skin, with Varus Varus being the first and Aatrox Aatrox being the third.
  • Syndra apparently derives from Proto-Germanic *sundraz ("of/by/for one self"; whence English sunder),[2] with possible influence from unrelated Greek συνδρομή syndrome.[3]
    • Her brother's name, Evard, likewise combines two Germanic elements īhwaz "yew" & wardaz "guard".[4]


See also[]

References[]

  1. Syndra's profile page at LeagueOfLegends.com
  2. Orel, V. A Handbook of Germanic Etymology, pp. 386-7
  3. Beekes, R.S.P. Etymological Dictionary of Greek, pp. 1038, 354-5
  4. Orel, V. A Handbook of Germanic Etymology, pp. 448, 204
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