Active:Syndra grabs the nearest Dark Sphere, enemy minion or non-epic monster within 400 range from the target location, and holds it for 5 seconds. If a Dark Sphere is grabbed, its duration is refreshed; if a minion or monster is grabbed, it is put in stasis. If no valid target can be found at the target location, Syndra will grab the nearest Dark Sphere.
Force of Will can be recast while the target is being held.
Recast:Syndra throws the grabbed target towards the target location, granting sight of their surroundings as they fall and dealing magic damage to them and nearby enemies, slowing all of them for 1.5 seconds.
70 / 110 / 150 / 190 / 230 (+ 70% AP)
25 / 30 / 35 / 40 / 45%
Transcendent Bonus:Force of Will deals「 20% bonus true damage. 」「 46(+ 14% AP)bonus true damage. 」
Casting Teleport or Recall will cause Syndra to cancel Force of Will autonomously and drop anything she is holding.
Grabbing prioritizes Dark Spheres.
Once upgraded to maximum rank Force of Will gains a total damage increase of (20 + enemy's MR ÷ 5)%.
Enemy pets that passively have an effect on their surroundings will continue to affect the area around them while they are being held. For example, Annie'sTibbers will continue to inflict burn damage on surrounding units while being held.
Grabbing a Dark Sphere will cause the duration on it to refresh, but only on the first cast, not when it is thrown.
Force of Will has additional effects when targeting the Blue Sentinel and Red Brambleback. Throwing the former will refund 10 mana to Syndra upon cast and will reduce the cooldown of Force of Will by 1 second, while throwing the latter will apply the Crest of Cinders burn to any affected units in the area of effect.
Active:Syndra propels a wave of force in a cone in the target direction that deals magic damage to enemies hit and knocks them back for 400 units and up to 800 units away from Syndra based on proximity, though not through terrain.
85 / 130 / 175 / 220 / 265 (+ 60% AP)
Dark Spheres can be knocked back for 1000 units and up to 1300 units away from Syndra based on proximity, knocking back enemies they hit over 100 units, though not through terrain. This also stuns and reveals them for 1.5 seconds, and deals Scatter the Weak's damage if they were not damaged by the initial cast.
Transcendent Bonus:Scatter the Weak's area of effect is 50% wider.
Scatter the Weak is blocked by the portion of Wind Wall it collides with. Spheres thrown will stop upon colliding with the wall.
Enemies and spheres will be knocked into the direction directly away from Syndra, and the knock back has no dispersion.
Conjuring a Dark Sphere at max range or close to or inside the edge of Scatter the Weak'sconic-area of effect will knock back the sphere immediately once it has formed. This considers the sphere's center.(bug)
Scatter the Weak will knock back Spheres even farther if they are inside terrain, up until they reach open space. If the terrain they're inside in cannot be surpassed, the Spheres will be knocked in the opposite direction.
Scatter the Weak will delay the expiration of a Sphere until after it finishes being knocked back.
This ability will cast from wherever the caster is at the end of the cast time.
Once Scatter the Weak has been learned, an arrow directly in front of every Dark Sphere will appear to signify the direction the sphere will be knocked towards, each one corresponding to Syndra's position. This is only visible to Syndra.
Active:Syndra enters a 0.264 seconds cast time, creating 3 Dark Spheres and grabbing up to 4 nearby Dark Spheres that were last spawned. Afterwards, the collected Dark Spheres are hurled in a volley at the target enemy champion, each dealing magic damage upon hit.
Magic Damage per Sphere:
90 / 140 / 190 (+ 20% AP)
270 / 420 / 570 (+ 60% AP)
630 / 980 / 1330 (+ 140% AP)
The Dark Spheres will then remain on the ground for 6 seconds.
Transcendent Bonus:Unleashed Power's cast range is increased.
Unleashed Power makes Syndra enter a brief cast time, but the initial cast is completed instantly. If she dies during this cast time, Unleashed Power will still complete the remaining effect.
Casting Unleashed Power on a target that becomes untargetable while the spheres are in flight will not destroy them but cause them to deal no damage instead.
Spheres already in flight will still travel if Syndra's target dies, but any remaining sphere will not. However, their duration will still get reset.
A Dark Sphere summoned very shortly before Unleashed Powerwill be used as one of the spheres that get thrown.
Depending on how many spheres are on the map and how far away the enemy is upon casting Unleashed Power it is possible that Syndra would conjure the sphere behind her as if she was going to throw it, but she won't.
Unleashed Power will not add a Sphere that Syndra is holding with Force of Will.
Spheres that are being pushed by Scatter the Weak (normally ones that were made late during the push) will not get picked up for Unleashed Power.
Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.
“The Atlanteans were skilled in magic, we know that much is true. But the extent of their power is truly unfathomable… to this day we cannot know if they persist in some forgotten corner of the world, reanimated by whatever dark thing has taken their once-proud city.”
Impossibly powerful magic is one way to enter a snowball fight, and Syndra's unshackled abilities spell doom for anyone who hates getting snow in their eyes. Everyone has a lighter side, even the Dark Sovereign.
Feared and admired, Syndra is a formidable Star Guardian from an earlier era, whose history is cloaked in shadow. She acts as an advisor on Ahri's team, but despite her captain's trust, some members suspect there is no price that Syndra won't pay to achieve her personal ambitions.
Unknown voice actor
Jean 'Curing' Go, Esben Lash Rasmussen, Alex 'alexplank' Flores, Alvin Lee, Pan Chengwei
Syndra has been shunned from the festival for years over her support of the disgraced Zed. Unable to bear this slight any longer, she is determined to infiltrate the event and poison the very heart of the Crystal Rose itself with her sweetly dripping ichor.
New Effect: Max rank Dark Spheres now last for 8 seconds. Previous effect removed.
New Effect: Max rank Force of Will now grabs up to 2 additional spheres near the target. Syndra will throw the assortment of units in a way that increases Force of Will's area of effect, but it does not cause the ability to deal increased damage. Previous effect removed.
The main purpose of this change is that Syndra will now reset the lifespan of up to 3 spheres, as well as placing all 3 spheres in a convenient location for Scatter the Weak.
Dark Spheres display a small triangle that points directly away from Syndra (similar to the triangle that points to Orianna's ball), indicating the direction the sphere will move in if she uses Scatter the Weak.
Dark Sphere stun detection should now be more accurate.
Syndra bombards an enemy champion with all of her Dark Spheres.
Syndra is the only champion to directly manipulate minions and neutral monsters to deal damage to other champions, moving them around with her abilities.
Syndra's spheres appear as red instead of blue when on the opposing team. She is the fourth champion to have team perspective based particles, with the third being Draven, the second being Cassiopeia and the first being Singed.
On her Atlantean and Snow Day skins, they appear purple to enemy instead.
Using Syndra'sForce of Will to hit an enemy unit with the Red Brambleback will apply the debuff on them. Also, if Syndra throws the Blue Sentinel, she will be refunded 10 mana and the ability's cooldown will be lowered by 1 second.
Syndra is the third of the dark-themed Ionian Champions. The first two being Shen & Varus, followed by Zed, Jhin, Xayah, & Kayn.
Syndra's imprisonment under the Dream Pool shares some similarities with the Arthurian lore about Lady of the Lake; though Syndra herself is the prisoner, not the jailer.
Syndra was the third champion to have a difficulty rating of 100, the first being Cassiopeia, the second being Orianna, and the fourth being Draven. However, her difficulty rating has since fallen to 80. On release, her difficulty rating was 90.
Each of Syndra's abilities gain new graphical details when leveled to max rank. For details, see below in her Skin section.
Syndra is the second champion speculated to be omnipotent, or nearly so. The first one was Xerath.
As seen in this video, Syndra appears to be able to use the balls from another Syndra.
The fact that Syndra'sUnleashed Power can use up to seven balls is possibly a reference to Dragon Ball Z as there are seven Dragon Balls.
Syndra is the second of three dark themed champions to have a light themed skin, with Varus being the first and Aatrox being the third.
Syndra apparently derives from Proto-Germanic *sundraz ("of/by/for one self"; whence English sunder), with possible influence from unrelated Greek συνδρομήsyndrome.
Her brother's name, Evard, likewise combines two Germanic elements īhwaz "yew" & wardaz "guard".