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Syndra OriginalCentered.jpg
Syndra
Syndra (Universe)Syndra (Universe)
Syndra (League of Legends)Syndra (League of Legends)
Syndra (Teamfight Tactics)Syndra (Teamfight Tactics)
Syndra (Development)Syndra (Development)

Syndra is a champion in League of Legends.[1]

Abilities

Edit

Transcendent

Transcendent.png

Innate: Each of Syndra's abilities gain an additional effect at maximum rank.

 
   "My potential is limitless!"

Info
  • The earliest possible champion level required for Transcendent to take effect is level 9, as this is the lowest level at which a basic ability can reach rank 5.
  • Syndra's abilities gain additional visual effects when they reach rank 5. Her spells will also gain a red colored tint outlining the VFX.

Edit

Dark Sphere

Dark Sphere.png

Active: Syndra conjures a Dark Sphere at the target location that appears after a 0.6-second delay, dealing magic damage to all enemies within the area. The Dark Sphere then remains on the ground for 6 seconds.

Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 65% AP)

Transcendent Transcendent Bonus: Dark Sphere deals 25% bonus damage against champions.

Bonus Damage:
52.5 (+ 16.25% AP)
Total Damage:
262.5 (+ 81.25% AP)

Info
  • Dark Sphere can be conjured inside terrain, but cannot be thrown there with Force of Will Force of Will.
  • There is no limit as to how many Dark Spheres can be active at a time.

Edit

Force of Will

Force of Will.png

Active: Syndra telekinetically grabs the nearest Dark Sphere Dark Sphere, enemy Minion icon.png minion or non-epic Monster icon.png monster within 400 range from the target location for 5 seconds, or if not found she grabs the nearest Dark Sphere. If a Dark Sphere is grabbed, its duration is refreshed; if a minion or monster is grabbed, it is put in Stasis icon.png stasis. Force of Will can be recast at any time while the target is grabbed.

Force of Will 2.png

Recast: Syndra throws the grabbed target towards the target location, granting Sight icon.png sight of their surroundings as they fall and dealing them magic damage as well as to enemies within the impact area and Slow icon.png slowing all of them for 1.5 seconds.

Magic Damage:
70 / 110 / 150 / 190 / 230 (+ 70% AP)
Slow:
25 / 30 / 35 / 40 / 45%

Transcendent Transcendent Bonus: Force of Will deals「 Hybrid penetration icon.png 20% bonus true damage. 」「 46 (+ 14% AP) bonus true damage. 」

Info
  • The initial cast does not count as an ability activation for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
    • Detonating the ability manually does.
  • If the ability is not recast within the duration, Syndra will release the unit or Dark Sphere that she is holding.
  • Force of Will does not destroy in-flight Projectile.png projectiles for the Minion icon.png minion or Monster icon.png monster grabbed.
  • Force of Will Remove Scurvy.png cleanses the target Minion icon.png minion or Monster icon.png monster grabbed from all Stun icon.png crowd control.
  • Syndra can grab Summon- Tibbers.png pets, such as Shaco's Shaco's Jack in the Box Jack in the Box.
  • Casting Teleport Teleport or Recall Recall will cause Syndra to cancel Force of Will autonomously and drop anything she is holding.
  • Grabbing prioritizes Dark Spheres.
  • Once upgraded to maximum rank Force of Will gains a total damage increase of (20 + enemy's MR ÷ 5)%.
  • Enemy Summon- Tibbers.png pets that passively have an effect on their surroundings will continue to affect the area around them while they are being held. For example, Annie's Annie's Tibbers Tibbers will continue to inflict burn damage on surrounding units while being held.
  • Grabbing a Dark Sphere Dark Sphere will cause the duration on it to refresh, but only on the first cast, not when it is thrown.
  • Force of Will has additional effects when targeting the Blue Sentinel Blue Sentinel and Red Brambleback Red Brambleback. Throwing the former will refund 10 Mana resource.png mana to Syndra upon cast and will reduce the Cooldown reduction icon.png cooldown of Force of Will by 1 second, while throwing the latter will apply the Crest of Cinders Crest of Cinders burn to any affected units in the area of effect.

Edit

Scatter the Weak

Scatter the Weak.png

Active: Syndra propels a wave of force in a cone in the target direction, dealing magic damage to enemies within its path and Airborne icon.png knocking them back for 400 units and up to 800 units away from Syndra based on proximity.

Magic Damage:
85 / 130 / 175 / 220 / 265 (+ 60% AP)

Dark Spheres Dark Spheres can also be knocked back for 1000 units and up to 1300 units away from Syndra based on proximity, knocking back all enemies they collide with for 100 units and Stun icon.png stunning and Reveal icon.png revealing them for 1.5 seconds, and dealing Scatter the Weak's damage if they were not damaged by the initial cast.

Transcendent Transcendent Bonus: Scatter the Weak's area of effect is 50% wider.

Info
  • Scatter the Weak is blocked by the portion of Wind Wall Wind Wall it collides with. Spheres thrown will stop upon colliding with the wall.
  • Enemies and spheres will be knocked into the direction directly away from Syndra, and the knock back has no dispersion.
  • Conjuring a Dark Sphere Dark Sphere at max range or close to or inside the edge of Scatter the Weak's conic-area of effect will knock back the sphere immediately once it has formed. This considers the sphere's center.(note)
  • Scatter the Weak will knock back Spheres even farther if they are inside terrain, up until they reach open space. If the terrain they're inside in cannot be surpassed, the Spheres will be knocked in the opposite direction.
  • Scatter the Weak will delay the expiration of a Sphere until after it finishes being knocked back.
  • Scatter the Weak will cast from wherever Syndra is at the end of the cast time.
  • Once Scatter the Weak has been learned, an arrow directly in front of every Dark Sphere Dark Sphere will appear to signify the direction the sphere will be knocked towards, each one corresponding to Syndra's position. This is only visible to Syndra.
Dark Sphere directional arrows.png

Edit

Unleashed Power

Unleashed Power.png

Active: Syndra grabs up to 4 nearby Dark Spheres Dark Spheres that were last spawned and the three orbiting around her and enters a 0.264 seconds cast time. Afterwards, each grabbed Dark Sphere Dark Sphere is hurled at the target enemy Champion icon.png champion with a brief delay before the next one is done so, each dealing magic damage upon arrival.

Magic Damage per Sphere:
90 / 140 / 190 (+ 20% AP)
Minimum Damage:
270 / 420 / 570 (+ 60% AP)
Maximum Damage:
630 / 980 / 1330 (+ 140% AP)

The Dark Spheres Dark Spheres will then remain on the ground for 6 seconds.

Transcendent Transcendent Bonus: Unleashed Power's cast range is increased.

Info
  • Unleashed Power makes Syndra enter a brief cast time, but the initial cast is completed instantly. If she dies during this cast time, Unleashed Power will still complete the remaining effect.
    • Unleashed Power's cast interrupts Syndra's current movement orders.
  • Casting Unleashed Power on a target that becomes Playful.png untargetable while the spheres are in flight will not destroy them but cause them to deal no damage instead.
  • Spheres already in flight will still travel if Syndra's target dies, but any remaining sphere will not. However, their duration will still get reset.
  • A Dark Sphere summoned very shortly before Unleashed Power will be used as one of the spheres that get thrown.
    • Depending on how many spheres are on the map and how far away the enemy is upon casting Unleashed Power it is possible that Syndra would conjure the sphere behind her as if she was going to throw it, but she won't.
  • Unleashed Power will not add a Sphere that Syndra is holding with Force of Will.
  • Spheres that are being pushed by Scatter the Weak (normally ones that were made late during the push) will not get picked up for Unleashed Power.
  • Spell Shield.png Spell shield will only block the damage of a single sphere.

Map-Specific Differences
Mirror Mode profileicon.png One for All differences edit
  • Unleashed Power will grab all nearby spheres, regardless of whose they are.
    • The damage is still capped at 7 spheres, which appears to be the first 7 spheres. Additionally spheres will visually collide with the target but deal no damage.


Patch history

For the expanded patch notes, see here.
V11.15
  • Dark Sphere Dark Sphere
    • Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 60 / 65 / 70 / 75 / 80.
V11.1
  • Stats
    • Base attack damage increased to 54 from 53.872.
    • Base armor increased to 25 from 24.712.
V10.19
V10.16
  • Dark Sphere Dark Sphere
    • Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
V10.15
  • General
    • Bug Fix: No longer provides vision to her team while dead.
V10.14
V10.13
  • Dark Sphere Dark Sphere
    • Mana cost increased to 60 / 65 / 70 / 75 / 80 from 40 / 50 / 60 / 70 / 80.
V10.11
  • Scatter the Weak Scatter the Weak
    • Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 16 / 15 / 14 / 13 / 12.
V10.6
  • General
    • Recommended items updated.
  • Dark Sphere Dark Sphere
    • Bug Fix: When attempting to cast it outside of its maximum range immediately after Flashing Flashing, the ability's position will now properly update and cast at its post-Flash max range.
V10.5
  • Dark Sphere Dark Sphere
    • Now casts at maximum range instead of casting in the targeted area.
V9.22
  • Unleashed Power Unleashed Power
    • Bug Fix: HUD icon now properly shows how many Dark Spheres are available to use on cast.
V9.16
V9.15
  • Unleashed Power Unleashed Power
    • Base damage per sphere increased to 90 / 140 / 190 from 90 / 135 / 180.
V9.13
  • Stats
    • Mana growth increased to 40 from 30.
V9.12
V8.20
V8.15
  • Dark Sphere Dark Sphere
    • Base damage increased to 70 / 110 / 150 / 190 / 230 from 50 / 95 / 140 / 185 / 230.
V8.9
  • Stats
    • Base mana increased to 480 from 384.
    • Mana growth reduced to 30 from 60.
    • Base mana regeneration increased to 8 from 6.
  • Transcendent Transcendent
    • Dark Sphere Dark Sphere bonus changed to (15% bonus damage against champions) from (2 seconds bonus duration).
V8.6
V8.3
  • Stats
    • Base health regeneration reduced to 6.5 from 6.508.
  • Force of Will Force of Will
    • Bug Fix: Fixed a bug where it failed to make grabbed targets invulnerable to minion attacks.
V8.2
  • Unleashed Power Unleashed Power
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V8.1
  • Unleashed Power Unleashed Power
    • All Dark Spheres Dark Spheres now consistently fly at Unleashed Power's target, even if the target dies or goes invulnerable.
    • The three spheres orbiting her now properly materialize even if Unleashed Power's target dies as the ability is cast.
    • Syndra's movement no longer becomes funky for a few seconds if Unleashed Power's target dies before all spheres have fired.
    • Dark Spheres Dark Spheres that didn't damage Unleashed Power's target now properly interact with her other abilities.
    • Dark Spheres Dark Spheres that didn't damage Unleashed Power's target no longer move erratically when affected by her other abilities.
    • Dark Spheres Dark Spheres created shortly after Unleashed Power ends no longer move erratically when affected by her other abilities.
V7.24
V7.22
  • Stats
    • Base health increased to 523 from 511.04.
    • Health growth increased to 90 from 78.
V7.19
V7.18
V7.16
V7.14
V7.12
  • General
    • Bug Fix: Sphere-popping SFX now correctly play during her death animation.
  • Queen of Diamonds Syndra Queen of Diamonds Syndra
    • Bug Fix: Sphere-popping SFX now correctly play during her death animation.
  • Unleashed Power Unleashed Power
    • Bug Fix: Fixed a bug where, in some languages, the tooltip contained information about an in-testing mechanic that was never released.
V7.11
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.7
  • Unleashed Power Unleashed Power
    • Bug Fix: Cooldown is no longer reset if the first cast was interrupted (the interrupted cast dealt no damage but still spawned three spheres).
    • Bug Fix: If Syndra's target dies mid-cast, remaining nearby Dark Spheres Dark Spheres will continue to pummel their corpse.
    • Bug Fix: If Syndra's target becomes untargetable during Unleashed Power, Dark Spheres Dark Spheres that were in-flight now drop in place rather than disappearing entirely.
V7.2
V7.1
  • Transcendent Transcendent
    • Max rank Force of Will Force of Will bonus effect changed to "Deals 20% bonus true damage" from "Grabs 2 additional spheres near the target".
  • Force of Will Force of Will
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240.
    • AP ratio reduced to 70% AP from 80% AP.
  • Unleashed Power Unleashed Power
    • Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
V6.23
  • General
    • Bug Fix: Atlantean Syndra's watery Recall Recall sound effects no longer cut off before the channel completes.
V6.17
  • General
    • Bug Fix: Syndra's arms are no longer stretchy when she dies.
V6.16
  • General
    • Bug Fix: Syndra's start and end poses during her recall animation have been fixed to smooth her movement out.
V6.13
  • Force of Will Force of Will
    • Bug Fix: Fixed a bug where Force of Will would only grab 2 spheres at max rank based on where she clicked.
    • Bug Fix: Fixed a bug where getting crowd-controlled while grabbing an object could put Force of Will on cooldown.
  • Unleashed Power Unleashed Power
    • New Effect: Now continues to check for spheres during the entire cast duration, rather than only on-cast.
    • Bug Fix: Fixed a bug where spheres produced by Unleashed Power would become impossible to use if her target died during the cast.
V6.12
V6.9
  • Transcendent Transcendent
    • New Effect: Max rank Dark Spheres Dark Spheres now last for 8 seconds. Previous effect removed.
    • New Effect: Max rank Force of Will Force of Will now grabs up to 2 additional spheres near the target. Syndra will throw the assortment of units in a way that increases Force of Will's area of effect, but it does not cause the ability to deal increased damage. Previous effect removed.
      • The main purpose of this change is that Syndra will now reset the lifespan of up to 3 spheres, as well as placing all 3 spheres in a convenient location for Scatter the Weak.
  • Dark Sphere Dark Sphere
    • AP ratio increased to 75% AP from 60% AP.
  • Force of Will Force of Will
    • Now displays a maximum throw radius while bending units to your will.
  • Scatter the Weak Scatter the Weak
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 from 18 / 16.5 / 15 / 13.5 / 12.
V6.7
  • Bug Fix: Base Syndra's movement animations have been fixed.
V5.22
  • Stats
    • Base mana increased to 384 from 334.
    • Mana growth reduced to 60 from 63.
V5.18
  • Stats
    • Mana growth increased to 63 from 50.
  • Scatter the Weak Scatter the Weak / Dark Sphere Dark Sphere
    • Fixed a bug where spheres would sometimes not be knocked back if near maximum range.
V5.14
V5.13
  • Scatter the Weak Scatter the Weak / Dark Sphere Dark Sphere
    • Overhaul to the interaction's code to make it more responsive.
    • New Effect: The stun from Dark Sphere will now be applied after the knockback completes, rather than the stun overriding the knockback.
    • The result of the changes seems to be that all stunned targets are within a radius of where the sphere stops moving.
    • New Effect: Wind Wall Wind Wall and Unbreakable Unbreakable now stop moving spheres instead of destroying them.
    • Fixed a bug where you could knockback spheres being created for Unleashed Power Unleashed Power.
  • Unleashed Power Unleashed Power
V5.11
V5.4
V5.2
V5.1
V4.14
  • Unleashed Power Unleashed Power
    • Fixed a bug where it could damage enemies that were untargetable.
V4.5
  • Stats
    • Base armor increased to 19 from 15.
V4.4 Twisted Treeline only
  • Scatter the Weak Scatter the Weak
    • Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 18 / 16.5 / 15 / 13.5 / 12.
  • Unleashed Power Unleashed Power
    • Cooldown increased to 120 / 105 / 90 seconds from 100 / 90 / 80.
V3.14 - November 22nd Hotfix
V3.13
  • Scatter the Weak Scatter the Weak
    • Range increased to 700 from 650.
    • Dark Spheres display a small triangle that points directly away from Syndra (similar to the triangle that points to Orianna's ball), indicating the direction the sphere will move in if she uses Scatter the Weak.
    • Dark Sphere stun detection should now be more accurate.
  • Unleashed Power Unleashed Power
    • Now tracks how many Dark Spheres are active with a counter on top of the skill's icon.
V3.7
V1.0.0.154
V1.0.0.152
  • Stats
    • Movement speed increased to 330 from 305.
V1.0.0.150
  • Force of Will Force of Will
    • Now grabs nearest Dark Sphere in range if no valid target selected.
    • Grab time reduced to 0.25 seconds from 0.33.
    • Throw commands given during the grab time now execute immediately after the grab finishes.
    • Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain.
  • Scatter the Weak Scatter the Weak
    • Dark Spheres that have nearly finished casting will now get knocked back once they arrive.
    • Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned.
  • Unleashed Power Unleashed Power
    • Spell shields will now only block a single sphere rather than the entire spell.
    • Now also pulls in spheres cast just before the start of Unleashed Power.
    • Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed.
V1.0.0.149
  • Fixed a bug where Syndra could force monsters to attack each other.
  • Fixed a tooltip error for Force of Will Force of Will.
  • Fixed a bug where stunning an opponent on Dominion could cause a graphical error with the scoreboard.
V1.0.0.148
  • Dark Sphere Dark Sphere
    • Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220.
    • Ability power ratio increased to (+60% AP) from (+50% AP).
    • Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 50 / 60 / 70 / 80 / 90.
  • Scatter the Weak Scatter the Weak
    • Range increased to 650 from 600.
    • Missile speed increased to 2500 from 2000.
    • Improved sphere stun detection when a sphere is first knocked away.
  • Force of Will Force of Will
    • Throw Range increased to 950 from 900.
  • Unleashed Power Unleashed Power
    • Ability power ratio per sphere increased to (+20% AP) from (+15% AP).
V1.0.0.147 Added
  • Transcendent Transcendent (Innate)
    • Spells gain extra effects at max rank.
    • Dark Sphere: Deals bonus damage to champions.
    • Force of Will: Increases slowing duration.
    • Scatter the Weak: Spell width increased.
  • Dark Sphere Dark Sphere (Q)
    • Syndra conjures a Dark Sphere, dealing magic damage. The sphere remains and can be manipulated by her other abilities.
  • Force of Will Force of Will (W)
    • Syndra picks up and throws a minion or Dark Sphere, dealing magic damage and slowing the movement speed of enemies.
  • Scatter the Weak Scatter the Weak (E)
    • Syndra knocks enemies and Dark Spheres back, dealing magic damage. Enemies hit by Dark Spheres become stunned.
  • Unleashed Power Unleashed Power (Ultimate)
    • Syndra bombards an enemy champion with all of her Dark Spheres.

See also

References