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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Sword of the DivineSword of the Divine was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Sword of the Divine OriginalSquare.png|20xpx|border|link=Template:Item data Sword of the Divine/LoL|Template:Item data Sword of the Divine]] [[Template:Item data Sword of the Divine/LoL|Template:Item data Sword of the Divine]].

Recipe

Template:Item data Sword of the Divine

Cost Analysis

Template:Gold value math

Gold Value when active

Gold efficiency

  • Sword of the Divine Sword of the Divine is 76.2% gold efficient without its active.
  • Sword of the Divine Sword of the Divine is 336.2% gold efficient when activated.


Similar Items

Notes

  • Attack damage-based champions, especially Slayer icon assassins and Marksman icon marksmen, can use Sword of the Divine Sword of the Divine as a powerful situational steroid.
  • While Garen's Garen's Judgment Judgment will benefit from the 100% critical strike chance, each critical strike will not count toward the 3-critical-strike limit.
    • On the contrary, Parrrley Parrrley will consume one of the strikes. As such, the critical strike counter is consumed on-hit rather than on-critical-strike.
  • Even though you cannot critically strike structures, it won't allow you to retain the bonus attack speed for the full duration, it will go off after the third strike.
  • Lucian Lucian's ultimate, The Culling The Culling, will ignore the bonus attack speed from Sword of the Divine Sword of the Divine. This is a special case, "to prevent abuse", and is intended by Riot. It, along with Vayne's Vayne's Silver Bolts Silver Bolts and Runaan's Hurricane Runaan's Hurricane, are the only champion-oriented special cases coded into items.

Trivia

  • The original Sword of the Divine Sword of the Divine was removed in patch V1.0.0.132 due to dodge being removed from the game.

Season 4 Version

Recipe
Sword of the Divine item
Sword of the Divine
2150 Gold 2150 (800 Gold 800)
Dagger item
450 Gold 450

Season 1 Version

Recipe
Sword of the Divine item
Sword of the Divine
2170 Gold 2170 (700 Gold 700)
Dagger item
420 Gold 420

Patch History

V9.1 - January 21, 2019
  • Removed from the game since Nexus Blitz is no longer available for play-testing.
V8.17 - Re-added
  • Re-added back to the game because of the experimental game mode Nexus Blitz.
  • Sword of the Divine Sword of the Divine
    • Recipe: Serrated Dirk Serrated Dirk + Dagger Dagger + Dagger Dagger + 800 Gold 800 = 2500 Gold 2500.
    • Stats: 25 attack damage, 25% attack speed.
    • Unique Passive: +18 lethality.
    • Unique Active: For 3 seconds or your next 3 basic attacks, grants 100% bonus attack speed and 100% critical strike chance (90 second cooldown).
V4.21 - Removed
  • Removed from the game.
V4.20
  • Removed from Summoner's Rift.
V3.8 (undocumented)
  • Total cost reduced to 2150 Gold 2150 from 2200 Gold 2200.
    • Combine cost unchanged.
V1.0.0.152 - Reworked and re-added
  • Sword of the Divine Sword of the Divine
    • Recipe: Recurve Bow Recurve Bow + Dagger Dagger + 850 Gold 850 = 2200 Gold 2200.
    • Stats: 45% attack speed.
    • Passive: This item does not grant any attack speed while on cooldown. Champion kills reduce the current cooldown by 50%.
    • Unique Active: For 3 seconds or your next 3 basic attacks, grants 100% bonus attack speed and 100% critical strike chance (60 second cooldown).
V1.0.0.132 - Removed
  • Removed from the game.
V1.0.0.116
  • Bug Fix: Fixed a bug with the active particle.
V1.0.0.106
  • Added a new hit effect and new activation particle.
V1.0.0.105
  • Total cost reduced to 1970 Gold 1970 from 2170 Gold 2170.
    • Combine cost reduced to 500 Gold 500 from 700 Gold 700.
  • Attack speed increased to 60% from 55%.
V1.0.0.94
  • Active duration increased to to 8 seconds from 5.
V1.0.0.61 - Added
  • Sword of the Divine Sword of the Divine
    • Recipe: Recurve Bow Recurve Bow + Dagger Dagger + 700 Gold 700 = 2170 Gold 2170
    • Unique Passive: Every fourth basic attack deals 100 bonus magic damage.
    • Unique Active: For 5 seconds, your basic attacks cannot be dodged and you gain 30 armor penetration (40 second cooldown).

References

List of Items

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