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{{Item header|Sword of the Divine}}
{{Removed|type=items}}
 
  +
{{Cost Analysis
  +
|description=
 
{{gold value math}}
  +
* 18 [[Armor penetration#Lethality|lethality]] = {{g|405}}
 
** '''Total Gold Value''' = {{g|1905}}
  +
  +
{{gold value|Gold Value when active|nolink=}}
 
* 100% [[attack speed]] = {{g|2500}}
 
* 100% [[critical strike chance]] = {{g|4000}}
 
** '''Total Gold Value''' = {{g|8405}}
  +
 
{{gold efficiency}}
  +
* {{ii|Sword of the Divine}} is {{gec|Sword of the Divine|1905}} gold efficient without its active.
  +
* {{ii|Sword of the Divine}} is {{gec|Sword of the Divine|8405}} gold efficient when activated.
  +
}}
  +
  +
==Similar Items==
  +
{{Column|2|
  +
{{Recipe/item|Duskblade of Draktharr}}
  +
{{Recipe/item|Edge of Night}}
  +
{{Recipe/item|Spectral Cutlass}}
  +
{{Recipe/item|Youmuu's Ghostblade}}
  +
}}
  +
 
== Notes ==
 
* [[Attack damage]]-based champions, especially {{tip|slayer|assassins}} and {{tip|marksman|marksmen}}, can use {{ii|Sword of the Divine}} as a powerful situational steroid.
 
* While {{cai|Judgment|Garen}} will benefit from the 100% critical strike chance, each critical strike will not count toward the 3-critical-strike limit.
 
** On the contrary, {{ai|Parrrley|Gangplank}} will consume one of the strikes. As such, the critical strike counter is consumed on-hit rather than on-critical-strike.
 
* Even though you cannot critically strike structures, it won't allow you to retain the bonus attack speed for the full duration, it will go off after the third strike.
 
* {{ci|Lucian}}'s ultimate, {{ai|The Culling|Lucian}}, will ignore the bonus attack speed from {{ii|Sword of the Divine}}. This is a special case, "to prevent abuse", and is intended by Riot. It, along with {{cai|Silver Bolts|Vayne}} and {{ii|Runaan's Hurricane}}, are the only champion-oriented special cases coded into items.
  +
 
== Trivia ==
 
* The original {{ii|Sword of the Divine}} was removed in patch [[V1.0.0.132]] due to [[dodge]] being removed from the game.
  +
  +
== Season 4 Version ==
  +
<tabber>
  +
Hide=
  +
|-|Show=
 
{{Infobox item old
 
{{Infobox item old
 
|mode =
 
|mode =
Line 5: Line 43:
 
|effects = +45% [[attack speed]]
 
|effects = +45% [[attack speed]]
 
|passive = Passive: This item does not grant any attack speed while on [[cooldown]]. Champion kills reduce the current cooldown by 50%.
 
|passive = Passive: This item does not grant any attack speed while on [[cooldown]]. Champion kills reduce the current cooldown by 50%.
|active = Unique: You gain 100% attack speed and 100% [[critical strike|critical strike chance]] for 3 seconds or 3 critical strikes. 60 second cooldown.
+
|active = Unique: For 3 seconds or your next 3 basic attacks, grants {{as|100% '''bonus''' attack speed}} and {{as|100% critical strike chance}} (60 second cooldown).
 
|menu = Attack > Attack Speed<br>Attack > Critical Strike
 
|menu = Attack > Attack Speed<br>Attack > Critical Strike
|buy = 2150g (800g)
+
|buy = {{g|2150}} ({{g|800}})
|sell = 1505g
+
|sell = {{g|1505}}
 
|code = 3131
 
|code = 3131
 
}}
 
}}
 
;Recipe
'''Sword of the Divine''' was an [[advanced item]] in [[League of Legends]].
 
 
== Recipe ==
 
 
{{Recipe
 
{{Recipe
 
|result = Sword of the Divine
 
|result = Sword of the Divine
Line 21: Line 57:
 
|t2 = {{Recipe/item|Dagger|450}}
 
|t2 = {{Recipe/item|Dagger|450}}
 
}}
 
}}
  +
{{clr}}
  +
</tabber>
   
== Cost Analysis ==
+
== Patch History ==
 
{{scroll box|content=
{{gold value}}
 
  +
;[[V9.1]] - January 21, 2019
* 45% [[attack speed]] = 1350g
 
  +
* Removed from the game since [[Nexus Blitz]] is no longer available for play-testing.
** '''Total Gold Value''' = 1350g
 
   
  +
;[[V8.17]] - Re-added
[[Gold efficiency]] of active
 
  +
* Re-added back to the game because of the experimental game mode [[Nexus Blitz]].
* 100% [[attack speed]] = 3000g
 
  +
* {{ii|Sword of the Divine}}
* 100% [[critical strike|critical strike chance]] = 5000g
 
 
** {{sbc|Recipe:}} {{ii|Serrated Dirk}} + {{ii|Dagger}} + {{ii|Dagger}} + {{g|800}} = {{g|2500}}.
** '''Total active gold value''' = 8000g
 
 
** {{sbc|Stats:}} 25 attack damage, 25% attack speed.
  +
** {{sbc|Unique Passive:}} +18 lethality.
 
** {{sbc|Unique Active:}} For 3 seconds or your next 3 basic attacks, grants {{as|100% '''bonus''' attack speed}} and {{as|100% critical strike chance}} (90 second cooldown).
   
 
;[[V4.21]] - Removed
* [[Gold efficiency]] when active is down = 0g
 
{{gold efficiency}}
 
* The base stats are {{tt|{{fd|62.8%}}|-800g}} gold efficient.
 
* For the item to be considered 100% gold efficient, the passive and active would need to have a combined gold value of 800g.
 
* During the active, Sword of the Divine becomes {{fd|372.1%}} gold efficient then drops to 0% gold efficiency once the active is done
 
* If the Active Is used whenever it is up and assuming that no kills are made, the average gold efficiency ranges from {{fd|7.44%}} (when [[attack speed]] is capped) to {{fd|18.6%}} (when the active is in effect for the full 3 seconds).
 
 
== Notes ==
 
* [[Attack damage]]-based champions, especially {{cctip|slayer|assassins}} and {{cctip|marksman|marksmen}}, can use {{ii|Sword of the Divine}} as a powerful situational steroid.
 
* While {{cai|Judgment|Garen}} will benefit from the 100% critical strike chance, each critical strike will not count toward the 3-critical-strike limit.
 
** On the contrary, {{ai|Parrrley|Gangplank}} will consume one of the strikes. As such, the critical strike counter is consumed on-hit rather than on-critical-strike.
 
* Even though you cannot critically strike structures, it won't allow you to retain the bonus attack speed for the full duration, it will go off after the third strike.
 
* {{ci|Lucian}}'s ultimate, {{ai|The Culling|Lucian}}, will ignore the bonus attack speed from {{ii|Sword of the Divine}}. This is a special case, "to prevent abuse", and is intended by Riot. It, along with {{cai|Silver Bolts|Vayne}} and {{ii|Runaan's Hurricane}}, are the only champion-oriented special cases coded into items.
 
 
== Trivia ==
 
* The original {{ii|Sword of the Divine}} was removed in patch [[V1.0.0.132]] due to [[dodge]] being removed from the game.
 
 
== Patch history ==
 
{{scroll box|content=
 
;[[V4.21]]
 
 
* Removed from the game.
 
* Removed from the game.
   
Line 61: Line 83:
 
** Combine cost unchanged.
 
** Combine cost unchanged.
   
;[[V1.0.0.152]] Reworked and re-added
+
;[[V1.0.0.152]] - Reworked and re-added
  +
* {{ii|Sword of the Divine}}
* Recipe: {{ii|Recurve Bow}} + {{ii|Dagger}} + {{g|850}} = {{g|2200}}
 
 
** {{sbc|Recipe:}} {{ii|Recurve Bow}} + {{ii|Dagger}} + {{g|850}} = {{g|2200}}.
* Stats: +45% attack speed
 
  +
** {{sbc|Stats:}} 45% attack speed.
* Passive: This item does not grant any attack speed while on cooldown. Champion kills reduce the current cooldown by 50%.
+
** {{sbc|Passive:}} This item does not grant any attack speed while on cooldown. Champion kills reduce the current cooldown by 50%.
* Unique Active: Gain 100% attack speed and 100% critical strike chance for 3 seconds or 3 critical strikes (60 second cooldown).
 
  +
** {{sbc|Unique Active:}} For 3 seconds or your next 3 basic attacks, grants {{as|100% '''bonus''' attack speed}} and {{as|100% critical strike chance}} (60 second cooldown).
   
;[[V1.0.0.132]]
+
;[[V1.0.0.132]] - Removed
 
* Removed from the game.
 
* Removed from the game.
   
 
;[[V1.0.0.116]]
 
;[[V1.0.0.116]]
* Fixed a bug with the Sword of the Divine active particle.
+
* {{sbc|Bug Fix:}} Fixed a bug with the active particle.
   
 
;[[V1.0.0.106]]
 
;[[V1.0.0.106]]
Line 82: Line 105:
   
 
;[[V1.0.0.94]]
 
;[[V1.0.0.94]]
* The duration of its active was increased from 5 seconds to 8 seconds.
+
* Active duration increased to to 8 seconds from 5.
   
;[[V1.0.0.61]] Added
+
;[[V1.0.0.61]] - Added
  +
* {{ii|Sword of the Divine}}
* Recipe: {{ii|Recurve Bow}} + {{ii|Dagger}} + 700g = 2170g
 
  +
** {{sbc|Recipe:}} {{ii|Recurve Bow}} + {{ii|Dagger}} + {{g|700}} = {{g|2170}}
* Unique Passive: Every fourth attack deals 100 extra magic damage.
+
** {{sbc|Unique Passive:}} Every fourth basic attack deals 100 '''bonus''' magic damage.
* Unique Active: Your attacks cannot be dodged and you gain 30 [[armor penetration]] for 8 seconds (40 second cooldown)
+
** {{sbc|Unique Active:}} For 5 seconds, your basic attacks cannot be dodged and you gain 30 armor penetration (40 second cooldown).
 
}}
 
}}
   
 
== References ==
 
== References ==
 
{{Reflist}}
 
{{Reflist}}
 
 
{{Items}}
 
{{Items}}
   
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[[ru:Sword of the Divine]]
 
[[ru:Sword of the Divine]]
 
[[zh:神圣之剑]]
 
[[zh:神圣之剑]]
  +
[[Category:Attack damage items]]
  +
[[Category:Attack speed items]]
  +
[[Category:Critical strike items]]
  +
[[Category:On-hit effect items]]

Revision as of 14:03, 4 August 2019

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Sword of the DivineSword of the Divine was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Sword of the Divine OriginalSquare.png|20xpx|border|link=Template:Item data Sword of the Divine/LoL|Template:Item data Sword of the Divine]] [[Template:Item data Sword of the Divine/LoL|Template:Item data Sword of the Divine]].

Recipe

Template:Item data Sword of the Divine

Cost Analysis

Template:Gold value math

Gold Value when active

Gold efficiency

  • Sword of the Divine Sword of the Divine is 76.2% gold efficient without its active.
  • Sword of the Divine Sword of the Divine is 336.2% gold efficient when activated.


Similar Items

Notes

  • Attack damage-based champions, especially Slayer icon assassins and Marksman icon marksmen, can use Sword of the Divine Sword of the Divine as a powerful situational steroid.
  • While Garen's Garen's Judgment Judgment will benefit from the 100% critical strike chance, each critical strike will not count toward the 3-critical-strike limit.
    • On the contrary, Parrrley Parrrley will consume one of the strikes. As such, the critical strike counter is consumed on-hit rather than on-critical-strike.
  • Even though you cannot critically strike structures, it won't allow you to retain the bonus attack speed for the full duration, it will go off after the third strike.
  • Lucian Lucian's ultimate, The Culling The Culling, will ignore the bonus attack speed from Sword of the Divine Sword of the Divine. This is a special case, "to prevent abuse", and is intended by Riot. It, along with Vayne's Vayne's Silver Bolts Silver Bolts and Runaan's Hurricane Runaan's Hurricane, are the only champion-oriented special cases coded into items.

Trivia

  • The original Sword of the Divine Sword of the Divine was removed in patch V1.0.0.132 due to dodge being removed from the game.

Season 4 Version

Recipe
Sword of the Divine item
Sword of the Divine
2150 Gold 2150 (800 Gold 800)
Dagger item
450 Gold 450

Patch History

V9.1 - January 21, 2019
  • Removed from the game since Nexus Blitz is no longer available for play-testing.
V8.17 - Re-added
  • Re-added back to the game because of the experimental game mode Nexus Blitz.
  • Sword of the Divine Sword of the Divine
    • Recipe: Serrated Dirk Serrated Dirk + Dagger Dagger + Dagger Dagger + 800 Gold 800 = 2500 Gold 2500.
    • Stats: 25 attack damage, 25% attack speed.
    • Unique Passive: +18 lethality.
    • Unique Active: For 3 seconds or your next 3 basic attacks, grants 100% bonus attack speed and 100% critical strike chance (90 second cooldown).
V4.21 - Removed
  • Removed from the game.
V4.20
  • Removed from Summoner's Rift.
V3.8 (undocumented)
  • Total cost reduced to 2150 Gold 2150 from 2200 Gold 2200.
    • Combine cost unchanged.
V1.0.0.152 - Reworked and re-added
  • Sword of the Divine Sword of the Divine
    • Recipe: Recurve Bow Recurve Bow + Dagger Dagger + 850 Gold 850 = 2200 Gold 2200.
    • Stats: 45% attack speed.
    • Passive: This item does not grant any attack speed while on cooldown. Champion kills reduce the current cooldown by 50%.
    • Unique Active: For 3 seconds or your next 3 basic attacks, grants 100% bonus attack speed and 100% critical strike chance (60 second cooldown).
V1.0.0.132 - Removed
  • Removed from the game.
V1.0.0.116
  • Bug Fix: Fixed a bug with the active particle.
V1.0.0.106
  • Added a new hit effect and new activation particle.
V1.0.0.105
  • Total cost reduced to 1970 Gold 1970 from 2170 Gold 2170.
    • Combine cost reduced to 500 Gold 500 from 700 Gold 700.
  • Attack speed increased to 60% from 55%.
V1.0.0.94
  • Active duration increased to to 8 seconds from 5.
V1.0.0.61 - Added
  • Sword of the Divine Sword of the Divine
    • Recipe: Recurve Bow Recurve Bow + Dagger Dagger + 700 Gold 700 = 2170 Gold 2170
    • Unique Passive: Every fourth basic attack deals 100 bonus magic damage.
    • Unique Active: For 5 seconds, your basic attacks cannot be dodged and you gain 30 armor penetration (40 second cooldown).

References

List of Items