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{{Item header|Sword of the Divine}}
{{infobox item
 
 
{{Cost Analysis
|name = Sword of the Divine
 
  +
|description=
|type = [[Advanced item|Advanced]]
 
 
{{gold value math}}
|effects = +45% [[attack speed]]
 
  +
* 18 [[Armor penetration#Lethality|lethality]] = {{g|405}}
|passive = Passive: This item does not grant any [[attack speed]] while on [[cooldown]]. Champion kills reduce the current [[cooldown]] by 50%.
 
 
** '''Total Gold Value''' = {{g|1905}}
|active = Unique: You gain 100% [[attack speed]] and 100% [[critical strike|critical strike chance]] for 3 seconds or 3 [[critical strike]]s - 60 second [[cooldown]].
 
|menu = Attack > Attack Speed<br>Attack > Critical Strike
 
|buy = 2150g (850g)
 
|sell = 1505g
 
|code = 3131
 
}}
 
'''Sword of the Divine''' is an [[advanced item|advanced]] [[item]] in [[League of Legends]].
 
   
 
{{gold value|Gold Value when active|nolink=}}
== Recipe ==
 
 
* 100% [[attack speed]] = {{g|2500}}
* {{ii|Recurve Bow}} (900g)
 
 
* 100% [[critical strike chance]] = {{g|4000}}
* {{ii|Dagger}} (400g)
 
 
** '''Total Gold Value''' = {{g|8405}}
* 850g
 
 
== Cost Analysis ==
 
{{gold value}}
 
* 45% [[attack speed]] = 1498.5g
 
** '''Total Gold Value''' = 1498.5g
 
 
{{gold value|Gold Value of Active|nolink=}}
 
* 100% [[attack speed]] = 3330g
 
* 100% [[critical strike|critical strike chance]] = 5000g
 
 
'''Total Gold Value (during Active)''' = 8330g
 
   
 
{{gold efficiency}}
 
{{gold efficiency}}
* {{ii|Sword of the Divine}} is only gold efficient&mdash;albeit extremely so&mdash;while its active is in effect.
+
* {{ii|Sword of the Divine}} is {{gec|Sword of the Divine|1905}} gold efficient without its active.
  +
* {{ii|Sword of the Divine}} is {{gec|Sword of the Divine|8405}} gold efficient when activated.
 
}}
  +
  +
==Similar Items==
  +
{{Column|2|
  +
{{Recipe/item|Duskblade of Draktharr}}
  +
{{Recipe/item|Edge of Night}}
  +
{{Recipe/item|Spectral Cutlass}}
  +
{{Recipe/item|Youmuu's Ghostblade}}
  +
}}
   
 
== Notes ==
 
== Notes ==
* [[Attack damage]]-based champions, especially [[Assassin|assassins]] and [[carry|carries]], can use {{ii|Sword of the Divine}} as a powerful situational steroid.
+
* [[Attack damage]]-based champions, especially {{tip|slayer|assassins}} and {{tip|marksman|marksmen}}, can use {{ii|Sword of the Divine}} as a powerful situational steroid.
 
* While {{cai|Judgment|Garen}} will benefit from the 100% critical strike chance, each critical strike will not count toward the 3-critical-strike limit.
 
* While {{cai|Judgment|Garen}} will benefit from the 100% critical strike chance, each critical strike will not count toward the 3-critical-strike limit.
 
** On the contrary, {{ai|Parrrley|Gangplank}} will consume one of the strikes. As such, the critical strike counter is consumed on-hit rather than on-critical-strike.
 
** On the contrary, {{ai|Parrrley|Gangplank}} will consume one of the strikes. As such, the critical strike counter is consumed on-hit rather than on-critical-strike.
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* The original {{ii|Sword of the Divine}} was removed in patch [[V1.0.0.132]] due to [[dodge]] being removed from the game.
 
* The original {{ii|Sword of the Divine}} was removed in patch [[V1.0.0.132]] due to [[dodge]] being removed from the game.
   
  +
== Season 4 Version ==
{{ClearBoth}}
 
  +
<tabber>
  +
Hide=
  +
|-|Show=
  +
{{Infobox item old
  +
|mode =
 
|type = [[Advanced item|Advanced]]
 
|effects = +45% [[attack speed]]
 
|passive = Passive: This item does not grant any attack speed while on [[cooldown]]. Champion kills reduce the current cooldown by 50%.
  +
|active = Unique: For 3 seconds or your next 3 basic attacks, grants {{as|100% '''bonus''' attack speed}} and {{as|100% critical strike chance}} (60 second cooldown).
 
|menu = Attack > Attack Speed<br>Attack > Critical Strike
 
|buy = {{g|2150}} ({{g|800}})
 
|sell = {{g|1505}}
 
|code = 3131
  +
}}
 
;Recipe
  +
{{Recipe
  +
|result = Sword of the Divine
  +
|cost = 800
  +
|total = 2150
  +
|t1 = {{Recipe/item|Recurve Bow|900}}
  +
|t2 = {{Recipe/item|Dagger|450}}
  +
}}
  +
{{clr}}
  +
</tabber>
   
== Patch history ==
+
== Patch History ==
 
{{scroll box|content=
 
{{scroll box|content=
  +
;[[V9.1]] - January 21, 2019
'''[[V3.8]]:'''
 
  +
* Removed from the game since [[Nexus Blitz]] is no longer available for play-testing.
* Total cost reduced to 2150g from 2200g.
 
   
'''[[V1.0.0.152]]:''' Reworked and re-added
+
;[[V8.17]] - Re-added
  +
* Re-added back to the game because of the experimental game mode [[Nexus Blitz]].
* Item cost: 2200g
 
  +
* {{ii|Sword of the Divine}}
* Combine cost: 850g
 
* Recipe: {{ii|Recurve Bow}} + {{ii|Dagger}}
+
** {{sbc|Recipe:}} {{ii|Serrated Dirk}} + {{ii|Dagger}} + {{ii|Dagger}} + {{g|800}} = {{g|2500}}.
* +45% attack speed.
+
** {{sbc|Stats:}} 25 attack damage, 25% attack speed.
  +
** {{sbc|Unique Passive:}} +18 lethality.
* Passive: This item does not grant any attack speed while on cooldown. Champion kills reduce the current cooldown by 50%.
 
* Unique Active: Gain 100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 critical strikes - 60 second cooldown.
+
** {{sbc|Unique Active:}} For 3 seconds or your next 3 basic attacks, grants {{as|100% '''bonus''' attack speed}} and {{as|100% critical strike chance}} (90 second cooldown).
   
  +
;[[V4.21]] - Removed
'''[[V1.0.0.132]]''':
 
 
* Removed from the game.
 
* Removed from the game.
   
'''[[V1.0.0.116]]''':
+
;[[V4.20]]
  +
* Removed from Summoner's Rift.
* Fixed a bug with the Sword of the Divine active particle.
 
   
  +
;[[V3.8]] (undocumented)
'''[[V1.0.0.106]]''':
 
 
* Total cost reduced to {{g|2150}} from {{g|2200}}.
 
** Combine cost unchanged.
  +
  +
;[[V1.0.0.152]] - Reworked and re-added
  +
* {{ii|Sword of the Divine}}
  +
** {{sbc|Recipe:}} {{ii|Recurve Bow}} + {{ii|Dagger}} + {{g|850}} = {{g|2200}}.
  +
** {{sbc|Stats:}} 45% attack speed.
 
** {{sbc|Passive:}} This item does not grant any attack speed while on cooldown. Champion kills reduce the current cooldown by 50%.
  +
** {{sbc|Unique Active:}} For 3 seconds or your next 3 basic attacks, grants {{as|100% '''bonus''' attack speed}} and {{as|100% critical strike chance}} (60 second cooldown).
  +
  +
;[[V1.0.0.132]] - Removed
  +
* Removed from the game.
  +
 
;[[V1.0.0.116]]
 
* {{sbc|Bug Fix:}} Fixed a bug with the active particle.
  +
 
;[[V1.0.0.106]]
 
* Added a new hit effect and new activation particle.
 
* Added a new hit effect and new activation particle.
   
'''[[V1.0.0.105]]''':
+
;[[V1.0.0.105]]
* Combination cost reduced to 500 gold from 700 gold.
+
* Total cost reduced to {{g|1970}} from {{g|2170}}.
* Attack speed bonus increased to 60% from 55%.
+
** Combine cost reduced to {{g|500}} from {{g|700}}.
  +
* Attack speed increased to 60% from 55%.
   
'''[[V1.0.0.94]]''':
+
;[[V1.0.0.94]]
* The duration of its active was increased from 5 seconds to 8 seconds.
+
* Active duration increased to to 8 seconds from 5.
   
'''[[V1.0.0.61]]''': Added.
+
;[[V1.0.0.61]] - Added
 
* {{ii|Sword of the Divine}}
 
* {{ii|Sword of the Divine}}
** Recipe: {{ii|Recurve Bow}} + {{ii|Dagger}} + 700g = 2170g
+
** {{sbc|Recipe:}} {{ii|Recurve Bow}} + {{ii|Dagger}} + {{g|700}} = {{g|2170}}
** Unique passive: Every fourth attack deals 100 extra Magic Damage.
+
** {{sbc|Unique Passive:}} Every fourth basic attack deals 100 '''bonus''' magic damage.
** Unique active: Your attacks cannot be dodged and you gain 30 [[Armor Penetration]] for 8 sec. (40 second cooldown)
+
** {{sbc|Unique Active:}} For 5 seconds, your basic attacks cannot be dodged and you gain 30 armor penetration (40 second cooldown).
 
}}
 
}}
   
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{{Reflist}}
 
{{Reflist}}
 
{{Items}}
 
{{Items}}
 
 
[[Category:Advanced items]]
 
[[Category:Attack speed items]]
 
[[Category:On-hit effect items]]
 
[[Category:Items with active abilities]]
 
[[Category:Armor penetration items]]
 
   
 
[[cs:Sword of the Divine]]
 
[[cs:Sword of the Divine]]
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[[fr:Épée du Divin]]
 
[[fr:Épée du Divin]]
 
[[pl:Boski Miecz]]
 
[[pl:Boski Miecz]]
  +
[[ru:Sword of the Divine]]
 
[[zh:神圣之剑]]
 
[[zh:神圣之剑]]
 
[[Category:Attack damage items]]
 
[[Category:Attack speed items]]
 
[[Category:Critical strike items]]
 
[[Category:On-hit effect items]]

Revision as of 14:03, 4 August 2019

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Sword of the DivineSword of the Divine was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Sword of the Divine OriginalSquare.png|20xpx|border|link=Template:Item data Sword of the Divine/LoL|Template:Item data Sword of the Divine]] [[Template:Item data Sword of the Divine/LoL|Template:Item data Sword of the Divine]].

Recipe

Template:Item data Sword of the Divine

Cost Analysis

Template:Gold value math

Gold Value when active

Gold efficiency

  • Sword of the Divine Sword of the Divine is 76.2% gold efficient without its active.
  • Sword of the Divine Sword of the Divine is 336.2% gold efficient when activated.


Similar Items

Notes

  • Attack damage-based champions, especially Slayer icon assassins and Marksman icon marksmen, can use Sword of the Divine Sword of the Divine as a powerful situational steroid.
  • While Garen's Garen's Judgment Judgment will benefit from the 100% critical strike chance, each critical strike will not count toward the 3-critical-strike limit.
    • On the contrary, Parrrley Parrrley will consume one of the strikes. As such, the critical strike counter is consumed on-hit rather than on-critical-strike.
  • Even though you cannot critically strike structures, it won't allow you to retain the bonus attack speed for the full duration, it will go off after the third strike.
  • Lucian Lucian's ultimate, The Culling The Culling, will ignore the bonus attack speed from Sword of the Divine Sword of the Divine. This is a special case, "to prevent abuse", and is intended by Riot. It, along with Vayne's Vayne's Silver Bolts Silver Bolts and Runaan's Hurricane Runaan's Hurricane, are the only champion-oriented special cases coded into items.

Trivia

  • The original Sword of the Divine Sword of the Divine was removed in patch V1.0.0.132 due to dodge being removed from the game.

Season 4 Version

Recipe
Sword of the Divine item
Sword of the Divine
2150 Gold 2150 (800 Gold 800)
Dagger item
450 Gold 450

Patch History

V9.1 - January 21, 2019
  • Removed from the game since Nexus Blitz is no longer available for play-testing.
V8.17 - Re-added
  • Re-added back to the game because of the experimental game mode Nexus Blitz.
  • Sword of the Divine Sword of the Divine
    • Recipe: Serrated Dirk Serrated Dirk + Dagger Dagger + Dagger Dagger + 800 Gold 800 = 2500 Gold 2500.
    • Stats: 25 attack damage, 25% attack speed.
    • Unique Passive: +18 lethality.
    • Unique Active: For 3 seconds or your next 3 basic attacks, grants 100% bonus attack speed and 100% critical strike chance (90 second cooldown).
V4.21 - Removed
  • Removed from the game.
V4.20
  • Removed from Summoner's Rift.
V3.8 (undocumented)
  • Total cost reduced to 2150 Gold 2150 from 2200 Gold 2200.
    • Combine cost unchanged.
V1.0.0.152 - Reworked and re-added
  • Sword of the Divine Sword of the Divine
    • Recipe: Recurve Bow Recurve Bow + Dagger Dagger + 850 Gold 850 = 2200 Gold 2200.
    • Stats: 45% attack speed.
    • Passive: This item does not grant any attack speed while on cooldown. Champion kills reduce the current cooldown by 50%.
    • Unique Active: For 3 seconds or your next 3 basic attacks, grants 100% bonus attack speed and 100% critical strike chance (60 second cooldown).
V1.0.0.132 - Removed
  • Removed from the game.
V1.0.0.116
  • Bug Fix: Fixed a bug with the active particle.
V1.0.0.106
  • Added a new hit effect and new activation particle.
V1.0.0.105
  • Total cost reduced to 1970 Gold 1970 from 2170 Gold 2170.
    • Combine cost reduced to 500 Gold 500 from 700 Gold 700.
  • Attack speed increased to 60% from 55%.
V1.0.0.94
  • Active duration increased to to 8 seconds from 5.
V1.0.0.61 - Added
  • Sword of the Divine Sword of the Divine
    • Recipe: Recurve Bow Recurve Bow + Dagger Dagger + 700 Gold 700 = 2170 Gold 2170
    • Unique Passive: Every fourth basic attack deals 100 bonus magic damage.
    • Unique Active: For 5 seconds, your basic attacks cannot be dodged and you gain 30 armor penetration (40 second cooldown).

References

List of Items