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{{Champion header|Swain}}
{{Champion info|Swain|image2 = BeatriceSquare.png|background = Swain OriginalCentered.jpg|offcenter = true}}
 
 
{{Champion tabview}}
 
{{Champion tabview}}
 
{{Champions}}
 
{{Champions}}
 
   
 
[[cs:Swain]]
 
[[cs:Swain]]
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[[pt-br:Swain]]
 
[[pt-br:Swain]]
 
[[ru:Свейн]]
 
[[ru:Свейн]]
[[zh:斯维因]]
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[[zh:斯维因]]<noinclude>
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[[Category:Champion with infinite effect-stacking ability]]</noinclude>
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[[Category:Champion with infinite stat stacking]]
 
[[Category:Season One release]]
 
[[Category:Season One release]]
 
[[Category:Mana Heal champion]]
 
[[Category:Mana Heal champion]]
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[[Category:Slow champion]]
 
[[Category:Slow champion]]
 
[[Category:Bottom champion]]
 
[[Category:Bottom champion]]
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[[Category:Human]]
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[[Category:Spirit]]

Revision as of 07:50, 26 March 2020

Swain OriginalCentered.jpg
Swain OriginalSquare.png
Swain
the Noxian Grand General
Role(s):
Mage icon.png Battlemage
Secondary attributes:
Mana resource.png Mana | Ranged role.png Ranged | Rune shard Adaptive Force.png Magic
Price:
BE icon.png 4800 | RP icon.png 880
Release Date:
2010-10-05 [1]
Last Changed:
V10.15

Abilities

Edit
Ravenous Flock
TARGET RANGE: 1125
SPEED: 1200
COOLDOWN: 10
Ravenous Flock.png

Innate - Ravenous: Swain can periodically target a nearby Stun icon.png immobilized enemy Champion icon.png champion to rip out a Soul Fragment from them, dealing them 20 − 105 (based on level) (+ 30% AP) magic damage and Airborne icon.png pulling them 290-units towards him over a 0.25-second cast time. If the target would be brought past Swain, they are instead Airborne icon.png knocked back the excess distance.

Enemy champions also leave behind a Soul Fragment for 16 seconds upon their Death.png death, which can be harvested after 1 second if Swain is near them.

Innate - Flock: Swain's ravens bring nearby Soul Fragments to him, Heal power.png healing him for 4 / 5.5 / 7% (based on level) of his maximum health. Each Soul Fragment collected permanently increases his maximum health by 5.

Info
Notes
  • Ravenous Flock's Airborne icon.png pull requires the target to be Stun icon.png immobilized by an enemy source.
    • Self-applied or allied-applied Stun icon.png immobilizes do not allow Ravenous Flock to cast against the champion. Those applied by the neutral team (e.g. Dragon's Dragon's initial knock back) can be targeted.
    • Ravenous Flock can be used against Cc-immune icon.png cc-immune or Unstoppable icon.png displacement immune targets that are affected by an ongoing Stun icon.png immobilization. This will apply the damage, but the target will be prevented from being Airborne icon.png pulled.
  • The crows carrying the souls will only be seen by the enemies if they have Sight icon.png vision of Swain.
  • The pull will interrupt Channeling icon.png channels at the very beginning, but does not keep the target stunned for the rest of the movement.
    • Channeling icon.png Channels can be started successfully during the pull, provided the previous crowd control does not prevent them still.

Video

Edit
Death's Hand
EFFECT RADIUS: 725
ANGLE: 32°
CAST TIME: 0.25
COST: 65 / 70 / 75 / 80 / 85 Mana
COOLDOWN: 9 / 7.5 / 6 / 4.5 / 3
Death's Hand.png

Active: Swain unleashes five bolts of eldritch power in the target direction, dealing magic damage to all enemies in a cone. Enemies can be hit by multiple bolts, taking bonus magic damage.

Magic Damage:
55 / 75 / 95 / 115 / 135 (+ 40% AP)
Bonus Magic Damage Per Bolt:
15 / 20 / 25 / 30 / 35%
Maximum Damage:
88 / 135 / 190 / 253 / 324 (+ 64 / 72 / 80 / 88 / 96% AP)

Info
Notes
  • Death's Hand will still cast and deal damage if Swain dies during the cast time.
  • Death's Hand will cast from wherever Swain is at the end of the cast time.

Video

Edit
Vision of Empire
TARGET RANGE: 5500 / 6000 / 6500 / 7000 / 7500
EFFECT RADIUS: 325
CAST TIME: 0.25
COST: 70 / 80 / 90 / 100 / 110 Mana
COOLDOWN: 22 / 21 / 20 / 19 / 18
Vision of Empire.png

Active: Swain summons a demonic eye at the target location, Sight icon.png revealing it for 2 seconds, which explodes after 1.5 seconds, dealing magic damage to all enemies hit, halved against Minion icon.png minions, and Slow icon.png slowing them for 2.5 seconds.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 70% AP)
Reduced Damage:
40 / 60 / 80 / 100 / 120 (+ 35% AP)
Slow Strength:
25 / 35 / 45 / 55 / 65%

Enemy champions hit are also Sight icon.png revealed for a duration and have a Soul Fragment ripped from them.

Reveal Duration:
4 / 5 / 6 / 7 / 8

Info
Notes
  • Spell Shield.png Spell shield does not prevent Swain from ripping a Soul Fragment.
  • Vision of Empire will also grant Soul Fragments from hitting Command Hallucinate.png clones.
  • Vision of Empire is visible and audible to enemies through the fog of war.

Video

Edit
Nevermove
TARGET RANGE: 850
EFFECT RADIUS: 100
CAST TIME: 0.25
COST: 50 Mana
COOLDOWN: 10
Nevermove.png

Active: Swain launches a demonic wave in the target direction, dealing magic damage to enemies it passes through.

Magic Damage:
35 / 70 / 105 / 140 / 175 (+ 25% AP)

Upon reaching its maximum distance, the wave returns to Swain, detonating at the first enemy hit, dealing magic damage to all nearby enemies and Root icon.png rooting them for 1.5 seconds.

Detonation Damage:
35 / 45 / 55 / 65 / 75 (+ 25% AP)
Maximum Damage:
70 / 115 / 160 / 205 / 250 (+ 50% AP)

Info
Notes
  • Spell Shield.png Spell shields block either the pass-through or the detonation, not both.
  • Nevermove is always cast from the original casting position.

Video

Edit
Demonic Ascension
EFFECT RADIUS: 650
CAST TIME: 0.5
COST: 100 Mana
COOLDOWN: 120
Demonic Ascension.png

Active: Swain frees the demon within for 12 seconds, becoming Ghost.png ghosted, gaining Health icon.png bonus health and doubling the health gained from Soul Fragments.

Bonus Health:
125 / 200 / 275

While Demonic Ascension is active, Swain drains all nearby enemies, dealing magic damage each second and Heal power.png healing himself for each enemy hit, reduced by 90% against Minion icon.png minions and Monster icon.png monsters.

Damage per Second:
35 / 50 / 65 (+ 14.167% AP)
Maximum Damage:
420 / 600 / 780 (+ 170% AP)
Heal per Second:
20 / 35 / 50 (+ 16% AP)
Reduced Healing:
2 / 3.5 / 5 (+ 1.6% AP)
Maximum Single-Champion Heal:
240 / 420 / 600 (+ 192% AP)
Maximum Single-Minion Heal:
24 / 42 / 60 (+ 19.2% AP)

After a 0.5-second delay, Swain can end Demonic Ascension's effects early to cast Demonflare Demonflare, and automatically does so at the end of its duration.

Demonic Ascension drains enemies regardless of having Sight icon.png sight of them or not.

Edit
Demonflare
EFFECT RADIUS: 675
CAST TIME: 0.25
Demonflare.png

Active: Swain releases a nova of energy, dealing a base amount of magic damage to all nearby enemies plus 37.5% of the health drained during Demonic Ascension Demonic Ascension, with the total damage Critical strike magic icon.png capped.

Minimum Damage:
100 / 150 / 200 (+ 50% AP)
Maximum Damage:
200 / 300 / 400 (+ 100% AP)

Notes
  • Demonic Ascension persists through Stasis icon.png stasis effects.
  • Swain can still move during Demonic Ascension's cast time.

Notes
  • Manually casted Demon Flare counts as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder Spellbinder, and stacking Force Pulse Force Pulse.
    • If Demon Flare triggers automatically, it will perform its effects without being considered an ability activation.
  • Demon Flare passes through champions. Effects like Yasuo's Yasuo's Wind Wall Wind Wall and Braum's Braum's Unbreakable Unbreakable will block the portion of the nova they intercept.
  • Demonflare will cast from wherever Swain is at the end of the cast time.

References

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