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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Swain
Swain (Universe)Swain (Universe)
Swain (League of Legends)Swain (League of Legends)
Swain (Esports)Swain (Esports)
Swain (Teamfight Tactics)Swain (Teamfight Tactics)
Swain (Legends of Runeterra)Swain (Legends of Runeterra)
Swain (Wild Rift)Swain (Wild Rift)
Swain (Development)Swain (Development)




The Path of Champions[]

THIS IS THE OLD WIKI. There will be outdated information. See this page in the new wiki.


Swain is a playable champion in The Path of Champions. See more at Swain (The Path of Champions).

Champion Stars

Stars Power
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Notes[]

  • Non-combat damage includes any damage which is not the result of a strike between attackers and blockers. It includes:
    • Spell, Skill, and Trap damage
    • Self-damage
    • Non-Combat Strikes
      • Strikes from spells that cause strikes, such as 2 Single Combat and 3 Strafing Strike, occur outside of direct attacking and blocking and are thus considered non-combat damage, even if they occur between attackers and blockers.
  • Swain's damaging effect triggers healing from Lifesteal.
  • Swain can be drawn by 7 The Leviathan.

Trivia[]

Skins[]

Original Swain: Base Skin
1 Wildcards 1 / 28-Apr-2020
Level 1

"A power beyond mortal understanding gave me the vision to see what most cannot. I peer through the darkness others fear."

Level 2

"No sacrifice is too great to see my vision for Noxus fulfilled."

Level 2

Listen. Can you hear them? The thunder of a thousand beating wings.


Edit

Infernal Swain: Common Skin

Arise in a blaze of cruelty.

Features:
  • 2 new artworks
This skin is available for purchase.
700 Coins 700 / 30-Mar-2022
Level 1

Patience, my companions. Let the embers gather. We shall kindle the flames when the moment is right.

Level 2

At last, every piece is in its proper place. Now, rise to the sky, unfurl your wings, and let the inferno rage.


Edit

Quotes[]

Summoned[]

Enemy 3Irelia present

Enemy 6Jarvan IV present

Enemy 4Kindred present

Allied 3LeBlanc present

Enemy 3LeBlanc present

Allied 5Lee Sin present

Enemy 5Lee Sin present

Enemy 3Lulu present

Enemy 4Maokai present

Allied 5Quinn present

Enemy 5Quinn present

Enemy 7Sion present

Allied 7 The Leviathan present

Allied 2 Imperial Demolitionist present

Allied 6 Lord Broadmane present

Enemy 4 Noxian Defector present

Enemy 8 Zinneia, Steel Crescendo present

Sees a Unit Summoned[]

Allied 6Darius

Allied 3Draven

Allied 5Gangplank

Enemy 3Irelia present

Allied 5Lee Sin

Enemy 5Lee Sin

Enemy 4Maokai

Enemy 3Miss Fortune

Allied 5Quinn

Enemy 5Quinn

Allied 7 The Leviathan

Allied 6 Aurok Glinthorn

Allied 6 Armored Tuskrider

Allied 4 Citybreaker

Allied 2 Imperial Demolitionist

Allied 3 Iron Ballista

Allied 5 Legion General

Allied 4 Legion Veteran

Enemy 4 Noxian Defector

Level Up[]

Attack Declared[]

Nexus Strike effect[]

Block Declared[]

Sees a Spell or Skill Resolve[]

Allied  Black Powder Grenade

Allied 1 Ravenous Flock

Allied 3 Death's Hand

Allied 6 Decimate

Death[]

Turn timer appears[]

Allied turn timer

Enemy turn timer

Removed from Combat or Play[]

Brought back to Combat or Play[]

Victory[]

Defeat[]

Media[]

Change Log[]

Swain
V4.11
  • Level Up becomes: "You've dealt 14+ non-combat damage."
    • Old Level Up: "You've dealt 16+ non-combat damage."
V4.8
  • Level Up becomes: "You've dealt 16+ non-combat damage."
    • Old Level Up: "You've dealt 12+ non-combat damage."
V3.19
  • Power reduced to 3 from 4.
V3.16
  • Power increased to 4 from 3.
V1.1
  • Undocumented:
    • Level Up becomes: "You've dealt 12 non-combat damage."
      • Old Level Up: "When we've done 12 non-combat damage this game."
V1.0
  • Added.
Swain (Level 2)
V3.19
  • Power reduced to 4 from 5.
V3.16
  • Power increased to 5 from 4.
  • Now gain Overwhelm.
V2.7
  • Text becomes: "When you deal non-combat damage to the enemy Nexus, Stun the strongest backrow enemy. Nexus Strike: Deal 3 to all enemies and the enemy Nexus."
    • Old Text: "When you deal non-combat damage to the enemy Nexus, Stun the Strongest backrow enemy. Nexus Strike: Deal 3 to all enemies and the enemy Nexus."
V1.1
  • Undocumented:
    • Text becomes: "When you deal non-combat damage to the enemy Nexus, Stun the Strongest backrow enemy. Nexus Strike: Deal 3 to all enemies and the enemy Nexus."
      • Old Text: "When we deal non-combat damage to the enemy Nexus, Stun the Strongest backrow enemy. Nexus Strike: Deal 3 to all enemies."
V1.0
  • Added.
Swain's Ravenous Flock
V1.16
  • Text becomes: "Deal 4 to a unit if it's damaged or Stunned. Create a 5Swain in your deck."
    • Old Text: "Deal 4 to a unit if it's damaged or Stunned. Shuffle a 5Swain into your deck."
V1.0
  • Added.