Current version[]
-
- Bug Fix: Healing is now properly reduced against .
-
- Now displays the bonus health gained from Soul Fragments in the tooltip and passive icon.
-
- Base damage increased to 65 / 85 / 105 / 125 / 145 from 60 / 80 / 100 / 120 / 140.
- Bonus base damage per bolt increased to 15 / 25 / 35 / 45 / 55 from 12 / 22 / 32 / 42 / 52.
- Maximum base damage increased to 125 / 185 / 245 / 305 / 365 from 108 / 168 / 228 / 288 / 348.
- AP ratio increased to 40% AP from 38% AP.
- Bonus AP ratio per bolt increased to 10% AP from 8% AP.
- Maximum AP ratio increased to 80% AP from 70% AP.
- Stats
- Mana growth increased to 29 from 28.5.
-
- Bug Fix: Fixed a bug where the recast could pull targets that were in
stasis.
- Bug Fix: Fixed a bug where the recast could pull targets that were in
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
-
- Heal health reduced to 3 / 4 / 5 / 6% (based on level) of his maximum health from 3.5 / 4.5 / 5.5 / 7% (based on level).
-
- Base damage reduced to 80 / 115 / 150 / 185 / 220 from 80 / 120 / 160 / 200 / 240.
- AP ratio reduced to 55% AP from 70% AP.
-
- Base heal per second reduced to 15 / 27.5 / 40 from 15 / 30 / 45.
- Heal AP ratio reduced to 18% AP from 20% AP.
- V12.10 - May 25th Hotfix
-
- Bug Fix: Fixed a bug preventing him from properly ranking the spell.
- Stats
- Base health increased to 595 from 525.
- Health growth increased to 99 from 85.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
-
- Heal health ratio reduced to 3.5 / 4.5 / 5.5 / 7% (based on level) of his maximum health from 4 / 5.5 / 7 / 9% (based on level).
-
- New Effect: Champion
takedowns now fully restore Demonic Energy. - New Effect: Now automatically casts when Demonic Ascension expires. This will not occur if Demonic Ascension ends due to Swain's death.
- Base heal per second reduced to 15 / 30 / 45 from 15 / 40 / 65.
- Heal AP ratio per second reduced to 20% AP from 25% AP.
- New Effect: Champion
- General
- Bug Fix: Ability descriptions in the "Champion Details" page of the client have now been updated.
-
- Bug Fix: Tooltip now properly mentions that struck champions are revealed.
- New Effect: Recast can now cast during other cast times instead of having to wait them out via buffering.
- No longer breaks channels if it can be cast during them, with the standard exception of .
- Bug Fix: Can no longer be recast if all champions had removed the root.
- V12.8 - April 27th Hotfix
- Stats
- Base armor increased to 26 from 23.
- Base movement speed increased to 330 from 325.
- V12.8 - Gameplay Update
-
- Removed Innate - Ravenous: Swain can periodically target a nearby
immobilized enemy
champion to rip out a Soul Fragment from them, dealing 20 − 105 (based on level) (+ 30% AP) magic damage and
pulling them 290-units towards him over a 0.25-second cast time. If the target would be brought past Swain, they are instead
knocked back the excess distance. Swain cannot use Ravenous while unable to cast abilities. - Heal increased to 4 / 5.5 / 7 / 9% (based on level) of his maximum health from 4 / 5.5 / 7% (based on level).
- Bonus health per Soul Fragment increased to 12 from 5.
- Removed Innate - Ravenous: Swain can periodically target a nearby
-
- Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 7.5 / 6 / 4.5 / 3.
- Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 65 / 70 / 75 / 80 / 85.
- Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
- AP ratio reduced to 38% AP from 40% AP.
- Bonus bolt damage changed to 12 / 22 / 32 / 42 / 52 (+ 8% AP) from 15 / 20 / 25 / 30 / 35% of bolt's damage.
- Maximum base damage increased to 108 / 168 / 228 / 288 / 348 from 88 / 147 / 206 / 265 / 324.
- Maximum AP ratio changed to 70% AP at all ranks from 64 / 72 / 80 / 88 / 96% AP.
-
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 80 / 90 / 100 / 110.
- New Effect: Pinging the ability now displays all visible enemies within range in chat.
-
- New Effect: Can now be recast to
pull all champions rooted by it, gaining a Soul Fragment for each target pulled.
- If the targets would be brought past Swain, they are instead
knocked back the excess distance. - If the root is not applied to or is removed from all targets, the recast does not become available.
- If the targets would be brought past Swain, they are instead
- New Effect: Now grants
vision of all rooted targets. - New Effect: Cooldown is now reduced by 20% during .
- New Effect: Can now be recast to
-
- New Effect: Upon casting, Swain generates 50 Demonic Energy. Demonic Ascension lasts as long as Swain has Demonic Energy, decaying by 5 every 0.5 seconds, increased to 7.5 after 5 seconds have elapsed. Swain generates 10 Demonic Energy every 0.5 seconds while draining from at least one enemy champion, up to 50. After 2 seconds, he can recast to use .
- Previous duration: 12 seconds.
- Recast timer increased to 2 seconds from 0.5 seconds.
- New Effect: Casting no longer ends Demonic Ascension's effects early.
- Removed: No longer grants 125 / 200 / 275 bonus health.
- Removed: No longer doubles the health gained from Soul Fragments.
- Cooldown reduced to 100 / 80 / 60 seconds from 120 at all ranks.
- Base damage per second reduced to 20 / 40 / 60 from 35 / 50 / 65.
- Damage AP ratio per second reduced to 10% AP from 14.167% AP.
- Base heal per second changed to 15 / 40 / 65 from 20 / 35 / 50.
- Heal AP ratio per second increased to 25% AP from 16% AP.
- New Effect: Upon casting, Swain generates 50 Demonic Energy. Demonic Ascension lasts as long as Swain has Demonic Energy, decaying by 5 every 0.5 seconds, increased to 7.5 after 5 seconds have elapsed. Swain generates 10 Demonic Energy every 0.5 seconds while draining from at least one enemy champion, up to 50. After 2 seconds, he can recast to use .
-
- Base damage increased to 150 / 225 / 300 from 100 / 150 / 200.
- AP ratio increased to 60% AP from 50% AP.
- New Effect: Now
slows enemies by 60%, decaying over 1.5 seconds. - New Effect: Can now be cast once during without ending the duration prematurely.
- Removed: Damage is no longer increased by 37.5% of the health drained during , up to a total damage of 200 / 300 / 400 (+ 100% AP).
-
- Bug Fix: Model scale returned to proper size.
-
- Bug Fix: Model scale returned to proper size.
-
- Undocumented: Model scale reduced by 10.81%.(bug)
-
- Undocumented: Model scale reduced by 10.81%.(bug)
-
- Bug Fix: Hitting him triggers more metallic sounds.
-
-
- Bug Fix: Fixed an SFX bug where if he used it and started draining a target's soul, the target would not hear the stereo whisper SFX or the soul drain start SFX.
-
- Stats
- Base armor increased to 23 from 22.72.
- Stats
- Base movement speed reduced to 325 from 335.
-
- Cooldown changed to 10 seconds at all levels from 12 / 9 / 6 (based on level).
- New Effect: Cooldown is now affected by cooldown reduction.
- Removed: No longer restores 4 / 5.5 / 7% (based on level) maximum mana.
- Bug Fix: Now requires the target to be
immobilized by an enemy source.
- Can no longer pull enemies launched by triggered by themselves or their teammates.
- Undocumented: Can no longer pull other enemies affected by self-CC or CC from their allies.
-
- Cooldown reduced to 9 / 7.5 / 6 / 4.5 / 3 seconds from 10 / 8.5 / 7 / 5.5 / 4.
- Angle between bolts reduced to 8 from 10.
- New Effect: Bolts can now pierce through champions.
-
- Range increased to 5500 / 6000 / 6500 / 7000 / 7500 units from 3500 at all ranks.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 100 / 150 / 200 / 250 / 300.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
-
- Cooldown changed to 10 seconds at all ranks from 13 / 12 / 11 / 10 / 9.
- Mana cost reduced to 50 at all ranks from 60 / 65 / 70 / 75 / 80.
-
- Bug Fix: Tooltip in the collection tab has been updated to accurately reflect its latest state.
-
- Indicator added to show recast ability timer.
- General
- Recommended items updated.
-
- Bug Fix: Tooltip now displays the correct amount of health drained.
-
- Target range increased to 725 from 625.
- Stats
- Health growth reduced to 85 from 90.
- Base attack range reduced to 525 from 550.
-
- Removed: No longer stores up to 5 Soul Fragments to empower .
- New Effect: Now permanently stores Soul Fragments, increasing his maximum health by 5 for each Soul Fragment collected.
- New Effect: Collecting a Soul Fragment now restores 4 / 5.5 / 7% (based on level) of his maximum mana.
-
- Removed: No longer restores 3% maximum mana upon killing a unit.
- New Effect: Bolts now always pierce through minions and stop on impact with champions.
- Cooldown increased to 10 / 8.5 / 7 / 5.5 / 4 seconds from 7.5 / 6.25 / 5 / 3.75 / 2.5.
- Effect radius reduced to 625 units from 725.
- Angle between bolts increased to 10 from 8.
-
- New Effect: Now has a mana cost of 100.
- Bonus health reduced to 125 / 200 / 275 from 150 / 275 / 400.
- New Effect: Now doubles the health gained from Soul Fragments for the duration.
- Minion and monster healing reduction increased to 90% from 80%.
- New Effect: Now drains all targets within the radius, including stealthed units.
- Removed: No longer has a healing threshold of 125 / 300 / 450 (based on level) health to cast .
- New Effect: Can now cast after draining any amount of health.
-
- Removed: No longer deals 45 / 60 / 75 (+ 21% AP) magic damage per Soul Fragment up to a maximum of 225 / 300 / 375 (+ 105% AP).
- New Effect: Now deals 100 / 150 / 200 (+ 50% AP) magic damage plus 37.5% of the amount of health drained during , up to a cap of 200 / 300 / 400 (+ 100% AP).
-
- Bug Fix: Skin-specific VO has been restored.
-
- AP ratio per fragment reduced to 21% AP from 27% AP.
- Maximum AP ratio reduced to 105% AP from 135% AP.
- AP ratio per fragment reduced to 21% AP from 27% AP.
-
- Bug Fix: No longer incorrectly deals double damage to epic monsters.
- Stats
- Base mana increased to 468 from 374.
- Mana growth reduced to 28.5 from 57.
- Base mana regeneration increased to 8 from 6.
-
- Bug Fix: Now only gives one stack for purposes.
-
- Icon can now be pinged to show allies the remaining cooldown on the pull.
-
- Cooldown increased to 7.5 / 6.25 / 5 / 3.75 / 2.5 seconds from 5.5 / 4.75 / 4 / 3.25 / 2.5.
- Base damage reduced to 55 / 75 / 95 / 115 / 135 from 65 / 85 / 105 / 125 / 145.
-
- Bug Fix: No longer plays his base VO lines after killing an objective.
-
- Cooldown reduced to 5.5 / 4.75 / 4 / 3.25 / 2.5 seconds from 7.5 / 6.25 / 5 / 3.75 / 2.5.
-
- Effect radius increased to 325 from 265.
-
- Radius increased to 100 from 70.
- Bug Fix: Fixed a bug where Nevermove was starting its return a frame too slowly.
- Bug Fix: Fixed a bug where Nevermove would sometimes not root its primary target hit by the return portion.
-
- New Effect: Demon Flare now passes through champions. Effects like and still block the portion of the nova they intercept.
- Bug Fix: Fixed a bug where his ultimate cooldown indicator was displaying as always available to his allies.
-
- Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 90 / 100 / 110 / 120 / 130.
-
- Heal per second increased to 20 / 35 / 50 from 15 / 30 / 45.
- New Effect: Cooldown and Soul fragments are fully refunded if Swain dies during the channel time of Demonic Ascension.
- Bug Fix: now properly reduces Demonic Ascension's cooldown.
- Health restored require to cast reduced to 125 / 300 / 450 (based on level) from 150 / 300 / 450 (based on level).
- Area of effect starts slightly more in the direction of Swain's movement at high movement speeds.
- Bug Fix: Fixed a bug where he could remain in Demonic Ascension when affected by .
- V8.3 - Relaunch
- General
- Title changed to the Noxian Grand General from the Master Tactician.
- Complete visual upgrade across all skins.
- New splash artwork for , , , and .
- New voice over.
- New lore.
- Stats
- Base attack damage increased to 58 from 52.04.
- Base health reduced to 525 from 528.
- Base health regeneration reduced to 7 from 7.842.
- Attack damage growth reduced to 2.7 from 3.
- Health growth reduced to 90 from 102.
- Mana growth increased to 57 from 47.
- Base attack range increased to 550 from 500..
- (Innate)
- Ravenous: Swain can periodically target a nearby
immobilized enemy champion to rip out a Soul Fragment from them, dealing 20 − 105 (based on level) (+ 30% AP) magic damage and
pulling them X-units towards him. - Flock: Enemy champion
takedowns leave a Soul Fragment behind. Swain restores 4% / 5.5% / 7% (based on level) maximum health whenever he collects a Soul Fragment, and can store up to 5 at once. - Static Cooldown: 12 / 9 / 6 (based on level) seconds.
- Ravenous: Swain can periodically target a nearby
- (Q)
- Active: Swain unleashes five bolts of eldritch power in the target direction, dealing 65 / 85 / 105 / 125 / 145 (+ 40% AP) magic damage to the first enemies they hit. Enemies can intercept multiple bolts, taking 15 / 20 / 25 / 30 / 35% bonus damage per additional bolt.
- Bolts that kill their targets continue onward and restore 3% maximum mana. This can repeat indefinitely until the bolts reach their maximum distance.
- Mana Cost: 65 / 70 / 75 / 80 / 85.
- Cooldown: 7.5 / 6.25 / 5 / 3.75 / 2.5 seconds.
- (W)
- Active: Swain summons a demonic eye at the target area that
reveals it for 2 seconds before exploding, dealing 100 / 150 / 200 / 250 / 300 (+ 70% AP) magic damage to all enemies hit, halved against non-champions, and
slowing them by 25 / 35 / 45 / 55 / 65% for 2.5 seconds. - Enemy champions are
revealed for 4 / 5 / 6 / 7 / 8 seconds and each grant Swain a Soul Fragment. - Mana Cost: 90 / 100 / 110 / 120 / 130.
- Cooldown: 22 / 21 / 20 / 19 / 18 seconds.
- Active: Swain summons a demonic eye at the target area that
- (E)
- Active: Swain launches a demonic wave in the target direction, dealing 35 / 70 / 105 / 140 / 175 (+ 25% AP) magic damage to enemies it passes through.
- Upon reaching its maximum distance, the wave returns to Swain, detonating at the first enemy hit, dealing 35 / 45 / 55 / 65 / 75 (+ 25% AP) magic damage to all nearby enemies and
rooting them for 1.5 seconds. - Mana Cost: 60 / 65 / 70 / 75 / 80.
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds.
- (R)
- Active: Swain frees the demon within for 12 seconds, gaining 150 / 275 / 400 bonus health.
- While Demonic Ascension is active, Swain drains the 3 enemies closest to him, prioritizing champions, dealing 35 / 50 / 65 (+ 14.167% AP) magic damage to them each second, and
healing himself for 15 / 30 / 45 (+ 16% AP) health for each enemy hit, reduced by 80% against minions and monsters. - After restoring 150 / 300 / 450 (based on level) health with Demonic Ascension, Swain can end its effects early to cast Demonflare, and automatically does so at the end of its duration.
- Demonflare: Swain consumes all of his Soul Fragments, dealing 45 / 60 / 75 (+ 27% AP) magic damage per fragment to all nearby enemies based on their number.
- Second Cast Cost: All Soul Fragments.
- Cooldown: 120 seconds.
Release version[]
-
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base health increased to 528 from 516.04.
- Health growth increased to 102 from 90.
-
- Bug Fix: Fixed a bug causing the first raven to visually spawn from the blue side fountain.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Fixed some busted textures on the claws.
-
- Bug Fix: Tyrant Swain's Nevermove claws no longer wiggle when enemies try to move while rooted.
-
- Cooldown increased to 20 seconds from 10.
- Initial lockout on recast increased to 2 seconds from 0.5.
-
- Base damage reduced to 30 / 47.5 / 65 / 82.5 / 100 from 30 / 50 / 70 / 90 / 110.
-
- Base heal vs. champions reduced to 20 / 30 / 40 from 30 / 45 / 60.
- Correction: Actual AP ratio for heal against champions is (+ 12% AP) instead of (+ 10% AP).
- Stats
- Health growth increased to 90 from 78.
-
- New Effect: Now executes minions below 10 health.
- Clarity: Tooltip now shows total damage dealt against minions and non-minions.
- Bug Fix: Fixed a bug where spell effects like and weren't applying properly.
-
- Healing vs. non-champions changed to 8 / 11 / 13 (+ 3% AP) from 15% damage dealt.
- Healing vs. champions changed to 30 / 45 / 60 (+ 12% AP) from 75% damage dealt.
- New Effect: Now prioritizes targets closest to Swain instead of picking them at random (still prioritizes champions over non-champions).
- V6.9 - May 9th Hotfix
-
- Damage per second increased to 30 / 50 / 70 / 90 / 110 from 25 / 40 / 55 / 70 / 85.
-
- Fixed a bug that caused Ravenous Flock to have a cast time.
- General
- Basic attack missile speed increased to 1800 from 1500.
-
- Mana restoration increased to 13 − 30 (based on level) from 10 − 27 (based on level).
-
- Revised Active: Swain commands Beatrice to the fly to the target location, where she remains for 4 seconds. Beatrice will attack enemies within the area, prioritizing the target of , other champions in range and then any target in range. Beatrice's attacks deal magic damage and
slows. - Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 from 8 at all ranks.
- Duration increased to 4 seconds from 3.
- New Effect: Deals double damage against minions.
- Revised Active: Swain commands Beatrice to the fly to the target location, where she remains for 4 seconds. Beatrice will attack enemies within the area, prioritizing the target of , other champions in range and then any target in range. Beatrice's attacks deal magic damage and
-
- Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120.
-
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 75 / 115 / 155 / 195 / 235.
- AP ratio increased to 100% AP from 80% AP.
- Damage amplification increased to 20% at all ranks from 8 / 11 / 14 / 17 / 20%.
-
- Cooldown increased to 10 seconds from 8.
- Mana cost increased per second reduced to 5 at all ranks from 5 / 6 / 7.
- Number of ravens increased to 5 from 3.
- Heal from minions reduced to 15% from 25% of damage dealt.
- New Effect: Ravenous Flock cannot select the same target twice in a row.
- General
- New splash artwork for .
- Splash artwork for updated to the Chinese art.
-
Root duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 2 at all ranks.
- Stats
- Base mana increased to 374 from 324.
- Mana growth reduced to 47 from 50.
- Stats
- Base armor increased to 16 from 12.
-
- Now additionally restores 9% of maximum mana on champion kill/assist.
- Stats
- Movement speed increased to 335 from 310.
- Stats
- Basic attack range increased to 500 from 480.
-
- Range increased to 625 from 600.
- Slow increased to 20 / 25 / 30 / 35 / 40% from 20 / 23 / 26 / 29 / 32%.
-
- Cooldown reduced to 8 seconds from 10.
-
- Fixed a bug with Swain's skins that caused the game to hitch on the first time cast.
- General
- Basic attack frame speed increased.
-
- Upkeep cost reduced to 5 / 6 / 7 mana from 5 / 7 / 9.
- Fixed a bug where Swain had reduced mana regeneration while active.
-
- Now prioritizes champions instead of choosing targets randomly.
-
- Now heals Swain for 75% of the damage dealt versus champions and 25% versus minions instead of 50% regardless of the target.
-
- Now heals Swain for 50% of the actual damage dealt to enemies (instead of 50% of the raw damage the ability deals).
- Heal is no longer reduced if the damage dealt is absorbed by shields.
- reworked
- New passive: Restores Swain a flat amount of mana equal to 9 (+1 per level) after killing an enemy unit.
- Old passive: Increases Swain's base mana regeneration by 300% by 5 seconds after killing an enemy unit.
-
- Leash range slightly increased.
-
- Range increased to 625 from 600.
-
- Cooldown decreased to 10 seconds from 15.
- Updated Swain's recommended items.
-
- Mana regeneration bonus increased to 300% from 250%.
-
- Ability power ratio increased to (+90% AP) from (+75% AP).
- Fixed a bug where it would slow through or .
- Fixed a bug where the damage portion sometimes would not stop after breaking the leash.
-
- Base damage increased to 75 / 115 / 155 / 195 / 235 from 72 / 110 / 148 / 186 / 224.
- Ability power ratio increased to (+80% AP) from (+60% AP).
-
- Ability power ratio increased to (+70% AP) from (+50% AP).
- Added (Original Stats)
- (Innate)
- Swain gains increased mana regeneration for 5 seconds upon killing a unit.
- (Q)
- Swain sets his raven to cripple an enemy. Over the next three seconds, the target takes damage over time and is slowed.
- (W)
- Swain marks a target area. After a short delay, mighty talons grab hold of enemy units dealing damage and rooting them.
- (E)
- Swain afflicts his target, dealing damage to them over time and causing them to take increased damage from Swain's attacks.
- (Ultimate)
- Toggle: Swain transforms into the form of a raven, during this time up to 3 lesser ravens strike out at nearby enemies each second. Swain is healed for half the damage dealt by the ravens.
- (Innate)