The Loop (Games)
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- Ravenous Flock's pull requires the target to be immobilized by an .
- Self-applied or allied-applied immobilizes do not allow Ravenous Flock to cast against the champion. Those applied by the neutral team (e.g. initial knock back) can be targeted.
- Ravenous Flock can be used against cc-immune or displacement immune targets that are affected by an ongoing immobilization. This will apply the damage, but the target will be prevented from being pulled.
- The crows carrying the souls will only be seen by the enemies if they have vision of Swain.
- The pull will interrupt channels at the very beginning, but does not keep the target stunned for the rest of the movement.
- Channels can be started successfully during the pull, provided the previous crowd control does not prevent them still.
- Death's Hand will still cast and deal damage if Swain dies during the cast time.
- Death's Hand will cast from wherever Swain is at the end of the cast time.
- Spell shields block either the pass-through or the detonation, not both.
- Nevermove is always cast from the original casting position.
- Demonic Ascension persists through stasis effects.
- Swain can still move during Demonic Ascension's cast time.
- Manually casted Demon Flare counts as an ability activation for the purposes of on-cast effects such as Spellblade, charging , and stacking .
- If Demon Flare triggers automatically, it will perform its effects without being considered an ability activation.
- Demon Flare passes through champions. Effects like and will block the portion of the nova they intercept.
- Demonflare will cast from wherever Swain is at the end of the cast time.
- Demon Flare uses a cosmetic critical strike.
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