watch 02:39
The Loop (Games)
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Swain
Abilities
- Notes
- Ravenous Flock's
pull requires the target to be
immobilized by an enemy source.
- Self-applied or allied-applied
immobilizes do not allow Ravenous Flock to cast against the champion. Those applied by the neutral team (e.g. initial knock back) can be targeted.
- Ravenous Flock can be used against
cc-immune or
displacement immune targets that are affected by an ongoing
immobilization. This will apply the damage, but the target will be prevented from being
pulled.
- Self-applied or allied-applied
- The crows carrying the souls will only be seen by the enemies if they have
vision of Swain.
- The pull will interrupt
channels at the very beginning, but does not keep the target stunned for the rest of the movement.
Channels can be started successfully during the pull, provided the previous crowd control does not prevent them still.
- Notes
Spell shield does not prevent Swain from ripping a Soul Fragment.
- Vision of Empire will also grant Soul Fragments from hitting
clones.
- Swain will not receive the Soul Fragments if Vision of Empire hits enemy champions while he is dead.
- Vision of Empire is visible and audible to enemies through the fog of war.
- Notes
Spell shields block either the pass-through or the detonation, not both.
- Nevermove is always cast from the original casting position.
- Notes
- Demonic Ascension persists through
stasis effects.
- Swain can still move during Demonic Ascension's cast time.
- Notes
- Manually casted Demon Flare counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- If Demon Flare triggers automatically, it will perform its effects without being considered an ability activation.
- Demon Flare passes through champions. Effects like and will block the portion of the nova they intercept.
- Demonflare will cast from wherever Swain is at the end of the cast time.
Patch history
- See here for the complete patch history.
- Stats
- Base armor increased to 23 from 22.72.
- Stats
- Base movement speed reduced to 325 from 335.
- Cooldown changed to 10 seconds at all levels from 12 / 9 / 6 (based on level).
- New Effect: Cooldown is now affected by cooldown reduction.
- Removed: No longer restores 4 / 5.5 / 7% (based on level) maximum mana.
- Bug Fix: Now requires the target to be
immobilized by an enemy source.
- Can no longer pull enemies launched by triggered by themselves or their teammates.
- Undocumented: Can no longer pull other enemies affected by self-CC or CC from their allies.
- Cooldown reduced to 9 / 7.5 / 6 / 4.5 / 3 seconds from 10 / 8.5 / 7 / 5.5 / 4.
- Angle between bolts reduced to 8 from 10.
- New Effect: Bolts can now pierce through champions.
- Range increased to 5500 / 6000 / 6500 / 7000 / 7500 units from 3500 at all ranks.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 100 / 150 / 200 / 250 / 300.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
- Cooldown changed to 10 seconds at all ranks from 13 / 12 / 11 / 10 / 9.
- Mana cost reduced to 50 at all ranks from 60 / 65 / 70 / 75 / 80.
- Bug Fix: Tooltip in the collection tab has been updated to accurately reflect its latest state.
- Indicator added to show recast ability timer.
- General
- Recommended items updated.
- Bug Fix: Tooltip now displays the correct amount of health drained.
- Target range increased to 725 from 625.
- Stats
- Health growth reduced to 85 from 90.
- Base attack range reduced to 525 from 550.
- Removed: No longer stores up to 5 Soul Fragments to empower .
- New Effect: Now permanently stores Soul Fragments, increasing his maximum health by 5 for each Soul Fragment collected.
- New Effect: Collecting a Soul Fragment now restores 4 / 5.5 / 7% (based on level) of his maximum mana.
- Removed: No longer restores 3% maximum mana upon killing a unit.
- New Effect: Bolts now always pierce through minions and stop on impact with champions.
- Cooldown increased to 10 / 8.5 / 7 / 5.5 / 4 seconds from 7.5 / 6.25 / 5 / 3.75 / 2.5.
- Effect radius reduced to 625 units from 725.
- Angle between bolts increased to 10 from 8.
- New Effect: Now has a mana cost of 100.
- Bonus health reduced to 125 / 200 / 275 from 150 / 275 / 400.
- New Effect: Now doubles the health gained from Soul Fragments for the duration.
- Minion and monster healing reduction increased to 90% from 80%.
- New Effect: Now drains all targets within the radius, including stealthed units.
- Removed: No longer has a healing threshold of 125 / 300 / 450 (based on level) health to cast .
- New Effect: Can now cast after draining any amount of health.
- Removed: No longer deals 45 / 60 / 75 (+ 21% AP) magic damage per Soul Fragment up to a maximum of 225 / 300 / 375 (+ 105% AP).
- New Effect: Now deals 100 / 150 / 200 (+ 50% AP) magic damage plus 37.5% of the amount of health drained during , up to a cap of 200 / 300 / 400 (+ 100% AP).
-
- Bug Fix: Skin-specific VO has been restored.
- AP ratio per fragment reduced to 21% AP from 27% AP.
- Maximum AP ratio reduced to 105% AP from 135% AP.
- AP ratio per fragment reduced to 21% AP from 27% AP.
- Bug Fix: No longer incorrectly deals double damage to epic monsters.
- Stats
- Base mana increased to 468 from 374.
- Mana growth reduced to 28.5 from 57.
- Base mana regeneration increased to 8 from 6.
- Bug Fix: Now only gives one stack for purposes.
- Icon can now be pinged to show allies the remaining cooldown on the pull.
- Cooldown increased to 7.5 / 6.25 / 5 / 3.75 / 2.5 seconds from 5.5 / 4.75 / 4 / 3.25 / 2.5.
- Base damage reduced to 55 / 75 / 95 / 115 / 135 from 65 / 85 / 105 / 125 / 145.
-
- Bug Fix: No longer plays his base VO lines after killing an objective.
- Cooldown reduced to 5.5 / 4.75 / 4 / 3.25 / 2.5 seconds from 7.5 / 6.25 / 5 / 3.75 / 2.5.
- Effect radius increased to 325 from 265.
- Radius increased to 100 from 70.
- Bug Fix: Fixed a bug where Nevermove was starting its return a frame too slowly.
- Bug Fix: Fixed a bug where Nevermove would sometimes not root its primary target hit by the return portion.
- New Effect: Demon Flare now passes through champions. Effects like and still block the portion of the nova they intercept.
- Bug Fix: Fixed a bug where his ultimate cooldown indicator was displaying as always available to his allies.
- Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 90 / 100 / 110 / 120 / 130.
- Heal per second increased to 20 / 35 / 50 from 15 / 30 / 45.
- New Effect: Cooldown and Soul fragments are fully refunded if Swain dies during the channel time of Demonic Ascension.
- Bug Fix: now properly reduces Demonic Ascension's cooldown.
- Health restored require to cast 125 / 300 / 450 (based on level) from 150 / 300 / 450 (based on level). reduced to
- Area of effect starts slightly more in the direction of Swain's movement at high movement speeds.
- Bug Fix: Fixed a bug where he could remain in Demonic Ascension when affected by .
- V8.3 - Relaunch
- General
- Title changed to the Noxian Grand General from the Master Tactician.
- Complete visual upgrade across all skins.
- New splash artwork for , , , and .
- New voice over.
- New lore.
- Stats
- Base attack damage increased to 58 from 52.04.
- Base health reduced to 525 from 528.
- Base health regeneration reduced to 7 from 7.842.
- Attack damage growth reduced to 2.7 from 3.
- Health growth reduced to 90 from 102.
- Mana growth increased to 57 from 47.
- Base attack range increased to 550 from 500..
- Ravenous: Swain can periodically target a nearby
immobilized enemy champion to rip out a Soul Fragment from them, dealing 20 − 105 (based on level) (+ 30% AP) magic damage and
pulling them X-units towards him.
- Flock: Enemy champion
takedowns leave a Soul Fragment behind. Swain restores 4% / 5.5% / 7% (based on level) maximum health whenever he collects a Soul Fragment, and can store up to 5 at once.
- Static Cooldown: 12 / 9 / 6 (based on level) seconds.
(Innate)
- Ravenous: Swain can periodically target a nearby
- Active: Swain unleashes five bolts of eldritch power in the target direction, dealing 65 / 85 / 105 / 125 / 145 (+ 40% AP) magic damage to the first enemies they hit. Enemies can intercept multiple bolts, taking 15 / 20 / 25 / 30 / 35% bonus damage per additional bolt.
- Bolts that kill their targets continue onward and restore 3% maximum mana. This can repeat indefinitely until the bolts reach their maximum distance.
- Mana Cost: 65 / 70 / 75 / 80 / 85.
- Cooldown: 7.5 / 6.25 / 5 / 3.75 / 2.5 seconds.
(Q)
- Active: Swain summons a demonic eye at the target area that
reveals it for 2 seconds before exploding, dealing 100 / 150 / 200 / 250 / 300 (+ 70% AP) magic damage to all enemies hit, halved against non-champions, and
slowing them by 25 / 35 / 45 / 55 / 65% for 2.5 seconds.
- Enemy champions are
revealed for 4 / 5 / 6 / 7 / 8 seconds and each grant Swain a Soul Fragment.
- Mana Cost: 90 / 100 / 110 / 120 / 130.
- Cooldown: 22 / 21 / 20 / 19 / 18 seconds.
(W)
- Active: Swain summons a demonic eye at the target area that
- Active: Swain launches a demonic wave in the target direction, dealing 35 / 70 / 105 / 140 / 175 (+ 25% AP) magic damage to enemies it passes through.
- Upon reaching its maximum distance, the wave returns to Swain, detonating at the first enemy hit, dealing 35 / 45 / 55 / 65 / 75 (+ 25% AP) magic damage to all nearby enemies and
rooting them for 1.5 seconds.
- Mana Cost: 60 / 65 / 70 / 75 / 80.
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds.
(E)
- Active: Swain frees the demon within for 12 seconds, gaining 150 / 275 / 400 bonus health.
- While Demonic Ascension is active, Swain drains the 3 enemies closest to him, prioritizing champions, dealing 35 / 50 / 65 (+ 14.167% AP) magic damage to them each second, and
healing himself for 15 / 30 / 45 (+ 16% AP) health for each enemy hit, reduced by 80% against minions and monsters.
- After restoring 150 / 300 / 450 (based on level) health with Demonic Ascension, Swain can end its effects early to cast Demonflare, and automatically does so at the end of its duration.
- Demonflare: Swain consumes all of his Soul Fragments, dealing 45 / 60 / 75 (+ 27% AP) magic damage per fragment to all nearby enemies based on their number.
- Second Cast Cost: All Soul Fragments.
- Cooldown: 120 seconds.
(R)
See also
Cancelled Champions |
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References
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