Innate - Ravenous:Swain can periodically target a nearby immobilized enemy champion to rip out a Soul Fragment from them, dealing them 20 − 105 (based on level)(+ 30% AP)magic damage and pulling them 290-units towards him over a 0.25-second cast time. If the target would be brought past Swain, they are instead knocked back the excess distance.
Enemy champions also leave behind a Soul Fragment for 16 seconds upon their death, which can be harvested after 1 second if Swain is near them.
Innate - Flock:Swain's ravens bring nearby Soul Fragments to him, healing him for 4 / 5.5 / 7% (based on level) of his maximum health. Each Soul Fragment collected permanently increases his maximum health by 5.
Ravenous Flock'spull requires the target to be immobilized by an enemy source.
Self-applied or allied-applied immobilizes do not allow Ravenous Flock to cast against the champion. Those applied by the neutral team (e.g. Dragon's initial knock back) can be targeted.
Active:Swain summons a demonic eye at the target location, granting sight of the area for 2 seconds, which explodes after 1.5 seconds, dealing magic damage to all enemies hit, halved against minions, and slowing them for 2.5 seconds.
80 / 120 / 160 / 200 / 240 (+ 70% AP)
40 / 60 / 80 / 100 / 120 (+ 35% AP)
25 / 35 / 45 / 55 / 65%
Enemy champions hit are also revealed for a duration and have a Soul Fragment ripped from them.
4 / 5 / 6 / 7 / 8
Spell shield does not prevent Swain from ripping a Soul Fragment.
Vision of Empire will also grant Soul Fragments from hitting clones.
Swain will not receive the Soul Fragments if Vision of Empire hits enemy champions while he is dead.
Vision of Empire is visible and audible to enemies through the fog of war.
Ravenous:Swain can periodically target a nearby immobilized enemy champion to rip out a Soul Fragment from them, dealing 20 − 105 (based on level)(+ 30% AP) magic damage and pulling them X-units towards him.
Flock: Enemy champion takedowns leave a Soul Fragment behind. Swain restores 4% / 5.5% / 7% (based on level)maximum health whenever he collects a Soul Fragment, and can store up to 5 at once.
Static Cooldown:12 / 9 / 6 (based on level) seconds.
Active:Swain unleashes five bolts of eldritch power in the target direction, dealing 65 / 85 / 105 / 125 / 145 (+ 40% AP) magic damage to the first enemies they hit. Enemies can intercept multiple bolts, taking 15 / 20 / 25 / 30 / 35% bonus damage per additional bolt.
Bolts that kill their targets continue onward and restore 3% maximum mana. This can repeat indefinitely until the bolts reach their maximum distance.
Active:Swain summons a demonic eye at the target area that reveals it for 2 seconds before exploding, dealing 100 / 150 / 200 / 250 / 300 (+ 70% AP) magic damage to all enemies hit, halved against non-champions, and slowing them by 25 / 35 / 45 / 55 / 65% for 2.5 seconds.
Enemy champions are revealed for 4 / 5 / 6 / 7 / 8 seconds and each grant Swain a Soul Fragment.
Active:Swain launches a demonic wave in the target direction, dealing 35 / 70 / 105 / 140 / 175 (+ 25% AP) magic damage to enemies it passes through.
Upon reaching its maximum distance, the wave returns to Swain, detonating at the first enemy hit, dealing 35 / 45 / 55 / 65 / 75 (+ 25% AP) magic damage to all nearby enemies and rooting them for 1.5 seconds.
Active:Swain frees the demon within for 12 seconds, gaining 150 / 275 / 400 bonus health.
While Demonic Ascension is active, Swain drains the 3 enemies closest to him, prioritizing champions, dealing 35 / 50 / 65 (+ 14.167% AP) magic damage to them each second, and healing himself for 15 / 30 / 45 (+ 16% AP) health for each enemy hit, reduced by 80% against minions and monsters.
After restoring 150 / 300 / 450 (based on level) health with Demonic Ascension, Swain can end its effects early to cast Demonflare, and automatically does so at the end of its duration.
Demonflare:Swain consumes all of his Soul Fragments, dealing 45 / 60 / 75 (+ 27% AP) magic damage per fragment to all nearby enemies based on their number.