Innate: Enemy champions that die will leave behind a Soul Fragment for 16 seconds, which can be collected by Swain after 1 second. Swain's ravens collect nearby Soul Fragments, as well as with Vision of Empire and Nevermove.
Soul Fragment: For each stack, Swain gains 12 bonus health. Upon collection, he will heal for 3 / 4 / 5 / 6% (based on level) of his maximum health.
Active:Swain summons a demonic eye at the target location that grants sight of the area for 2 seconds and explodes after 1.5 seconds, dealing magic damage to enemies within, halved against minions, and slowing them for 2.5 seconds.
80 / 115 / 150 / 185 / 220 (+ 55% AP)
40 / 57.5 / 75 / 92.5 / 110 (+ 27.5% AP)
25 / 35 / 45 / 55 / 65%
Enemy champions hit are also revealed for a duration and have a Soul Fragment collected from them.
Active:Swain launches a demonic wave in the target direction that deals magic damage to enemies hit.
35 / 70 / 105 / 140 / 175 (+ 25% AP)
At maximum range, the wave homes back to Swain and detonates upon the first enemy hit, dealing magic damage to nearby enemies and rooting and revealing them for 1.5 seconds. Nevermove can be recast while champions hit are rooted.
35 / 45 / 55 / 65 / 75 (+ 25% AP)
70 / 115 / 160 / 205 / 250 (+ 50% AP)
Recast:Swainpulls the rooted champions over 290 units and collects a Soul Fragment from each of them. If the targets would be brought past Swain, they are instead knocked back the excess distance.
Active:Swain frees the demon within, gaining Demonic Ascension and generating 50 Demonic Energy. Demonic Ascension is maintained with Demonic Energy, which decays by 5 every 0.5 seconds, increased to 7.5 after 5 seconds have elapsed. Swain generates 10 Demonic Energy every 0.5 seconds while draining from at least one enemy champion, and fully restores it to the maximum of 50 upon scoring a championtakedown.
Demonic Ascension:Swain is ghosted and drains the lifeforce of nearby enemies, both dealing magic damage and healing himself each second per target affected. The heal is reduced by 90% against minions and monsters. Nevermove's cooldown is also reduced by 20%.
Magic Damage per Tick:
20 / 40 / 60 (+ 10% AP)
Heal per Tick:
15 / 27.5 / 40 (+ 18% AP)
1.5 / 2.75 / 4 (+ 1.8% AP)
After a 2 second delay, Swain can cast Demonflare and does so automatically when Demonic Ascension expires.
The targets do not have to be visible to be hit by this ability.
Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination.. and a new, demonic hand. Now, Swain commands from the front lines, marching against a coming darkness that only he can see—in glimpses gathered by shadowy ravens from the corpses all around him. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within.
They could have sent an army—twelve helicarriers boasting hypercoil cannons, pulse-jumping shocktroopers, and mechs to carve through the ice. But instead, a lone, grizzled veteran striding across the tundra. Some things are better left to the Grand General.
What is a ruthless dictator to do, when he tires of the burdens of empire? It's a pirate's life for Swain, m'hearties! Plying the seas outside Bilgewater, his flagship, the Beatrice prowls—searching for storm wracked and serpent-choked vessels, each carrying the promise of plunder and souls.
Swain, though a mighty leader of men, was no match for the ancient demon slumbering beneath Noxus. As dark energies flowed through his once-human body, the new Grand General gave his first decree: “Kneel before me, or die.”
Seeking to turn the very essence of dragons against them, the great Dragonslayer Swain battled beneath the earth for the souls of ancient, long-dead wyrms. In his hubris, he was consumed by their power, emerging a corrupted thrall of the monsters he once swore to destroy.
The hextech artificer known as Jericho Swain is an almost legendary figure among Piltover's growing upper crust. Though he professes not to meddle in city affairs, he has been quietly integrating various hextech components into his own body… and with them, unparalleled access to the eyes and ears of thousands of artificial creatures.
Swain knows how important the alliances formed at the Festival of the Crystal Rose are… and how fragile. His determination to see the event go perfectly has gained him a connection with Zyra, the Rose's protector. With her help, he intends this to be the most successful festival ever—and that he will be celebrated as its architect.
Removed Innate - Ravenous:Swain can periodically target a nearbyimmobilized enemy champion to rip out a Soul Fragment from them, dealing 20 − 105 (based on level)(+ 30% AP)magic damage and pulling them 290-units towards him over a 0.25-second cast time. If the target would be brought past Swain, they are instead knocked back the excess distance. Swain cannot use Ravenous while unable to cast abilities.
Heal increased to 4 / 5.5 / 7 / 9% (based on level) of his maximum health from 4 / 5.5 / 7% (based on level).
Bonus health per Soul Fragment increased to 12 from 5.
New Effect: Upon casting, Swain generates 50 Demonic Energy. Demonic Ascension lasts as long as Swain has Demonic Energy, decaying by 5 every 0.5 seconds, increased to 7.5 after 5 seconds have elapsed. Swain generates 10 Demonic Energy every 0.5 seconds while draining from at least one enemy champion, up to 50. After 2 seconds, he can recast to use Demonflare.
Previous duration: 12 seconds.
Recast timer increased to 2 seconds from 0.5 seconds.
New Effect: Casting Demonflare no longer ends Demonic Ascension's effects early.
Ravenous:Swain can periodically target a nearby immobilized enemy champion to rip out a Soul Fragment from them, dealing 20 − 105 (based on level)(+ 30% AP) magic damage and pulling them X-units towards him.
Flock: Enemy champion takedowns leave a Soul Fragment behind. Swain restores 4% / 5.5% / 7% (based on level)maximum health whenever he collects a Soul Fragment, and can store up to 5 at once.
Static Cooldown:12 / 9 / 6 (based on level) seconds.
Active:Swain unleashes five bolts of eldritch power in the target direction, dealing 65 / 85 / 105 / 125 / 145 (+ 40% AP) magic damage to the first enemies they hit. Enemies can intercept multiple bolts, taking 15 / 20 / 25 / 30 / 35% bonus damage per additional bolt.
Bolts that kill their targets continue onward and restore 3% maximum mana. This can repeat indefinitely until the bolts reach their maximum distance.
Active:Swain summons a demonic eye at the target area that reveals it for 2 seconds before exploding, dealing 100 / 150 / 200 / 250 / 300 (+ 70% AP) magic damage to all enemies hit, halved against non-champions, and slowing them by 25 / 35 / 45 / 55 / 65% for 2.5 seconds.
Enemy champions are revealed for 4 / 5 / 6 / 7 / 8 seconds and each grant Swain a Soul Fragment.
Active:Swain launches a demonic wave in the target direction, dealing 35 / 70 / 105 / 140 / 175 (+ 25% AP) magic damage to enemies it passes through.
Upon reaching its maximum distance, the wave returns to Swain, detonating at the first enemy hit, dealing 35 / 45 / 55 / 65 / 75 (+ 25% AP) magic damage to all nearby enemies and rooting them for 1.5 seconds.
Active:Swain frees the demon within for 12 seconds, gaining 150 / 275 / 400 bonus health.
While Demonic Ascension is active, Swain drains the 3 enemies closest to him, prioritizing champions, dealing 35 / 50 / 65 (+ 14.167% AP) magic damage to them each second, and healing himself for 15 / 30 / 45 (+ 16% AP) health for each enemy hit, reduced by 80% against minions and monsters.
After restoring 150 / 300 / 450 (based on level) health with Demonic Ascension, Swain can end its effects early to cast Demonflare, and automatically does so at the end of its duration.
Demonflare:Swain consumes all of his Soul Fragments, dealing 45 / 60 / 75 (+ 27% AP) magic damage per fragment to all nearby enemies based on their number.
Second Cast Cost: All Soul Fragments.
Cooldown: 120 seconds.
Swain, the Master Tactician
The name Swain is derived from the Old Norse sveinn for "boy".
In the 2014 version of the Ultra Rapid Firefeatured game mode, Ravenous Flock would toggle-off once its mana cost scaled beyond Swain's maximum mana. This was the only ability affected by the restriction of a champion requiring sufficient maximum mana in order to activate an ability within the game mode.
At the start of the game, there is a chance of thematic music with ravens in the background.
His demonic left arm could be a reference to Murtaugh in the Submachine series. After losing his left arm, Murtaugh discovered he had a third "karma" arm, which was extremely powerful and capable of causing mass destruction. Murtaugh pursues his goals with similar ruthlessness as Swain.
The sigil that appears beneath Swain when his ultimate ability is cast has three runes and three eyes inscribed into it. This is possibly a reference to the Three-eyed Raven from the book series A Song of Ice and Fire, considering both characters possess the ability to see events occurring around the world through magical means.