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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Swain
Swain (Universe)Swain (Universe)
Swain (League of Legends)Swain (League of Legends)
Swain (Esports)Swain (Esports)
Swain (Teamfight Tactics)Swain (Teamfight Tactics)
Swain (Legends of Runeterra)Swain (Legends of Runeterra)
Swain (Wild Rift)Swain (Wild Rift)
Swain (Development)Swain (Development)

Swain is a champion in League of Legends.[1]

Abilities[]

Edit

Ravenous Flock

Innate: Enemy champions that die will leave behind a Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragment for 16 seconds, which can be collected by Swain after 1 second. Swain's ravens collect nearby Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragments, as well as with Vision of Empire Vision of Empire and Nevermove Nevermove.

Soul Fragment: For each stack, Swain gains Champions killed with Comeuppance (R)12 bonus health. Upon collection, he will heal for Champions killed with Comeuppance (R)3 / 4 / 5 / 6% (based on level) of his maximum health.

Info
  • The ravens will only be seen by enemies if they have vision of Swain.

Map-Specific Differences
Arena differences edit
  • New Effect: Gains 5 Soul Fragment stacks per round.

Video

Edit

Death's Hand

Active: Swain unleashes five bolts of eldritch power over 0.264 seconds in a cone in the target direction that deal Damage mitigated with Shifting Sands (E)magic damage to enemies hit. Subsequent bolts against an enemy deal only Damage mitigated with Shifting Sands (E)bonus magic damage.

Magic Damage:
60 / 85 / 110 / 135 / 160 Multiple champions hit with Between Worlds (R)(+ 45% AP)
Bonus Damage Per Bolt:
15 / 25 / 35 / 45 / 55 Multiple champions hit with Between Worlds (R)(+ 10% AP)
Total Damage:
125 / 185 / 245 / 305 / 365 Multiple champions hit with Between Worlds (R)(+ 80% AP)

Info
  • Death's Hand will still cast and deal damage if Swain dies during the cast time.
  • This ability will cast from wherever the caster is at the end of the cast time.
  • The total damage to a single target will be split evenly among each bolt that hits, meaning that hitting with more bolts will deal less damage per hit (but more overall damage).
  • Spell shield will block all bolts.

Video

Edit

Vision of Empire

Active: Swain summons a demonic eye at the target location that grants sight of the area for 2 seconds and explodes after 1.5 seconds, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies within, halved against minions, and slowing them for 2.5 seconds.

Magic Damage:
70 / 105 / 140 / 175 / 210 Multiple champions hit with Between Worlds (R)(+ 60% AP)
Minion Damage:
40 / 57.5 / 75 / 92.5 / 110 Multiple champions hit with Between Worlds (R)(+ 27.5% AP)
Slow:
50 / 55 / 60 / 65 / 70%

Enemy champions hit are also revealed for a duration and have a Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragment collected from them.

Reveal Duration:
6 seconds

Info
  • Enemy champions protected by a spell shield do not have a Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragment collected from them but are revealed anyway.
  • Vision of Empire will grant Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragments from hitting clones.
  • Swain will not receive the Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragments if Vision of Empire hits enemy champions while he is dead.
  • Vision of Empire is visible and audible to enemies through the fog of war.
  • Hitting an enemy champion with Vision of Empire collects nearby Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragments.

Video

Edit

Nevermove

Active: Swain launches a demonic wave in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage to enemies hit.

Magic Damage:
80 / 120 / 160 / 200 / 240 Multiple champions hit with Between Worlds (R)(+ 60% AP)

At maximum range, the wave homes back to Swain and detonates upon the first enemy hit, dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and rooting them for 1.5 seconds, during which they are revealed. Nevermove can be recast while champions hit are rooted.

Magic Damage:
80 / 120 / 160 / 200 / 240 Multiple champions hit with Between Worlds (R)(+ 60% AP)
Total Magic Damage:
70 / 115 / 160 / 205 / 250 Multiple champions hit with Between Worlds (R)(+ 50% AP)

Recast: Swain pulls the rooted champions over 290 units and collects a Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragment from each of them. If the targets would be brought past Swain, they are instead knocked back the excess distance.

Info
  • Nevermove's missiles have their speed update to accelerate at specific times by the server. The client applies these speed increases after additional specified delays, while the hitbox behaviour itself only uses the timings noted above.
  • Nevermove's recast can be used during the cast time of other spells.
  • Spell shields block either the pass-through or the detonation, not both.
  • If the root is not applied to or is removed from all champions, the recast does not become available.
  • The pull will interrupt channels at the very beginning, but does not keep the target stunned for the rest of the movement.
    • Channels can be started successfully during the pull, provided the previous crowd control does not prevent them still.
  • This ability will cast from wherever the caster is at the start of the cast time.
  • if the target champion is rooted by Nevermove but becomes spell-immune before the pull, Swain will not receive a soul fragment on reactivation since the champion cannot be displaced.

Video

Edit

Demonic Ascension

Active: Swain frees the demon within himself, gaining Demonic Ascension and generating Champions hit with Hookshot (E)50 Demonic Energy. Demonic Ascension is maintained with Champions hit with Hookshot (E)Demonic Energy, which decays by inherit5 every 0.5 seconds, increased to inherit7.5 after 5 seconds have elapsed. Swain generates Champions hit with Hookshot (E)10 Demonic Energy every 0.5 seconds while draining from at least one enemy champion, and fully restores it to the maximum of inherit50 upon scoring a champion takedown.

Demonic Ascension: Swain is ghosted and drains the lifeforce of nearby enemies, both dealing Damage mitigated with Shifting Sands (E)magic damage and healing himself every 0.5 seconds per target affected. The heal is reduced by 90% against minions and monsters. Nevermove's Nevermove's  cooldown is also reduced by 20%.

Magic Damage per Tick:
10 / 20 / 30 Multiple champions hit with Between Worlds (R)(+ 5% AP)
Heal per Tick:
7.5 / 13.75 / 20 Multiple champions hit with Between Worlds (R)(+ 9% AP)
Reduced Heal per Tick:
0.75 / 1.375 / 2 Multiple champions hit with Between Worlds (R)(+ 0.9% AP)

After 2 seconds, Swain can cast Demonflare Demonflare, and does so automatically when Demonic Ascension expires.

The targets do not have to be visible to be hit by this ability.

Edit

Demonflare

Active: Swain releases a nova of soulfire that deals Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and slows them by 60%, decaying over 1.5 seconds.

Magic Damage:
150 / 225 / 300 Multiple champions hit with Between Worlds (R)(+ 60% AP)

Notes
  • Demonflare Demonflare will not automatically cast at the end of Demonic Ascension if it occurs due to Swain's death.
  • Swain can still move during Demonic Ascension's cast time.
Swain_-_R

Notes
  • Demon Flare counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering Force Pulse's Force Pulse's passive.
  • Demon Flare passes through champions. Effects like Yasuo's Yasuo's Wind Wall Wind Wall and Braum's Braum's Unbreakable Unbreakable will block the portion of the nova they intercept.
  • Swain can move during Demonflare's cast time.
  • Demonflare will fire from wherever Swain is at the end of the cast time.

Arena differences edit
  • Base heal per second changed to 10 / 15 / 20.
  • Base damage per second changed to 15 / 20 / 25.

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Swain (Collection).
Original
RP 880
05.10.2010
Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination.. and a new, demonic hand. Now, Swain commands from the front lines, marching against a coming darkness that only he can see—in glimpses gathered by shadowy ravens from the corpses all around him. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within.
James Faulkner
Victor '3rdColossus' Maury
Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.18
V14.2
  • Ravenous Flock Ravenous Flock
    • Now displays the bonus health gained from Soul Fragments in the tooltip and passive icon.
V13.9
  • Death's Hand Death's Hand
    • Base damage increased to 65 / 85 / 105 / 125 / 145 from 60 / 80 / 100 / 120 / 140.
    • Bonus base damage per bolt increased to 15 / 25 / 35 / 45 / 55 from 12 / 22 / 32 / 42 / 52.
      • Maximum base damage increased to 125 / 185 / 245 / 305 / 365 from 108 / 168 / 228 / 288 / 348.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)40% AP from Multiple champions hit with Between Worlds (R)38% AP.
    • Bonus AP ratio per bolt increased to Multiple champions hit with Between Worlds (R)10% AP from Multiple champions hit with Between Worlds (R)8% AP.
      • Maximum AP ratio increased to Multiple champions hit with Between Worlds (R)80% AP from Multiple champions hit with Between Worlds (R)70% AP.
V12.22
  • Stats
    • Mana growth increased to 29 from 28.5.
V12.15
  • Nevermove Nevermove
    • Bug Fix: Fixed a bug where the recast could pull targets that were in stasis.
V12.14
  • General
    • Bug Fix: Knocked up/stunned animation is now correctly played.
V12.11
  • Ravenous Flock Ravenous Flock
    • Heal health reduced to Champions killed with Comeuppance (R)3 / 4 / 5 / 6% (based on level) of his maximum health from Damage mitigated by Master-At-Arms (R)3.5 / 4.5 / 5.5 / 7% (based on level).
  • Vision of Empire Vision of Empire
    • Base damage reduced to 80 / 115 / 150 / 185 / 220 from 80 / 120 / 160 / 200 / 240.
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)55% AP from Multiple champions hit with Between Worlds (R)70% AP.
  • Demonic Ascension Demonic Ascension
    • Base heal per second reduced to 15 / 27.5 / 40 from 15 / 30 / 45.
    • Heal AP ratio reduced to Multiple champions hit with Between Worlds (R)18% AP from Multiple champions hit with Between Worlds (R)20% AP.
V12.10 - May 25th Hotfix
  • Demonic Ascension Demonic Ascension
    • Bug Fix: Fixed a bug preventing him from properly ranking the spell.
V12.10
  • Stats
    • Base health increased to 595 from 525.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Ravenous Flock Ravenous Flock
    • Heal health ratio reduced to Champions killed with Comeuppance (R)3.5 / 4.5 / 5.5 / 7% (based on level) of his maximum health from Damage mitigated by Master-At-Arms (R)4 / 5.5 / 7 / 9% (based on level).
  • Demonic Ascension Demonic Ascension
    • New Effect: Champion takedowns now fully restore Demonic Energy.
    • New Effect: Now automatically casts Demonflare Demonflare when Demonic Ascension expires. This will not occur if Demonic Ascension ends due to Swain's death.
    • Base heal per second reduced to 15 / 30 / 45 from 15 / 40 / 65.
    • Heal AP ratio per second reduced to Multiple champions hit with Between Worlds (R)20% AP from Multiple champions hit with Between Worlds (R)25% AP.
V12.9
  • General
    • Bug Fix: Ability descriptions in the "Champion Details" page of the client have now been updated.
  • Nevermove Nevermove
    • Bug Fix: Tooltip now properly mentions that struck champions are revealed.
    • New Effect: Recast can now cast during other cast times instead of having to wait them out via buffering.
      • No longer breaks channels if it can be cast during them, with the standard exception of Recall Recall.
    • Bug Fix: Can no longer be recast if all champions had removed the root.
V12.8 - April 27th Hotfix
  • Stats
    • Base armor increased to 26 from 23.
    • Base movement speed increased to 330 from 325.
V12.8 - Gameplay Update
  • Ravenous Flock Ravenous Flock
    • Removed Innate - Ravenous: Swain can periodically target a nearby immobilized enemy champion to rip out a Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragment from them, dealing Damage mitigated by Master-At-Arms (R)20 − 105 (based on level) Multiple champions hit with Between Worlds (R)(+ 30% AP) Damage mitigated with Shifting Sands (E)magic damage and pulling them 290-units towards him over a 0.25-second cast time. If the target would be brought past Swain, they are instead knocked back the excess distance. Swain cannot use Ravenous while unable to cast abilities.
    • Heal increased to Champions killed with Comeuppance (R)4 / 5.5 / 7 / 9% (based on level) of his maximum health from Damage mitigated by Master-At-Arms (R)4 / 5.5 / 7% (based on level).
    • Bonus health per Soul Fragment increased to 12 from 5.
  • Death's Hand Death's Hand
    • Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 7.5 / 6 / 4.5 / 3.
    • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 65 / 70 / 75 / 80 / 85.
    • Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)38% AP from Multiple champions hit with Between Worlds (R)40% AP.
    • Bonus bolt damage changed to 12 / 22 / 32 / 42 / 52 Multiple champions hit with Between Worlds (R)(+ 8% AP) from 15 / 20 / 25 / 30 / 35% of bolt's damage.
      • Maximum base damage increased to 108 / 168 / 228 / 288 / 348 from 88 / 147 / 206 / 265 / 324.
      • Maximum AP ratio changed to Multiple champions hit with Between Worlds (R)70% AP at all ranks from Multiple champions hit with Between Worlds (R)64 / 72 / 80 / 88 / 96% AP.
  • Vision of Empire Vision of Empire
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 80 / 90 / 100 / 110.
    • New Effect: Pinging the ability now displays all visible enemies within range in chat.
  • Nevermove Nevermove
    • New Effect: Can now be recast to pull all champions rooted by it, gaining a Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragment for each target pulled.
      • If the targets would be brought past Swain, they are instead knocked back the excess distance.
      • If the root is not applied to or is removed from all targets, the recast does not become available.
    • New Effect: Now grants vision of all rooted targets.
    • New Effect: Cooldown is now reduced by 20% during Demonic Ascension Demonic Ascension.
  • Demonic Ascension Demonic Ascension
    • New Effect: Upon casting, Swain generates 50 Demonic Energy. Demonic Ascension lasts as long as Swain has Demonic Energy, decaying by 5 every 0.5 seconds, increased to 7.5 after 5 seconds have elapsed. Swain generates 10 Demonic Energy every 0.5 seconds while draining from at least one enemy champion, up to 50. After 2 seconds, he can recast to use Demonflare Demonflare.
      • Previous duration: 12 seconds.
    • Recast timer increased to 2 seconds from 0.5 seconds.
    • New Effect: Casting Demonflare Demonflare no longer ends Demonic Ascension's effects early.
    • Removed: No longer grants Champions killed with Comeuppance (R)125 / 200 / 275 bonus health.
    • Removed: No longer doubles the health gained from Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragments.
    • Cooldown reduced to 100 / 80 / 60 seconds from 120 at all ranks.
    • Base damage per second reduced to 20 / 40 / 60 from 35 / 50 / 65.
    • Damage AP ratio per second reduced to Multiple champions hit with Between Worlds (R)10% AP from Multiple champions hit with Between Worlds (R)14.167% AP.
    • Base heal per second changed to 15 / 40 / 65 from 20 / 35 / 50.
    • Heal AP ratio per second increased to Multiple champions hit with Between Worlds (R)25% AP from Multiple champions hit with Between Worlds (R)16% AP.
  • Demonflare Demonflare
    • Base damage increased to 150 / 225 / 300 from 100 / 150 / 200.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)60% AP from Multiple champions hit with Between Worlds (R)50% AP.
    • New Effect: Now slows enemies by 60%, decaying over 1.5 seconds.
    • New Effect: Can now be cast once during Demonic Ascension Demonic Ascension without ending the duration prematurely.
    • Removed: Damage is no longer increased by 37.5% of the health drained during Demonic Ascension Demonic Ascension, up to a total damage of 200 / 300 / 400 Multiple champions hit with Between Worlds (R)(+ 100% AP).
V11.24
V11.22
V11.11
  • Tyrant Swain Tyrant Swain
    • Bug Fix: Hitting him triggers more metallic sounds.
  • Crystal Rose Swain Crystal Rose Swain
    • Demonflare Demonflare
      • Bug Fix: Fixed an SFX bug where if he used it and started draining a target's soul, the target would not hear the stereo whisper SFX or the soul drain start SFX.
V11.1
  • Stats
    • Base armor increased to 23 from 22.72.
V10.15
  • Stats
    • Base movement speed reduced to 325 from 335.
  • Ravenous Flock Ravenous Flock
    • Cooldown changed to 10 seconds at all levels from 12 / 9 / 6 (based on level).
    • New Effect: Cooldown is now affected by cooldown reduction.
    • Removed: No longer restores Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range4 / 5.5 / 7% (based on level) maximum mana.
    • Bug Fix: Now requires the target to be immobilized by an enemy source.
      • Can no longer pull enemies launched by Blast Cones Blast Cones triggered by themselves or their teammates.
      • Undocumented: Can no longer pull other enemies affected by self-CC or CC from their allies.
  • Death's Hand Death's Hand
    • Cooldown reduced to 9 / 7.5 / 6 / 4.5 / 3 seconds from 10 / 8.5 / 7 / 5.5 / 4.
    • Angle between bolts reduced to 8 from 10.
    • New Effect: Bolts can now pierce through champions.
  • Vision of Empire Vision of Empire
    • Range increased to 5500 / 6000 / 6500 / 7000 / 7500 units from 3500 at all ranks.
    • Base damage reduced to 80 / 120 / 160 / 200 / 240 from 100 / 150 / 200 / 250 / 300.
    • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
  • Nevermove Nevermove
    • Cooldown changed to 10 seconds at all ranks from 13 / 12 / 11 / 10 / 9.
    • Mana cost reduced to 50 at all ranks from 60 / 65 / 70 / 75 / 80.
V10.12
  • Demonic Ascension Demonic Ascension
    • Bug Fix: Tooltip in the collection tab has been updated to accurately reflect its latest state.
V10.8
  • Demonflare Demonflare
    • Indicator added to show recast ability timer.
V10.6
  • General
    • Recommended items updated.
V10.3
  • Demonflare Demonflare
    • Bug Fix: Tooltip now displays the correct amount of health drained.
V9.15
V9.14
  • Stats
    • Health growth reduced to 85 from 90.
    • Base attack range reduced to 525 from 550.
  • Ravenous Flock Ravenous Flock
    • Removed: No longer stores up to 5 Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragments to empower Demonflare Demonflare.
    • New Effect: Now permanently stores Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragments, increasing his Champions killed with Comeuppance (R)maximum health by 5 for each Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragment collected.
    • New Effect: Collecting a Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragment now restores Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range4 / 5.5 / 7% (based on level) of his maximum mana.
  • Death's Hand Death's Hand
    • Removed: No longer restores Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range3% maximum mana upon killing a unit.
    • New Effect: Bolts now always pierce through minions and stop on impact with champions.
    • Cooldown increased to 10 / 8.5 / 7 / 5.5 / 4 seconds from 7.5 / 6.25 / 5 / 3.75 / 2.5.
    • Effect radius reduced to 625 units from 725.
    • Angle between bolts increased to 10 from 8.
  • Demonic Ascension Demonic Ascension
    • New Effect: Now has a mana cost of 100.
    • Bonus health reduced to 125 / 200 / 275 from 150 / 275 / 400.
    • New Effect: Now doubles the health gained from Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragments for the duration.
    • Minion and monster healing reduction increased to 90% from 80%.
    • New Effect: Now drains all targets within the radius, including stealthed units.
    • Removed: No longer has a healing threshold of Champions killed with Comeuppance (R)125 / 300 / 450 (based on level) health to cast Demonflare Demonflare.
    • New Effect: Can now cast Demonflare Demonflare after draining any amount of health.
  • Demonflare Demonflare
    • Removed: No longer deals 45 / 60 / 75 Multiple champions hit with Between Worlds (R)(+ 21% AP) magic damage per Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragment up to a maximum of 225 / 300 / 375 Multiple champions hit with Between Worlds (R)(+ 105% AP).
    • New Effect: Now deals 100 / 150 / 200 Multiple champions hit with Between Worlds (R)(+ 50% AP) magic damage plus 37.5% of the amount of health drained during Demonic Ascension Demonic Ascension, up to a cap of 200 / 300 / 400 Multiple champions hit with Between Worlds (R)(+ 100% AP).
V8.24
V8.14
  • Demonflare Demonflare
    • AP ratio per fragment reduced to Multiple champions hit with Between Worlds (R)21% AP from Multiple champions hit with Between Worlds (R)27% AP.
      • Maximum AP ratio reduced to Multiple champions hit with Between Worlds (R)105% AP from Multiple champions hit with Between Worlds (R)135% AP.
V8.10
  • Nevermove Nevermove
    • Bug Fix: No longer incorrectly deals double damage to epic monsters.
V8.9
  • Stats
    • Base mana increased to 468 from 374.
    • Mana growth reduced to 28.5 from 57.
    • Base mana regeneration increased to 8 from 6.
V8.8
V8.7
  • Ravenous Flock Ravenous Flock
    • Icon can now be pinged to show allies the remaining cooldown on the pull.
  • Death's Hand Death's Hand
    • Cooldown increased to 7.5 / 6.25 / 5 / 3.75 / 2.5 seconds from 5.5 / 4.75 / 4 / 3.25 / 2.5.
    • Base damage reduced to 55 / 75 / 95 / 115 / 135 from 65 / 85 / 105 / 125 / 145.
V8.6
  • Tyrant Swain Tyrant Swain
    • Bug Fix: No longer plays his base VO lines after killing an objective.
V8.5
  • Death's Hand Death's Hand
    • Cooldown reduced to 5.5 / 4.75 / 4 / 3.25 / 2.5 seconds from 7.5 / 6.25 / 5 / 3.75 / 2.5.
  • Vision of Empire Vision of Empire
    • Effect radius increased to 325 from 265.
  • Nevermove Nevermove
    • Radius increased to 100 from 70.
    • Bug Fix: Fixed a bug where Nevermove was starting its return a frame too slowly.
    • Bug Fix: Fixed a bug where Nevermove would sometimes not root its primary target hit by the return portion.
  • Demonic Ascension Demonic Ascension
    • New Effect: Demon Flare now passes through champions. Effects like Yasuo's Yasuo's Wind Wall Wind Wall and Braum's Braum's Unbreakable Unbreakable still block the portion of the nova they intercept.
    • Bug Fix: Fixed a bug where his ultimate cooldown indicator was displaying as always available to his allies.
V8.4
  • Vision of Empire Vision of Empire
    • Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 90 / 100 / 110 / 120 / 130.
  • Demonic Ascension Demonic Ascension
    • Heal per second increased to 20 / 35 / 50 from 15 / 30 / 45.
    • New Effect: Cooldown and Soul fragments are fully refunded if Swain dies during the channel time of Demonic Ascension.
    • Bug Fix: The Ultimate Hat The Ultimate Hat now properly reduces Demonic Ascension's cooldown.
    • Health restored require to cast Demonflare Demonflare reduced to 125 / 300 / 450 (based on level) from 150 / 300 / 450 (based on level).
    • Area of effect starts slightly more in the direction of Swain's movement at high movement speeds.
    • Bug Fix: Fixed a bug where he could remain in Demonic Ascension when affected by Lulu's Lulu's Whimsy Whimsy.
V8.3 - Relaunch
  • General
  • Stats
    • Base attack damage increased to 58 from 52.04.
    • Base health reduced to 525 from 528.
    • Base health regeneration reduced to 7 from 7.842.
    • Attack damage growth reduced to 2.7 from 3.
    • Health growth reduced to 90 from 102.
    • Mana growth increased to 57 from 47.
    • Base attack range increased to 550 from 500..
  • Ravenous Flock Ravenous Flock (Innate)
    • Ravenous: Swain can periodically target a nearby immobilized enemy champion to rip out a Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragment from them, dealing 20 − 105 (based on level) Multiple champions hit with Between Worlds (R)(+ 30% AP) magic damage and pulling them X-units towards him.
    • Flock: Enemy champion takedowns leave a Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragment behind. Swain restores Champions killed with Comeuppance (R)4% / 5.5% / 7% (based on level) maximum health whenever he collects a Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragment, and can store up to 5 at once.
    • Static Cooldown: 12 / 9 / 6 (based on level) seconds.
  • Death's Hand Death's Hand (Q)
    • Active: Swain unleashes five bolts of eldritch power in the target direction, dealing 65 / 85 / 105 / 125 / 145 Multiple champions hit with Between Worlds (R)(+ 40% AP) magic damage to the first enemies they hit. Enemies can intercept multiple bolts, taking 15 / 20 / 25 / 30 / 35% bonus damage per additional bolt.
    • Bolts that kill their targets continue onward and restore Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range3% maximum mana. This can repeat indefinitely until the bolts reach their maximum distance.
    • Mana Cost: 65 / 70 / 75 / 80 / 85.
    • Cooldown: 7.5 / 6.25 / 5 / 3.75 / 2.5 seconds.
  • Vision of Empire Vision of Empire (W)
    • Active: Swain summons a demonic eye at the target area that reveals it for 2 seconds before exploding, dealing 100 / 150 / 200 / 250 / 300 Multiple champions hit with Between Worlds (R)(+ 70% AP) magic damage to all enemies hit, halved against non-champions, and slowing them by 25 / 35 / 45 / 55 / 65% for 2.5 seconds.
    • Enemy champions are revealed for 4 / 5 / 6 / 7 / 8 seconds and each grant Swain a Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragment.
    • Mana Cost: 90 / 100 / 110 / 120 / 130.
    • Cooldown: 22 / 21 / 20 / 19 / 18 seconds.
  • Nevermove Nevermove (E)
    • Active: Swain launches a demonic wave in the target direction, dealing 35 / 70 / 105 / 140 / 175 Multiple champions hit with Between Worlds (R)(+ 25% AP) magic damage to enemies it passes through.
    • Upon reaching its maximum distance, the wave returns to Swain, detonating at the first enemy hit, dealing 35 / 45 / 55 / 65 / 75 Multiple champions hit with Between Worlds (R)(+ 25% AP) magic damage to all nearby enemies and rooting them for 1.5 seconds.
    • Mana Cost: 60 / 65 / 70 / 75 / 80.
    • Cooldown: 13 / 12 / 11 / 10 / 9 seconds.
  • Demonic Ascension Demonic Ascension (R)
    • Active: Swain frees the demon within for 12 seconds, gaining 150 / 275 / 400 bonus health.
    • While Demonic Ascension is active, Swain drains the 3 enemies closest to him, prioritizing champions, dealing 35 / 50 / 65 Multiple champions hit with Between Worlds (R)(+ 14.167% AP) magic damage to them each second, and  healing himself for 15 / 30 / 45 Multiple champions hit with Between Worlds (R)(+ 16% AP) health for each enemy hit, reduced by 80% against minions and monsters.
    • After restoring Champions killed with Comeuppance (R)150 / 300 / 450 (based on level) health with Demonic Ascension, Swain can end its effects early to cast Demonflare, and automatically does so at the end of its duration.
    • Demonflare: Swain consumes all of his Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragments, dealing 45 / 60 / 75 Multiple champions hit with Between Worlds (R)(+ 27% AP) magic damage per fragment to all nearby enemies based on their number.
    • Second Cast Cost: All Rend (E) stacks transferred to champions with Pierce (Q)Soul Fragments.
    • Cooldown: 120 seconds.

Trivia[]

Swain, the Master Tactician Swain, the Master Tactician
  • The name Swain is derived from the Old Norse sveinn for "boy".
  • Swain's raven is named Beatrice.[2]
    • Beatrice can be seen on the Crystal Scar. She will land on the barrier near the Boneyard node for a short time and then fly off.
  • Swain's Ravenous Flock Ravenous Flock transformation has a similar appearance to Tzeentch's daemon servants, the Lords of Change, from the Warhammer franchise.
  • The icon for Ravenous Flock Ravenous Flock is similar to the old one for Tides of Blood Tides of Blood.
  • The Art Spotlight for his first splash art is the first one ever released.
  • If Swain dies while casting Decrepify Decrepify, there will be two Beatrices on the battlefield, one attached to the laser and one on his back when he falls to the ground.
  • The ending quote to Swain's background is based on Joseph Heller's novel Catch-22.
  • In the League of Legends, Swain was unable to compete in the Ionia Versus Noxus Grudge Match due to his recent induction into Noxian High Command, thus needing to take time away from the League to put all his affairs in order.
  • In the 2014 version of the Ultra Rapid Fire featured game mode, Ravenous Flock Ravenous Flock would toggle-off once its mana cost scaled beyond Swain's maximum mana. This was the only ability affected by the restriction of a champion requiring sufficient maximum mana in order to activate an ability within the game mode.
Swain, the Noxian Grand General Swain, the Noxian Grand General

See also[]

References[]

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