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"Time for a shakedown."

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This article was last edited by Tylobic on 10-Dec-2019 21:58.

Super minions are powerful minions with melee range. They only spawn on lanes where enemy inhibitors are destroyed, and stop spawning when the inhibitor respawns. While super minions are spawning, no siege minion siege minion will spawn in that lane.

On Summoner's Rift, when all inhibitors are destroyed, a second super minion will spawn in each lane.

Notes

  • Their gold reward starts at 60 Gold 60, and increases by 3 Gold 3 every 90 seconds. This is capped at 90 Gold 90.
  • They spawn at the front of minion waves.
  • Super minions will stop spawning shortly before the enemy inhibitor is going to respawn to prevent the inhibitor from instantly being destroyed again because of super minions.
  • They're seen through the fog of war.

Stats

  • Their health and attack damage increase over time, with no known cap.
  • They are constantly regenerating health, which is the reason that they are most often reaching the nexus turrets with full health when they were not attacked by champions.
  • Super minions have Super Mech Armor Super Mech Armor, which is a cosmetic item that indicates that they receive reduced damage from AoE effects.
  • Super minions lose 5% health per turret shot.
  • Super minions have Super Mech Power Field Super Mech Power Field, which is a cosmetic item that indicates that they grant nearby minions (excluding other super minions) 35 bonus armor and 35 bonus magic resistance.
  • They deal 20% reduced damage to the nexus.

Strategy

  • Super minions easily push unprotected lanes and destroy enemy turrets. They have much higher stats than any other minion, being so strong they can sometimes beat weaker champions toe-to-toe. They are the reason why inhibitors are a high priority objective.


Map Differences

Media

Patch History

V9.24
  • Removed: On Howling Abyss, super minions no longer grant nearby allied champions and minions 20% out-of-combat bonus movement speed.
V9.23
  • Minion solo experience multiplier increased to 0.93 from 0.92.
    • Solo XP increased to 93 from 92.
  • Minion shared experience multiplier reduced to 1.16 from 1.2.
    • Shared XP reduced to 116 from 120.
V8.7
  • Base gold reward increased to 60 Gold 60 from 45 Gold 45.
  • Gold reward growth increased to 3 Gold 3 from 0 0.35.
  • New Effect: Gold reward is now capped at 87 Gold 87.
V8.2
V5.8
  • Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
  • Minions no longer gain magic resistance over time.
  • Minion health gain over time increased to compensate the loss of resistances.
  • Super minions now grant nearby allies minions bonus damage and resistances.
V4.19
  • Visual Update on Summoner's Rift map.
V3.5
  • Super Minions now take 70% damage from Turrets, increased from 50% damage
March 9th Hotfix
  • Super minions now reduce turret damage by 50% (down from 65%).
V1.0.0.112
  • Super minions now reduce turret damage by 65% (up from 50%).
  • Fixed a tooltip bug "This unit receive..." with super minions.
V1.0.0.106
  • On Twisted Treeline:
    • Health increased to 1200 from 1000.
    • Base damage increased by 30.
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