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: ''For general information, see [[Minion]]'' |
: ''For general information, see [[Minion]]'' |
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{{Infobox unit |
{{Infobox unit |
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|name = Super Minion |
|name = Super Minion |
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== Notes == |
== Notes == |
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− | * Their gold reward starts at {{g|60}}, and increases by {{g|3}} every 90 seconds. ''This is capped at {{g|90}}.'' |
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* They spawn at the front of minion waves. |
* They spawn at the front of minion waves. |
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− | * Super minions will stop spawning |
+ | * Super minions will stop spawning two waves before the enemy inhibitor is going to respawn to prevent the inhibitor from instantly being destroyed again because of super minions. |
* They're seen through the fog of war. |
* They're seen through the fog of war. |
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== Stats == |
== Stats == |
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+ | * Super minions regenerate {{as|{{fd|0.15%}} of their '''maximum''' health}} each second. |
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− | * They are constantly regenerating health, which is the reason that they are most often reaching the nexus turrets with full health when they were not attacked by champions. |
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− | * Super minions have {{ii|Super Mech Armor}}: |
+ | * Super minions have the cosmetic items {{ii|Super Mech Armor}} and {{ii|Super Mech Power Field}}: |
** {{item data Super Mech Armor|pst2|pass}} |
** {{item data Super Mech Armor|pst2|pass}} |
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− | * |
+ | ** {{item data Super Mech Power Field|pst2|pass}} |
+ | * Super minions deal 50% reduced damage against {{tip|turrets}} and {{fd|87.5%}} reduced damage against other structures. |
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− | ** {{item data Super Super Mech Power Field|pst2|pass}} |
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− | * They deal 20% reduced damage to the [[nexus]]. |
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== Strategy == |
== Strategy == |
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* On [[Howling Abyss]], super minions grant {{g|45}} (+ {{as|{{fd|0.35}}|gold}} / 90s). |
* On [[Howling Abyss]], super minions grant {{g|45}} (+ {{as|{{fd|0.35}}|gold}} / 90s). |
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* On [[Howling Abyss]], super minions grant nearby allies 20% '''bonus''' movement speed boost while they are [[Combat status|out-of-combat]]. |
* On [[Howling Abyss]], super minions grant nearby allies 20% '''bonus''' movement speed boost while they are [[Combat status|out-of-combat]]. |
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+ | == Trivia == |
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+ | * Its animations were reused for the walking [[Nexus]] in {{tip|Nexus Blitz}}. |
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== Media == |
== Media == |
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** Base damage increased by 30. |
** Base damage increased by 30. |
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}} |
}} |
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{{Units}} |
{{Units}} |
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__NOTOC__ |
__NOTOC__ |
Revision as of 10:51, 9 April 2020
- For general information, see Minion
Super minions are powerful minions with melee range. They only spawn on lanes where enemy inhibitors are destroyed, and stop spawning when the inhibitor respawns. While super minions are spawning, no will spawn in that lane.
On Summoner's Rift, when all inhibitors are destroyed, a second super minion will spawn in each lane.
Notes
- They spawn at the front of minion waves.
- Super minions will stop spawning two waves before the enemy inhibitor is going to respawn to prevent the inhibitor from instantly being destroyed again because of super minions.
- They're seen through the fog of war.
Stats
- Super minions regenerate 0.15% of their maximum health each second.
- Super minions have the cosmetic items
- Template:Item data Super Mech Armor
- Template:Item data Super Mech Power Field
and :
- Super minions deal 50% reduced damage against turrets and 87.5% reduced damage against other structures.
Strategy
- Super minions easily push unprotected lanes and destroy enemy turrets. They have much higher stats than any other minion, being so strong they can sometimes beat weaker champions toe-to-toe. They are the reason why inhibitors are a high priority objective.
Map Differences
- On Howling Abyss, super minions grant 45 (+ 0.35 / 90s).
- On Howling Abyss, super minions grant nearby allies 20% bonus movement speed boost while they are out-of-combat.
Trivia
- Its animations were reused for the walking Nexus in Nexus Blitz.
Media
Patch History
- Minion solo experience multiplier increased to 0.93 from 0.92.
- Solo XP increased to 93 from 92.
- Minion shared experience multiplier reduced to 1.16 from 1.2.
- Shared XP reduced to 116 from 120.
- Base gold reward increased to 60 from 45.
- Gold reward growth increased to 3 from 0.35.
- New Effect: Gold reward is now capped at 87.
- New Effect: Now have the cosmetic items , and .
- Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
- Minions no longer gain magic resistance over time.
- Minion health gain over time increased to compensate the loss of resistances.
- Super minions now grant nearby allies minions bonus damage and resistances.
- Visual Update on Summoner's Rift map.
- Super Minions now take 70% damage from Turrets, increased from 50% damage
- Super minions now reduce turret damage by 50% (down from 65%).
- Super minions now reduce turret damage by 65% (up from 50%).
- Fixed a tooltip bug "This unit receive..." with super minions.
- On Twisted Treeline:
- Health increased to 1200 from 1000.
- Base damage increased by 30.