Recipe
Template:Item data Sunfire Cape
Cost Analysis
Template:Gold value math
Gold efficiency
- 84.85% gold efficient. is
Recipe
Template:Item data Forgefire Cape
Similar Items
Notes
- The aura increases in size if their users increase in size.
- does not proc or passives, but it will proc passive.
- heal from magic damage per second. will
- turret aggro if it damages an enemy champion. will pull enemy
Strategy
- Since the passive AoE damage is not an aura or a debuff the damage can stack if more champions nearby have got it. It deals AoE damage over time similar to , , and .
- magic damage, so it benefits from magic penetration and magic resist reduction. Because of this, , , and synergize well with this item. deals
Old Icon
Trivia
- This item has the similar effect of the item Radiance in DotA, although the two items grant different benefits.
- The icon of this item shows a Shuriman emblem on the cape, eventually connecting this item's lore to the desert empire.
Media
Patch history
- Aura range type changed to edge to center from center to center.
- Immolate base damage increased to 26 − 43 (based on level) from 12 − 29 (based on level).
- Immolate bonus damage to minions and monsters reduced to 50% from 200%.
- Immolate damage to minions and monsters changed to 39 − 64.5 (based on level) from 36 − 87 (based on level).
- Added to recipe from . Only available while is on your team.
- Health reduced to 425 from 500.
- Armor increased to 60 from 50.
- Immolate damage reduced to 12 − 29 (based on level) from 26 − 43 (based on level).
- Immolate bonus damage to minions and monsters increased to 200% from 50%.
- Immolate damage to minions and monsters changed to 36 − 87 (based on level) from 39 − 64.5 (based on level).
- Immolate radius reduced to 325 from 400.
- Now deals 50% bonus damage to minions and monsters, dealing 39 − 64.5 (based on level) magic damage.
- Armor increased to 50 from 45.
- Damaging aura visuals updated.
- Magic damage changed to 25 + character level (from 40)
- New Icon
- Aura damage increased to 40 from 35.
- Area of effect damage per second reduced to 35 from 40.
- Fixed a bug where the damage aura of the cape was still damaging enemies while dead.
- No longer deals damage when held by a clone.
- Health reduced to 450 from 500.
- Armor reduced to 45 from 50.
- Recipe changed: Now requires 1x instead of 2x (didn't affect +Health).
- Armor reduced to 50 from 60.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items