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Sunfire Cape is a finished item in League of Legends.[1]

Recipe

Sunfire Cape item
Sunfire Cape
Gold 2750 (Gold 650)
Bami's Cinder item
Gold 900 (Gold 500)
Chain Vest item
Gold 800 (Gold 500)

Cost Analysis

Gold Value
  • 60 armor =  Gold 1200
  • 425 health =  Gold 1133.33
    • Total Gold Value = Gold 2333.33

Gold Efficiency*

  • Sunfire Cape item Sunfire Cape is 84.85% gold efficient without its passive.

Forgefire Cape is a finished item in League of Legends.[1] Can only be forged by Ornn OriginalSquare Ornn. Limited to one Living Forge & Master Craftsman Master Craftsman item.

Recipe

Forgefire Cape item
Gold 2750 (Gold 0)
Sunfire Cape item
Sunfire Cape
Gold 2750 (Gold 650)
Bami's Cinder item
Gold 900 (Gold 500)
Chain Vest item
Gold 800 (Gold 500)

Cost Analysis

Gold Value
  • 100 armor =  Gold 2000
  • 750 health =  Gold 2000
    • Total Gold Value = Gold 4000

Gold Efficiency*

  • Forgefire Cape item Forgefire Cape is 126.06% gold efficient without its passive.
  • The raw stats gained from upgrading Sunfire Cape item Sunfire Cape into Forgefire Cape item Forgefire Cape are worth Gold 1666.7 (325 health and 40 armor).

Similar Items

Notes

Sunfire Cape screenshot

Visual appearance

Strategy

Old Icon

Trivia

  • This item has the similar effect of the item Radiance in DotA, although the two items grant different benefits.
  • The icon of this item shows a Shuriman emblem on the cape, eventually connecting this item's lore to the desert empire.
Shurima Crest icon

Media

Sunfire Cape VFX - Behind the Scenes

Sunfire Cape VFX - Behind the Scenes

Patch history

V9.8
V9.7
  • New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.
V9.2
  • Total cost reduced to Gold 2750 from Gold 2900.
    • Combine cost reduced to Gold 650 from Gold 800.
V9.1
  • Forgefire Cape item Forgefire Cape
    • Total cost reduced to Gold 2900 from Gold 3900.
      • Combine cost reduced to Gold 0 from Gold 1000.
    • Can now only be obtained if Ornn OriginalSquare Ornn forges the item (for himself or for another ally).
V8.7
V7.24
  • Immolate base damage increased to 26 − 43 (based on level) from 12 − 29 (based on level).
  • Immolate bonus damage to minions and monsters reduced to 50% from 200%.
    • Immolate damage to minions and monsters changed to 39 − 64.5 (based on level) from 36 − 87 (based on level).
V7.17
V7.13
V7.9
  • Health reduced to 425 from 500.
  • Armor increased to 60 from 50.
  • Immolate damage reduced to 12 − 29 (based on level) from 26 − 43 (based on level).
  • Immolate bonus damage to minions and monsters increased to 200% from 50%.
    • Immolate damage to minions and monsters changed to 36 − 87 (based on level) from 39 − 64.5 (based on level).
  • Immolate radius reduced to 325 from 400.
V6.9
  • Total cost increased to Gold 2900 from Gold 2700.
    • Combine cost increased to Gold 1000 from Gold 800.
V6.3
  • Now deals 50% bonus damage to minions and monsters, dealing 39 − 64.5 (based on level) magic damage.
V6.1
  • Armor increased to 50 from 45.
V5.22
  • Total cost increased to Gold 2700 from Gold 2600.
  • Health increased to 500 from 450.
V5.5
V4.20
  • Recipe cost reduced to Gold 850 from Gold 930.
    • Total cost reduced to Gold 2600 from Gold 2650.
V4.12
  • Damaging aura visuals updated.
V4.1
  • Magic damage changed to 25  +  character level (from 40)
V3.14
  • New Icon
V3.01
  • Combine cost increased to Gold 930 from Gold 780.
  • Item cost increased to Gold 2650 from Gold 2500.
V1.0.0.152
  • Item cost reduced to Gold 2500 from Gold 2610.
  • Combine cost reduced to Gold 780 from Gold 800.
V1.0.0.139
  • Aura damage increased to 40 from 35.
V1.0.0.118
  • Area of effect damage per second reduced to 35 from 40.
V1.0.0.108
  • Fixed a bug where the damage aura of the cape was still damaging enemies while dead.
V1.0.0.107
  • Combine cost increased to Gold 800 from Gold 700.
  • Passive is now unique.
V1.0.0.101
  • No longer deals damage when held by a clone.
V1.0.0.82
  • Combine cost reduced to Gold 700 from Gold 1000.
V1.0.0.63
  • Health reduced to 450 from 500.
  • Armor reduced to 45 from 50.
V0.9.22.16
  • Recipe cost increased to Gold 1000 from Gold 900.
May 9, 2009 Patch
  • Recipe changed: Now requires 1x Giant's Belt item Giant's Belt instead of 2x Ruby Crystal item Ruby Crystal (didn't affect +Health).
  • Armor reduced to 50 from 60.
May 1, 2009 Patch
  • Recipe cost increased to Gold 800 from Gold 600.
  • AoE damage decreased to 40 from 50.
April 18, 2009 Patch
  • Aura damage increased to 50 from 40.
  • Cost decreased to Gold 600 from Gold 900.

References

  1. 1.0 1.1 Itemlist on leagueoflegends.com

List of Items

Start a Discussion Discussions about Sunfire Cape

  • Teammates with Sunfire Cape

    3 messages
    • Yes, it will. It's not an aura, just a damage_per_time similar to burnout/burning agony.
    • with the nerf to the DMG, sunfire cape isn't the greatest choice recently because it lacks gold efficiency and doesn't add as much...
  • Sunfirecape on clones

    2 messages
    • Does sunfirecape's effect work with clones of the owner? as an example, if I play as Wukong, have a sunfirecape in my inventory, and use...
    • It has been hanged about a year ago so Sunfire won't have the damaging effect when on an illusion....
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