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For its successor, see Sunfire Aegis Sunfire Aegis.

Sunfire Cape was a finished item in League of Legends icon.png League of Legends.

Recipe

Sunfire Cape item.png
Sunfire Cape
2750 Gold 2750 (550 Gold 550)
Bami's Cinder item.png
1000 Gold 1000 (200 Gold 200)
Chain Vest item.png
800 Gold 800 (500 Gold 500)

Cost Analysis

Gold Value
  • 60 armor =  1200 Gold 1200
  • 425 health =  1133.33 Gold 1133.33
    • Total Gold Value = 2333.33 Gold 2333.33

Gold Efficiency*

  • Sunfire Cape Sunfire Cape was 84.85% gold efficient without its passive.

Forgefire Cape was a finished item in League of Legends icon.png League of Legends. Can only be forged by Ornn Ornn. Limited to one Master Craftsman Master Craftsman item.

Recipe

Forgefire Cape item.png
2750 Gold 2750 (0 Gold 0)
Sunfire Cape item.png
Sunfire Cape
2750 Gold 2750 (550 Gold 550)
Bami's Cinder item.png
1000 Gold 1000 (200 Gold 200)
Chain Vest item.png
800 Gold 800 (500 Gold 500)

Cost Analysis

Gold Value
  • 100 armor =  2000 Gold 2000
  • 750 health =  2000 Gold 2000
    • Total Gold Value = 4000 Gold 4000

Gold Efficiency*

  • Forgefire Cape Forgefire Cape was 126.06% gold efficient without its passive.
  • The raw stats gained from upgrading Sunfire Cape Sunfire Cape into Forgefire Cape Forgefire Cape were worth 1666.7 Gold 1666.7 (325 health and 40 armor).

Similar Items

Notes

Aura VFX

Fire Nova VFX

  • The aura and nova radii increase if their owner increases in size, but are not impacted by their base size.
    • They cannot get reduced below their base radii by negative size modifiers.
  • Immolate applies spell effects as Umbra Blades.png default damage.
  • Immolate will draw aggro from an enemy Turret icon.png turret if it damages an enemy Champion icon.png champion.
  • Immolate's Cooldown reduction icon.png cooldown is reduced by active item cooldown reduction such as Ingenious Hunter Ingenious Hunter.

Strategy

Old Icon

Trivia

  • This item has the similar effect of the item Radiance in DotA, although the two items grant different benefits.
  • The icon of this item shows a Shuriman emblem on the cape, eventually connecting this item's lore to the desert empire.
Shurima Crest icon.png

Media

Patch history

V10.23 - Removed
V10.14
  • Bug Fix: Approaching and triggering Heimerdinger's Heimerdinger's turrets turrets no longer triggers Immolate.
  • Bug Fix: Poros in Howling Abyss no longer trigger Immolate.
V10.4 - February 21st Hotfix
  • Cooldown increased to 12 seconds from 10.
  • Health ratio reduced to 4% bonus health from 5%.
V10.4
  • New Effect: Hitting an enemy with an Stun icon.png immobilizing ability deals 26 − 43 (based on level) (+ 5% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 50% bonus damage to minions and monsters applies to this damage.
V9.8
V9.7
  • New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.
V9.2
  • Total cost reduced to 2750 Gold 2750 from 2900 Gold 2900.
    • Combine cost reduced to 650 Gold 650 from 800 Gold 800.
V9.1
  • Forgefire Cape Forgefire Cape
    • Total cost reduced to 2900 Gold 2900 from 3900 Gold 3900.
      • Combine cost reduced to 0 Gold 0 from 1000 Gold 1000.
    • Can now only be obtained if Ornn Ornn forges the item (for himself or for another ally).
V8.7
V7.24
  • Immolate base damage increased to 26 − 43 (based on level) from 12 − 29 (based on level).
  • Immolate bonus damage to minions and monsters reduced to 50% from 200%.
    • Immolate damage to minions and monsters changed to 39 − 64.5 (based on level) from 36 − 87 (based on level).
V7.17
V7.13
V7.9
  • Health reduced to 425 from 500.
  • Armor increased to 60 from 50.
  • Immolate damage reduced to 12 − 29 (based on level) from 26 − 43 (based on level).
  • Immolate bonus damage to minions and monsters increased to 200% from 50%.
    • Immolate damage to minions and monsters changed to 36 − 87 (based on level) from 39 − 64.5 (based on level).
  • Immolate radius reduced to 325 from 400.
V6.9
  • Total cost increased to 2900 Gold 2900 from 2700 Gold 2700.
    • Combine cost increased to 1000 Gold 1000 from 800 Gold 800.
V6.3
  • Now deals 50% bonus damage to minions and monsters, dealing 39 − 64.5 (based on level) magic damage.
V6.1
  • Armor increased to 50 from 45.
V5.22
  • Total cost increased to 2700 Gold 2700 from 2600 Gold 2600.
  • Health increased to 500 from 450.
V5.5
V4.20
  • Recipe cost reduced to 850 Gold 850 from 930 Gold 930.
    • Total cost reduced to 2600 Gold 2600 from 2650 Gold 2650.
V4.12
  • Damaging aura visuals updated.
V4.1
  • Magic damage changed to 25  +  character level (from 40)
V3.14
  • New Icon
V3.01
  • Combine cost increased to 930 Gold 930 from 780 Gold 780.
  • Item cost increased to 2650 Gold 2650 from 2500 Gold 2500.
V1.0.0.152
  • Item cost reduced to 2500 Gold 2500 from 2610 Gold 2610.
  • Combine cost reduced to 780 Gold 780 from 800 Gold 800.
V1.0.0.139
  • Aura damage increased to 40 from 35.
V1.0.0.118
  • Area of effect damage per second reduced to 35 from 40.
V1.0.0.108
  • Fixed a bug where the damage aura of the cape was still damaging enemies while dead.
V1.0.0.107
  • Combine cost increased to 800 Gold 800 from 700 Gold 700.
  • Passive is now unique.
V1.0.0.101
  • No longer deals damage when held by a clone.
V1.0.0.82
  • Combine cost reduced to 700 Gold 700 from 1000 Gold 1000.
V1.0.0.63
  • Health reduced to 450 from 500.
  • Armor reduced to 45 from 50.
V0.9.22.16
  • Recipe cost increased to 1000 Gold 1000 from 900 Gold 900.
May 9, 2009 Patch
  • Recipe changed: Now requires 1x Giant's Belt Giant's Belt instead of 2x Ruby Crystal Ruby Crystal (didn't affect +Health).
  • Armor reduced to 50 from 60.
May 1, 2009 Patch
  • Recipe cost increased to 800 Gold 800 from 600 Gold 600.
  • AoE damage decreased to 40 from 50.
April 18, 2009 Patch
  • Aura damage increased to 50 from 40.
  • Cost decreased to 600 Gold 600 from 900 Gold 900.

References

List of Items

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