The Loop (Games)
Unique – Immolate:
26 − 43 (based on level) magic damage
per second to nearby enemies (
Hitting an enemy with an
26 − 43 (based on level) (+ 4% bonus health) bonus magic damage
and releases a fire nova that also deals that bonus damage to nearby enemies (12 second cooldown).
damage is increased by 50% against
+ + + 650
Sunfire Cape is a finished item in . League of Legends
Forgefire Cape is a finished item in . Can only be forged by . Limited to one item. League of Legends
Fire Nova VFX
The aura increases in size if their users increase in size.
Immolate applies spell effects as .
default damage Immolate will draw aggro from an enemy if it damages an enemy turret .
champion Immolate's is reduced by active item cooldown reduction such as .
Since the passive AoE damage is not an aura or a debuff the damage can stack if more champions nearby have got it. It deals AoE damage over time similar to , , and .
deals , so it benefits from magic damage and magic resist reduction. Because of this, and synergize well with this item.
This item has the similar effect of the item Radiance in DotA, although the two items grant different benefits.
The icon of this item shows a Shuriman emblem on the cape, eventually connecting this item's lore to the desert empire.
Sunfire Cape VFX - Behind the Scenes
Bug Fix: Approaching and triggering no longer triggers Immolate.
Bug Fix: Poros in Howling Abyss no longer trigger Immolate.
V10.4 - February 21st Hotfix
Cooldown increased to 12 seconds from 10.
Health ratio reduced to 4% from bonus health 5%.
New Effect: Hitting an enemy with an ability deals immobilizing 26 − 43 (based on level) (+ 5% bonus health) and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). bonus magic damage The 50%
bonus damage to minions and monsters applies to this damage.
armor increased to 100 from 90.
health increased to 750 from 625.
New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.
Total cost reduced to from 2750 .
Combine cost reduced to from 650 .
Total cost reduced to from 2900 .
Combine cost reduced to from 0 .
1000 Can now only be obtained if forges the item (for himself or for another ally).
Immolate base damage increased to 26 − 43 (based on level) from 12 − 29 (based on level).
Immolate bonus damage to minions and monsters reduced to 50% from 200%.
Immolate damage to minions and monsters changed to 39 − 64. from 5 (based on level) 36 − 87 (based on level).
Added to recipe from . Only available while
is on your team.
New Recipe: + + + = 800
Old Recipe: + + = 1000
Health reduced to 425 from 500.
Armor increased to 60 from 50.
Immolate damage reduced to 12 − 29 (based on level) from 26 − 43 (based on level).
Immolate bonus damage to minions and monsters increased to 200% from 50%.
Immolate damage to minions and monsters changed to 36 − 87 (based on level) from 39 − 64..
5 (based on level) Immolate radius reduced to 325 from 400.
Total cost increased to from 2900 .
Combine cost increased to from 1000 .
Now deals 50% bonus damage to minions and monsters, dealing 39 − 64. magic damage.
5 (based on level)
Armor increased to 50 from 45.
Total cost increased to from 2700 .
2600 Health increased to 500 from 450.
New Recipe: + + = 850
2600 Old Recipe: + + = 850
2600 Unique Passive is now named Immolate.
Recipe cost reduced to from 850 .
Total cost reduced to from 2600 .
Damaging aura visuals updated.
Magic damage changed to 25 + character level (from 40)
Combine cost increased to from 930 .
780 Item cost increased to from 2650 .
Item cost reduced to from 2500 .
2610 Combine cost reduced to from 780 .
Aura damage increased to 40 from 35.
Area of effect damage per second reduced to 35 from 40.
Fixed a bug where the damage aura of the cape was still damaging enemies while dead.
Combine cost increased to from 800 .
700 Passive is now unique.
No longer deals damage when held by a clone.
Combine cost reduced to from 700 .
Health reduced to 450 from 500.
Armor reduced to 45 from 50.
Recipe cost increased to from 1000 .
May 9, 2009 Patch
Recipe changed: Now requires 1x instead of 2x (didn't affect +Health).
Armor reduced to 50 from 60.
May 1, 2009 Patch
Recipe cost increased to from 800 .
600 AoE damage decreased to 40 from 50.
April 18, 2009 Patch
Aura damage increased to 50 from 40.
Cost decreased to from 600 . 900
Community content is available under
unless otherwise noted.