Immolate will deal 20.64 − 51.6 (based on level)(+ 1.72% bonus health) magic damage while at 6 stacks, further increased to 25.8 − 64.5 (based on level)(+ 2.15% bonus health) against minions and to 51.6 − 129 (based on level)(+ 4.3% bonus health) against monsters.
The aura increases if the user increases in size, but is not impacted by their base size.
The aura cannot get reduced below the base radii by negative size modifiers.
The Immolate aura does not deal lethal damage to large jungle monsters with buffs (i.e. Blue Sentinel and Red Brambleback). This is so that the burn does not accidentally steal a buff that's being donated.
Unique Passive - Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 20 − 40 (based on level)(+ 1% bonus health) magic damage per second to nearby enemies, increased by 50% against minions and 200% against monsters. Damaging enemy champions or epic monsters with this effect adds a stack for 5 seconds, increasing subsequent Immolate damage by 12%, stacking up to 6 times for a 72% increase.
Unique Passive - Flametouch: At maximum stacks, your basic attacks explode around you, burning nearby enemies for your Immolate damage for 3 seconds.
Mythic Passive: Empowers other Legendary items with 5 ability haste.