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Pantheon Pantheon casting Smite Smite on Red Brambleback Red Brambleback

For champion abilities, see champion ability.

Summoner spells are abilities that players can use for their champions on the Fields of Justice.

They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player’s champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.

All summoner spells, at the exception of Flash Flash and Teleport Teleport, can be used while Silence icon.png silenced or hard crowd controlled.

Available summoner spells

A summoner spell's availability is based on the player's summoner level. At summoner level one, a player begins with 2 summoner spells to choose from. Then as a summoner reaches new levels, they unlock new summoner spells, up to summoner level 9.

Summoner spell Effect Cooldown Maps available Summoner level
Heal power.png Heals the caster and the allied champion nearest to the cursor (prioritizes the most wounded allied champion if no allied champions are near the cursor) for 90 − 345 (based on champion level), while also granting both targets 30% Movement speed icon.png multiplicative bonus movement speed for 1 second. Champions affected by Heal within 35 seconds cause subsequent Heal casts on them to restore 50% less health. (850 range) 240 Summoner's Rift icon.png Summoner's Rift
Howling Abyss icon.png Howling Abyss
1


Your champion ignores unit collision for 10 seconds, and gains 24% − 48% (based on champion level) Movement speed icon.png bonus movement speed for the duration. The duration of this buff is increased by 4 − 7 (based on level) seconds upon scoring a Damage rating.png takedown. (Self range) 210 Summoner's Rift icon.png Summoner's Rift
Howling Abyss icon.png Howling Abyss
1


Hybrid resistances icon.png Shields your champion for 115 − 455 (based on champion level) for 2 seconds. (Self range) 180 Summoner's Rift icon.png Summoner's Rift
Howling Abyss icon.png Howling Abyss
4


Exhausts target enemy champion, Slow icon.png slowing them by 30% and reducing their damage dealt by 40% for 3 seconds. (650 range) 210 Summoner's Rift icon.png Summoner's Rift
Howling Abyss icon.png Howling Abyss
4


Active: Throws a snowball at a long distance, dealing 15 − 100 (based on champion level) true damage to the first enemy unit hit. If Mark hits an enemy, you gain the ability to cast Dash Dash for the next 3 seconds.
Mark will grant Sight icon.png sight of Brushmaker.png Brush while passing through and True Sight icon.png reveal a hit target. The True Sight icon.png true sight is granted by the Mark buff, so it is lost when Dash Dash is used.

The snowball will bypass Projectile.png projectile-catching effects and Spell Shield.png spell shields. It cannot be removed by Cleanse Cleanse. (1600 range)

80 Howling Abyss icon.png Howling Abyss 6


Active: Your champion surges into the target struck by Mark Mark while being Playful.png untargetable, dealing 15 − 100 (based on champion level) true damage to them upon arrival. Dashing to the target will reduce Mark's Mark's cooldown by 25%.
You lose the ability to cast Dash if the marked target dies or removes the mark. (Global range)
0 Howling Abyss icon.png Howling Abyss 6


Restores 50% maximum mana to you and 25% maximum mana to nearby allied champions. (600 range) 240 Howling Abyss icon.png Howling Abyss 6


Blinks your champion a short distance toward the target location. (400 (Smart cast) range) 300 Summoner's Rift icon.png Summoner's Rift
Howling Abyss icon.png Howling Abyss
7


After Channeling icon.png channeling for 4 seconds, blinks your champion to target allied turret, minion or ward. On arrival, grants 30 / 40 / 50% (based on champion level) Movement speed icon.png multiplicative bonus movement speed for 3 seconds. (Global range) 420 − 240 (based on level) Summoner's Rift icon.png Summoner's Rift 7


Deals 390 − 1000 (based on champion level) true damage to the target epic, large or medium monster, enemy minion, or pet.
Using Smite against a large monster Heal power.png heals for 70 (+ 10% of your maximum health). (Range model.png 500 range)
15 Summoner's Rift icon.png Summoner's Rift 9


Removes all Stun icon.png disables (excluding Airborne icon.png Airborne, Nearsight icon.png Nearsight, and Suppression icon.png Suppression) and summoner spell summoner spell Malefic Visions.png debuffs (excluding Mark Mark) affecting your Champion icon.png champion, as well as granting 65% Tenacity icon.png Tenacity for 3 seconds. (Self range) 210 Summoner's Rift icon.png Summoner's Rift
Howling Abyss icon.png Howling Abyss
9


Ignites target enemy champion, dealing 70 − 410 (based on champion level) true damage over 5 seconds, with the first tick of damage occurring on-cast and subsequent ticks occurring each 1.25 seconds. This also inflicts them with 60% Grievous Wounds icon.png Grievous Wounds and Sight icon.png reveals them for the duration. (600 range) 180 Summoner's Rift icon.png Summoner's Rift
Howling Abyss icon.png Howling Abyss
9

Summoner spell upgrades/variants

Special summoner spell upgrades or replacements can be made available when certain criteria are met.

Summoner spell Effect Cooldown Maps available Summoner level
Deals 390 − 1000 (based on champion level) true damage to the target epic, large or medium monster, enemy minion, or pet.
Using Smite against a large monster Heal power.png heals for 70 (+ 10% of your maximum health). Challenging Smite can be cast on enemy champions to mark them for 4 seconds, Damage reduction icon.png reducing their damage against you by 20%, and empowering your basic attacks and abilities to deal 48 − 125 (based on level) true damage to them over 2.5 seconds. (Range model.png 500 range)
15 Summoner's Rift icon.png Summoner's Rift 9


Deals 390 − 1000 (based on champion level) true damage to the target epic, large or medium monster, enemy minion, or pet.
Using Smite against a large monster Heal power.png heals for 70 (+ 10% of your maximum health). Chilling Smite can be cast on enemy champions, dealing 20 − 156 (based on level) true damage and Slow icon.png slowing the target by 20% for 2 seconds, while also increasing your own movement speed by 20% for the same duration. (Range model.png 500 range)
15 Summoner's Rift icon.png Summoner's Rift 9


After Flash Flash is used, Hexflash starts on cooldown.
Active: You begin Channeling icon.png charging, increasing Hexflash's range over the next 2.5 seconds. After at least 1 second, you can reactivate the spell, which is automatically done so when the charge completes without reactivation. Releasing the button earlier than 1 second or entering combat with an enemy Champion icon.png champion will put Hexflash on Cooldown reduction icon.png cooldown for 10 seconds.
Recast: You Flash.png blink to the target location within range. (200 − 400 (based on channel time) range)
20 Summoner's Rift icon.png Summoner's Rift
Howling Abyss icon.png Howling Abyss
10 (requires Flash Flash and Hextech Flashtraption Hextech Flashtraption).

Reducing the cooldown

There are three ways to reduce the cooldown of summoner spells.

The 15 second cooldown of Smite Smite is not affected by summoner spell cooldown reduction, but the rate at which Smite Smite charges are generated is affected.

Summoner spell haste
Base cooldown ▶ 420s
(Teleport.png)
300s
(Flash.png)
240s
(Clarity.pngHeal.pngTeleport.png)
210s
(Cleanse.pngExhaust.pngGhost.png)
180s
(Barrier.pngIgnite.png)
90s
(Smite.png)
80s
(Mark.png)
20s
(Hexflash.png)
Cooldown reduction icon.png Haste
10% (Ionian Boots of Lucidity item.png) 381.82s 272.73s 218.18s 190.91s 163.64s 81.82s N/A 18.18s
15 (Cosmic Insight rune.png) 365.22s 260.87s 208.7s 182.61s 156.52s 78.26s N/A 17.39s
28.42 (15 + 10%)
(Cosmic Insight rune.png Ionian Boots of Lucidity item.png)
327.04s 233.6s 186.88s 163.52s 140.16s 70.08s N/A 15.57s
70 (Howling Abyss aura.png) N/A 176.47s 141.18s 123.53s 105.88s N/A 47.06s 11.76s
85 (Howling Abyss aura.pngCosmic Insight rune.png) N/A 162.16s 129.73s 113.51s 97.3s N/A 43.24s 10.81s
101.07 (70 + 10%)
(Howling Abyss aura.pngIonian Boots of Lucidity item.png)
N/A 149.2s 119.36s 104.44s 89.52s N/A 39.79s 9.95s
122.40 (85 + 10%)
(Howling Abyss aura.pngCosmic Insight rune.pngIonian Boots of Lucidity item.png)
N/A 134.89s 107.91s 94.42s 80.93s N/A 35.97s 8.99s

Removed summoner spells

  • These summoner spells were, at one point, removed from the game.
Level Spell Description Cooldown Range Related Mastery
8 Reveals a small area of the map for your team for 5 seconds. 60 Global N/A
5 Grants invulnerability to all allied turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. 300 Global Reinforce (Defense) – Turrets deal 50% splash damage when fortify is used.
1 Removed from game in patch 6.4.

Strengthens allied capture points or weakens enemy capture points.

  • Allied Turret: Grants massive regeneration and attack speed for 8 seconds.
  • Enemy Turret: Reduces damage dealt by 80% for 8 seconds.
210 1250 N/A
N/A A spell only available to Riot staff that functions as a simple observer mode, meant to be used by an eleventh "neutral" player. When used, this spell reveals the entire map, allowing the user to track both teams' movements. N/A Global N/A
8 Promotes the nearest allied Siege Minion (in Classic) or super minion (in Dominion) to an anti-Turret Cannon, healing it, granting bonus stats (depending on level), and causing it to grant the caster gold for its kills. 180 N/A Summoner's Insight (Utility) – Increases promoted minion's bonus defensive stats by 15%
8 Summons a beacon with 225 − 650 (based on level) health for 15 seconds which increases allied attack damage by 10 – 35. 270 120
850 Aura
Improved Rally (Offense) – Rally also increases base ability power by 20 – 70 and increases duration by 5 seconds.
1 Instantly revives your champion at your team's Summoner Platform and grants 125% movement speed increase which decays over 12 seconds. 540 Self N/A
1 Silences a target enemy champion for 3 seconds, and removes any beneficial buffs they have. 150 N/A Suppression – Reduces the cooldown of Stifle by 10 seconds, and increases the duration by 0.5 seconds.
1 Empowers your champion, increasing ability power by 10 − 78 (based on level) and attack speed by 35% for 12 seconds. 180 Self Summoner's Wrath (Offense) – Increases attack speed bonus to 40% and ability power gained by 10%.

Trivia

Summoner spells

  • For the first 15 seconds of a game on Summoner's Rift icon.png Summoner's Rift all summoner spells are disabled.
  • In-game Summoner Spell icon tooltips always show the true cooldown, after rune and item bonuses. Cooldown display may take a few seconds to update after items have been acquired or sold.[may need confirmation for enemy summoner spells]
  • Spells are map-specific. For example, if you play ARAM on Summoner's Rift, the available spells are Summoner's Rift spells.
  • Legend of the Poro King (Howling Abyss), Odyssey: Extraction (Crash Site) and Nexus Siege (Summoner's Rift) use or did use game mode specific summoner spells.
  • A few summoner spells originated as alpha items, such as Teleport Teleport having roots in the items Ancient Pocket Watch Ancient Pocket Watch and Scroll of Teleportation Scroll of Teleportation.
    • This may be a borrowed gameplay design choice from DotA where powerful gameplay effects similar to summoner spells were accessible to players through items.
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