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{{Summoner spell line|Ignite}}
 
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==Summoner spell upgrades/variants==
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Special summoner spell upgrades or replacements can be made available when certain criteria are met.
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="font-size:14px;"
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!scope="col" align="center"|Summoner spell
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!align="center"|Effect
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!align="center"|Cooldown
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!align="center"|Maps available
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!align="center"|Summoner level
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{{Summoner spell line|Challenging Smite}}
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{{Summoner spell line|Chilling Smite}}
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{{Summoner spell line|Hexflash}}
 
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Revision as of 14:12, April 1, 2020

LoL Battle 7

Pantheon OriginalSquare old2 Pantheon casting Smite Smite on Red BramblebackSquare Red Brambleback

For champion abilities, see champion ability.

Summoner spells are abilities that players can use for their champions on the Fields of Justice.

They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player’s champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.

All summoner spells, at the exception of Flash Flash and Teleport Teleport, can be used while Silence icon silenced or hard crowd controlled.

Available summoner spells

A summoner spell's availability is based on the player's summoner level. At summoner level one, a player begins with 2 summoner spells to choose from. Then as a summoner reaches new levels, they unlock new summoner spells, up to summoner level 9.

Summoner spell Effect Cooldown Maps available Summoner level
Heal power Heals the caster and the allied champion nearest to the cursor (prioritizes the most wounded allied champion if no allied champions are near the cursor) for 90 − 345 (based on champion level), while also granting both targets Movement speed icon 30% bonus movement speed for 1 second. Champions affected by Heal within 35 seconds cause subsequent Heal casts on them to restore 50% less health. (850 range) 240 Summoner's Rift icon Summoner's Rift
Howling Abyss icon Howling Abyss
1


Your champion ignores unit collision for 10 seconds, and gains 20% − 40% (based on champion level) Movement speed icon bonus movement speed for the duration. The duration of this buff is increased by 4 − 7 (based on level) seconds upon scoring a Damage rating takedown. (Self range) 210 Summoner's Rift icon Summoner's Rift
Howling Abyss icon Howling Abyss
1


Hybrid resistances icon Shields your champion for 115 − 455 (based on champion level) for 2 seconds. (Self range) 180 Summoner's Rift icon Summoner's Rift
Howling Abyss icon Howling Abyss
4


Exhausts target enemy champion, Slow icon slowing them by 30% and reducing their damage dealt by 40% for 3 seconds. (650 range) 210 Summoner's Rift icon Summoner's Rift
Howling Abyss icon Howling Abyss
4


Active: Throws a snowball at a long distance, dealing 15 − 100 (based on champion level) true damage to the first enemy unit hit. If Mark hits an enemy, you gain the ability to cast Dash Dash for the next 3 seconds.
Mark will grant Sight icon sight of Brushmaker Brush while passing through, and will grant True Sight icon true sight of a hit target. The True Sight icon true sight is granted by the Mark buff, so it is lost when Dash Dash is used.

The snowball will bypass Projectile projectile-catching effects and Spell Shield spell shields. It cannot be removed by Cleanse Cleanse. (1600 range)

80 Howling Abyss icon Howling Abyss 6


Active: Your champion becomes Playful untargetable and surges into the target struck by Mark Mark, dealing 15 − 100 (based on champion level) true damage to them upon arrival. Dashing to the target will reduce Mark Mark's cooldown by 25%.
You lose the ability to cast Dash if the marked target dies or removes the mark. (Global range)
0 Howling Abyss icon Howling Abyss 6


Restores 50% maximum mana to you and 25% maximum mana to nearby allies. (600 range) 240 Howling Abyss icon Howling Abyss 6


Blinks your champion a short distance toward the target location. (400 (Smart cast) range) 300 Summoner's Rift icon Summoner's Rift
Howling Abyss icon Howling Abyss
7


After Channeling icon channeling for 4 seconds, blinks your champion to target allied turret, minion or ward. On arrival, grants 30 / 40 / 50% (based on champion level) Movement speed icon bonus movement speed for 3 seconds. (Global range) 420 − 240 (based on level) Summoner's Rift icon Summoner's Rift 7


Deals 390 − 1000 (based on champion level) true damage to the target large or medium monster, enemy minion, or pet.
Using Smite against a large monster restores 70 (+ 10% of maximum health). (Range model 500 range)
15 Summoner's Rift icon Summoner's Rift 9


Removes all Stun icon disables (excluding Suppression icon Suppression, Nearsight icon Nearsight, Airborne icon Airborne) and Summoner spell icon summoner spell Malefic Visions debuffs (excluding Mark Mark) affecting your Champion icon champion, as well as granting 65% Tenacity icon Tenacity for 3 seconds. (Self range) 210 Summoner's Rift icon Summoner's Rift
Howling Abyss icon Howling Abyss
9


Ignites an enemy champion, dealing 70 − 410 (based on champion level) true damage over 5 seconds, with the first tick of damage occurring on-cast and subsequent ticks occurring each 1.25 seconds. This also applies Grievous Wounds icon Grievous Wounds and Sight icon reveals them for the duration. (600 range) 180 Summoner's Rift icon Summoner's Rift
Howling Abyss icon Howling Abyss
9

Summoner spell upgrades/variants

Special summoner spell upgrades or replacements can be made available when certain criteria are met.

Summoner spell Effect Cooldown Maps available Summoner level
Deals 390 − 1000 (based on champion level) true damage to the target large or medium monster, enemy minion, or pet.
Using Smite against a large monster restores 70 (+ 10% of maximum health). Challenging Smite can be cast on enemy champions to mark them for 4 seconds, reducing their damage against you by 20%, and empowering your basic attacks to deal 48 − 125 (based on level) true damage to them over 2.5 seconds. (Range model 500 range)
15 Summoner's Rift icon Summoner's Rift 9


Deals 390 − 1000 (based on champion level) true damage to the target large or medium monster, enemy minion, or pet.
Using Smite against a large monster restores 70 (+ 10% of maximum health). Chilling Smite can be cast on enemy champions, dealing 28 − 166 (based on level) true damage and Slow icon slowing the target by 20% for 2 seconds, while also increasing your own movement speed by 20% for the same duration. (Range model 500 range)
15 Summoner's Rift icon Summoner's Rift 9


After Flash Flash is used, Hexflash starts on cooldown.
Active: You begin Channeling icon channeling, increasing Hexflash's range over the next 2.5 seconds. After at least 1 second, you can reactivate the spell. Releasing the button earlier than 1 second or entering combat with an enemy Champion icon champion will put Hexflash on Cooldown reduction icon cooldown for 10 seconds.
Recast: You Flash blink to the target location within range. (200 − 400 (based on channel time) range)
20 Summoner's Rift icon Summoner's Rift
Howling Abyss icon Howling Abyss
10 (requires Flash Flash and Hextech Flashtraption rune Hextech Flashtraption).

Reducing the cooldown

There are three ways to reduce the cooldown of summoner spells.

The 15 second cooldown of Smite Smite is not affected by summoner spell cooldown reduction, but the rate at which Smite Smite charges are generated is affected.

Summoner spell CDR
Base cooldown ▶ 420s
(Teleport)
300s
(Flash)
240s
(ClarityHealTeleport)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
90s
(Smite)
80s
(Mark)
20s
(Hexflash)
Cooldown reduction icon Cooldown reduction
5% (Cosmic Insight rune) 399s 285s 228s 199.5s 171s 85.5s N/A 19s
10% (Ionian Boots of Lucidity item) 378s 270s 216s 189s 162s 81s N/A 18s
15% (Ionian Boots of Lucidity itemCosmic Insight rune) 357s 255s 204s 178.5s 153s 76.5s N/A 17s
40% (Howling Abyss aura) N/A 180s 144s 126s 108s N/A 48s 12s
43% (Howling Abyss auraCosmic Insight rune) N/A 171s 136.8s 119.7s 102.6s N/A 45.6s 11.4s
50% (Howling Abyss auraIonian Boots of Lucidity item) N/A 150s 120s 105s 90s N/A 40s 10s
52.5% (Howling Abyss auraIonian Boots of Lucidity itemCosmic Insight rune) N/A 142.5s 114s 99.75s 85.5s N/A 38s 9.5s

Removed summoner spells

  • These summoner spells were, at one point, removed from the game.
Level Spell Description Cooldown Range Related Mastery
8 Reveals a small area of the map for your team for 5 seconds. 60 Global N/A
5 Grants invulnerability to all allied turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. 300 Global Reinforce mastery 2011.png Reinforce (Defense) – Turrets deal 50% splash damage when fortify is used.
1 Removed from game in patch 6.4.

Strengthens allied capture points or weakens enemy capture points.

  • Allied Turret: Grants massive regeneration and attack speed for 8 seconds.
  • Enemy Turret: Reduces damage dealt by 80% for 8 seconds.
210 1250 N/A
N/A A spell only available to Riot staff that functions as a simple observer mode, meant to be used by an eleventh "neutral" player. When used, this spell reveals the entire map, allowing the user to track both teams' movements. N/A Global N/A
8 Promotes the nearest allied Siege Minion (in Classic) or super minion (in Dominion) to an anti-Turret Cannon, healing it, granting bonus stats (depending on level), and causing it to grant the caster gold for its kills. 180 N/A Summoner's Insight mastery 2013.png Summoner's Insight (Utility) – Increases promoted minion's bonus defensive stats by 15%
8 Summons a beacon with 225 − 650 (based on level) health for 15 seconds which increases allied attack damage by 10 – 35. 270 120
850 Aura
Improved Rally mastery 2011.png Improved Rally (Offense) – Rally also increases base ability power by 20 – 70 and increases duration by 5 seconds.
1 Instantly revives your champion at your team's Summoner Platform and grants 125% movement speed increase which decays over 12 seconds. 540 Self N/A
1 Silences a target enemy champion for 3 seconds, and removes any beneficial buffs they have. 150 N/A Suppression – Reduces the cooldown of Stifle by 10 seconds, and increases the duration by 0.5 seconds.
1 Empowers your champion, increasing ability power by 10 − 78 (based on level) and attack speed by 35% for 12 seconds. 180 Self Summoner's Wrath mastery 2013.png Summoner's Wrath (Offense) – Increases attack speed bonus to 40% and ability power gained by 10%.

Trivia

Spellcaster

Summoner spells

  • For the first 15 seconds of a game on Summoner's Rift icon Summoner's Rift all summoner spells are disabled.
  • In-game Summoner Spell icon tooltips always show the true cooldown, after rune and item bonuses. Cooldown display may take a few seconds to update after items have been acquired or sold.[may need confirmation for enemy summoner spells]
  • Spells are map-specific. For example, if you play ARAM on Summoner's Rift, the available spells are Summoner's Rift spells.
  • Legend of the Poro King (Howling Abyss), Odyssey: Extraction (Crash Site) and Nexus Siege (Summoner's Rift) use or did use game mode specific summoner spells.
  • A few summoner spells originated as alpha items, such as Teleport Teleport having roots in the items Ancient Pocket Watch item Ancient Pocket Watch and Scroll of Teleportation item Scroll of Teleportation.
    • This may be a borrowed gameplay design choice from DotA where powerful gameplay effects similar to summoner spells were accessible to players through items.
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