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[[File:LoL Battle 7.jpg|thumb|400px|{{ci|Pantheon|variant=old2}} casting {{ai|Smite}} on {{ui|Red Brambleback}}]]
 
[[File:LoL Battle 7.jpg|thumb|400px|{{ci|Pantheon|variant=old2}} casting {{ai|Smite}} on {{ui|Red Brambleback}}]]
   
: ''For champion spells, see [[champion ability]]''
+
: ''For champion abilities, see [[champion ability]].''
   
 
'''Summoner spells''' are abilities that [[summoner|players]] can use for their champions on the Fields of Justice.
 
'''Summoner spells''' are abilities that [[summoner|players]] can use for their champions on the Fields of Justice.

Revision as of 18:00, 25 March 2020

LoL Battle 7

Pantheon Pantheon casting Smite Smite on Red Brambleback Red Brambleback

For champion abilities, see champion ability.

Summoner spells are abilities that players can use for their champions on the Fields of Justice.

They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player’s champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.

All summoner spells, at the exception of Flash Flash and Teleport Teleport, can be used while Silence icon silenced or hard crowd controled.

Available summoner spells

A summoner spell's availability is based on the player's summoner level. At summoner level one, a player begins with 2 summoner spells to choose from. Then as a summoner reaches new levels, they unlock new summoner spells, up to summoner level 9.

Summoner spell Effect Cooldown Maps available Summoner level

Template:Summoner spell line Template:Summoner spell line Template:Summoner spell line Template:Summoner spell line Template:Summoner spell line Template:Summoner spell line Template:Summoner spell line Template:Summoner spell line Template:Summoner spell line Template:Summoner spell line Template:Summoner spell line Template:Summoner spell line

Reducing the cooldown

There are three ways to reduce the cooldown of summoner spells.

The 15 second cooldown of Smite Smite is not affected by summoner spell cooldown reduction, but the rate at which Smite Smite charges are generated is affected.

Summoner spell haste
Summoner's Rift icon Summoner's Rift
Base cooldown ▶ 360s
(Teleport)
300s
(Flash)
240s
(ClarityHealUnleashed Teleport)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
90s
(Smite)
20s
(Hexflash)
Cooldown reduction icon Haste
12 (Ionian Boots of Lucidity item) 321.43s 267.86s 214.29s 187.5s 160.71s 80.36s 17.86s
18 (Cosmic Insight rune/Dawncore item) 305.08s 254.24s 203.39s 177.97s 152.54s 76.27s 16.95s
30 (Cosmic Insight rune/Dawncore item Ionian Boots of Lucidity item) 276.92s 230.77s 184.62s 161.54s 138.46s 69.23s 15.38s
36 (Cosmic Insight rune Dawncore item) 264.71s 220.59s 176.47s 154.41s 132.35s 66.18s 14.71s
48 (Cosmic Insight rune Ionian Boots of Lucidity item Dawncore item) 243.24s 202.7s 162.16s 141.89s 121.62s 60.81s 13.51s
Howling Abyss icon Howling Abyss
Base cooldown ▶ 300s
(Flash)
240s
(ClarityHeal)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
80s
(Mark)
20s
(Hexflash)
Cooldown reduction icon Haste
70 (Howling Abyss aura) 176.47s 141.18s 123.53s 105.88s 47.06s 11.76s
82 (Howling Abyss auraIonian Boots of Lucidity item) 164.84s 131.87s 115.38s 98.9s 43.96s 10.99s
88 (Howling Abyss auraCosmic Insight rune/Dawncore item) 159.57s 127.66s 111.7s 95.74s 42.55s 10.64s
100 (Howling Abyss auraCosmic Insight rune/Dawncore itemIonian Boots of Lucidity item) 150s 120s 105s 90s 40s 10s
106 (Howling Abyss auraCosmic Insight runeDawncore item) 145.63s 116.5s 101.94s 87.38s 38.83s 9.71s
118 (Howling Abyss auraCosmic Insight runeDawncore itemIonian Boots of Lucidity item) 137.61s 110.09s 96.33s 82.57s 36.7s 9.17s

Removed summoner spells

  • These summoner spells were, at one point, removed from the game.
Level Spell Description Cooldown Range Related Mastery
8 Reveals a small area of the map for your team for 5 seconds. 60 Global N/A
5 Grants invulnerability to all allied turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. 300 Global Reinforce mastery 2011 Reinforce (Defense) – Turrets deal 50% splash damage when fortify is used.
1 Removed from game in patch 6.4.

Strengthens allied capture points or weakens enemy capture points.

  • Allied Turret: Grants massive regeneration and attack speed for 8 seconds.
  • Enemy Turret: Reduces damage dealt by 80% for 8 seconds.
210 1250 N/A
N/A A spell only available to Riot staff that functions as a simple observer mode, meant to be used by an eleventh "neutral" player. When used, this spell reveals the entire map, allowing the user to track both teams' movements. N/A Global N/A
8 Promotes the nearest allied Siege Minion (in Classic) or super minion (in Dominion) to an anti-Turret Cannon, healing it, granting bonus stats (depending on level), and causing it to grant the caster gold for its kills. 180 N/A Summoner's Insight mastery 2013 Summoner's Insight (Utility) – Increases promoted minion's bonus defensive stats by 15%
8 Summons a beacon with 225 − 650 (based on level) health for 15 seconds which increases allied attack damage by 10 – 35. 270 120
850 Aura
Improved Rally mastery 2011 Improved Rally (Offense) – Rally also increases base ability power by 20 – 70 and increases duration by 5 seconds.
1 Instantly revives your champion at your team's Summoner Platform and grants 125% movement speed increase which decays over 12 seconds. 540 Self N/A
1 Silences a target enemy champion for 3 seconds, and removes any beneficial buffs they have. 150 N/A Suppression – Reduces the cooldown of Stifle by 10 seconds, and increases the duration by 0.5 seconds.
1 Empowers your champion, increasing ability power by 10 − 78 (based on level) and attack speed by 35% for 12 seconds. 180 Self Summoner's Wrath mastery 2013 Summoner's Wrath (Offense) – Increases attack speed bonus to 40% and ability power gained by 10%.

Trivia

Spellcaster

Summoner spells

  • For the first 15 seconds of a game on Summoner's Rift icon Summoner's Rift all summoner spells are disabled.
  • In-game Summoner Spell icon tooltips always show the true cooldown, after rune and item bonuses. Cooldown display may take a few seconds to update after items have been acquired or sold.[may need confirmation for enemy summoner spells]
  • Spells are map-specific. For example, if you play ARAM on Summoner's Rift, the available spells are Summoner's Rift spells.
  • Legend of the Poro King (Howling Abyss), Odyssey: Extraction (Crash Site) and Nexus Siege (Summoner's Rift) use or did use game mode specific summoner spells.
  • A few summoner spells originated as alpha items, such as Teleport Teleport having roots in the items Ancient Pocket Watch Ancient Pocket Watch and Scroll of Teleportation Scroll of Teleportation.
    • This may be a borrowed gameplay design choice from DotA where powerful gameplay effects similar to summoner spells were accessible to players through items.