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[[File:LoL Battle 7.jpg|thumb|400px|{{ci|Pantheon|variant=old2}} casting {{ai|Smite}} on {{ui|Red Brambleback}}]] |
[[File:LoL Battle 7.jpg|thumb|400px|{{ci|Pantheon|variant=old2}} casting {{ai|Smite}} on {{ui|Red Brambleback}}]] |
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− | : ''For champion |
+ | : ''For champion abilities, see [[champion ability]].'' |
'''Summoner spells''' are abilities that [[summoner|players]] can use for their champions on the Fields of Justice. |
'''Summoner spells''' are abilities that [[summoner|players]] can use for their champions on the Fields of Justice. |
Revision as of 18:00, 25 March 2020
- For champion abilities, see champion ability.
Summoner spells are abilities that players can use for their champions on the Fields of Justice.
They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player’s champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.
All summoner spells, at the exception of silenced or hard crowd controled.
and , can be used whileAvailable summoner spells
A summoner spell's availability is based on the player's summoner level. At summoner level one, a player begins with 2 summoner spells to choose from. Then as a summoner reaches new levels, they unlock new summoner spells, up to summoner level 9.
Summoner spell | Effect | Cooldown | Maps available | Summoner level
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Reducing the cooldown
There are three ways to reduce the cooldown of summoner spells.
The 15 second cooldown of
is not affected by summoner spell cooldown reduction, but the rate at which charges are generated is affected.Removed summoner spells
- These summoner spells were, at one point, removed from the game.
Level | Spell | Description | Cooldown | Range | Related Mastery |
---|---|---|---|---|---|
8 | Reveals a small area of the map for your team for 5 seconds. | 60 | Global | N/A | |
5 | Grants invulnerability to all allied turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. | 300 | Global | Reinforce (Defense) – Turrets deal 50% splash damage when fortify is used. | |
1 | Removed from game in patch 6.4.
Strengthens allied capture points or weakens enemy capture points.
|
210 | 1250 | N/A | |
N/A | A spell only available to Riot staff that functions as a simple observer mode, meant to be used by an eleventh "neutral" player. When used, this spell reveals the entire map, allowing the user to track both teams' movements. | N/A | Global | N/A | |
8 | Promotes the nearest allied Siege Minion (in Classic) or super minion (in Dominion) to an anti-Turret Cannon, healing it, granting bonus stats (depending on level), and causing it to grant the caster gold for its kills. | 180 | N/A | Summoner's Insight (Utility) – Increases promoted minion's bonus defensive stats by 15% | |
8 | Summons a beacon with 225 − 650 (based on level) health for 15 seconds which increases allied attack damage by 10 – 35. | 270 | 120 850 Aura |
Improved Rally (Offense) – Rally also increases base ability power by 20 – 70 and increases duration by 5 seconds. | |
1 | Instantly revives your champion at your team's Summoner Platform and grants 125% movement speed increase which decays over 12 seconds. | 540 | Self | N/A | |
1 | Silences a target enemy champion for 3 seconds, and removes any beneficial buffs they have. | 150 | N/A | Suppression – Reduces the cooldown of Stifle by 10 seconds, and increases the duration by 0.5 seconds. | |
1 | Empowers your champion, increasing ability power by 10 − 78 (based on level) and attack speed by 35% for 12 seconds. | 180 | Self | Summoner's Wrath (Offense) – Increases attack speed bonus to 40% and ability power gained by 10%. |
Trivia
- For the first 15 seconds of a game on Summoner's Rift all summoner spells are disabled.
- In-game Summoner Spell icon tooltips always show the true cooldown, after rune and item bonuses. Cooldown display may take a few seconds to update after items have been acquired or sold.[may need confirmation for enemy summoner spells]
- Spells are map-specific. For example, if you play ARAM on Summoner's Rift, the available spells are Summoner's Rift spells.
- Legend of the Poro King (Howling Abyss), Odyssey: Extraction (Crash Site) and Nexus Siege (Summoner's Rift) use or did use game mode specific summoner spells.
- A few summoner spells originated as alpha items, such as having roots in the items and .
- This may be a borrowed gameplay design choice from DotA where powerful gameplay effects similar to summoner spells were accessible to players through items.