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'''Summoner spells''' are abilities that [[summoner|players]] can use for their champions on the Fields of Justice.
 
'''Summoner spells''' are abilities that [[summoner|players]] can use for their champions on the Fields of Justice.
   
They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player’s champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.
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They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player's champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.
   
All summoner spells, at the exception of {{si|Flash}} and {{si|Teleport}}, can be used while {{tip|silence|silenced}} or hard crowd controlled.
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All summoner spells, at the exception of {{si|Flash}}, {{si|Teleport}}, {{si|Hexflash}}, and {{si|Mark}} / {{si|Dash}} can be used while {{tip|silence|silenced}}.
   
 
== Available summoner spells ==
 
== Available summoner spells ==
 
A '''summoner spell's''' availability is based on the player's [[Experience (summoner)|summoner level]]. At summoner level one, a player begins with '''2 summoner spells''' to choose from. Then as a summoner reaches new levels, they unlock new summoner spells, up to '''summoner level 9'''.
 
A '''summoner spell's''' availability is based on the player's [[Experience (summoner)|summoner level]]. At summoner level one, a player begins with '''2 summoner spells''' to choose from. Then as a summoner reaches new levels, they unlock new summoner spells, up to '''summoner level 9'''.
   
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="font-size:14px;"
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=== Standard summoner spells ===
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{| class="article-table"
 
|-
 
|-
!scope="col" align="center"|Summoner spell
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| align="center" | {{si|Heal|size=64px|border=false|display=grid}}
!align="center"|Effect
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| align="center" | {{si|Ghost|size=64px|border=false|display=grid}}
!align="center"|Cooldown
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| align="center" | {{si|Barrier|size=64px|border=false|display=grid}}
!align="center"|Maps available
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| align="center" | {{si|Exhaust|size=64px|border=false|display=grid}}
!align="center"|Summoner level
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| align="center" | {{si|Mark|size=64px|border=false|display=grid}}
{{Summoner spell line|Heal}}
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| align="center" | {{si|Dash|link=Mark|size=64px|border=false|display=grid}}
{{Summoner spell line|Ghost}}
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|-
{{Summoner spell line|Barrier}}
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| align="center" | {{si|Clarity|size=64px|border=false|display=grid}}
{{Summoner spell line|Exhaust}}
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| align="center" | {{si|Flash|size=64px|border=false|display=grid}}
{{Summoner spell line|Mark}}
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| align="center" | {{si|Teleport|size=64px|border=false|display=grid}}
{{Summoner spell line|Dash}}
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| align="center" | {{si|Smite|size=64px|border=false|display=grid}}
{{Summoner spell line|Clarity}}
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| align="center" | {{si|Cleanse|size=64px|border=false|display=grid}}
{{Summoner spell line|Flash}}
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| align="center" | {{si|Ignite|size=64px|border=false|display=grid}}
{{Summoner spell line|Teleport}}
 
{{Summoner spell line|Smite}}
 
{{Summoner spell line|Cleanse}}
 
{{Summoner spell line|Ignite}}
 
 
|}
 
|}
   
==Summoner spell upgrades/variants==
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=== Summoner spell upgrades/variants ===
 
Special summoner spell upgrades or replacements can be made available when certain criteria are met.
 
Special summoner spell upgrades or replacements can be made available when certain criteria are met.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="font-size:14px;"
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{| class="article-table"
 
|-
 
|-
!scope="col" align="center"|Summoner spell
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! align="center" | Summoner spell
!align="center"|Effect
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! align="center" | Variant
!align="center"|Cooldown
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|-
!align="center"|Maps available
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| align="center" rowspan="2" | {{si|Smite|size=64px|border=false|display=grid}}
!align="center"|Summoner level
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| align="center" | {{si|Challenging Smite|size=64px|border=false|display=grid}}
{{Summoner spell line|Challenging Smite}}
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|-
{{Summoner spell line|Chilling Smite}}
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| align="center" | {{si|Chilling Smite|size=64px|border=false|display=grid}}
{{Summoner spell line|Hexflash}}
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|-
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| align="center" | {{si|Flash|size=64px|border=false|display=grid}}
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| align="center" |{{si|Hexflash|size=64px|border=false|display=grid}}
 
|}
 
|}
   
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{{Summoner spell cooldown table}}
 
{{Summoner spell cooldown table}}
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{{clr}}
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== Summoner spell-related runes ==
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{{Column|2|
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* {{ri|Cosmic Insight}}
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* {{ri|Hextech Flashtraption}}
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* {{ri|Nimbus Cloak}}
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* {{ri|Unsealed Spellbook}}
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}}
  +
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== Featured Game Mode summoner spells ==
  +
Some '''summoner spells''' are only available during certain [[featured game mode]]s.
  +
{| class="article-table"
  +
|-
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| align="center" | {{si|Resuscitate|size=64px|border=false|display=grid}}
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| align="center" | {{si|Warp|size=64px|border=false|display=grid}}
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| align="center" | {{si|Poro Toss|size=64px|border=false|display=grid}}
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| align="center" | {{si|Poro Dash|size=64px|border=false|display=grid}}
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| align="center" | {{si|To the King!|size=64px|border=false|display=grid}}
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|}
   
 
== Removed summoner spells ==
 
== Removed summoner spells ==
 
* These summoner spells were, at one point, removed from the game.
 
* These summoner spells were, at one point, removed from the game.
{| class="wikitable sortable" style="text-align: center;"
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{| class="article-table"
|-
 
! Level
 
! Spell
 
! class="unsortable" |Description
 
! Cooldown
 
! class="unsortable" |Range
 
! class="unsortable" |Related Mastery
 
|-
 
! 8 || {{si|Clairvoyance|size=64px|border=false|display=grid}}
 
| style="text-align: left;" |Reveals a small area of the map for your team for 5 seconds.
 
| 60 || Global
 
|N/A
 
|-
 
! 5 || {{si|Fortify|size=64px|border=false|display=grid}}
 
| style="text-align: left;" |Grants invulnerability to all allied turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 '''bonus''' damage to minions.
 
| 300 || Global
 
| style="text-align: left;" |{{mi1|Reinforce}} (Defense) – Turrets deal 50% splash damage when fortify is used.
 
|-
 
! 1 || {{si|Garrison|size=64px|border=false|display=grid}}
 
| style="text-align: left;" |Removed from game in patch 6.4.
 
Strengthens allied capture points or weakens enemy capture points.
 
*{{sbc|Allied Turret:}} Grants massive regeneration and attack speed for 8 seconds.
 
*{{sbc|Enemy Turret:}} Reduces damage dealt by 80% for 8 seconds.
 
| 210 || 1250
 
|N/A
 
|-
 
! N/A || {{si|Observer|size=64px|border=false|display=grid}}
 
| style="text-align: left;" |A spell only available to Riot staff that functions as a simple observer mode, meant to be used by an eleventh "neutral" player. When used, this spell reveals the entire map, allowing the user to track both teams' movements.
 
| N/A || Global
 
|N/A
 
|-
 
! 8 || {{si|Promote (spell)|size=64px|border=false|display=grid}}
 
| style="text-align: left;" |Promotes the nearest allied Siege Minion (in Classic) or super minion (in Dominion) to an anti-Turret Cannon, healing it, granting bonus stats (depending on level), and causing it to grant the caster gold for its kills.
 
| 180 || N/A
 
| style="text-align: left;" |{{mi3|Summoner's Insight}} (Utility) – Increases promoted minion's bonus defensive stats by 15%
 
|-
 
! 8 || {{si|Rally|size=64px|border=false|display=grid}}
 
| style="text-align: left;" |Summons a beacon with {{pp|225 to 650}} health for 15 seconds which increases allied attack damage by 10 – 35.
 
| 270 || 120<br />850 Aura
 
| style="text-align: left;" |{{mi1|Improved Rally}} (Offense) – Rally also increases base ability power by 20 – 70 and increases duration by 5 seconds.
 
|-
 
! 1 || {{si|Revive|size=64px|border=false|display=grid}}
 
| style="text-align: left;" |Instantly revives your champion at your team's Summoner Platform and grants 125% [[movement speed]] increase which decays over 12 seconds.
 
| 540 || Self
 
|N/A
 
 
|-
 
|-
! 1 || {{si|Stifle|size=64px|border=false|display=grid}}
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| align="center" | {{si|Observer|size=64px|border=false|display=grid}}
| style="text-align: left;" |Silences a target enemy champion for 3 seconds, and removes any beneficial buffs they have.
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| align="center" | {{si|Garrison|size=64px|border=false|display=grid}}
| 150 || N/A
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| align="center" | {{si|Revive|size=64px|border=false|display=grid}}
| style="text-align: left;" |[[Suppression (mastery)|Suppression]] – Reduces the cooldown of Stifle by 10 seconds, and increases the duration by {{fd|0.5}} seconds.
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| align="center" | {{si|Stifle|size=64px|border=false|display=grid}}
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| align="center" | {{si|Surge|size=64px|border=false|display=grid}}
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| align="center" | {{si|Backtrack|size=64px|border=false|display=grid}}
 
|-
 
|-
! 1 || {{si|Surge|size=64px|border=false|display=grid}}
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| align="center" | {{si|Fortify|size=64px|border=false|display=grid}}
| style="text-align: left;" |Empowers your champion, increasing ability power by {{pp|10 to 78}} and attack speed by 35% for 12 seconds.
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| align="center" | {{si|Rally|size=64px|border=false|display=grid}}
| 180 || Self
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| align="center" | {{si|Promote|size=64px|border=false|display=grid}}
| style="text-align: left;" |{{mi3|Summoner's Wrath}} (Offense) – Increases attack speed bonus to 40% and ability power gained by 10%.
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| align="center" | {{si|Clairvoyance|size=64px|border=false|display=grid}}
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| align="center" | {{si|Blasting Smite|size=64px|border=false|display=grid}}
  +
| align="center" | {{si|Scavenging Smite|size=64px|border=false|display=grid}}
 
|}
 
|}
   
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[[zh:召唤师技能]]
 
[[zh:召唤师技能]]
 
[[Category:Summoner]]
 
[[Category:Summoner]]
[[Category:Summoner spells|!{{PAGENAME}}]]
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[[Category:Summoner spells|!Summoner spell]]

Latest revision as of 20:24, June 9, 2020

LoL Battle 7

Pantheon OriginalSquare old2 Pantheon casting Smite Smite on Red BramblebackSquare Red Brambleback

For champion abilities, see champion ability.

Summoner spells are abilities that players can use for their champions on the Fields of Justice.

They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player's champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.

All summoner spells, at the exception of Flash Flash, Teleport Teleport, Hexflash Hexflash, and Mark Mark / Dash Dash can be used while Silence icon silenced.

Available summoner spells Edit

A summoner spell's availability is based on the player's summoner level. At summoner level one, a player begins with 2 summoner spells to choose from. Then as a summoner reaches new levels, they unlock new summoner spells, up to summoner level 9.

Standard summoner spells Edit

Summoner spell upgrades/variants Edit

Special summoner spell upgrades or replacements can be made available when certain criteria are met.

Summoner spell Variant

Reducing the cooldown Edit

There are three ways to reduce the cooldown of summoner spells.

The 15 second cooldown of Smite Smite is not affected by summoner spell cooldown reduction, but the rate at which Smite Smite charges are generated is affected.

Summoner spell CDR
Base cooldown ▶ 420s
(Teleport)
300s
(Flash)
240s
(ClarityHealTeleport)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
90s
(Smite)
80s
(Mark)
20s
(Hexflash)
Cooldown reduction icon Cooldown reduction
5% (Cosmic Insight rune) 399s 285s 228s 199.5s 171s 85.5s N/A 19s
10% (Ionian Boots of Lucidity item) 378s 270s 216s 189s 162s 81s N/A 18s
15% (Ionian Boots of Lucidity itemCosmic Insight rune) 357s 255s 204s 178.5s 153s 76.5s N/A 17s
40% (Howling Abyss aura) N/A 180s 144s 126s 108s N/A 48s 12s
43% (Howling Abyss auraCosmic Insight rune) N/A 171s 136.8s 119.7s 102.6s N/A 45.6s 11.4s
50% (Howling Abyss auraIonian Boots of Lucidity item) N/A 150s 120s 105s 90s N/A 40s 10s
52.5% (Howling Abyss auraIonian Boots of Lucidity itemCosmic Insight rune) N/A 142.5s 114s 99.75s 85.5s N/A 38s 9.5s


Summoner spell-related runes Edit

Featured Game Mode summoner spells Edit

Some summoner spells are only available during certain featured game modes.

Removed summoner spells Edit

  • These summoner spells were, at one point, removed from the game.

Trivia Edit

Spellcaster

Summoner spells

  • For the first 15 seconds of a game on Summoner&#039;s Rift icon Summoner's Rift all summoner spells are disabled.
  • In-game Summoner Spell icon tooltips always show the true cooldown, after rune and item bonuses. Cooldown display may take a few seconds to update after items have been acquired or sold.[may need confirmation for enemy summoner spells]
  • Spells are map-specific. For example, if you play ARAM on Summoner's Rift, the available spells are Summoner's Rift spells.
  • Legend of the Poro King (Howling Abyss), Odyssey: Extraction (Crash Site) and Nexus Siege (Summoner's Rift) use or did use game mode specific summoner spells.
  • A few summoner spells originated as alpha items, such as Teleport Teleport having roots in the items Ancient Pocket Watch item Ancient Pocket Watch and Scroll of Teleportation item Scroll of Teleportation.
    • This may be a borrowed gameplay design choice from DotA where powerful gameplay effects similar to summoner spells were accessible to players through items.
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