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LoL Battle 7

Pantheon OriginalSquare old2 Pantheon casting Smite Smite on Red BramblebackSquare Red Brambleback

For champion spells, see champion ability

Summoner spells are abilities that players can use for their champions on the Fields of Justice.

They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player’s champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.

All summoner spells, at the exception of Flash Flash and Teleport Teleport, can be used while Silence icon silenced or hard crowd controled.

Available summoner spells

A summoner spell's availability is based on the player's summoner level. At summoner level one, a player begins with 2 summoner spells to choose from. Then as a summoner reaches new levels, they unlock new summoner spells, up to summoner level 9.

Summoner spell Effect Cooldown Maps available Summoner level
Heal power Heals the caster and the allied champion nearest to the cursor (prioritizes the most wounded allied champion if no allied champions are near the cursor) for 90 − 345 (based on level) health, while also granting both targets 30% bonus movement speed for 1 second. Champions affected by Heal within 35 seconds cause subsequent Heal casts on them to heal 50% less. (Self, 850 for ally range) 240 Summoner's Rift icon Summoner's Rift
Howling Abyss icon Howling Abyss
Crystal Scar

Your champion is granted Ghost ghosting for 10 seconds, and gains increased movement speed for the duration. Grants a maximum of 28% − 45% (based on level) movement speed after accelerating for 2 seconds. (Self range) 180 Summoner's Rift icon Summoner's Rift
Howling Abyss icon Howling Abyss
Crystal Scar

Shields your champion for 115 − 455 (based on level) for 2 seconds. (Self range) 180 Summoner's Rift icon Summoner's Rift
Howling Abyss icon Howling Abyss
Crystal Scar

Exhausts target enemy champion, Slow icon slowing them by 30%, and reducing their damage dealt by 40% for 3 seconds. (650 range) 210 Summoner's Rift icon Summoner's Rift
Howling Abyss icon Howling Abyss
Crystal Scar

Active: Throws a snowball a long distance, dealing 15 − 100 (based on level) true damage to the first enemy unit hit. If Mark hits an enemy, you gain the ability to cast Dash Dash for the next 3 seconds.
Mark will grant Sight icon sight of brush while passing through, and will grant True Sight icon true sight of a hit target. The True Sight icon true sight is granted by the Mark buff, so it is lost when Dash Dash is used.

The snowball will bypass Yasuo OriginalSquare Yasuo's Wind Wall Wind Wall, Braum OriginalSquare Braum's Unbreakable Unbreakable and spell shields. (1600 range)

80 Howling Abyss icon Howling Abyss 6

Active: Your champion becomes untargetable and surges into the target struck by Mark Mark, dealing 15 − 100 (based on level) true damage to the target. Dashing to the target will reduce Mark Mark's cooldown by 25%.
You lose the ability to cast Dash if the marked target dies or removes the mark. (Global range)
0 Howling Abyss icon Howling Abyss 6

Restores 50% maximum mana to you and 25% maximum mana to nearby allies. (Self, with area of effect of 600 range) 240 Howling Abyss icon Howling Abyss
Crystal Scar

Blinks your champion a short distance toward target location. (400 (Smart cast) range) 300 Summoner's Rift icon Summoner's Rift
Howling Abyss icon Howling Abyss
Crystal Scar

After Channeling icon channeling for 4 seconds, teleports your champion to target turret, minion or ward. (Global range) 360 Summoner's Rift icon Summoner's Rift 7

Deals 390 − 1000 (based on level) true damage to the target large or medium monster, enemy minion, or pet.
Using Smite against a large monster restores 70 (+ 10% of maximum health). (Range model 500 range)
15 Summoner's Rift icon Summoner's Rift 9

Removes all disables (excluding Suppression icon Suppression and Airborne icon Airborne) and summoner spells debuffs affecting your champion, as well as granting 65% Tenacity icon Tenacity for 3 seconds. (Self range) 210 Summoner's Rift icon Summoner's Rift
Howling Abyss icon Howling Abyss
Crystal Scar

Ignites an enemy champion, dealing 70 − 410 (based on level) true damage over 5 seconds, with the first tick of damage occurring on-cast and subsequent ticks occurring each 1.25 seconds. This also applies Grievous Wounds icon Grievous Wounds and reveals them for the duration. The Sight icon sight will not reveal stealth champions. (600 range) 180 Summoner's Rift icon Summoner's Rift
Howling Abyss icon Howling Abyss
Crystal Scar

Reducing the cooldown

There are three ways to reduce the cooldown of summoner spells.

The 15 second cooldown of Smite Smite is not affected by summoner spell cooldown reduction, but the rate at which Smite Smite charges are generated is affected.

Summoner spell CDR
Base cooldown ▶ 360s
Cooldown reduction icon Cooldown reduction
5% (Cosmic Insight rune) 342s 285s 228s 199.5s 171s 85.5s N/A
10% (Ionian Boots of Lucidity item) 324s 270s 216s 189s 162s 81s N/A
15% (Ionian Boots of Lucidity itemCosmic Insight rune) 306s 255s 204s 178.5s 153s 76.5s N/A
40% (Howling Abyss aura) N/A 180s 144s 126s 108s N/A 48s
43% (Howling Abyss auraCosmic Insight rune) N/A 171s 136.8s 119.7s 102.6s N/A 45.6s
50% (Howling Abyss auraIonian Boots of Lucidity item) N/A 150s 120s 105s 90s N/A 40s
52.5% (Howling Abyss auraIonian Boots of Lucidity itemCosmic Insight rune) N/A 142.5s 114s 99.75s 85.5s N/A 38s

Removed summoner spells

  • These summoner spells were, at one point, removed from the game.
Level Spell Description Cooldown Range Related Mastery
8 Reveals a small area of the map for your team for 5 seconds. 60 Global N/A
5 Grants invulnerability to all allied turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. 300 Global Reinforce mastery 2011.png Reinforce (Defense) – Turrets deal 50% splash damage when fortify is used.
1 Removed from game in patch 6.4.

Strengthens allied capture points or weakens enemy capture points.

  • Allied Turret: Grants massive regeneration and attack speed for 8 seconds.
  • Enemy Turret: Reduces damage dealt by 80% for 8 seconds.
210 1250 N/A
N/A A spell only available to Riot staff that functions as a simple observer mode, meant to be used by an eleventh "neutral" player. When used, this spell reveals the entire map, allowing the user to track both teams' movements. N/A Global N/A
8 Promotes the nearest allied Siege Minion (in Classic) or super minion (in Dominion) to an anti-Turret Cannon, healing it, granting bonus stats (depending on level), and causing it to grant the caster gold for its kills. 180 N/A Summoner's Insight mastery 2013.png Summoner's Insight (Utility) – Increases promoted minion's bonus defensive stats by 15%
8 Summons a beacon with 225 − 650 (based on level) health for 15 seconds which increases allied attack damage by 10 – 35. 270 120
850 Aura
Improved Rally mastery 2011.png Improved Rally (Offense) – Rally also increases base ability power by 20 – 70 and increases duration by 5 seconds.
1 Instantly revives your champion at your team's Summoner Platform and grants 125% movement speed increase which decays over 12 seconds. 540 Self N/A
1 Silences a target enemy champion for 3 seconds, and removes any beneficial buffs they have. 150 N/A Suppression – Reduces the cooldown of Stifle by 10 seconds, and increases the duration by 0.5 seconds.
1 Empowers your champion, increasing ability power by 10 − 78 (based on level) and attack speed by 35% for 12 seconds. 180 Self Summoner's Wrath mastery 2013.png Summoner's Wrath (Offense) – Increases attack speed bonus to 40% and ability power gained by 10%.



Summoner spells

  • For the first 15 seconds of a game on Summoner's Rift icon Summoner's Rift all summoner spells are disabled.
  • In-game Summoner Spell icon tooltips always show the true cooldown, after rune and item bonuses. Cooldown display may take a few seconds to update after items have been acquired or sold.[may need confirmation for enemy summoner spells]
  • Spells are map-specific. For example, if you play ARAM on Summoner's Rift, the available spells are Summoner's Rift spells.
  • Legend of the Poro King (Howling Abyss), Odyssey: Extraction (Crash Site) and Nexus Siege (Summoner's Rift) use or did use game mode specific summoner spells.
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Summoner spells
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