6,035 Pages

LoL Battle 7

Pantheon OriginalSquare old2 Pantheon casting Smite Smite on Red BramblebackSquare Red Brambleback

For champion abilities, see champion ability.

Summoner spells are abilities that players can use for their champions on the Fields of Justice.

They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player's champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.

All summoner spells, excluding Flash Flash, Teleport Teleport, Hexflash Hexflash, and Mark Mark / Dash Dash, can be used while under the effects of Stun icon crowd control that inhibit casting, with the exceptions of Stasis icon stasis and Suppression icon suppression. The aforementioned summoner spells are also disabled while Grounded icon grounded or Root icon rooted, as they cause the caster to move.

Available summoner spells

A summoner spell's availability is based on the player's summoner level. At summoner level one, a player begins with 2 summoner spells to choose from. Then as a summoner reaches new levels, they unlock new summoner spells, up to summoner level 9.

Standard summoner spells

Summoner spell upgrades/variants

Special summoner spell upgrades or replacements can be made available when certain criteria are met.

Summoner spell Variant

Reducing the cooldown

There are three ways to reduce the cooldown of summoner spells.

The 15 second cooldown of Smite Smite is not affected by summoner spell cooldown reduction, but the rate at which Smite Smite charges are generated is affected.

Summoner spell CDR
Base cooldown ▶ 420s
Cooldown reduction icon Cooldown reduction
5% (Cosmic Insight rune) 399s 285s 228s 199.5s 171s 85.5s N/A 19s
10% (Ionian Boots of Lucidity item) 378s 270s 216s 189s 162s 81s N/A 18s
15% (Ionian Boots of Lucidity itemCosmic Insight rune) 357s 255s 204s 178.5s 153s 76.5s N/A 17s
40% (Howling Abyss aura) N/A 180s 144s 126s 108s N/A 48s 12s
43% (Howling Abyss auraCosmic Insight rune) N/A 171s 136.8s 119.7s 102.6s N/A 45.6s 11.4s
50% (Howling Abyss auraIonian Boots of Lucidity item) N/A 150s 120s 105s 90s N/A 40s 10s
53% (Howling Abyss auraIonian Boots of Lucidity itemCosmic Insight rune) N/A 141s 112.8s 98.7s 84.6s N/A 37.6s 9.4s

Summoner spell-related runes

Featured Game Mode summoner spells

Some summoner spells are only available during certain featured game modes.

Removed summoner spells

  • These summoner spells were, at one point, removed from the game.



Summoner spells

  • For the first 15 seconds of a game on Summoner's Rift icon Summoner's Rift all summoner spells are disabled.
  • In-game Summoner Spell icon tooltips always show the true cooldown, after rune and item bonuses. Cooldown display may take a few seconds to update after items have been acquired or sold.[may need confirmation for enemy summoner spells]
  • Spells are map-specific. For example, if you play ARAM on Summoner's Rift, the available spells are Summoner's Rift spells.
  • Legend of the Poro King (Howling Abyss), Odyssey: Extraction (Crash Site) and Nexus Siege (Summoner's Rift) use or did use game mode specific summoner spells.
  • A few summoner spells originated as alpha items, such as Teleport Teleport having roots in the items Ancient Pocket Watch item Ancient Pocket Watch and Scroll of Teleportation item Scroll of Teleportation.
    • This may be a borrowed gameplay design choice from DotA where powerful gameplay effects similar to summoner spells were accessible to players through items.
Community content is available under CC-BY-SA unless otherwise noted.