- For champion spells, see champion ability
Summoner spells are abilities that players can use for their champions on the Fields of Justice.
They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player’s champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.
All summoner spells, at the exception of silenced or hard crowd controled.and , can be used while
Available summoner spells
A summoner spell's availability is based on the player's summoner level. At summoner level one, a player begins with 2 summoner spells to choose from. Then as a summoner reaches new levels, they unlock new summoner spells, up to summoner level 9.
|Summoner spell||Effect||Cooldown||Maps available||Summoner level|
|Heals the caster and the allied champion nearest to the cursor (prioritizes the most wounded allied champion if no allied champions are near the cursor) for health, while also granting both targets 30% bonus movement speed for 1 second. Champions affected by Heal within 35 seconds cause subsequent Heal casts on them to heal 50% less. (Self, 850 for ally range)||240|| Summoner's Rift|
|Your champion is granted ghosting for 10 seconds, and gains increased movement speed for the duration. Grants a maximum of movement speed after accelerating for 2 seconds. (Self range)||180|| Summoner's Rift|
|Shields your champion for for 2 seconds. (Self range)||180|| Summoner's Rift|
|Exhausts target enemy champion, slowing them by 30%, and reducing their damage dealt by 40% for 3 seconds. (650 range)||210|| Summoner's Rift|
|Active: Throws a snowball a long distance, dealing true damage to the first enemy unit hit. If Mark hits an enemy, you gain the ability to cast for the next 3 seconds. |
Mark will grant sight of brush while passing through, and will grant true sight of a hit target. The true sight is granted by the Mark buff, so it is lost when is used.
The snowball will bypass spell shields. (1600 range), and
|Active: Your champion becomes untargetable and surges into the target struck by , dealing true damage to the target. Dashing to the target will reduce cooldown by 25%. |
You lose the ability to cast Dash if the marked target dies or removes the mark. (Global range)
|Restores 50% maximum mana to you and 25% maximum mana to nearby allies. (Self, with area of effect of 600 range)||240|| Howling Abyss||6
|Blinks your champion a short distance toward target location. (400 (Smart cast) range)||300|| Summoner's Rift|
|After channeling for 4 seconds, teleports your champion to target turret, minion or ward. (Global range)||360||Summoner's Rift||7
|Deals true damage to the target large or medium monster, enemy minion, or pet. |
Using Smite against a large monster restores 70 (+ 10% of maximum health). ( 500 range)
|Removes all disables (excluding Suppression and Airborne) and summoner spells debuffs affecting your champion, as well as granting 65% Tenacity for 3 seconds. (Self range)||210|| Summoner's Rift|
|Ignites an enemy champion, dealing true damage over 5 seconds, with the first tick of damage occurring on-cast and subsequent ticks occurring each 1.25 seconds. This also applies Grievous Wounds and reveals them for the duration. The sight will not reveal stealth champions. (600 range)||180|| Summoner's Rift|
Reducing the cooldown
There are three ways to reduce the cooldown of summoner spells.
The 15 second cooldown ofis not affected by summoner spell cooldown reduction, but the rate at which charges are generated is affected.
Removed summoner spells
- These summoner spells were, at one point, removed from the game.
|8||Reveals a small area of the map for your team for 5 seconds.||60||Global||N/A|
|5||Grants invulnerability to all allied turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions.||300||Global||Reinforce (Defense) – Turrets deal 50% splash damage when fortify is used.|
|1||Removed from game in patch 6.4.
Strengthens allied capture points or weakens enemy capture points.
|N/A||A spell only available to Riot staff that functions as a simple observer mode, meant to be used by an eleventh "neutral" player. When used, this spell reveals the entire map, allowing the user to track both teams' movements.||N/A||Global||N/A|
|8||Promotes the nearest allied Siege Minion (in Classic) or super minion (in Dominion) to an anti-Turret Cannon, healing it, granting bonus stats (depending on level), and causing it to grant the caster gold for its kills.||180||N/A||Summoner's Insight (Utility) – Increases promoted minion's bonus defensive stats by 15%|
|8||Summons a beacon withhealth for 15 seconds which increases allied attack damage by 10 – 35.||270|| 120|
|Improved Rally (Offense) – Rally also increases base ability power by 20 – 70 and increases duration by 5 seconds.|
|1||Instantly revives your champion at your team's Summoner Platform and grants 125% movement speed increase which decays over 12 seconds.||540||Self||N/A|
|1||Silences a target enemy champion for 3 seconds, and removes any beneficial buffs they have.||150||N/A||Suppression – Reduces the cooldown of Stifle by 10 seconds, and increases the duration by 0.5 seconds.|
|1||Empowers your champion, increasing ability power byand attack speed by 35% for 12 seconds.||180||Self||Summoner's Wrath (Offense) – Increases attack speed bonus to 40% and ability power gained by 10%.|
- For the first 15 seconds of a game on Summoner's Rift all summoner spells are disabled.
- In-game Summoner Spell icon tooltips always show the true cooldown, after rune and item bonuses. Cooldown display may take a few seconds to update after items have been acquired or sold.[may need confirmation for enemy summoner spells]
- Spells are map-specific. For example, if you play ARAM on Summoner's Rift, the available spells are Summoner's Rift spells.
- Legend of the Poro King (Howling Abyss), Odyssey: Extraction (Crash Site) and Nexus Siege (Summoner's Rift) use or did use game mode specific summoner spells.