You may also be looking for Champion Mastery, a progression system for gauging Champion achievement.
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
All 2017 Summoner Masteries
mastery was an area that a summoner was able to focus their intense magical training into, categorized into three specific categories, which were collectively known as masteries. Some of the more advanced masteries required not only a working knowledge of previous masteries within a single category, but also the knowledge of a specific mastery. As a summoner gains levels of power within the League of Legends, they were able to select which specific areas of interest to focus on.
Summoner masteries were not set in stone; based on the type of
champion you wished to control in a battle arena, masteries could be changed to better suit a summoner's needs, simply by pressing the "Return Points" button to completely reset your masteries and allow yourself to choose others in which to spend your points, you could only spend your masteries up to 30 ("re-spec"). Additionally, the available masteries were revamped on a semi-regular basis (once every season or two).
There were three types of trees that your summoner could have developed in before the system was dropped:
Note that 2017 mostly retained 2016's masteries and 2015 mostly retained 2014's masteries aside from balance changes. As such, there are no pages for Seasons 2017 and Season 2015's trees.
Mastery pages were released in patch
V18.104.22.168b. Mastery pages could be stored and, later, chosen similar to Rune pages during champion selection. You could have up to 20 Mastery Pages.
With each level achieved by a
Summoner, the Summoner also received one mastery point, capped at 30 mastery points, which was the maximum summoner level. Each mastery took one point to increase its level and each tree contained at least 37 points worth of masteries, so even at top level the Summoner was not able to completely fill any one tree, let alone all trees. This added a strategic element to your selection of Summoner masteries, as you could choose masteries that synergize with your champion, spells, and teammates.
It is important to note that most masteries required points in the tree. When moving to higher levels in the tree (higher "tiers"), one would encounter an increasing prerequisite of 5(+1) points spent in that tree. For example, in order to put a point into
Feast (a Tier-2 Ferocity mastery), one must first put a total of 5 points into the Tier-1 Ferocity masteries, and to put a point into Bond of Stone (a Tier-6 Resolve mastery), one must have 17 points in other Resolve masteries. A summoner must have had at least 18 points (so level 18) to acquire one of the last (Tier-6) masteries in a tree. These were called Keystone Masteries and they greatly impact a champion's playstyle.
At all times, only a total of 5 points could be put on odd tiers in a tree (1, 3 and 5) and only one point could be put on even tiers (2, 4 and 6). For example, if one put 5 points in
Wanderer (Tier-1 Cunning mastery) putting points in Savagery (also on that tier) will remove points from Wanderer for a total of 5 points on that tier.
PREVIEW Masteries Music Season 4
Bug Fix: Fixed a bug where Secret Stash wasn't extending the duration of , , or .
Bug Fix: Cooldown no longer refreshes when attempts (and fails) to cast on a target he recently dashed through.
Bug Fix: Damaging trap abilities now properly grant a stack of Fervor of Battle when procced by an enemy.
Removed: conditioning. Ranged i.e.: Both and Melee deal 3% increased damage and take 1. Ranged 5% increased damage.
Bonus AD changed to 0.
4 / 0. 8 / 1. 2 / 1. 6 / 2 + (0. 089 / 0. 178 / 0. 267 / 0. 356 / 0. 444 × level) from 0. 111 / 0. 222 / 0. 333 / 0. 444 / 0. 556 × level. Maximum bonus AD unchanged. Bonus AP changed to 0. 6 / 1. 2 / 1. 8 / 2. 4 / 3 + (0. 133 / 0. 267 / 0. 4 / 0. 533 / 0. 667 × level) from 0. 167 / 0. 333 / 0. 5 / 0. 667 / 0. 833 × level. Maximum bonus AP unchanged.
Stack per ability cast reduced to 1 from 2.
Bonus health increased to 10 / 20 / 30 / 40 / 50 from 9 / 18 / 27 / 36 / 45. :.
Damage component increased to
3% of your max. health from 2. 5% of your max. health / Melee adjustments unchanged. Ranged Heal component reduced to 1. from 5% of your max. health 2.. 5% of your max. health / Melee adjustments unchanged. Ranged
Bug Fix: Cooldown no longer resets on certain revive effects, such as or .
May 9th Hotfix
Fixed a bug where all abilities were only applying the effect for 1 second, rather than 1 / 2 / 4 seconds depending on type.
Life stolen reduced to 2. from 5% of your maximum health 3% of your maximum health.
Life stolen for ranged champions reduced to 1. from 25% of your maximum health 1.. 5% of your maximum health
Cooldown increased to 30 seconds from 25 seconds. :
Biscuits restore changed to 15 health and mana instantly from 20 health and 10 mana instantly.
Life steal against minions reduced to 25% from 50% for ranged champions.
Gain 0. bonus Life Steal versus champions, and half as much versus minions. The amount of Life Steal gained caps-out at 06% − 20% (based on Missing health) 80% missing health, but does not scale linearly.
10% missing health: ~1%
50% missing health: ~9% 80% missing health: 20% :
Bug Fix: The heal component was calculated based on the health of the siege minion or large monster that was killed, rather than the user's health.
Cooldown adjusted to
25 − 15 (based on level) seconds from 20 seconds. Stack decay period reduced to 3 seconds from 5 seconds.
Tooltip Correction: does boost self-heals and shields, but doesn't grant the armor and magic resistance bonus.
Bug Fix: Fixed a bug where 's attack speed buff was lasting one second less than intended. :
Damage bonus increased to 2% from 1.
5%. Increased damage now only affects enemy champions.
Heal changed to
6% maximum health from 100. New Effect: Heal now triggers on large monster kills.
Damage reduction increased to 4% from 3%.
Removed: Increased damage reduction while near an allied champion. Redirect damage remains 6%.
Time frame to trigger the effect increased to 2.
5 seconds from 2. Movement speed increased to 40% from 35%.
New Effect: Grants 75% Slow Resistance.
Healing adjusted to
5% − 25% (based on level) from 15% at all levels. Attack speed increased to 30% from 20%.
Damage per stack changed to
0. from 9 − 13. 99 (based on level) 1 − 8 (based on level). Max. stacks reduced to 8 from 10
Max. damage changed to 7. from 2 − 111. 92 (based on level) 10 − 80 (based on level).
Damage per half-second increased to 1 (+ 3. 125% AP) (+ 7. from 1 5% bonus AD) (+ 2. 5% AP) (+ 6..
25% bonus AD) Single target damage increased to 8
(+ 25% AP) (+ 60% bonus AD) from 8 (+ 20% AP) (+ 50% bonus AD). AoE total damage increased to 4
(+ 12. 5% AP) (+ 30% bonus AD) from 4 (+ 10% AP) (+ 25% bonus AD). DoT total damage increased to 2 (+ 6. 25% AP) (+ 15% bonus AD) from 2 (+ 5% AP) (+ 12.. 5% bonus AD) :
Base armor penetration reduced to 0.
6 / 1. 2 / 1. 8 / 2. 4 / 3 from 1 / 2 / 3 / 4 / 5. Armor penetration per level reduced to 0. 06 / 0. 12 / 0. 18 / 0. 24 / 0. 3 from 0. 1 / 0. 2 / 0. 3 / 0. 4 / 0. 5.
Base damage reduction increased to 3% from 2%.
Enhanced reduction reduced to 6% from 8%.
Health threshold for disabling damage redirection reduced to 5% from 15%.
AD ratio increased to 30% AD from 20% AD.
Armor bonus changed to
5 − 22 (based on level) Armor based on level from a 15% increase. Magic resistance bonus changed to
2. based on level from a 15% increase. 5 − 11 (based on level) Level is taken from the highest between the caster and the target.
Bug Fix: Fixed a bug where it's cooldown could get ignored.
Removed: Generating stacks versus non-champions.
New Effect: Stacks from ability damage now has a 2 second cooldown.
New Effect: Melee attacks and ability damage now generate 2 stacks (up from 1). Stack time-out period increased to 6 seconds from 5.
Damage per half-second reduced to 1
(+ 2. 5% AP) (+ 6. from 1 25% bonus AD) (+ 3. 33% AP) (+ 8.. 33% bonus AD)
「 Single Target duration increased to 4 seconds from 3 」 「 Total damage increased to 8 」 (+ 20% AP) (+ 50% bonus AD) from 6 (+ 20% AP) (+ 50% bonus AD).
「 AoE duration increased to 2 seconds from 1. 」 「 AOE total damage increased to 4 」 (+ 10% AP) (+ 25% bonus AD) from 3 (+10% AP) (+25% bonus AD). 「 DoT duration reduced to 1 second from 1. 5. 」 「 DOT total damage reduced to 2 」 (+ 5% AP) (+ 12. from 3 5% bonus AD) (+ 10% AP) (+ 25% bonus AD).
Cooldown increased to 25 seconds from 20 seconds.
Base armor penetration increased to 1 / 2 / 3 / 4 / 5 from 0.
6 / 1. 2 / 1. 8 / 2. 4 / 3. Armor penetration per level increased to 0. 1 / 0. 2 / 0. 3 / 0. 4 / 0. 5 from 0. 06 / 0. 12 / 0. 16 / 0. 24 / 0. 3.
Health changed to 9 / 18 / 27 / 36 / 45 from 0.. 8 / 1. 6 / 2. 4 / 3. 2 / 4% maximum health
Movement speed increased to 15 from 12. :
Bonus armor and magic resistance reduced to 1 / 2 / 3 / 4 / 5% from 1. 2 / 2. 4 / 3. 6 / 4. 8 / 6%.
Base damage reduction reduced to 2% from 4%.
Cooldown reduced to 20 seconds from 30 seconds. :
Tooltip updated: The actual threshold for the +200% base health regeneration is 25% instead of 20%.
November 17th Hotfix
Fixed a bug where the per-target cooldown was unique across multiple champions with the mastery. :
Now only triggers versus champions.
Masteries have been reworked.
All Mastery Pages have been reset.
You can find full details on the new masteries on the Pre-Season 2016 website under Keystone Masteries.
Oppression Swapped positions with Runic Blessing (Now Teir 5).
Damage reduction reduced to 2% from 3%.
Tenacious Swapped positions with Oppression (Now Teir 3).
Tenacity reduced to 10% from 15%.
Legendary Guardian Swapped positions with Tenacious (Now Final Tier)
Points required changed to 1 mastery point from 3 mastery points.
Grants 3 armor and 3 magic resistance per nearby enemy champion changed from 1/2/3/4 armor and 0.5/1/1.5/2 magic resistance per nearby enemy champion.
Enchanted Armor Swapped positions with Legendary Guardian (Now Tier 5).
Points required changed from 1 mastery point to 2 mastery points.
Slow resistance changed to 7.5/15% slow resistance from 10% slow resistance.
Expanded Mind Meditation has swapped positions with Expanded Mind on the Utility Mastery tree.
Restores 0.5/1/1.5% missing mana every 5 seconds changed from 1/2/3 mana regeneration every 5 seconds.
Meditation Expanded Mind has swapped positions with Meditation on the Utility Mastery tree.
Grants 25/50/75 mana changed from 2/3.5/5% maximum mana.
Inspiration While near an allied champion with a higher level, grants 10/20 experience every 10 seconds from 5/10 experience every 10 seconds.
Bandit Grants 8 gold each time an enemy champion is attacked (5 second cooldown) changed from Champion kills and assists grant 15 bonus gold.
Intelligence Reduces the cooldown of activated items by 8/14/20% increased from 4/7/10%.
Wanderer Grants +20 movement speed changed from +5% movement speed.
Masteries have been reworked.
All Mastery Pages have been reset.
You can find full details on the new masteries on the Preseason 4 website.
Masteries have been reworked.
All Mastery Pages have been reset.
You can find full details on the new masteries on the Pre-Season 3 website.
no longer causes the sound to keep playing after the player cancels the spell. Improved Recall
Mastery Pages will now be stored server-side so they can be accessed from any computer.
: Changed to 0.5 attack damage per level (9 attack damage at champion level 18) at 4 points from 4% critical strike chance. Deadliness
Masteries have been remade.
Improved Summoner Spells are now condensed into 3 masteries, each at the first tier of their respective trees.
mastery changed to increase total physical and magic damage dealt by 4% from increasing base physical and magic damage by 5%. Havoc
Fixed a bug where didn't include mana gained from buffs (for example bonus mana from or ). Strength of Spirit
: Mana to health regeneration conversion reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds. Strength of Spirit
: Mana regeneration per 5 seconds reduced to 1/2/3 from 1.66/3.33/5. Meditation : Health reduced to 12/24/36/48 from 15/30/45/60. Veteran's Scars
Ardor Now provides all of its benefit at rank 1 rather than half at rank 1 and the other half scaling up to level 18.
Fixed bugs where
was not counting ability power and attack speed from many sources; essentially anything that wasn't an item. Ardor Fixed a bug where
and were double multiplicative. Ardor Clarified the tooltip.
Fixed a bug with Rank 2 of where it was not working properly. Utility Mastery
: Movement speed increase on reduced to 6% from 8%. Haste
Fixed a bug where caused to not kill the target. Tenacity
: Armor and magic penetration lowered to 10 from 25. Cripple
: Now gives 20-70 ability power, depending on level, instead of a 20% increase to base magic damage dealt. Improved Rally Fixed a bug that caused to not work properly. Utility Mastery
: Now provides 10 × level bonus health on from a flat bonus 75 health. Additionally reduces the cooldown by 10 seconds. Mender's Faith
Preservation Cooldown reduction on
increased to 30 from 20. Bonus health duration increased to 120 from 90. : Vision duration bonus on increased to 4 from 3. Mystical Vision
- While is on cooldown, your champion gains an additional 10 ability power. Burning Embers NEW Mastery: - restores 100% of mana to allies. Insight
: Now increases duration by 2 seconds and reduces its cooldown by 5. Mystical Vision : Now correctly refers to instead of . Willpower
: Fixed a bug causing it to not work on some champions. Greed
: Damage boost to minions increased to +9 from +6. Reinforce
July 10, 2009 Patch:
June 26, 2009 Patch:
- Increases critical strike chance by 0.66% per rank. Deadliness
- Reduces armor and magic resistance by 25 on targets affected by your m and increases its duration by 5 seconds. Cripple
- Increases the gold granted by by 5, and reduces the cooldown by 5 seconds. Plentiful Bounty
- Increases the caster's ability power by 0.2/0.4/0.6 per level. Archmage's Savvy
- Reduces ability cooldowns by 0.75% per rank. Sorcery
- Increases attack speed by 1% per rank. Alacrity
- Grants 15% magic penetration. Archaic Knowledge
- Physical attacks ignore 2 armor per rank. Sunder
- Increases damage to minions and monsters by 2 per rank. Offensive Mastery
- Increases physical damage dealt by 1 per rank. Brute Force
Master Taunter ( ) - Increases the armor of a promoted minion by 20, and reduces cooldown by 15 seconds. Demolisher
- Increases critical strike damage by 3.33% per rank. Lethality
- Increases duration by 5 seconds. Improved Rally also increases armor and magic damage of affected allies. Improved Rally - Increases damage dealt by 5%. Havoc Defense Tree
- Increases the amount healed from by 75, and reduces its cooldown by 10 seconds. Mender's Faith
- Increases magic resistance by 2 per rank. Resistance
- Reduces cooldown by 20 seconds, and upon resurrection, the revived player has their health increased by 400 temporarily. Preservation
- Increases armor by 2 per rank. Hardiness
- Increases health regeneration by 0.1/0.2/0.3% of your maximum mana. Strength of Spirit
- Increases dodge chance by 0.5% per rank. Evasion
- Reduces damage from minions and monsters by 1 per rank. Defensive Mastery
- On a successful dodge, your movement speed is increased by 10% for 5 seconds. Nimbleness
- Reduces damage received by 1 per rank. Harden Skin
- Increases health by 15 per rank. Veteran's Scars
- Increases the duration of by 2 seconds, and reduces its cooldown by 30 second. Willpower
- Increases attack speed and ability power by 0.66% per rank, and an additional 0.66% at level 18. which increases as your champion levels, per rank. (i.e. 2%->4% with 3 ranks) Ardor
- While is off cooldown, increases damage to minions and monsters by 6. In addition, increases the armor of turrets by 10 seconds after the invulnerability fades. Reinforce - Reduces damage received by 5%. Tenacity Utility Tree
- Reduces cast time by 0.5 seconds, and reduces its cooldown by 5 seconds. Spatial Accuracy
- Reduces time spent dead by 3.33% per rank. Good Hands
- Increases health and mana regeneration by 2% per rank. Perseverance
- Increases movement speed bonus by 8%, and increases the duration by 1.5 seconds. Haste
- Increases experience gained by 1.25% per rank. Awareness
- Increases your maximum mana pool by 1.25% per rank. Expanded Mind
- Grants 1 gold every 10 seconds for the game. Greed
- Grants .33/.66/1 mana regeneration per second. Meditation
- Increases the duration of buffs from monsters by 15% per rank. Utility Mastery
- Increases movement speed by 1% per rank. Quickness
- Reduces cooldown by 15 seconds. Blink of an Eye
- Reduces cooldowns by 2% per rank. Intelligence
- Increases the duration of by 15 seconds. In addition, the first 15 seconds of Clairvoyance grant stealth detection. Mystical Vision - Reduces summoner ability cooldowns by 15%. Presence of the Master Other
May 29, 2009 Patch:
: Health/mana regeneration reduced to 4/8/12% from 5/10/15%. Perseverance
May 23, 2009 Patch:
: Death duration reduction reduced to 5/10/15% from 7/14/21% Good Hands
May 9, 2009 Patch:
: Bonus experience awarded reduced to +4/6/8/10% from +4/8/12/16%. Awareness
Alpha Week 4:
Alpha Week 3: Summoner talents now work.
Fixed an issue where it appeared that you could edit the talents of other summoners when viewing their talent trees.
Fixed a bug that caused players to lose talent points.
Fixed a bug where Summoner Tree backgrounds were in the incorrect places.