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The Summoner's Rift is the most commonly used Field of Justice.

The map was given a graphical and technical update on May 23rd, 2012 and remade from scratch on November 12th, 2014.

Summoner's Rift is also a Marauders Versus Wardens alternate universe location.


Summoners rift platform

Summoner's Rift Summoner Platform

Ornn 179
Hmm... Noxian granite. Respectable choice.
Ornn OriginalSquare Ornn

Summoner's Rift is located in a remote forest between Freljord, and the Ironspike Mountains. The Summoner's Rift is one of a few locations in Valoran where magical energy is at its greatest concentration, making it a highly sought-after locale to pursue magical endeavors.

The structure is made of Noxian Granite.


Marauders Versus Wardens

Summoners Rift

Summoner's Rift Landscape

The Rune War began with the failure of a legal body founded to curtail political power—when this institute faltered, the fate of all was sealed. Historically, the forest where the Rift resides was the site of several battles between two summoner factions symbolized with the Stag and Owl crests.

The Stag, or the Protectorate, was an order dedicated to enforcing a rigid, unforgiving system of laws, in an attempt to slow the seemingly inevitable rise of the Magelords.

The Owl, or the Magelord, was a culture which once conquered more than half the world at the dawn of civilization. It was strictly segregated into brutal warrior-castes, whose rise and fall was dictated by their victories in battle. Though the great armies of the Magelord Empire have vanished into antiquity, their modern descendants uphold the vicious brutality of their ancestors.

Marauders are the remnants of that once powerful empire just as the Wardens are the remnants of the Protectorate order.


The large amount of concentrated magic has mutated the local wildlife. From GrompSquare giant frogs, Crimson RaptorSquare giant birds to Greater Murk WolfSquare two headed wolves it has also attracted the attention of a powerful DragonSquare Dragon who currently resides in one of the battle torn ruins. Blue SentinelSquare Sentinels, Red BramblebackSquare Bramblebacks and Ancient KrugSquare Krugs are creatures made from local flora and earth infused to construct a magical being. The Rifts unstable magic has inadvertently caused the reemergence of Baron NashorSquare Baron Nashor, a large Serpent/Worm largely believed to be dead for centuries. It has his corruption affecting the land around him.

Other known creature that live in this area are species of forest chameleons, ducks, Antlermice, Porowls, dragonflies and butterflies.


Antlermice are a quadruped mammalian species native to Summoner's Rift. They have large ears for hearing and a long skinny tail for movability against larger predators. Their fur varies from light to medium dark drown, and their eyes are of a light green color. Their antlers are used for attracting mates, contesting with other males and generally for mating seasons and self-defense.


Bantha are large quadruped mammalian species used by Yordle merchants for transport. They have long brown fur across their whole body, large front tusks, hooves, and horns to fend off carnivorous predators. They are mainly herbivores. Despite its enormous and intimidating look, Banthas are gentle giants. One such creature was spotted on the Summoner's Rift.

Blast Cones

Blast ConeSquare Blast Cones are a type of plant native to Summoner's Rift with explosive fruit. Their explosive properties are powerful enough to fling a humanoid several meters away.


Red Brambleback OriginalSkin

A Red BramblebackSquare Red Brambleback and CinderlingSquare Cinderlings.

Fore more details, see Red Brambleback and Cinderling.

Red BramblebackSquare Bramblebacks are magical fusion of flora and fauna native to Summoner's Rift. Despite its plant like appearance, having tree bark for its skin and leaves as fur, its behavior is very much of an animal reminiscent of a bear or wolf. The creature is powered by fire magic. Smaller forms of this creature are called CinderlingSquare Cinderlings.


Dragon OriginalSkin

DragonSquare Dragon above the Summoner's Rift

For more detail, see Dragon.

DragonSquare Dragons are winged, elemental-breathing reptiles that can reach near-giant sizes over their long, long lifespans, they are the indisputable ruler of the skies. Both fearsome and majestic, dragons have a society that revolves around strength and might and because of their egoistic and narcissistic pride, mixing their blood with that of races outside of dragonkind are seen as an abomination, a cancer that must be eradicated utterly. Many dragons persecute such defiled creations and their perpetrators to no end, a thing that Shyvana OriginalSquare Shyvana, the Half-Dragon, and her deceased father found out firsthand.

There are five types of dragons:

The most powerful dragons have World Rune shards within them, which gives them their elemental powers.

Forest Chameleons

Forest chameleons are a quadruped lizard species native to Runeterra but are a common sight on Summoner's Rift. Their scales of an orange color and their eyes are light green. They can usually be seen on forest trees and rocks, where they blend very well away from dangers.


Ancient Krug OriginalSkin

An Ancient KrugSquare Ancient Krug and a KrugSquare Krug.

For more detail, see Krug.

KrugSquare Krugs are magical fusion of flora, fauna, and rock native to Summoner's Rift. Despite its rock like appearance, its behavior is very much of an animal reminiscent of a bear, wolf, or a bettle. The creature is powered by nature magic. Larger forms of this creature are called Ancient KrugSquare Ancient Krugs.

Murk Wolves

Greater Murk Wolf OriginalSkin

Greater Murk WolfSquare Greater Murk Wolf hunting an Antlermouse.

Fore more detail, see Murk Wolf.

Murk WolfSquare Murk Wolves are mammalian creatures that are magically altered by runic magical energy scattered across the Summoner's Rift. They usually live near caves and dense forest growths. The color of their fur varies upon how much a murk wolf was altered by magical energy in the womb, ether a light brown color or a murky gray color. They have also been instances of mutations in this species, where some murk wolves are born with Greater Murk WolfSquare two heads. It is said that killing a Greater Murk Wolf with the spell of Smite summons forth a forest spirit to act as watcher for the victor.


Red Team Owl profileicon Porowls are an avian species native to Summoner's Rift. Their feathers are a gray-brownish color and have small dark brown horns. Their appearance inspired many of the Magelords architecture. They can usually be seen atop of trees, curiously watching the goings-on around them.


Crimson Raptor OriginalSkin

Crimson RaptorSquare Crimson Raptor with her RaptorSquare raptor young.

For more detail, see Raptor.

RaptorSquare Raptors are an avian species native to Summoner's Rift. While incapable of flight, they have large strong back legs and large front teeth used for hunting. This species tents to its young until they can fend for themselves against larger predators. When born their feathers are the predominantly blue-greenish color, once they mature their obtain the Crimson RaptorSquare Crimson Raptor look. Their feathers are used for making Raptor Cloak item cloaks. It is said that killing a Crimson Raptor with the spell of Smite grants unto the victor the keen senses of the beast, allowing them to see unseen threats.

Scryer's Blooms

Scryer's BloomSquare Scryer's Blooms are a type of plant with magical properties, being used for Clairvoyance clairvoyance.


Blue Sentinel OriginalSkin

A Blue SentinelSquare Blue Sentinel and SentrySquare Sentries.

For more detail, see Blue Sentinel and Sentry.

Blue SentinelSquare Sentinels, or stone-golems, are magical fusion of flora, fauna, and rock native to Summoner's Rift. Despite its rock like appearance, its behavior is very much of an animal reminiscent of a bear or wolf. The creature is powered by nature magic. Smaller forms of this creature are called SentrySquare Sentries.

Ivern OriginalSquare Ivern has befriended an injured Daisy OriginalSquare stone-golem. Knowing the poor creature was on the verge of death, he fashioned her a new heart from a river pebble. Adhering to the tradition of all mineral beings, the golem became Ivern's devoted life-friend. He named her Daisy! Daisy, after the flowers that mysteriously sprouted from her stone body. Today, if Ivern is threatened, she Daisy, wait! races to his side.

Baron Nashor

Baron Nashor OriginalSkin

Baron NashorSquare Baron Nashor of Summoner's Rift.

For more detail, see Baron Nashor.

Baron NashorSquare Baron Nashor is a voidborn creature residing on Summoner's Rift. This one of a kind creature has a shape and behavior of a river serpent. What differentiates it from a regular serpent is its numerous arachnid appendages, as well as two additional mouths protruding from its head area. The creature has 12 eyes (some of them injured due to past battles), a mouth with sharp theeth that can gape open wide for larger prey, and horned like crests on the top of the head. The colours of the creatures exoskeleton go from dark purple to light teal. This creature was believed to be deceased for numereous centuries, but due to rescent Void rifts opening on Summoner's Rift it has reemerged again.


Gromp OriginalSkin

GrompSquare Gromp, the mutated frog.

For more detail, see Gromp.

Rift Frog profileicon Frogs are amphibious creatures that inhabit specific magical locations, such as Summoner's Rift. Although frogs are a common sight, an amalgamation of a frog specimen and a magical anomaly borne the monsters known as GrompSquare Gromp. These monsters are hardy and tough and its hide can deflect the sharpest of blades and the strongest of spells. It is said that killing a Gromp with the spell of Smite grants unto the victor the creature's poisonous presence, giving even the fiercest predator pause.


HoneyfruitSquare Honeyfruits are a type of edible plant native to Summoner's Rift and can be seen harvested near the city of Palcyff. Its healing properties are also used for medicinal purposes such as Refillable Potion item Health potions. Being a semi-aquatic plant, it can be seen on the shores of rivers, lakes, and other bodies of fresh water .

Scuttle Crabs

Rift Scuttler OriginalSkin

A Rift ScuttlerSquare Rift Scuttler.

For more detail, see Rift Scuttler.

Rift ScuttlerSquare Scuttler Crabs or Rift Scuttlers live in the fresh waters of Valoran and can be found near the docks of Bilgewater and in Summoner's Rift. They are small green-shelled crustaceans with 3 pairs of legs and one pair of front claws. They sometimes bury themselves into the muck of the river to avoid predators and are known to either avoid or flee from dangers. To confer peaceful resolution (hence the elusive pacifist nickname) to the force that subdues it, it will grant them a boon: a persistent field around it that grants vision and magical speed to the aggressor and its allies. If corrupted by The Void, a Rift Scuttler turns into a Rift HeraldSquare Rift Herald.


Summoner's Rift Minimap

Summoner's Rift Minimap

The objective of Summoner's Rift is simple – destroy the enemy nexus. In order to do this, champions must traverse down one of three different paths (or lanes) in order to attack their enemy at their weakest points they can exploit. Both teams have their lanes defended by numerous turrets; each turret grows in strength the closer it gets to its respective nexus and each turret must be eliminated in order to gain access to the next turret in that lane. Cooperating with fellow summoners is an absolute requirement for success, as it is easy for a champion to find themselves ambushed by enemies in the lanes of the Rift.

Summoner's Rift Map Preview

Summoner's Rift Map

The newest and most venerated battleground is known as Summoner's Rift. Traverse down on of three different paths in order to attack your enemy at their weakest point. Work with your allies to siege the enemy base and destroy their Nexus!


Baron Nashor Vs. Team

Fight Against Baron Nashor

  • 19000 unit distance from Blue Team Nexus Obelisk to Red Team Nexus Obelisk (measured with Caitlyn OriginalSquare Caitlyn's Ace in the Hole Ace in the Hole).
  • Three lanes to fight your way to the enemy base.
  • A forest populated by neutral monsters of varying degrees of toughness, the toughest of which provide buffs and/or gold for your whole team.
  • Powerful turrets defend key areas on the map. You must confront these in addition to your enemies if you are to make headway toward victory.
  • A map dividing river that lies in neutral territory, allowing for quick travel between lanes.
  • Two bases at opposite corners of the map, populated by a shop, a Nexus, two turrets to defend the nexus, two base gates that only the team aligned with the base can pass through, and inhibitors that suppress the other team's minions.


Summoner's Rift during its history had a total of four shopkeepers.

  • The first one was a Manbacon. This is an infamous race that is living in Runeterra. Manbacionians usually set up shops in a small pack and they also like to smoke.[2] He sold some standard starting items like the Doran's Blade item Doran's Blade, the Doran's Ring item Doran's Ring, the Doran's Shield item Doran's Shield. He was selling his weaponry at both the Blue team and the Purple team bases.
  • The second shopkeeper was an elderly male Yordle with a cart pulled by an animal resembling a big cat or a rabbit of an unknown species (PBE data mining posted here revealed it to be a "yonkey"). He replaced Manbacon and he was also present for both the Blue and the Purple bases.
  • A pair of new shopkeepers replacing the previous vendor: in the Blue base there's an elderly female Yordle with a large animal resembling a Bantha from Star Wars and in the Red base there's an elderly male otter merchant attending his shop inside a large hot-air balloon that got punctured.

Winter Version

Summoner's Rift Snowdown Showdown

Snowdown Showdown Summoner's Rift

A variant of the regular Summoner's Rift with a winter seasonal variants, designed for the 2009 Snowdown Showdown event. This version was a permanent option before it was replaced with the Autumn Version in November 2010. It was also available during the 2010 Snowdown Showdown, replacing the Autumn version temporarily and made a return for the 2011 Snowdown Showdown in December 2011. An updated version was released for the 2016 Snowdown Showdown. The Winter Version of Summoner's Rift has a few differences:

  • A mostly white background, because of the snow.
  • Snow falling and covering the terrain.
  • The River is frozen.
  • Presents and Poros can be seen throughout the map.
  • Baron Nashor wears a Santa hat and earmuffs.

Autumn Version


Harrowing Summoner's Rift

The Autumn Version of Summoner's Rift was a special variant designed for the 2010 Harrowing Seasonal Event. It replaced the Winter Version as the secondary version available and renamed Autumn Version after a poll in November 2010. It was temporarily replaced again with the Winter Version for the 2010 Snowdown Showdown. The Autumn Version uses music from the Twisted Treeline.

  • There are coffins at bottom right area of the map. These signify the "death" (cancellation) of several champions.

Blood Moon Version

The Blood Moon Version of Summoner's Rift was a special variant designed for the 2017 Blood Moon Event.

Arcade Version

The Arcade Version of Summoner's Rift was a special variant designed for the August 2017 release of three Battle Boss skins.


  • The Summoner Rift concepts are usually done before Riot make 3D in-game models. Sometimes they will make a concept, but it does not work in the game. Examples: The design is hard to click on; Or it does not fit the environment; Or it does not look like tanky enough; or look weak enough; The creatures have to look, in relation to each other; at the correct power level or defensive power level. An environment piece has to be visually appealing but not distracting to champions or effects. All the concept work is about trying to answer those questions. Does it work with gameplay? Does it fit the big picture? Art serves gameplay.
  • A Raptor, Forest chameleon, and Antlermice can be seen in Kog'Maw OriginalSquare Kog'Maw's classic splash art.
  • The stag symbol of the Protectorate looks similar to Braum OriginalSquare Braum's shield.
  • The owl symbol of the Magelords looks similar to the Porowl, a species of owls that live in Summoner's Rift.
  • Summoners Rift Shopkeepers will be getting their Voice-over in future game patches, similar to the Howling Abyss shopkeepers.
  • This map has ties with the Protectorate and Magelords showcased in Aatrox OriginalSquare Aatrox's retconed lore.
    • Later on the map was made part of the Marauder / Warden alternate universe which is closely connected to Protectorates and Magelords.

Summoner's Rift Map
  • The general layout of two long lanes extending on the border of the map and a middle lane between them, each crossed by a river, was inspired by the fan-made mod Defense of the Ancients, popular map for Warcraft III of which once Steve 'Guinsoo' Feak was serving as the main designer.
  • The monster camps in this map were made to spawn everytime the same places since V1.0.0.96: before that, wolf camps and golem camps randomly alternated.
  • UrfSquare Urf's Ghost can be found in the halloween version near the top of the river (Top Lane) just to the right of the top most brush found in blue's jungle. He will even attack passing Warwick OriginalSquare Warwicks and either do 1 damage or pop his Banshee's Veil item Banshee's Veil if the bubble is up on the Autumn version of the map.
  • Garena announced that the map will polished red (Be aware that news source is Turkish) within Play it Red event due to Garena Carnival for a limited period in Garena server in June 2014.
  • A PoroSquare Poro will spawn in each of the bases if a Freljord champion is on the team.
  • On Summoner's Rift near the bottom Middle part of river, a duck has 10% chance of spawning at the beginning of the game. This duck's name is Karl.[3]
    • If five Pool Party skins (or Rumble RumbleintheJungleCircle Rumble in the Jungle or Singed) are present on the map, a yellow rubber duck will spawn on same place, as normal Duck, that, when stood on, explodes.
  • If five or more Bilgewater champions (or champions with Bilgewater skins) are present on the map, two sharks will spawn in the lower right corner of the map.
  • Numerous Helmet Bro helmets can been seen in various locations on the map:
  • Several Items that have been removed from the game can be seen on the map:
    • Two Emblem of Valor item Emblems of Valor can be seen in one of the towers surrounding Summoner's Rift.
    • A Heart of Gold item Heart of Gold can be seen in the Red Shopkeeper shop. The sign on the item use to say "sold".
    • Old Aegis of the Legion item Aegis of the Legion shield can be seen in the Blue Shopkeeper shop.
    • A Philosopher's Stone item Philosopher's Stone can be seen hanged up on a stone tablet at the south-west part of the map.
  • Old Baron NashorSquare Baron Nashor skull can been seen in the Baron pit.
  • A smiley face is a tribute to a smiley face that was present on the old map, which was also located on exactly the same spot, at the southern part of the map.
  • "The Sword in the Stone" at the north-east part of the map is a reference to Excalibur and to King Artur's legend.
  • A random cogwheels can be seen on the eastern part of the map.
  • At the eastern entrance of the Red base, when first entering the map, a frog can be seen scurrying and falling to his death.
    • His official fandom name is "George, the Suicidal Frog".
  • A grave altar with a Golden Spatula profileicon gold spatula of UrfSquare Urf is at the same location as his old grave on the Autumn map grave was.
  • Elder mage face can be seen carved on one of the tables on the map . It is a reference to the mage statues from the old Summoner's Rift map.
  • A GrompSquare Gromp statue can be seen at the north-east part of the map, near red teams Gromp.
  • Numerous rune writings can be seen carved on the walls and into the floors of both the Blue and Red bases, as well as around the map.
  • A stone wall carved with the Protectorate and Magelords around a crystal can be seen at the north east part of red teams lane. In the Beta version of the map, the wall had no carvings and it was cracked.
    • Aatrox OriginalSquare Aatrox's silhouette can be seen on the left side of the stone wall, as seen here.
  • While playing a game on Summoner's Rift Swain OriginalSquare Swain's flock of Ravenous Flock Ravens (depending on the skin it could also be Snow Owls, Macaws, Demon birds, or Dragons) can be seen around the map.
  • Many champions has been teased before their official reveal by temporary additions to the map:
  • Pyke OriginalSquare Pyke gains Movement speed icon 1 bonus movement speed when traversing in the river.

Summoner's Rift map has been used for certain special, limited-time, featured game modes that circulate in and out.

  • During the Fall of 2013, Riot's first featured game mode was called One for All mode[4]
    • The mechanics were similar to Classic mode, with the only different being that all champions on each team are the same
    • This mode would later inspire the creation of the One for All: Mirrored mode
    • An Icon was to be given by playing this mode.
  • Between April 1 and April 13, 2014, Riot made Ultra Rapid Fire mode and since then this mode has been coming back each year for April Fools' Day[5]
    • An Icon was to be given by playing this mode in 2014 and 2015.
    • The mechanics were similar to Classic mode, with the added twist of the mode:
  • Between July 17 and July 27, 2014, Riot made Doom Bots mode.[6]
    • In this mode players fought against champions controlled by computer generated AI.
    • The Bots themselves got enhancements to their abilities and passives.
    • There were 3 levels of mode difficulty, with each level the bots would get considerably "cheaper".
    • An Icon was to be given by playing this mode.

Summoner's Rift Update

Retextured VS Original SR

Retextured (left) and Original (right) Summoner's Rift

May 23, 2012 brought graphical and technical updates to Summoner's Rift. The updates brought players better aesthetics as well as improved overall graphical performance for players on lower settings. Some of the enhancements included:

  • Better game performance at low and mid spec.
  • Updated textures across Summoner's Rift.
  • Improved animations on many of the monsters, including the Ancient Golem, the Lizard Elder and, of course, Baron Nashor.
  • A new, animated shopkeeper to service all of your champion's item purchases.

Summoner's Rift Evolves

On November 12, 2014 a new update to Summoner's Rift went live for use on the Team Builder queue and all bot modes. Then in November 19 the updated Summoner's Rift was released for all queues, replacing the old one entirely. This time the update has been more heavier than the previous one, and the map was remade from scratch, changing the overall art style. From the minions, to the monsters, the structures, the decorations, the vegetation and even the music it was all completely remade. The new Summoner's Rift is in all respects a new map, made preserving the spirit and gameplay of the older Summoner's Rift. The new elements are:

  • A new handcrafted artistic style to Summoner's Rift.
  • Gameplay on the map is more readable than in the previous map. Making action the top priority on the screen rather than the environment.
  • Cleaned up a lot of the terrain (so that the widths of the visuals match the width of the mesh).
    • This is particularly noticeable in Red-side jungle.
  • Purple Team changed to Red Team.
  • Red base features an owl and mage motif with curved linear shapes. Blue base is inspired by a stag and paladin theme with blockier shapes. Both of the owl and stag sigils meet in middle lane.
  • Fog of war upgrade - fog is darker and the fade between fog and non-fog is now more abrupt/crisp (it's not a gradual fade).
  • General bug fixes.
  • Camera angle adjusted to be more similar to Howling Abyss (higher angled, less perspective).
    • This should make the difference between playing up and down less significant.
  • Large and Epic Jungle monsters now show their current health value above their health bar.
  • Bottom and top lane brushes are now centered between their respective towers (previously off-centered by ~450 units).
  • Ambient critters have been added in the map.
  • New minion and monster icons.
  • New Kill indicators on screen (including a hexakill indicator).
  • Updated look to minions, cannon minions and super minions.
    • Red minions wield axes while blue minions war hammers.
  • Two new shopkeepers for both of the Bases.
  • Each jungle quadrant has a unique theme. Blue buff jungle has a blue hue, while the Red jungle has a red hue. West jungle is more destroyed by the influence of Baron Nashor while the east one retains its more natural look. 
  • New Summoner's Rift music.

Check out some Summoner's Rift concept art!

By Riot ForScience[7]

Summoner's Rift has come a long way since League's launch in 2009, but our latest update to ol' trusty was the biggest change in the map's history.

While all updates go through iterations and testing, Summoner's Rift required a huge team of artists to concept and sketch out art for months before we started working in 3D. To celebrate the end of SR's beta run, we're releasing a few of the concept art pieces the environment team created, complete with notes and insights from the artists themselves.

SRU Concept Art Gallery
  • Here's a super late painting we created to hone in on the spawn area's lighting. The beta launch of Summoner's Rift actually had zero lighting, but we slowly added elements in as we updated the map.
  • We painted this up to study how we could show terrain transitioning from areas near Baron to places way away from him.
  • These are some concepts that we sketched out for an asset to replace the small cluster of trees in the original SR bases. We wanted to replace that blocker (the term we use for something you can't move through) with something a little more visually interesting and architectural.
  • Remember the old Wraith profileicon Wraiths? We sketched out a ton of ideas for things that could replace them. After trying a few of these guys out, we started leaning towards some bird-like creatures that eventually evolved into the RaptorSquare Raptors you see in the Rift today.
  • 1. Vulture Monkeys, 2. Dire Porci Rat, 3. Shroom Thugs, 4. Crystaling, 5. Mudworm, 6. Mandrake gone bad, 7. Stumpils, 8. Plant Chomper, 9. Scorpo Flies, 10. Flame Pixie, 11. Not Warrior, 12. Globs
  • Old Baron NashorSquare Baron was... well... a bit of a sock puppet. After trying a few ideas out, we ended up using the model that would later be in A Twist of Fate. But we still iterated, making tweaks to his head area, and giving him a huge body that we could really show off in his spawn animation.
  • These are a couple of early studies looking at the composition of the north spawning platform and shop. The first is earlier, and from it we refined shape language, values, how busy the area would be, and overall composition.
  • These are super early sketches of the northern area, which we wanted to feel more destroyed than the rest of the map to emphasize Baron NashorSquare Baron's catastrophic impact. These drawings pushed really far in that direction.
  • We used a sharp shape motif for the Paladin (or south side of the map) that would stand in contrast to the Mages (north side) The Paladin elements in the map are strong, squared shapes and motifs that stand out from the sharp, aggressive, and dynamic shapes used by the north side.
  • These are some explorations looking at how the Rift would infuse one of the more natural Greater Murk WolfSquare creatures on this mountain.
  • Back on Howling Abyss we designed one of the shopkeepers to have this massive pack-yak. We really loved the idea but we could not get him to work within the constraints of the Freljord. He eventually became a she, and fit perfectly into SR. We always knew that we wanted some type of shipwrecked balloon-riding yordle for the north shopkeeper.
  • We knew really early on that Wraith profileicon Wraiths didn't feel indigenous to the Rift, but it took a really long time to find a Crimson RaptorSquare critter that would fill his shoes.
  • The team really resonated with the idea that the magic of the Rift physically forming into its guardians, and the Red BramblebackSquare Red Brambleback in particular to reflect the raw aggression that you feel when you pick up the Crest of Cinders buff red buff.
  • There was a lot of focus on how we wanted a unique dragon from other IPs and fantasy games. We tried a grounded dragon, but ended up with a thick, heavily armored guy, so we carried on until we gravitated around this study, which put us on the path to finding the unique League take on a DragonSquare Dragon.
  • We spoke about quadrants during the map update's beta stint, but here's a really clear representation of what we wanted to pull off.
  • It's a really early painting, but even still you can see the redwoods in the north, the cairn-stones in the east, and the overgrowth and vines in the south. We ended up going with a different direction in the west jungle, but its color palate and tone is still pretty similar.
  • This concept shows the contrast between the Paladins' and Mages' use of magic. In the case of the Paladins, magic is used in a very tightly restrained and controlled way. In the case of the Mages, magic is used in a more organic and chaotic way. This hearkens back to the old map and the Order vs. Chaos sides.
  • In this top lane vista sketch, we wanted to explore rock shapes and study the integration of the background elements. This is a more wild version of the area that you see in SR now... and has a lot of eggs.
  • Here's an exploration of the architecture we had out in the periphery of Summoner's Rift. We really wanted to use this blocked off space to show structures that the native cultures built, hopefully giving you guys a sense of a consistent and cohesive world.
  • Our early minion concepts explored ideas like minions made out of animated magic scrolls, bolts of cloth animated by magic, and even just sound.
  • This was actually a very late exploration of DragonSquare Dragon. Many of our earliest ideas for Dragon were not even dragons at all, but ran the creature gamut of what could fill that role on the map before we decided to go back to a more traditional scales and wings creature.
  • The dragon we have in-game is a combination of the proportions of the first dragon, the head and wings of the third dragon, and the tail of the seventh guy!
  • This Baron NashorSquare Baron illustration was one of the first images that was created for SR. We heavily referenced him for all of production. The way he is constructed (using stylized but very aggressive shapes) guided how we created everything from creatures to rocks to trees from that point on.
  • This concept was an attempt to apply a very heavy and distinct theme on a specific quadrant of the map. The cracks show that you're near Baron NashorSquare Baron, and we created giant trees that were ripped down when Baron spawned, with tons of new life grown back since.
  • We explored two opposing animal types as the potential themes for the different sides of the map. Here are some early sketches!


League of Legends Music Tales Of The Rift

League of Legends Music Tales Of The Rift

Related Music
In-Game Music

Arcade Summoners Rift Map!

Arcade Summoners Rift Map!

Related Videos

See Also


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