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Summoner's Rift is a magical battlefield. In linkRuneterra Legacy (Universe) Runeterra Legacy, it was the most venerated Field of Justice used by the Institute of War and the League of Legends. In linkMarauders Versus Wardens (Universe) Marauders Versus Wardens it is an area with remnants of a battle between two competing Empires.

Summoner's Rift is also used as the main gameplay map for League of Legends icon.png League of Legends and Wild Rift icon.png Wild Rift.

History

Runeterra Legacy

Goodbye, Friend! Emote.png
"Are we done in this reality yet? Hello? Hellooo?"

This story is no longer considered to be main lore canon, but exists here for historical purposes.

A Field of Justice

As a direct response to the world's growing physical and political instability, Valoran's key magicians – including many powerful summoners – came to the conclusion that conflicts needed to be resolved in a controllable and systemic way. They formed an organization called the League of Legends, whose purpose was to oversee the orderly resolution of political conflict in Valoran. Housed in the Institute of War, the League would be given the authority by Valoran's political entities to govern the outcomes of the organized conflict they would administer.

The League resolved that all major political conflict would be settled through the use of specially prepared arenas strategically located throughout Valoran. Summoners representing a particular political allegiance would each call forth a champion; the champions, leading mindless minions generated by novice summoners manipulating a Nexus, would fight to achieve the objective of the arena they were in. The most common victory condition of a battle arena would be to destroy the opposing faction's Nexus. These arenas are collectively referred to as "The Fields of Justice".

The fights in the various Fields of Justice over which the League presides are not only of great political interest to Valoran, but also of great social interest. The League magically transmits the sights and sounds of the action as it unfolds to specially built arcane receivers located in key settlements throughout Valoran. Watching a fight in a Field of Justice is one of the more popular entertainment activities Valoran's denizens engage in.

Summoner's Rift Summoner Platform

    Hmm... Noxian granite. Respectable choice.
Ornn Ornn
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Summoner's Rift is located in a remote forest between Freljord, and the Ironspike Mountains. The Summoner's Rift is one of a few locations in Valoran where magical energy is at its greatest concentration, making it a highly sought-after locale to pursue magical endeavors.

The structure is made of Noxian Granite.

Marauders Versus Wardens

Howdy Emote.png
"Frontier's whatever you want it to be."
This story takes place in the linkMarauders Versus Wardens (Universe) Marauders Versus Wardens universe.

Summoner's Rift Landscape

The Rune War began with the failure of a legal body founded to curtail political power—when this institute faltered, the fate of all was sealed. Historically, the forest where the Rift resides was the site of several battles between two summoner factions symbolized with the Stag and Owl crests.

The Stag, or the Protectorate, was an order dedicated to enforcing a rigid, unforgiving system of laws, in an attempt to slow the seemingly inevitable rise of the Magelords.

The Owl, or the Magelord, was a culture which once conquered more than half the world at the dawn of civilization. It was strictly segregated into brutal warrior-castes, whose rise and fall was dictated by their victories in battle. Though the great armies of the Magelord Empire have vanished into antiquity, their modern descendants uphold the vicious brutality of their ancestors.

Marauders are the remnants of that once powerful empire just as the Wardens are the remnants of the Protectorate order.

Wildlife

The large amount of concentrated magic has mutated the local wildlife. From giant frogs giant frogs, giant birds giant birds to two headed wolves two headed wolves it has also attracted the attention of a powerful Dragon Dragon who currently resides in one of the battle torn ruins. Sentinels Sentinels, Bramblebacks Bramblebacks and Krugs Krugs are creatures made from local flora and earth infused to construct a magical being. The Rifts unstable magic has inadvertently caused the reemergence of Baron Nashor Baron Nashor, a large Serpent/Worm largely believed to be dead for centuries. It has his corruption affecting the land around him.

Other known creature that live in this area are species of forest chameleons, ducks, Antlermice, Porowls, dragonflies and butterflies.

Antlermice

Antlermice are a quadruped mammalian species native to Summoner's Rift. They have large ears for hearing and a long skinny tail for movability against larger predators. Their fur varies from light to medium dark drown, and their eyes are of a light green color. Their antlers are used for attracting mates, contesting with other males and generally for mating seasons and self-defense.

Bantha

Bantha are large quadruped mammalian species used by Yordle merchants for transport. They have long brown fur across their whole body, large front tusks, hooves, and horns to fend off carnivorous predators. They are mainly herbivores. Despite its enormous and intimidating look, Banthas are gentle giants. One such creature was spotted on the Summoner's Rift.

Blast Cones

Blast Cones Blast Cones are a type of plant native to Summoner's Rift with explosive fruit. Their explosive properties are powerful enough to fling a humanoid several meters away.

Bramblebacks

A Red Brambleback Red Brambleback and Cinderlings Cinderlings.

Bramblebacks Bramblebacks are magical fusion of flora and fauna native to Summoner's Rift. Despite its plant like appearance, having tree bark for its skin and leaves as fur, its behavior is very much of an animal reminiscent of a bear or wolf. The creature is powered by fire magic. Smaller forms of this creature are called Cinderlings Cinderlings.

Dragons

Dragon Dragon above the Summoner's Rift

Dragons Dragons are winged, elemental-breathing reptiles that can reach near-giant sizes over their long, long lifespans, they are the indisputable ruler of the skies. Both fearsome and majestic, dragons have a society that revolves around strength and might and because of their egoistic and narcissistic pride, mixing their blood with that of races outside of dragonkind are seen as an abomination, a cancer that must be eradicated utterly. Many dragons persecute such defiled creations and their perpetrators to no end, a thing that Shyvana, the Half-Dragon Shyvana, the Half-Dragon, and her deceased father found out firsthand.

There are six types of dragons:

The most powerful dragons have World Rune shards within them, which gives them their elemental powers.

Forest Chameleons

Forest chameleons are a quadruped lizard species native to Runeterra but are a common sight on Summoner's Rift. Their scales of an orange color and their eyes are light green. They can usually be seen on forest trees and rocks, where they blend very well away from dangers.

Krugs

An Ancient Krug Ancient Krug and a Krug Krug.

Krugs Krugs are magical fusion of flora, fauna, and rock native to Summoner's Rift. Despite its rock like appearance, its behavior is very much of an animal reminiscent of a bear, wolf, or a beetle. The creature is powered by nature magic. Larger forms of this creature are called Ancient Krugs Ancient Krugs.

Murk Wolves

Greater Murk Wolf Greater Murk Wolf hunting an Antlermouse.

Murk Wolves Murk Wolves are mammalian creatures that are magically altered by runic magical energy scattered across the Summoner's Rift. They usually live near caves and dense forest growths. The color of their fur varies upon how much a murk wolf was altered by magical energy in the womb, ether a light brown color or a murky gray color. They have also been instances of mutations in this species, where some murk wolves are born with two heads two heads. It is said that killing a Greater Murk Wolf with the spell of Smite summons forth a forest spirit to act as watcher for the victor.

Porowls

Red Team Owl profileicon.png Porowls are an avian species native to Summoner's Rift. Their feathers are a gray-brownish color and have small dark brown horns. Their appearance inspired many of the Magelords architecture. They can usually be seen atop of trees, curiously watching the goings-on around them.

Raptors

Crimson Raptor Crimson Raptor with her raptor raptor young.

Raptors Raptors are an avian species native to Summoner's Rift. While incapable of flight, they have large strong back legs and large front teeth used for hunting. This species tends to its young until they can fend for themselves against larger predators. When born their feathers are the predominantly blue-greenish color, once they mature their obtain the Crimson Raptor Crimson Raptor look. Their feathers are used for making cloaks cloaks. It is said that killing a Crimson Raptor with the spell of Smite grants unto the victor the keen senses of the beast, allowing them to see unseen threats.

Scryer's Blooms

Scryer's Blooms Scryer's Blooms are a type of plant with magical properties, being used for clairvoyance clairvoyance.

Sentinels

A Blue Sentinel Blue Sentinel and Sentries Sentries.

Sentinels Sentinels, or stone-golems, are magical fusion of flora, fauna, and rock native to Summoner's Rift. Despite its rock like appearance, its behavior is very much of an animal reminiscent of a bear or wolf. The creature is powered by nature magic. Smaller forms of this creature are called Sentries Sentries.

Ivern Ivern has befriended an injured stone-golem stone-golem. Knowing the poor creature was on the verge of death, he fashioned her a new heart from a river pebble. Adhering to the tradition of all mineral beings, the golem became Ivern's devoted life-friend. He named her Daisy Daisy, after the flowers that mysteriously sprouted from her stone body. Today, if Ivern is threatened, she races races to his side.

Baron Nashor

Baron Nashor Baron Nashor of Summoner's Rift.

Baron Nashor Baron Nashor is a voidborn creature residing on Summoner's Rift. This one of a kind creature has a shape and behavior of a river serpent. What differentiates it from a regular serpent is its numerous arachnid appendages, as well as two additional mouths protruding from its head area. The creature has 12 eyes (some of them injured due to past battles), a mouth with sharp theeth that can gape open wide for larger prey, and horned like crests on the top of the head. The colours of the creatures exoskeleton go from dark purple to light teal. This creature was believed to be deceased for numereous centuries, but due to rescent Void rifts opening on Summoner's Rift it has reemerged again.

Frogs

Gromp Gromp, the mutated frog.

Frogs Frogs are amphibious creatures that inhabit specific magical locations, such as Summoner's Rift. Although frogs are a common sight, an amalgamation of a frog specimen and a magical anomaly borne the monsters known as Gromp Gromp. These monsters are hardy and tough and its hide can deflect the sharpest of blades and the strongest of spells. It is said that killing a Gromp with the spell of Smite grants unto the victor the creature's poisonous presence, giving even the fiercest predator pause.

Honeyfruit

Honeyfruit Honeyfruit are a type of edible plant native to Summoner's Rift and can be seen harvested near the city of Palcyff. Its healing properties are also used for medicinal purposes such as Health potions Health potions. Being a semi-aquatic plant, it can be seen on the shores of rivers, lakes, and other bodies of fresh water .

Scuttle Crabs

A Rift Scuttler Rift Scuttler.

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Scuttler Crabs Scuttler Crabs or Rift Scuttlers live in the fresh waters of Valoran and can be found near the docks of Bilgewater and in Summoner's Rift. They are small green-shelled crustaceans with 3 pairs of legs and one pair of front claws. They sometimes bury themselves into the muck of the river to avoid predators and are known to either avoid or flee from dangers. To confer peaceful resolution (hence the elusive pacifist nickname) to the force that subdues it, it will grant them a boon: a persistent field around it that grants vision and magical speed to the aggressor and its allies. If corrupted by The Void, a Rift Scuttler turns into a Rift Herald Rift Herald.

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