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This article or section may contain obsolete information, but exists here for historical purposes.

Defense Mastery Tree
(2013)
Summoner's Resolve: Increases the duration of Cleanse's crowd control reduction to 4 seconds; Heal passively grants the champion +5 health per level; Smite grants 10 gold on use; Barrier shields for 20 bonus damage.Perseverance: Grants up to 2 / 4 / 6 health regen based on missing health.Durability: Grants 27 / 54 / 81 / 108 health at level 18 (1.5 health per rank per level)Tough Skin: Reduces damage from monsters by 1 / 2.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resist.Bladed Armor: Deals 6 damage to any minion or monster that attacks you.Unyielding: Reduces damage taken from champions by 1 / 2.Relentless: Reduces the potency of movement slows by 7.5 / 15 % (stacks multiplicatively with Boots of Swiftness).Veteran's Scars: Grants 30 healthSafeguard: Reduces damage taken from turrets by 5%.Block: Reduces damage taken from champion basic attacks by 3.Tenacious: Reduces the duration of crowd control effects by 5 / 10 / 15 % (stacks multiplicatively with other sources of crowd control reduction).Juggernaut: Increases you max health by 1.5 / 2.75 / 4%.Defender: Grants 1 armor and magic resist for every nearby enemy champion.Legendary Armor: Increases bonus armor and magic resist by 2 / 3.5 / 5 %.Good Hands: Reduces time spent dead by 10%.Reinforced Armor: Reduces damage taken from critical strikes by 10 %.Honor Guard: Reduce damage taken from all sources by 3%.Season 3 Defense
Other Mastery Trees:
Daggers profileicon OffenseFully Stacked Mejai's profileicon Utility
Summoner's Resolve mastery 2013

Summoner's Resolve was a tier 1 Defense mastery with 1 rank.


Effect per Rank[]

Improves the following summoner spells:

  • Barrier Barrier: Increases shield amount by 20.
  • Cleanse Cleanse: Increases the duration of the crowd control reduction by 1 second for a total of 4 seconds.
  • Heal Heal: Passively grants 5 − 90 (based on level) maximum health.
  • Smite Smite: Grants 10 Gold 10 bonus gold per use.


Patch History[]

V3.14
  • Removed due to Season 2014.
V1.0.0.152
  • Added
  • Tier 1 Defense mastery with 1 rank.
  • Improves the following summoner spells:
    • Barrier Barrier: Increases shield amount by 20.
    • Cleanse Cleanse: Increases the duration of the crowd control reduction by 1 second for a total of 4 seconds.
    • Heal Heal: Passively grants 5 − 90 (based on level) maximum health.
    • Smite Smite: Grants 10 Gold 10 bonus gold per use.

Defense Mastery Tree
(2012)
Summoner's ResolveResistanceHardinessTough SkinDurabilityVigorIndomitableVeteran's ScarsEvasionBladed ArmorSiege CommanderInitiatorEnlightenmentHonor GuardMercenaryJuggernautSeason 2 Defense
Other Mastery Trees:
Daggers profileicon OffenseFully Stacked Mejai's profileicon Utility
Summoner's Resolve mastery 2012

Summoner's Resolve was a tier 1 Defense mastery with 1 rank.


Effect per Rank[]

Improves the following summoner spells:

  • Barrier Barrier: Increases shield amount by 20.
  • Cleanse Cleanse: Increases the duration of the crowd control reduction by 1 second for a total of 4 seconds.
  • Heal Heal: Passively grants 5 − 90 (based on level) maximum health.
  • Smite Smite: Grants 10 Gold 10 bonus gold per use.


Patch History[]

V1.0.0.152
  • Removed due to Season 2013.
V1.0.0.129
  • Added
  • Tier 1 Defense mastery with 1 rank.
  • Improves the following summoner spells:
    • Barrier Barrier: Increases shield amount by 20.
    • Cleanse Cleanse: Increases the duration of the crowd control reduction by 1 second for a total of 4 seconds.
    • Heal Heal: Passively grants 5 − 90 (based on level) maximum health.
    • Smite Smite: Grants 10 Gold 10 bonus gold per use.

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