Summon Aery is a rune in League of Legends.
Notes[]
- Aery's ally effect will trigger on all manner of abilities that affect allies (both directly targeted and not) and buffs, including
- can trigger the allied effect both on activation and if an ally walks into the persistent area.
- Applying to an ally will not trigger Aery - i.e. you cannot hit an ally with to grant them a shield.
- If a champion with Aery kills the , they will grant Aery's shield to any ally who gains movement speed from the shrine as long as Aery is ready.
(the shield will trigger on the ally closest to the flag), and .
- Aery's shield will trigger and , allowing champions who otherwise do not have heals or shields to trigger the effects.
- Aery is special cased to trigger on the application of the first tick of .
- Aery will not trigger on an ally healed by .
- Aery will not trigger spell effects.
- Aery will not trigger on a champion damaged by .
- Aery is not blocked by projectile-blocking effects.
- When the champion
- During this time, Aery has its own independant sight radius of 1350, and can occasionally see inside bush if the player recalls very close to it and faces a certain direction.(note)
, Aery will also spawn out to play a recall animation.
Strategy[]
- Enchanters such as , , , , , , will find a great fit, improving both their harassment and protective capabilities.
- Any champion looking to improve their early game trading can take Summon Aery for an extra source of damage.
- In comparison to other damage-granting keystones such as and , Summon Aery cannot miss, has a short cooldown and boosts your shields/buffs on allies. However, it has lower base damage and worse scaling for both champion level and offensive stats.
- Aery is a great boost for damage over time abilities, as it can proc multiple times during the spell's effect. Common usages include , and .
- Aery can still be seen emerging from and returning to invisible or out of vision champions, possibly giving away their position.
Trivia[]
- Perxie was the rune name up until release.[1]
Media[]
Sound Effects[]
- Ally proc
- Enemy proc
- Pouncing enemy
Patch History[]
- Base damage increased to 10 − 50 (based on level) from 10 − 40 (based on level).
- Damage AD ratio reduced to 10% bonus AD from 15% bonus AD.
- Damage AP ratio reduced to 5% AP from 10% AP.
- Base shield increased to 30 − 100 (based on level) from 30 − 75 (based on level).
- Shield AD ratio reduced to 10% bonus AD from 35% bonus AD.
- Shield AP ratio reduced to 5% AP from 22.5% AP.
- Bug Fix: No longer grants vision of her surroundings while the user was .
- Base shield reduced to 30 − 75 (based on level) from 35 − 80 (based on level).
- Shield bonus AD ratio reduced to 35% bonus AD from 40%.
- Shield AP ratio reduced to 22.5% AP from 25% AP.
- Removed: No longer applies burn damage.
- V9.23 - November 20th Hotfix
- Bug Fix: No longer infinitely triggers .
- Should now trigger consistently off everything except non-ability DoTs such as , , and other items, runes, and buffs.
- Base damage reduced to 10 − 40 (based on level) from 15 − 40 (based on level).
- Base shield strength increased to 35 − 80 (based on level) from 30 − 80 (based on level).
- Undocumented: No longer sometimes disappears forever if hits a champion that is about to die.
- Base damage reduced to 15 − 40 (based on level) from 20 − 60 (based on level).
- Bug Fix: Now deals the correct adaptive damage type based on your stats.
- V7.22 Added
- Sorcery Keystone rune.
- Passive: Damaging an enemy champion signals Aery to dash to them, dealing 20 − 60 (based on level) (+ 10% AP) (+ 15% bonus AD) (Adaptive) Adaptive damage. Abilities targeted at allied champions signal Aery to dash to them, shielding them for 30 − 80 (based on level) (+ 25% AP) (+ 40% bonus AD) for 2 seconds.
- Aery lingers on the target for 2 second before flying back to you, and cannot be sent out again until she returns to you. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.
- Adaptive: Deals either physical or magic depending on which would deal the least damage.