Template:Item data Steel ShoulderguardsSteel Shoulderguards was an advanced item in League of Legends for .
Recipe
Template:Item data Steel Shoulderguards
Cost Analysis
Template:Gold value math
Gold efficiency
- 46.25% gold efficient without its passive. is
- Without Spoils of War, the item becomes gold efficient in 17 minutes and 55 seconds.
- Assuming Spoils of War provides:
- 9.33 per 10 seconds to the user, while also sharing that same gold with the lane partner.
- Between 15 and 25 minutes, this is increased to 17.44 per 10.
- After 25 minutes, this is futher increased to 20 per 10.
user kills the most valuable minions available,
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Similar Items
Notes
- The quest reward can only be obtained after being out-of-combat for 5 seconds.
- Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
- The Spoils of War passive is triggered no matter what method is used to kill the minion, but the execution aspect of the ability only works with basic attacks.
- "Receive diminishing gold from excessive minion kills": Farming more than 20 CS per 5 minutes reduces gold from minions by Error: Parameter '3' is not accepted..
- Having a support item to tier 2 or tier 3, selling it, and buying another support item will automatically upgrade that item to the respective tier.
Strategy
- is typically purchased by supports who would prefer to assist their lane partner rather than harrass the opposition.
Trivia
- The amount of gold gained with the item is indicated in-game by the Gold Quest tooltip.
- Season Ten that were designed for Support. , , , and are a set of items available since
- Spoils of War is represented by Relic Shield's icon, which was the item that introduced the effect.
Patch History
- V9.23 - Added
- Cost: 400.
- Stats: 30 health, 3 attack damage, 2 per 10 seconds.
- Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions. Melee basic attacks execute minions below 50% of their maximum health and ranged basic attacks below 30% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
- Quest: Earn 500 using this item to upgrade to , gaining the Warding active with 3 wards in stock.
- Limitations: Limited to 1 Jungle or Gold Income item.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items