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− | * {{ii|Steel Shoulderguards}} is {{gec|Steel Shoulderguards| |
+ | * {{ii|Steel Shoulderguards}} is {{gec|Steel Shoulderguards|260}} gold efficient without its passive. |
− | * Without {{nie|Spoils of War}}, the item becomes gold efficient in {{tt| |
+ | * Without {{nie|Spoils of War}}, the item becomes gold efficient in {{tt|11 minutes and 40 seconds|140 gold / 0.2 gold per second}}. |
* Assuming {{iis|Steel Shoulderguards}} user kills the most valuable minions available, {{sbc|Spoils of War}} provides: |
* Assuming {{iis|Steel Shoulderguards}} user kills the most valuable minions available, {{sbc|Spoils of War}} provides: |
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** {{tt|{{g|9.33}} per 10 seconds|3 melee minions (21+21+21) and 3 siege minions (60+63+66) per 9 minion waves is 252g per 270 sec. 252 / 27 is 9.33 gold per 10}} to the user, while also sharing that same gold with the [[lanes|lane]] partner. |
** {{tt|{{g|9.33}} per 10 seconds|3 melee minions (21+21+21) and 3 siege minions (60+63+66) per 9 minion waves is 252g per 270 sec. 252 / 27 is 9.33 gold per 10}} to the user, while also sharing that same gold with the [[lanes|lane]] partner. |
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== Patch History == |
== Patch History == |
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{{scroll box|content= |
{{scroll box|content= |
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+ | ;[[V10.1]] |
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+ | * {{sbc|New Effect:}} Now grants 25% base health regeneration. |
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+ | |||
;[[V9.23]] - Added |
;[[V9.23]] - Added |
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* {{sbc|Cost:}} {{g|400}}. |
* {{sbc|Cost:}} {{g|400}}. |
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[[Category:Health items]] |
[[Category:Health items]] |
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[[Category:Attack damage items]] |
[[Category:Attack damage items]] |
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+ | [[Category:Health regeneration items]] |
Revision as of 21:28, 7 January 2020
Template:Item data Steel ShoulderguardsSteel Shoulderguards was an advanced item in League of Legends for .
Recipe
Template:Item data Steel Shoulderguards
Cost Analysis
Template:Gold value math
Gold efficiency
- 65% gold efficient without its passive. is
- Without Spoils of War, the item becomes gold efficient in 11 minutes and 40 seconds.
- Assuming Spoils of War provides:
- 9.33 per 10 seconds to the user, while also sharing that same gold with the lane partner.
- Between 15 and 25 minutes, this is increased to 17.44 per 10.
- After 25 minutes, this is futher increased to 20 per 10.
user kills the most valuable minions available,
Template:Builds into section
Similar Items
Notes
- The quest reward can only be obtained after being out-of-combat for 5 seconds.
- Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
- The Spoils of War passive is triggered no matter what method is used to kill the minion, but the execution aspect of the ability only works with basic attacks.
- "Receive diminishing gold from excessive minion kills": Farming more than 20 CS per 5 minutes reduces gold from minions by Error: Parameter '3' is not accepted..
- Having a support item to tier 2 or tier 3, selling it, and buying another support item will automatically upgrade that item to the respective tier.
Strategy
- is typically purchased by supports who would prefer to assist their lane partner rather than harrass the opposition.
Trivia
- The amount of gold gained with the item is indicated in-game by the Gold Quest tooltip.
- Season Ten that were designed for Support. , , , and are a set of items available since
- Spoils of War is represented by Relic Shield's icon, which was the item that introduced the effect.
Patch History
- New Effect: Now grants 25% base health regeneration.
- V9.23 - Added
- Cost: 400.
- Stats: 30 health, 3 attack damage, 2 per 10 seconds.
- Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions. Melee basic attacks execute minions below 50% of their maximum health and ranged basic attacks below 30% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
- Quest: Earn 500 using this item to upgrade to , gaining the Warding active with 3 wards in stock.
- Limitations: Limited to 1 Jungle or Gold Income item.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items