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Steel Shoulderguards is a basic item in League of Legends. It is exclusive to Summoner's Rift.
Cost Analysis
Gold Value
- 3 attack damage =
105
- 30 health =
80
- 25% base health regeneration =
75
Gold Efficiency*
- 65% gold efficient without its passive. is
- Without Spoils of War, the item becomes gold efficient in 11 minutes and 40 seconds.
- Assuming Spoils of War provides:
14.28 per 10 seconds to the user, while also sharing that same gold with the lane partner.
- Between 15 and 25 minutes, this is increased to
19.14 per 10.
- After 25 minutes, this is futher increased to
25.71 per 10.
user kills the most valuable minions available,
Builds Into
Similar Items
Notes
- The quest reward can only be obtained after being out-of-combat for 5 seconds.
- Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
- The Spoils of War passive is triggered no matter what method is used to kill the minion, but the execution aspect of the ability only works with basic attacks.
- "Receive diminishing gold from excessive minion kills": Farming more than 20 CS per 5 minutes reduces gold from minions by 50% − 80% (based on CS).
Strategy
- is typically purchased by supports who would prefer to assist their lane partner rather than harrass the opposition.
- The execute can give supports the ability to assist laners that lack waveclear or who intend to aggressively push lane.
Old icon
Trivia
- From V9.23–V10.22, the amount of gold gained with the item was indicated in-game by the
Gold Quest tooltip.
- Season Ten that were designed for
Support.
, , , and are a set of items available since
Patch History
- Updated icon.
- Updated icon.
- Spoils of War charge generation reduced to 35 seconds from 45.
- Limited to 1 Support or Jungle item.
- New Effect: Now grants 25% base health regeneration.
- V9.23 - Added
- Cost:
400.
- Stats: 30 health, 3 attack damage,
2 per 10 seconds.
- Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions.
Melee basic attacks execute minions below 50% of their maximum health and
ranged basic attacks below 30% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill
gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
- Quest: Earn
500 using this item to upgrade to , gaining the Warding active with 3 wards in stock.
- Limitations: Limited to 1 Jungle or Gold Income item.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed
- Boots items
- Basic items
- Epic items
- Legendary items
- Mythic items
- Minion and Turret items
- Special Game Mode Exclusive items
- Removed items
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