- redirects here.
Sight Ward is a consumable item in League of Legends.[1]
Ghost Ward
- placed by the and are functionally identical to , but are colored white instead of green. The difference is only visible while using the classic ward skins.
- Both Sightstone items share the same counter for the number of active wards.
- If you place a ward after you already have three out, the first one you placed is removed and a new ward is placed in the position indicated.
Notes
- Wards placed into walls will jump to the nearest placeable location, as shown in this video.
- to the ward will reveal it for the duration of the spell.
- is unavailable in the Twisted Treeline, the Crystal Scar, and the Proving Grounds.
- The ward has a cast range of 600. After being placed, it is visible for 1 second, and then becomes invisible until its 3-minute duration expires.
- The ward has 3 HP, and every attack will only damage it by 1. There is also no way to regenerate its health.
- While some abilities, such as , become active around and can target wards, they cannot actually damage wards without the ward being revealed by a or a champion with .
- Wards grant gold to the enemy who scores the killing blow.
- Sight Wards (including the ward from ) and Ghost Wards grant 25 gold.
Strategy
Intelligent usage of wards goes a long way, namely in key brush locations, intersections, in front of
/ . This is useful for map awareness of potential ganks, champion movements, and/or attempts to kill an Epic Monster. The lone shrub in front of both Epic Monsters is an excellent place to both reveal the river and keep tabs over their presence.Wards that are placed on a
will cause the mushroom to explode, a damage free method of removing them.Certain characters with attack-timer refreshing abilities can clear wards in the moments after they are placed.
- can use along with an autoattack.
- can autoattack followed by , or use a Fury-enhanced cast of Ruthless Predator by itself.
- can attack, activate and use , and immediately attack again. However the third attack is not automatic and must be ordered by the player.
- can attack, use and attack again.
dash to allied wards. This can be used to move over walls, chase enemies, or escape.
, , and can be used to
Patch History
- Added new particles.
- Now displays a targeting indicator to show whether you are placing the ward inside of brush.
- Sight Ward and Vision Wards now have a 0.5 second cooldown.
- Wards will now properly update the map icons for creep camps.
- Using on a ward will no longer reveal the ward through Fog of War to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through Fog of War to all enemies.
- Attack-move will now target visible wards
- to a ward will now reveal the ward to enemies for a few seconds.
- Locally jumping to a ward will now destealth the ward for 2 seconds.
- Wards and are no longer targetable/manipulated by spells (except ). This means, for example, that wards will no longer be able to block , will not block skillshots, and is no longer able to onto a ward.
- Stacks per slot increased to 5 from 3.
- now have a green top.
- No longer grants experience when destroyed.
- Cost reduced to 75g from 90g.
- Now has 3 health, is immune to healing effects and takes only 1 damage from every attack.
- Health reduced to 1 and armor reduced to 0
- Reduced collision and spell hit sizes
- Duration reduced to 3 minutes from 4.5
- Updated tooltip.
- Now shows its remaining duration (in seconds) in its mana bar. Both teams can see the remaining duration.
- Cast Range increased to 600 from 300.
V1.0.0.52: Added
- 90g vision ward without Magical Vision.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items