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:This article concerns the removed [[consumable item]]. For the [[Champion summoned units|deployable unit]], see {{tip|Stealth Ward}}.
'''Stealth Ward''' is an item that reveals the [[Sight|fog of war]] when placed. After being placed, it is visible for 1 second, and then becomes invisible until its duration expires. Only 3 wards can be placed on the map per player.
 
  +
{{Removed|type=items}}
[[File:Stealth Ward.png|thumb|{{ii|Stealth Ward|Stealth Wards}} have ''green'' tops as opposed to {{ii|Vision Ward|Vision Wards}}, which have ''pink'' tops.]]
 
  +
{{Infobox item old
  +
|maps = Summoner's Rift
  +
|tier = Consumable
  +
|noe = true
  +
|consume = Places an invisible ward with 1100 range.
  +
|passive = Limit 3 Stealth Wards on the map per player.
  +
|hp = 3
  +
|menu = Starter Items > Laning<br/>Tools > Consumable<br/>Tools >Vision & Trinkets
  +
|buy = 75
  +
|sell = ?
  +
|code = 2044
  +
}}
  +
'''Stealth Ward''' was an [[consumable item]] in [[League of Legends]].
   
==Notes==
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== Notes ==
  +
[[File:Sight Ward screenshot.png|thumb]]
  +
[[File:Sight Ward old screenshot.jpg|thumb|Ward before [[V3.12]]]]
 
* If you place a ward after you already have three out, the first one you placed is removed and a new ward is placed in the position indicated.
 
* If you place a ward after you already have three out, the first one you placed is removed and a new ward is placed in the position indicated.
 
* Wards placed into walls will jump to the nearest placeable location, as shown in [http://www.youtube.com/watch?v=0YZQzv0kxyo this video].
 
* Wards placed into walls will jump to the nearest placeable location, as shown in [http://www.youtube.com/watch?v=0YZQzv0kxyo this video].
* {{si|Teleport|Teleporting}} to the ward will reveal it for the duration of the spell.
+
* {{si|Teleport|Teleporting}} to the ward will reveal it for the duration of the spell, although it remains invulnerable.
* {{ii|Stealth Ward|Stealth wards}} are only available for the [[Summoner's Rift]] map.
+
* {{ii|Stealth Ward (Item)|Stealth wards}} can only be purchased on the [[Summoner's Rift]] map.
* Wards have a cast range of 600. The only exception to that is {{ii|Farsight Alteration}}, which has a cast range of 4000.
+
* Wards have a cast range of 600.
* The ward has 3 HP, and every attack will only damage it by 1. There is also no way to regenerate its [[health]].
+
* The ward has 3 HP, and every attack will only damage it by 1. There is also no way to regenerate a ward's [[health]].
  +
* Wards grant gold to the killer as well as to users granting stealth-detecting vision of the ward, e.g. {{ii|Sweeping Lens}}.
** While some abilities, such as {{cai|Hate Spike|Evelynn}}, become active around and can target wards, they cannot actually damage wards without the ward being revealed by a {{ii|Vision Ward}} or a champion with a {{ii|Sweeping Lens}}.
 
  +
* The Wards placed by [[Sightstone]]s are identical.
* Wards grant 30 gold when destroyed (including Ghost Wards from the sightstone items). If the player who reveals the ward and the killer of the ward are different players, the gold will be split 50/50 so each gains 15 gold.
 
* {{ii|Stealth Ward}} used to be a consumable item. It was removed in patch [[V5.22|5.22]].
 
   
 
== Strategy ==
 
== Strategy ==
Intelligent usage of wards goes a long way, namely in key brush locations, like intersections, in front of {{moi|Dragon}} and {{moi|Baron Nashor}}. This is useful for map awareness of potential ganks, champion movements, and/or attempts to kill an Epic Monster. The lone shrub in front of both Epic Monsters is an excellent place to both reveal the river and keep tabs over their presence.
+
Intelligent usage of wards goes a long way, namely in key brush locations, like intersections, in front of {{ui|Dragon}} and {{ui|Baron Nashor}}. This is useful for map awareness of potential ganks, champion movements, and/or attempts to kill an Epic Monster. The lone shrub in front of both Epic Monsters is an excellent place to both reveal the river and keep tabs over their presence.
   
 
Wards that are placed on a {{ai|Noxious Trap|Teemo}} will cause the mushroom to explode, a damage free method of removing them.
 
Wards that are placed on a {{ai|Noxious Trap|Teemo}} will cause the mushroom to explode, a damage free method of removing them.
   
 
Certain characters with attack-timer refreshing abilities can clear wards in the moments after they are placed.
 
Certain characters with attack-timer refreshing abilities can clear wards in the moments after they are placed.
  +
* {{ci|Fiora}} can autoattack then use {{ai|Bladework|Fiora}}.
 
* {{ci|Shyvana}} can use {{ai|Twin Bite|Shyvana}} along with an autoattack.
 
* {{ci|Shyvana}} can use {{ai|Twin Bite|Shyvana}} along with an autoattack.
 
* {{ci|Lucian}} can autoattack, then use {{ai|Ardent Blaze|Lucian}} or {{ai|Relentless Pursuit|Lucian}} and his passive {{ai|Lightslinger|Lucian}}, on the next auto will strike twice.
 
* {{ci|Lucian}} can autoattack, then use {{ai|Ardent Blaze|Lucian}} or {{ai|Relentless Pursuit|Lucian}} and his passive {{ai|Lightslinger|Lucian}}, on the next auto will strike twice.
 
* {{ci|Renekton}} can autoattack followed by {{ai|Ruthless Predator|Renekton}}, or use a Fury-enhanced cast of Ruthless Predator by itself.
 
* {{ci|Renekton}} can autoattack followed by {{ai|Ruthless Predator|Renekton}}, or use a Fury-enhanced cast of Ruthless Predator by itself.
 
* {{ci|Leona}} can attack, activate and use {{ai|Shield of Daybreak|Leona}}, and immediately attack again. However the third attack is not automatic and must be ordered by the player.
 
* {{ci|Leona}} can attack, activate and use {{ai|Shield of Daybreak|Leona}}, and immediately attack again. However the third attack is not automatic and must be ordered by the player.
* {{ci|Katarina}} can attack, use {{ai|Shunpo|Katarina}} (which briefly reveals wards whether allied or enemy), and attack again.
 
* {{ci|Rengar}} can attack, use {{ai|Savagery|Rengar}} and then follow up with another autoattack or {{ai|Empowered Savagery|Rengar}}.
 
 
* {{ci|Jayce}} can use {{ai|Hyper Charge|Jayce}} while in Cannon form to gain maximum attack speed for 3 attacks without the need to reset the attack timer.
 
* {{ci|Jayce}} can use {{ai|Hyper Charge|Jayce}} while in Cannon form to gain maximum attack speed for 3 attacks without the need to reset the attack timer.
* {{Ci|Master Yi}} can utilize his passive {{Ai|Double Strike|Master Yi}} and an extra basic attack after, providing that the passive is triggered before or after the singular basic attack.
+
* {{ci|Master Yi}} can utilize his passive {{ai|Double Strike|Master Yi}} and an extra basic attack after, providing that the passive is triggered before or after the singular basic attack.
   
{{cai|Safeguard|Lee Sin}}, {{cai|Leap Strike|Jax}}, and {{cai|Shunpo|Katarina}} can be used to [[dash]] to allied wards. This can be used to move over walls, chase enemies, or escape.
+
{{cai|Safeguard|Lee Sin}}, {{cai|Leap Strike|Jax}} can be used to [[dash]] to allied wards. This can be used to move over walls, chase enemies, or escape.
 
{{Wards}}
 
__NOTOC__
 
   
 
== Patch History (Item)==
 
== Patch History (Item)==
{{scroll box|
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{{Scroll box|content=
'''[[V5.22]]'''
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;[[V5.22]]
 
* Removed from the game.
 
* Removed from the game.
   
'''[[V5.5]]:'''
+
;[[V5.5]]
* Unskinned Sight and Vision Wards now have spawn and death animations to provide better feedback.
+
* {{sbc|New Effect:}} Now have spawn and death animations to provide better feedback.
   
'''[[V4.9]]:'''
+
;[[V4.9]]
 
* The icon above a sight ward is now larger and green.
 
* The icon above a sight ward is now larger and green.
   
'''[[v3.14]]'''
+
;[[V3.14]]
* Sight (Green) wards renamed to "Stealth Wards"
+
* Name changed to ''Stealth Ward'' from ''Sight Ward''.
* Sight wards limited to a max of 3 placed per player
+
* {{sbc|New Effect:}} Limited to a maximum of 3 placed per player.
* Ward tooltips display how many stealth wards are currently placed
+
* {{sbc|New Effect:}} Tooltip display how many stealth wards are currently placed.
   
'''[[V1.0.0.148]]:'''
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;[[V1.0.0.148]]
 
* Added new particles.
 
* Added new particles.
   
'''[[V1.0.0.146]]:'''
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;[[V1.0.0.146]]
 
* Now displays a targeting indicator when placing a ward inside a bush.
 
* Now displays a targeting indicator when placing a ward inside a bush.
* Fixed: Wards no longer state that they have 20 attack damage.
+
* {{sbc|Bug Fix:}} No longer state that they have {{as|20 attack damage}}.
   
'''[[V1.0.0.134]]'''
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;[[V1.0.0.134]]
* Sight Ward and Vision Wards now have a 0.5 second cooldown.
+
* {{sbc|New Effect:}} Now have a {{fd|0.5}} seconds cooldown.
   
'''[[V1.0.0.125]]:'''
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;[[V1.0.0.125]]
* Wards will now properly update the map icons for creep camps.
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* Will now properly update the map icons for creep camps.
   
'''[[V1.0.0.123]]:'''
+
;[[V1.0.0.123]]
 
* Using {{si|Teleport}} on a ward will no longer reveal the ward through Fog of War to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through Fog of War to all enemies.
 
* Using {{si|Teleport}} on a ward will no longer reveal the ward through Fog of War to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through Fog of War to all enemies.
 
* Attack-move will now target visible wards
 
* Attack-move will now target visible wards
   
'''[[V1.0.0.121]]:'''
+
;[[V1.0.0.121]]
* {{si|Teleport|Teleporting}} to a ward will now reveal the ward to enemies for a few seconds.
+
* {{sbc|New Effect:}} {{si|Teleport|Teleporting}} to a ward will now reveal the ward to enemies for a few seconds.
* Locally jumping to a ward will now destealth the ward for 2 seconds.
+
* {{sbc|New Effect:}} Locally jumping to a ward will now destealth the ward for 2 seconds.
   
'''[[V1.0.0.120]]:'''
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;[[V1.0.0.120]]
* Wards and {{cai|Noxious Trap|Teemo|mushrooms}} are no longer targetable/manipulated by spells (except {{si|Teleport}}). This means, for example, that wards will no longer be able to block {{cai|Powerball|Rammus}}, {{ai|Noxious Trap|Teemo|mushrooms}} will not block skillshots, and {{ci|Jax}} is no longer able to {{ai|Leap Strike|Jax}} onto a ward.
+
* {{sbc|Removed:}} Wards and {{cai|Noxious Trap|Teemo|mushrooms}} are no longer targetable/manipulated by spells (except {{si|Teleport}}).
  +
** This means, for example, that wards will no longer be able to block {{cai|Powerball|Rammus}}, {{ai|Noxious Trap|Teemo|mushrooms}} will not block skillshots, and {{ci|Jax}} is no longer able to {{ai|Leap Strike|Jax}} onto a ward.
   
'''[[V1.0.0.112]]:'''
+
;[[V1.0.0.112]]
 
* Stacks per slot increased to 5 from 3.
 
* Stacks per slot increased to 5 from 3.
   
'''[[V1.0.0.111]]:'''
+
;[[V1.0.0.111]]
 
* {{ii|Sight Ward|Sight Wards}} now have a green top.
 
* {{ii|Sight Ward|Sight Wards}} now have a green top.
   
'''[[V1.0.0.109]]:'''
+
;[[V1.0.0.109]]
* No longer grants experience when destroyed.
+
* {{sbc|Removed:}} Granting {{as|experience}} when destroyed.
   
'''[[V1.0.0.108]]:'''
+
;[[V1.0.0.108]]
* Cost reduced to 75g from 90g.
+
* Cost reduced to {{g|75}} from {{g|90}}.
  +
* Health increased to 3 from 1.
* Now has 3 health, is immune to healing effects and takes only 1 damage from every attack.
+
* {{sbc|New Effect:}} Is immune to healing effects and takes only 1 damage from every attack.
   
'''[[V1.0.0.107]]:'''
+
;[[V1.0.0.107]]
* Health reduced to 1 and armor reduced to 0
+
* Health reduced to 1 from ?.
 
* Armor reduced to 0 from ?.
* Reduced collision and spell hit sizes
+
* Reduced collision and spell hit sizes.
* Duration reduced to 3 minutes from 4.5
 
  +
* Duration reduced to 180 seconds from 270.
   
'''[[V1.0.0.105]]:'''
+
;[[V1.0.0.105]]
 
* Updated tooltip.
 
* Updated tooltip.
   
'''[[V1.0.0.101]]:'''
+
;[[V1.0.0.101]]
* Now shows its remaining duration (in seconds) in its mana bar. Both teams can see the remaining duration.
+
* {{sbc|New Effect:}} Now shows its remaining duration, in seconds, in its mana bar. Both teams can see the remaining duration.
   
'''[[V1.0.0.61]]:'''
+
;[[V1.0.0.61]]
* Cast Range increased to 600 from 300.
+
* Cast range increased to 600 from 300.
   
'''[[V1.0.0.52]]:''' Added
+
;[[V1.0.0.52]]
  +
* Added
* 90g vision ward without Magical Vision.
 
  +
* '''Sight Ward'''
  +
** {{sbc|Cost:}} {{g|90}}
  +
** {{sbc|Consume:}} Places an invisible ward with 300 range for 270 seconds.
  +
** Can only carry 3 {{ii|Stealth Ward (Item)|Stealth Wards}} in inventory.
 
}}
 
}}
  +
 
__NOTOC__
   
 
== References ==
 
== References ==
{{reflist}}
+
{{Reflist}}
{{Items}}
 
 
   
 
{{Items}}
   
 
[[cs:Sight Ward]]
 
[[cs:Sight Ward]]
Line 115: Line 133:
 
[[pl:Totem Ukrycia]]
 
[[pl:Totem Ukrycia]]
 
[[pt-br:Sentinela Invisível]]
 
[[pt-br:Sentinela Invisível]]
  +
[[ru:Скрытый тотем (Предмет)]]
[[ru:Stealth Ward]]
 
[[Category:Consumable items]]
+
[[de:Getarntes Auge]]
[[Category:Removed items]]
+
[[Category:Ward items]]

Revision as of 19:27, 20 March 2020

This article concerns the removed consumable item. For the deployable unit, see Stealth Ward icon Stealth Ward.
Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.

Stealth Ward was an consumable item in League of Legends.

Notes

Sight Ward screenshot
Sight Ward old screenshot

Ward before V3.12

  • If you place a ward after you already have three out, the first one you placed is removed and a new ward is placed in the position indicated.
  • Wards placed into walls will jump to the nearest placeable location, as shown in this video.
  • Teleporting Teleporting to the ward will reveal it for the duration of the spell, although it remains invulnerable.
  • Stealth wards Stealth wards can only be purchased on the Summoner's Rift map.
  • Wards have a cast range of 600.
  • The ward has 3 HP, and every attack will only damage it by 1. There is also no way to regenerate a ward's health.
  • Wards grant gold to the killer as well as to users granting stealth-detecting vision of the ward, e.g. Sweeping Lens Sweeping Lens.
  • The Wards placed by Sightstones are identical.

Strategy

Intelligent usage of wards goes a long way, namely in key brush locations, like intersections, in front of Dragon Dragon and Baron Nashor Baron Nashor. This is useful for map awareness of potential ganks, champion movements, and/or attempts to kill an Epic Monster. The lone shrub in front of both Epic Monsters is an excellent place to both reveal the river and keep tabs over their presence.

Wards that are placed on a Noxious Trap Noxious Trap will cause the mushroom to explode, a damage free method of removing them.

Certain characters with attack-timer refreshing abilities can clear wards in the moments after they are placed.

Lee Sin's Lee Sin's Safeguard Safeguard, Jax's Jax's Leap Strike Leap Strike can be used to dash to allied wards. This can be used to move over walls, chase enemies, or escape.

Patch History (Item)

V5.22
  • Removed from the game.
V5.5
  • New Effect: Now have spawn and death animations to provide better feedback.
V4.9
  • The icon above a sight ward is now larger and green.
V3.14
  • Name changed to Stealth Ward from Sight Ward.
  • New Effect: Limited to a maximum of 3 placed per player.
  • New Effect: Tooltip display how many stealth wards are currently placed.
V1.0.0.148
  • Added new particles.
V1.0.0.146
  • Now displays a targeting indicator when placing a ward inside a bush.
  • Bug Fix: No longer state that they have 20 attack damage.
V1.0.0.134
  • New Effect: Now have a 0.5 seconds cooldown.
V1.0.0.125
  • Will now properly update the map icons for creep camps.
V1.0.0.123
  • Using Teleport Teleport on a ward will no longer reveal the ward through Fog of War to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through Fog of War to all enemies.
  • Attack-move will now target visible wards
V1.0.0.121
  • New Effect: Teleporting Teleporting to a ward will now reveal the ward to enemies for a few seconds.
  • New Effect: Locally jumping to a ward will now destealth the ward for 2 seconds.
V1.0.0.120
V1.0.0.112
  • Stacks per slot increased to 5 from 3.
V1.0.0.111
V1.0.0.109
  • Removed: Granting experience when destroyed.
V1.0.0.108
  • Cost reduced to 75 Gold 75 from 90 Gold 90.
  • Health increased to 3 from 1.
  • New Effect: Is immune to healing effects and takes only 1 damage from every attack.
V1.0.0.107
  • Health reduced to 1 from ?.
  • Armor reduced to 0 from ?.
  • Reduced collision and spell hit sizes.
  • Duration reduced to 180 seconds from 270.
V1.0.0.105
  • Updated tooltip.
V1.0.0.101
  • New Effect: Now shows its remaining duration, in seconds, in its mana bar. Both teams can see the remaining duration.
V1.0.0.61
  • Cast range increased to 600 from 300.
V1.0.0.52
  • Added
  • Sight Ward
    • Cost: 90 Gold 90
    • Consume: Places an invisible ward with 300 range for 270 seconds.
    • Can only carry 3 Stealth Wards Stealth Wards in inventory.


References

List of Items