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+ | :This article concerns the removed [[consumable item]]. For the [[Champion summoned units|deployable unit]], see {{tip|Stealth Ward}}. |
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− | '''Stealth Ward''' is an item that reveals the [[Sight|fog of war]] when placed. After being placed, it is visible for 1 second, and then becomes invisible until its duration expires. Only 3 wards can be placed on the map per player. |
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+ | {{Removed|type=items}} |
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− | [[File:Stealth Ward.png|thumb|{{ii|Stealth Ward|Stealth Wards}} have ''green'' tops as opposed to {{ii|Vision Ward|Vision Wards}}, which have ''pink'' tops.]] |
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+ | {{Infobox item old |
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+ | |maps = Summoner's Rift |
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+ | |tier = Consumable |
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+ | |noe = true |
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+ | |consume = Places an invisible ward with 1100 range. |
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+ | |passive = Limit 3 Stealth Wards on the map per player. |
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+ | |hp = 3 |
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+ | |menu = Starter Items > Laning<br/>Tools > Consumable<br/>Tools >Vision & Trinkets |
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+ | |buy = 75 |
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+ | |sell = ? |
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+ | |code = 2044 |
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+ | }} |
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+ | '''Stealth Ward''' was an [[consumable item]] in [[League of Legends]]. |
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− | ==Notes== |
+ | == Notes == |
+ | [[File:Sight Ward screenshot.png|thumb]] |
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+ | [[File:Sight Ward old screenshot.jpg|thumb|Ward before [[V3.12]]]] |
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* If you place a ward after you already have three out, the first one you placed is removed and a new ward is placed in the position indicated. |
* If you place a ward after you already have three out, the first one you placed is removed and a new ward is placed in the position indicated. |
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* Wards placed into walls will jump to the nearest placeable location, as shown in [http://www.youtube.com/watch?v=0YZQzv0kxyo this video]. |
* Wards placed into walls will jump to the nearest placeable location, as shown in [http://www.youtube.com/watch?v=0YZQzv0kxyo this video]. |
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− | * {{si|Teleport|Teleporting}} to the ward will reveal it for the duration of the spell. |
+ | * {{si|Teleport|Teleporting}} to the ward will reveal it for the duration of the spell, although it remains invulnerable. |
− | * {{ii|Stealth Ward|Stealth wards}} |
+ | * {{ii|Stealth Ward (Item)|Stealth wards}} can only be purchased on the [[Summoner's Rift]] map. |
− | * Wards have a cast range of 600 |
+ | * Wards have a cast range of 600. |
− | * The ward has 3 HP, and every attack will only damage it by 1. There is also no way to regenerate |
+ | * The ward has 3 HP, and every attack will only damage it by 1. There is also no way to regenerate a ward's [[health]]. |
+ | * Wards grant gold to the killer as well as to users granting stealth-detecting vision of the ward, e.g. {{ii|Sweeping Lens}}. |
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− | ** While some abilities, such as {{cai|Hate Spike|Evelynn}}, become active around and can target wards, they cannot actually damage wards without the ward being revealed by a {{ii|Vision Ward}} or a champion with a {{ii|Sweeping Lens}}. |
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+ | * The Wards placed by [[Sightstone]]s are identical. |
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− | * Wards grant 30 gold when destroyed (including Ghost Wards from the sightstone items). If the player who reveals the ward and the killer of the ward are different players, the gold will be split 50/50 so each gains 15 gold. |
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− | * {{ii|Stealth Ward}} used to be a consumable item. It was removed in patch [[V5.22|5.22]]. |
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== Strategy == |
== Strategy == |
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− | Intelligent usage of wards goes a long way, namely in key brush locations, like intersections, in front of {{ |
+ | Intelligent usage of wards goes a long way, namely in key brush locations, like intersections, in front of {{ui|Dragon}} and {{ui|Baron Nashor}}. This is useful for map awareness of potential ganks, champion movements, and/or attempts to kill an Epic Monster. The lone shrub in front of both Epic Monsters is an excellent place to both reveal the river and keep tabs over their presence. |
Wards that are placed on a {{ai|Noxious Trap|Teemo}} will cause the mushroom to explode, a damage free method of removing them. |
Wards that are placed on a {{ai|Noxious Trap|Teemo}} will cause the mushroom to explode, a damage free method of removing them. |
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Certain characters with attack-timer refreshing abilities can clear wards in the moments after they are placed. |
Certain characters with attack-timer refreshing abilities can clear wards in the moments after they are placed. |
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+ | * {{ci|Fiora}} can autoattack then use {{ai|Bladework|Fiora}}. |
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* {{ci|Shyvana}} can use {{ai|Twin Bite|Shyvana}} along with an autoattack. |
* {{ci|Shyvana}} can use {{ai|Twin Bite|Shyvana}} along with an autoattack. |
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* {{ci|Lucian}} can autoattack, then use {{ai|Ardent Blaze|Lucian}} or {{ai|Relentless Pursuit|Lucian}} and his passive {{ai|Lightslinger|Lucian}}, on the next auto will strike twice. |
* {{ci|Lucian}} can autoattack, then use {{ai|Ardent Blaze|Lucian}} or {{ai|Relentless Pursuit|Lucian}} and his passive {{ai|Lightslinger|Lucian}}, on the next auto will strike twice. |
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* {{ci|Renekton}} can autoattack followed by {{ai|Ruthless Predator|Renekton}}, or use a Fury-enhanced cast of Ruthless Predator by itself. |
* {{ci|Renekton}} can autoattack followed by {{ai|Ruthless Predator|Renekton}}, or use a Fury-enhanced cast of Ruthless Predator by itself. |
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* {{ci|Leona}} can attack, activate and use {{ai|Shield of Daybreak|Leona}}, and immediately attack again. However the third attack is not automatic and must be ordered by the player. |
* {{ci|Leona}} can attack, activate and use {{ai|Shield of Daybreak|Leona}}, and immediately attack again. However the third attack is not automatic and must be ordered by the player. |
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− | * {{ci|Katarina}} can attack, use {{ai|Shunpo|Katarina}} (which briefly reveals wards whether allied or enemy), and attack again. |
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− | * {{ci|Rengar}} can attack, use {{ai|Savagery|Rengar}} and then follow up with another autoattack or {{ai|Empowered Savagery|Rengar}}. |
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* {{ci|Jayce}} can use {{ai|Hyper Charge|Jayce}} while in Cannon form to gain maximum attack speed for 3 attacks without the need to reset the attack timer. |
* {{ci|Jayce}} can use {{ai|Hyper Charge|Jayce}} while in Cannon form to gain maximum attack speed for 3 attacks without the need to reset the attack timer. |
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− | * {{ |
+ | * {{ci|Master Yi}} can utilize his passive {{ai|Double Strike|Master Yi}} and an extra basic attack after, providing that the passive is triggered before or after the singular basic attack. |
− | {{cai|Safeguard|Lee Sin}}, {{cai|Leap Strike|Jax |
+ | {{cai|Safeguard|Lee Sin}}, {{cai|Leap Strike|Jax}} can be used to [[dash]] to allied wards. This can be used to move over walls, chase enemies, or escape. |
− | |||
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== Patch History (Item)== |
== Patch History (Item)== |
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− | {{ |
+ | {{Scroll box|content= |
− | + | ;[[V5.22]] |
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* Removed from the game. |
* Removed from the game. |
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− | + | ;[[V5.5]] |
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− | * |
+ | * {{sbc|New Effect:}} Now have spawn and death animations to provide better feedback. |
− | + | ;[[V4.9]] |
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* The icon above a sight ward is now larger and green. |
* The icon above a sight ward is now larger and green. |
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− | + | ;[[V3.14]] |
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− | * |
+ | * Name changed to ''Stealth Ward'' from ''Sight Ward''. |
− | * |
+ | * {{sbc|New Effect:}} Limited to a maximum of 3 placed per player. |
− | * |
+ | * {{sbc|New Effect:}} Tooltip display how many stealth wards are currently placed. |
− | + | ;[[V1.0.0.148]] |
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* Added new particles. |
* Added new particles. |
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− | + | ;[[V1.0.0.146]] |
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* Now displays a targeting indicator when placing a ward inside a bush. |
* Now displays a targeting indicator when placing a ward inside a bush. |
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− | * |
+ | * {{sbc|Bug Fix:}} No longer state that they have {{as|20 attack damage}}. |
− | + | ;[[V1.0.0.134]] |
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− | * |
+ | * {{sbc|New Effect:}} Now have a {{fd|0.5}} seconds cooldown. |
− | + | ;[[V1.0.0.125]] |
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− | * |
+ | * Will now properly update the map icons for creep camps. |
− | + | ;[[V1.0.0.123]] |
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* Using {{si|Teleport}} on a ward will no longer reveal the ward through Fog of War to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through Fog of War to all enemies. |
* Using {{si|Teleport}} on a ward will no longer reveal the ward through Fog of War to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through Fog of War to all enemies. |
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* Attack-move will now target visible wards |
* Attack-move will now target visible wards |
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− | + | ;[[V1.0.0.121]] |
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− | * {{si|Teleport|Teleporting}} to a ward will now reveal the ward to enemies for a few seconds. |
+ | * {{sbc|New Effect:}} {{si|Teleport|Teleporting}} to a ward will now reveal the ward to enemies for a few seconds. |
− | * Locally jumping to a ward will now destealth the ward for 2 seconds. |
+ | * {{sbc|New Effect:}} Locally jumping to a ward will now destealth the ward for 2 seconds. |
− | + | ;[[V1.0.0.120]] |
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− | * Wards and {{cai|Noxious Trap|Teemo|mushrooms}} are no longer targetable/manipulated by spells (except {{si|Teleport}}) |
+ | * {{sbc|Removed:}} Wards and {{cai|Noxious Trap|Teemo|mushrooms}} are no longer targetable/manipulated by spells (except {{si|Teleport}}). |
+ | ** This means, for example, that wards will no longer be able to block {{cai|Powerball|Rammus}}, {{ai|Noxious Trap|Teemo|mushrooms}} will not block skillshots, and {{ci|Jax}} is no longer able to {{ai|Leap Strike|Jax}} onto a ward. |
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− | + | ;[[V1.0.0.112]] |
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* Stacks per slot increased to 5 from 3. |
* Stacks per slot increased to 5 from 3. |
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− | + | ;[[V1.0.0.111]] |
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* {{ii|Sight Ward|Sight Wards}} now have a green top. |
* {{ii|Sight Ward|Sight Wards}} now have a green top. |
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− | + | ;[[V1.0.0.109]] |
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− | * |
+ | * {{sbc|Removed:}} Granting {{as|experience}} when destroyed. |
− | + | ;[[V1.0.0.108]] |
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− | * Cost reduced to |
+ | * Cost reduced to {{g|75}} from {{g|90}}. |
+ | * Health increased to 3 from 1. |
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− | * |
+ | * {{sbc|New Effect:}} Is immune to healing effects and takes only 1 damage from every attack. |
− | + | ;[[V1.0.0.107]] |
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− | * Health reduced to 1 |
+ | * Health reduced to 1 from ?. |
⚫ | |||
− | * Reduced collision and spell hit sizes |
+ | * Reduced collision and spell hit sizes. |
⚫ | |||
+ | * Duration reduced to 180 seconds from 270. |
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− | + | ;[[V1.0.0.105]] |
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* Updated tooltip. |
* Updated tooltip. |
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− | + | ;[[V1.0.0.101]] |
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− | * Now shows its remaining duration |
+ | * {{sbc|New Effect:}} Now shows its remaining duration, in seconds, in its mana bar. Both teams can see the remaining duration. |
− | + | ;[[V1.0.0.61]] |
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− | * Cast |
+ | * Cast range increased to 600 from 300. |
− | + | ;[[V1.0.0.52]] |
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+ | * Added |
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− | * 90g vision ward without Magical Vision. |
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+ | * '''Sight Ward''' |
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+ | ** {{sbc|Cost:}} {{g|90}} |
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+ | ** {{sbc|Consume:}} Places an invisible ward with 300 range for 270 seconds. |
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+ | ** Can only carry 3 {{ii|Stealth Ward (Item)|Stealth Wards}} in inventory. |
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}} |
}} |
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+ | |||
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== References == |
== References == |
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− | {{ |
+ | {{Reflist}} |
− | {{Items}} |
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− | |||
⚫ | |||
[[cs:Sight Ward]] |
[[cs:Sight Ward]] |
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[[pl:Totem Ukrycia]] |
[[pl:Totem Ukrycia]] |
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[[pt-br:Sentinela Invisível]] |
[[pt-br:Sentinela Invisível]] |
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+ | [[ru:Скрытый тотем (Предмет)]] |
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− | [[ru:Stealth Ward]] |
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− | [[ |
+ | [[de:Getarntes Auge]] |
− | [[Category: |
+ | [[Category:Ward items]] |
Revision as of 19:27, 20 March 2020
- This article concerns the removed consumable item. For the deployable unit, see Stealth Ward.
Stealth Ward was an consumable item in League of Legends.
Notes
- If you place a ward after you already have three out, the first one you placed is removed and a new ward is placed in the position indicated.
- Wards placed into walls will jump to the nearest placeable location, as shown in this video.
- to the ward will reveal it for the duration of the spell, although it remains invulnerable.
- Summoner's Rift map. can only be purchased on the
- Wards have a cast range of 600.
- The ward has 3 HP, and every attack will only damage it by 1. There is also no way to regenerate a ward's health.
- Wards grant gold to the killer as well as to users granting stealth-detecting vision of the ward, e.g. .
- The Wards placed by Sightstones are identical.
Strategy
Intelligent usage of wards goes a long way, namely in key brush locations, like intersections, in front of
and . This is useful for map awareness of potential ganks, champion movements, and/or attempts to kill an Epic Monster. The lone shrub in front of both Epic Monsters is an excellent place to both reveal the river and keep tabs over their presence.Wards that are placed on a
will cause the mushroom to explode, a damage free method of removing them.Certain characters with attack-timer refreshing abilities can clear wards in the moments after they are placed.
- can autoattack then use .
- can use along with an autoattack.
- can autoattack, then use or and his passive , on the next auto will strike twice.
- can autoattack followed by , or use a Fury-enhanced cast of Ruthless Predator by itself.
- can attack, activate and use , and immediately attack again. However the third attack is not automatic and must be ordered by the player.
- can use while in Cannon form to gain maximum attack speed for 3 attacks without the need to reset the attack timer.
- can utilize his passive and an extra basic attack after, providing that the passive is triggered before or after the singular basic attack.
dash to allied wards. This can be used to move over walls, chase enemies, or escape.
, can be used toPatch History (Item)
- Removed from the game.
- New Effect: Now have spawn and death animations to provide better feedback.
- The icon above a sight ward is now larger and green.
- Name changed to Stealth Ward from Sight Ward.
- New Effect: Limited to a maximum of 3 placed per player.
- New Effect: Tooltip display how many stealth wards are currently placed.
- Added new particles.
- Now displays a targeting indicator when placing a ward inside a bush.
- Bug Fix: No longer state that they have 20 attack damage.
- New Effect: Now have a 0.5 seconds cooldown.
- Will now properly update the map icons for creep camps.
- Using on a ward will no longer reveal the ward through Fog of War to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through Fog of War to all enemies.
- Attack-move will now target visible wards
- New Effect: to a ward will now reveal the ward to enemies for a few seconds.
- New Effect: Locally jumping to a ward will now destealth the ward for 2 seconds.
- Removed: Wards and are no longer targetable/manipulated by spells (except ).
- This means, for example, that wards will no longer be able to block , will not block skillshots, and is no longer able to onto a ward.
- Stacks per slot increased to 5 from 3.
- now have a green top.
- Removed: Granting experience when destroyed.
- Cost reduced to 75 from 90.
- Health increased to 3 from 1.
- New Effect: Is immune to healing effects and takes only 1 damage from every attack.
- Health reduced to 1 from ?.
- Armor reduced to 0 from ?.
- Reduced collision and spell hit sizes.
- Duration reduced to 180 seconds from 270.
- Updated tooltip.
- New Effect: Now shows its remaining duration, in seconds, in its mana bar. Both teams can see the remaining duration.
- Cast range increased to 600 from 300.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items