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League of Legends Wiki
This article concerns the removed consumable item. For the deployable unit, see Stealth Ward icon Stealth Ward.
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"You belong in a museum!"

This article or section may contain obsolete information, but exists here for historical purposes.

  • This item has been removed on patch V5.22.

Stealth Ward (Item) was a consumable item in League of Legends icon League of Legends. It was exclusive to Summoner's Rift icon Classic Summoner's Rift 5v5.


Sight Ward screenshot
Sight Ward old screenshot

Ward before V3.12

  • If you place a ward after you already have three out, the first one you placed is removed and a new ward is placed in the position indicated.
  • Wards placed into walls will jump to the nearest placeable location, as shown in this video.
  • Teleporting Teleporting to the ward will reveal it for the duration of the spell, although it remains invulnerable.
  • Stealth wards Stealth wards can only be purchased on the Summoner's Rift map.
  • Wards have a cast range of 600.
  • The ward has 3 HP, and every attack will only damage it by 1. There is also no way to regenerate a ward's health.
  • Wards grant gold to the killer as well as to users granting stealth-detecting vision of the ward, e.g. Sweeping Lens Sweeping Lens.
  • The Wards placed by Sightstones are identical.


Intelligent usage of wards goes a long way, namely in key brush locations, like intersections, in front of Dragon Dragon and Baron Nashor Baron Nashor. This is useful for map awareness of potential ganks, champion movements, and/or attempts to kill an Epic Monster. The lone shrub in front of both Epic Monsters is an excellent place to both reveal the river and keep tabs over their presence.

Wards that are placed on a Noxious Trap Noxious Trap will cause the mushroom to explode, a damage free method of removing them.

Certain characters with attack-timer refreshing abilities can clear wards in the moments after they are placed.

Lee Sin's Lee Sin's Safeguard Safeguard, Jax's Jax's Leap Strike Leap Strike can be used to dash to allied wards. This can be used to move over walls, chase enemies, or escape.

Patch History

  • Removed from the game.
  • New Effect: Now have spawn and death animations to provide better feedback.
  • The icon above a sight ward is now larger and green.
  • Name changed to Stealth Ward from Sight Ward.
  • New Effect: Limited to a maximum of 3 placed per player.
  • New Effect: Tooltip display how many stealth wards are currently placed.
  • Added new particles.
  • Now displays a targeting indicator when placing a ward inside a bush.
  • Bug Fix: No longer state that they have 20 attack damage.
  • New Effect: Now have a 0.5 seconds cooldown.
  • Will now properly update the map icons for creep camps.
  • Using Teleport Teleport on a ward will no longer reveal the ward through Fog of War to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through Fog of War to all enemies.
  • Attack-move will now target visible wards
  • New Effect: Teleporting Teleporting to a ward will now reveal the ward to enemies for a few seconds.
  • New Effect: Locally jumping to a ward will now destealth the ward for 2 seconds.
  • Stacks per slot increased to 5 from 3.
  • Removed: Granting experience when destroyed.
  • Cost reduced to 75 Gold 75 from 90 Gold 90.
  • Health increased to 3 from 1.
  • New Effect: Is immune to healing effects and takes only 1 damage from every attack.
  • Health reduced to 1 from ?.
  • Armor reduced to 0 from ?.
  • Reduced collision and spell hit sizes.
  • Duration reduced to 180 seconds from 270.
  • Updated tooltip.
  • New Effect: Now shows its remaining duration, in seconds, in its mana bar. Both teams can see the remaining duration.
  • Cast range increased to 600 from 300.
  • Added
  • Sight Ward
    • Cost: 90 Gold 90
    • Consume: Places an invisible ward with 300 range for 270 seconds.
    • Can only carry 3 Stealth Wards Stealth Wards in inventory.


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