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[[File:Invisibility Shimmer.gif|thumb|400px|Units shimmer when attacked in stealth.]] |
[[File:Invisibility Shimmer.gif|thumb|400px|Units shimmer when attacked in stealth.]] |
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== Notes == |
== Notes == |
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− | * {{tip|Crowd control}} effects do not break |
+ | * {{tip|Crowd control}} effects do not break stealth with the exception of {{tip|taunt}}, which forces the unit to attack. |
** {{cai|Guerrilla Warfare|Teemo}} is a special case. |
** {{cai|Guerrilla Warfare|Teemo}} is a special case. |
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− | * |
+ | * Stealth grants {{tip|ghosted|ghosting}} inherently when ''not'' being revealed. |
== Camouflage == |
== Camouflage == |
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+ | ;Champion abilities |
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− | ;Champions |
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+ | ;Champion abilities |
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− | ;Champions |
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+ | ;Champion abilities |
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− | ;Champions |
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== Breaking stealth == |
== Breaking stealth == |
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− | + | Stealth is lost immediately when performing a [[basic attack]] or casting an [[champion ability|ability]], unless ''otherwise stated''. Using [[consumable item|consumables]] or [[trinket item|trinkets]] do not break stealth. Casting [[summoner spell]]s and [[Active ability items|item actives]] vary. Channeling {{si|Recall}} will always break stealth. |
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=== Summoner Spells === |
=== Summoner Spells === |
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== Presence detection without reveal == |
== Presence detection without reveal == |
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− | {{tip|Unit-targeted}} effects cannot be cast on |
+ | {{tip|Unit-targeted}} effects cannot be cast on stealthed enemies, as they require {{tip|sight}} of targets. {{tip|Auto-targeted}} effects that do not require ''sight'' will indicate whether or not they can be cast, lighting up in the HUD and becoming available to use even if the target in range is not visible. The following abilities can inform the presence of a hidden unit: |
* {{cai|Spirit of Dread|Hecarim}} can indicate the position of stealthed champions due to the particle that it generates. |
* {{cai|Spirit of Dread|Hecarim}} can indicate the position of stealthed champions due to the particle that it generates. |
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* {{cai|Hookshot|Camille}} can detect stealthed champions with the range indicator. |
* {{cai|Hookshot|Camille}} can detect stealthed champions with the range indicator. |
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* {{cai|Burrow|Rek'Sai|Tremor Senses}} will perceive the position of any moving unit regardless of stealth. |
* {{cai|Burrow|Rek'Sai|Tremor Senses}} will perceive the position of any moving unit regardless of stealth. |
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* {{cai|Starcall|Soraka}} ''Rejuvenation'' indicates if it hits a champion. |
* {{cai|Starcall|Soraka}} ''Rejuvenation'' indicates if it hits a champion. |
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− | * {{cai|Vision of Empire|Swain}} ''Soul Fragments'' indicates if it hits a champion. |
+ | * {{cai|Vision of Empire|Swain}} bringing ''Soul Fragments'' indicates if it hits a champion. |
* {{cai|Blade's End|Talon}} trail will compromise the position of stealthed enemies. |
* {{cai|Blade's End|Talon}} trail will compromise the position of stealthed enemies. |
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* {{cai|Noxious Trap|Teemo}} will explode but not reveal stealthed champions. |
* {{cai|Noxious Trap|Teemo}} will explode but not reveal stealthed champions. |
Revision as of 23:54, 17 July 2020
Stealth is the mechanic that renders a unit invisible for a determined period of time. Stealth is divided into three categories: Camouflage (or Strategic stealth), Invisibility (or Tactical stealth) and Stealthed traps.
Notes
- Crowd control effects do not break stealth with the exception of taunt, which forces the unit to attack.
- is a special case.
- Stealth grants ghosting inherently when not being revealed.
Camouflage
- Camouflaged units are revealed while being inside the line of sight (e.g. not in the fog of war, behind terrain, or blocked by nearsight) of a nearby enemy champion (with the range depending on the ability), when within the vision radius of an enemy (900 units), or from sources of True Sight.
- Stealthed units shimmer their character model for 0.6 seconds whenever they take damage.
- A unit will shimmer for every instance of damage they take, and shimmering does not make the unit targetable nor remove the stealth effect, but grants positional information to the enemy.
- When a camouflaged unit can be seen, they will be warned by an exclamation mark above them indicating they have been spotted.
Camouflage provides indicators that distinguish the state of the stealth effect.
(Only visible to the stealthed unit)
- Champion abilities
Invisibility
- Invisible units can only be revealed by True Sight.
- Stealthed units shimmer their character model for 0.6 seconds whenever they take damage.
- A unit will shimmer for every instance of damage they take, and shimmering does not make the unit targetable nor remove the stealth effect, but grants positional information to the enemy.
- Champion abilities
- and
- Brush) (
Stealthed traps and wards
- Champion abilities
- Items
Stealth Wards or Totem Wards from:
Stealth detection
There are various ways for a champion to gain the ability to see stealth. True sight is a form of vision that directly reveals stealth. All turrets have true sight reveal as well as some champion abilities. Obscured vision will reveal stealthed units through a partially translucent outline, but does not render them targetable. When a revealed stealthed unit leaves the revealed area that unit does not experience a fade time; the unit immediately turns stealthed again. The following is a list of possible ways to detect stealthed champions:
Champion Abilities
The following champion abilities can reveal stealthed units for a period of time:
- and
- and
- and
- and
Breaking stealth
Stealth is lost immediately when performing a basic attack or casting an ability, unless otherwise stated. Using consumables or trinkets do not break stealth. Casting summoner spells and item actives vary. Channeling will always break stealth.
Summoner Spells
The following summoner spells will break stealth upon activation:
- /
The following summoner spells will not break stealth upon activation:
- The visual effects are not hidden.
Items
The following item actives will break stealth upon activation:
The following item actives will not break stealth upon activation:
- /
- Consumables
- Trinkets
PENDING FOR TEST::
Presence detection without reveal
Unit-targeted effects cannot be cast on stealthed enemies, as they require sight of targets. Auto-targeted effects that do not require sight will indicate whether or not they can be cast, lighting up in the HUD and becoming available to use even if the target in range is not visible. The following abilities can inform the presence of a hidden unit:
- can indicate the position of stealthed champions due to the particle that it generates.
- can detect stealthed champions with the range indicator.
- can detect stealthed champions due to its required auto-targeting.
- can detect stealthed champions due to the particle effect pointing in their direction.
- can detect stealthed champions due to its required auto-targeting.
- will repeat if it hits an enemy champion.
- trail will compromise the position of stealthed enemies.
- will perceive the position of any moving unit regardless of stealth.
- Rejuvenation indicates if it hits a champion.
- bringing Soul Fragments indicates if it hits a champion.
- trail will compromise the position of stealthed enemies.
- will explode but not reveal stealthed champions.
- can detect stealthed champions due to its required auto-targeting.
- will focus a stealthed enemy. The stealthed champion will not be revealed.
- can detect stealthed champions due to the particle effect flying in their direction.
- trail will compromise the position of stealthed enemies.
- can detect stealthed champions due to its required auto-targeting.
Skill shots
Direction-targeted abilities, also known as skillshots, will still hit enemies that are not visible, but does not grant sight of them, even if the ability in question did ( True Sight exception). Note that the visible projectile will stop short of its trajectory, meaning visual and audio effects (e.g. will make a splatter and show a small eruption of blood upon impact) indicating if a non-visible unit is hit. The following can detect hidden enemies since they function the same as if they were unseen in Brush.
- will visibly entrap the stealthed champion without revealing the champion.
- will visibly entrap the stealthed champion without revealing the champion.
- will visibly entrap the stealthed champion without revealing the champion.
- will visibly entrap the stealthed champion without revealing the champion.
- Hook-type skillshots ( , , and in some circumstances, and ) will show the effect of the hook hitting without revealing the stealthed champion hit, revealing the champion's location.
- will grant him a stack for each champion hit with his abilities, revealing if there are stealthed champions nearby.