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'''Stealth''' is the mechanic by which some units become invisible for a determined period of time. '''Stealth''' is divided into three categories: {{tip|Camouflage}} (also known as Strategic stealth), {{tip|Invisibility}} (also known as Tactical stealth) and {{tip|stealthed trap|Stealthed traps}}.
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'''Stealth''' is the mechanic that renders a unit invisible for a determined period of time. '''Stealth''' is divided into three categories: {{tip|Camouflage}} (or '''Strategic stealth'''), {{tip|Invisibility}} (or '''Tactical stealth''') and {{tip|stealthed trap|Stealthed traps}}.
  +
[[File:Invisibility Shimmer.gif|thumb|400px|Units shimmer when attacked in stealth.]]
   
 
== Camouflage ==
 
== Camouflage ==
   
 
<div style="margin:0 0 1em 1em;">{{tip info|camouflage}}</div>
 
<div style="margin:0 0 1em 1em;">{{tip info|camouflage}}</div>
<div style="margin:0 0 0 3em;">[[File:Invisibility Shimmer.gif|left|400px]]</div>
 
   
  +
<p style="text-align:center;">''Camouflage'' provides indicators that distinguish the state of the stealth effect.</p>
{{clr}}
 
  +
  +
<p style="text-align:center;">''(Only visible to the stealthed unit)''</p>
  +
<center><gallery navigation=true id="noaccent" captionalign="center" widths="130" spacing="small">
  +
Camouflage 1.png|An enemy is within 300 units outside stealth radius.
  +
Camouflage 2.png|An enemy is within stealth radius.
  +
Camouflage 3.png|The user is being revealed.
  +
</gallery></center>
  +
  +
   
 
;Champions
 
;Champions
  +
* {{cai|Demon Shade|Evelynn}}, starting from level 6, grants camouflage indefinitely after being out-of-combat for 4 seconds.
 
  +
{{column|2|
* {{cai|Thrill of the Hunt|Rengar}} grants camouflage for up to {{ap|12|16|20}} seconds, gaining 40% bonus movement speed.
 
  +
* {{cai|Demon Shade|Evelynn}}
* {{cai|Ambush|Twitch}} grants camouflage after 1 second for {{ap|10|11|12|13|14}} seconds, gaining 10% bonus movement speed, increased to 30% while moving towards nearby enemy champions who cannot see him.
 
  +
* {{cai|Ghostwater Dive|Pyke}}
 
* {{cai|Thrill of the Hunt|Rengar}}
  +
* {{cai|Curse of the Black Mist|Senna}}
  +
* {{cai|Ambush|Twitch}}
  +
}}
   
 
== Invisibility ==
 
== Invisibility ==
   
 
<div style="margin:0 0 1em 1em;">{{tip info|invisibility}}</div>
 
<div style="margin:0 0 1em 1em;">{{tip info|invisibility}}</div>
 
 
   
 
;Champions
 
;Champions
  +
{{column|2|
* {{cai|Twilight Shroud|Akali}}, while inside the smoke cover, '''Akali''' immediately gains invisibility and {{ap|20|40|60|80|100}}% bonus movement speed. If '''Akali''' uses a basic attack or ability inside her smoke cover, she will reveal herself for {{fd|0.65}} seconds.
 
  +
* {{cai|Twilight Shroud|Akali}}
* {{cai|Supercharge 2|Kai'Sa|Supercharge}} enters invisibility for {{fd|0.5}} seconds while {{tip|disarm|charging}}.
 
  +
* {{cai|Supercharge 2|Kai'Sa|Supercharge}}
* {{cai|Void Assault|Kha'Zix}} enters invisibility for {{fd|1.5}} seconds, gaining 40% bonus movement speed and ignoring unit collision for the duration. After 2 seconds of leaving stealth, and for the next 10 seconds, ''Void Assault'' can be cast a second time at no cost.
 
  +
* {{cai|Void Assault|Kha'Zix}} and {{ai|Evolved Adaptive Cloaking|Kha'Zix|Evolved Void Assault}}
** {{cai|Evolved Adaptive Cloaking|Kha'Zix|Evolved Void Assault}}, while out of combat, '''Kha'Zix''' passively gains ''Void Assault'' for {{fd|3}} seconds in brush. This persists for up to {{fd|1.5}} seconds after exiting the brush (10 second per brush cooldown).
 
  +
* {{cai|Mirror Image|LeBlanc}}
* {{cai|Deceive|Shaco}} enters invisibility after {{fd|0.125}} seconds for {{ap|1.5|2.25|3|3.75|4.5}} seconds. '''Shaco''' remains {{tip|invisibility|invisible}} even while casting {{ai|Hallucinate|Shaco}}. Casting {{ai|Jack in the Box|Shaco}} briefly reveals '''Shaco's''' position, but doesn't make him targetable.
 
  +
* {{cai|Shapesplitter|Neeko}}
* {{cai|Shadow Assault|Talon}} enters invisibility for up to {{fd|2.5}} seconds, gaining {{ap|40|55|70}}% bonus movement speed. Basic attacking or casting an ability breaks invisibility.
 
  +
* {{cai|Edge of Ixtal Brush|Qiyana|Edge of Ixtal}} ({{sbc|{{as|Brush}}}})
* {{cai|Guerrilla Warfare|Teemo}} enters invisibility if he stands still for {{fd|1.5}} seconds without acting or being acted upon. He will remain stealthed so long as he doesn't move, doesn't act, or is {{tip|airborne|displaced}}. If within a {{ai|Brushmaker|Brush|brush}}, '''Teemo''' gains stealth after {{fd|0.75}} seconds even while moving and may move freely within its boundaries without breaking stealth.
 
  +
* {{cai|Deceive|Shaco}}
* {{cai|Final Hour|Vayne}}, while active, empowers {{ai|Tumble|Vayne}} to turn '''Vayne''' invisible for 1 second on cast. Basic attacking or casting an ability breaks invisibility.
 
  +
* {{cai|Shadow Assault|Talon}}
* {{cai|Decoy|Wukong}} enters invisibility for {{fd|1.5}} seconds. Basic attacking or casting an ability breaks invisibility.
 
  +
* {{cai|Guerrilla Warfare|Teemo}}
  +
* {{cai|Final Hour|Vayne}}
  +
* {{cai|Decoy|Wukong}}
  +
}}
  +
   
 
== Stealthed traps ==
 
== Stealthed traps ==
   
 
<div style="margin:0 0 1em 1em;">{{tip info|stealthed trap}}</div>
 
<div style="margin:0 0 1em 1em;">{{tip info|stealthed trap}}</div>
  +
  +
   
 
;Champions
 
;Champions
  +
* {{cai|Jack in the Box|Shaco}} summons a box at the target location, which stealths after 2 seconds, lasting up to 60 {{as|(+ 5% AP)}} seconds
 
  +
{{column|2|
* {{cai|Captive Audience|Jhin}} places a ''Lotus Trap'' at the target location that lasts for 2 minutes. The ''Lotus Trap'' blooms if an enemy walks over it,  revealing all enemies caught inside for 4 seconds.
 
 
* {{cai|Jack in the Box|Shaco}}
* {{cai|Bushwhack|Nidalee}} lays a trap at the target location, which stealths and arms after a brief delay and lasting for up to 2 minutes. The next enemy who springs the trap takes magic damage over 4 seconds granting {{tip|True Sight}} for the duration.
 
  +
* {{cai|Captive Audience|Jhin}}
* {{cai|Noxious Trap|Teemo}} tosses a mushroom trap on the ground, which stealths and arms after 1 second, lasting up to 5 minutes. While armed, mushrooms grant {{tip|sight}} in a {{fd|212.5}}-range radius.
 
  +
* {{cai|Bushwhack|Nidalee}}
  +
* {{cai|Noxious Trap|Teemo}}
  +
}}
   
 
;Items
 
;Items
 
{{tip|Stealth Ward|Stealth Wards}} or {{tip|Totem Ward|Totem Wards}} from:
 
{{tip|Stealth Ward|Stealth Wards}} or {{tip|Totem Ward|Totem Wards}} from:
* {{ii|Eye of the Aspect}}
+
* {{ii|Black Mist Scythe}}
* {{ii|Celestial Eye}}
+
** {{ii|Harrowing Crescent}}
* {{ii|Eye of Ascension}}
+
*{{ii|Bulwark of the Mountain}}
* {{ii|Nomad's Eye}}
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** {{ii|Targon's Buckler}}
* {{ii|Eye of the Watchers}}
+
* {{ii|Pauldrons of Whiterock}}
* {{ii|Eye of Frost}}
+
** {{ii|Runesteel Spaulders}}
 
*{{ii|Shard of True Ice}}
 
** {{ii|Frostfang}}
 
* {{ii|Warding Totem}}
 
* {{ii|Warding Totem}}
   
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;Champions
 
;Champions
  +
{{column|2|
* {{cai|Mimic|LeBlanc}} vanishes for {{fd|0.1}} seconds upon casting an empowered basic ability.
 
* {{cai|Void Rush|Rek'Sai}} vanishes for {{fd|1.5}} seconds.
+
* {{cai|Alpha Strike|Master Yi}}
  +
* {{cai|Grand Starfall|Pantheon}}
* {{cai|Hallucinate|Shaco}} vanishes for {{fd|0.5}} seconds.
 
  +
* {{cai|Void Rush|Rek'Sai}}
* {{cai|Death Mark|Zed}} vanishes for {{fd|0.75}} seconds.
 
 
* {{cai|Hallucinate|Shaco}}
  +
}}
  +
   
 
== Invisibility detection ==
 
== Invisibility detection ==
There are various ways for a [[champion]] to gain the ability to see stealth. A champion with this ability will see stealthed enemy units as partially translucent. When a revealed stealthed unit leaves the revealed area that unit does not experience a fade time; the unit immediately turns stealthed again. The following is a list of possible ways to detect stealthed champions:
+
There are various ways for a [[champion]] to gain the ability to see stealth. A champion with this ability will see a partially translucent outline of stealthed enemy units. When a revealed stealthed unit leaves the revealed area that unit does not experience a fade time; the unit immediately turns stealthed again. The following is a list of possible ways to detect stealthed champions:
   
 
=== Items ===
 
=== Items ===
  +
{{column|2|
* {{ii|Control Ward}} - {{g|{{Item data Control Ward|pst2|buy}}}}
 
 
* {{ii|Control Ward}}
* {{ii|Oracle's Extract}} - {{g|{{Item data Oracle's Extract|pst2|buy}}}}
 
* {{ii|Oracle Lens}} - Free
+
* {{ii|Oracle's Extract}}
* {{ii|Looted Oracle's Extract}} - with {{ri|Kleptomancy}}
+
* {{ii|Oracle Lens}}
  +
}}
   
 
=== Champion abilities ===
 
=== Champion abilities ===
 
The following abilities can reveal stealthed units for a period of time:
 
The following abilities can reveal stealthed units for a period of time:
* {{cai|Yordle Snap Trap|Caitlyn}} and {{ai|Ace in the Hole|Caitlyn}}, if her target stealths themselves during the channel.
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* {{cai|Yordle Snap Trap|Caitlyn}} and {{ai|Ace in the Hole|Caitlyn}}
* {{cai|Chum the Waters|Fizz}} will reveal a stealthed unit if this attaches to the fish.
+
* {{cai|Chum the Waters|Fizz}}
 
* {{cai|Focused Resolve|Karma}} and {{ai|Renewal|Karma}}
 
* {{cai|Focused Resolve|Karma}} and {{ai|Renewal|Karma}}
  +
* {{cai|Beartrap on a Rope|Kled}}
 
* {{cai|Sonic Wave|Lee Sin}}
 
* {{cai|Sonic Wave|Lee Sin}}
* {{cai|Help, Pix!|Lulu}} will reveal enemies if they stealth themselves while Pix is attached to them.
+
* {{cai|Help, Pix!|Lulu}}
 
* {{cai|Soul Shackles|Morgana}}
 
* {{cai|Soul Shackles|Morgana}}
 
* {{cai|Prowl|Nidalee|Hunt}}
 
* {{cai|Prowl|Nidalee|Hunt}}
* {{cai|Thrill of the Hunt|Rengar}} reveals the closest enemy champion.
+
* {{cai|Thrill of the Hunt|Rengar}}
* {{cai|Destiny|Twisted Fate}} will reveal all enemy champions.
+
* {{cai|Destiny|Twisted Fate}}
* {{cai|Rampant Growth|Zyra}} will reveal stealthed units that step over the seeds.
+
* {{cai|Rampant Growth|Zyra}}
   
 
=== Turrets ===
 
=== Turrets ===
Allied turrets have a "true sight" stealth detection range that will reveal any stealthed unit. This range is equal to the turret's attack range. Note that neither inhibitors nor nexuses possess this property.
+
Allied turrets have a "true sight" stealth detection range that will reveal any stealthed unit, which is mainly used for targeting.
  +
   
 
== Items breaking Invisibility ==
 
== Items breaking Invisibility ==
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* {{ii|Hextech Gunblade}}
 
* {{ii|Hextech Gunblade}}
 
* {{ii|Hextech Protobelt-01}}
 
* {{ii|Hextech Protobelt-01}}
* {{ii|Locket of the Iron Solari}}
 
 
* {{ii|Mikael's Crucible}}
 
* {{ii|Mikael's Crucible}}
 
* {{ii|Randuin's Omen}}
 
* {{ii|Randuin's Omen}}
 
* {{ii|Ravenous Hydra}}
 
* {{ii|Ravenous Hydra}}
* {{ii|Redemption}}
+
* {{ii|Redemption}} / {{ii|Salvation}}
 
* {{ii|Righteous Glory}}
 
* {{ii|Righteous Glory}}
* {{ii|Salvation}}
 
* {{ii|Timeworn Talisman of Ascension}}
 
 
* {{ii|Tiamat}}
 
* {{ii|Tiamat}}
* {{ii|Wooglet's Witchcap}}
 
* {{ii|Wooglet's Witchcrown}}
 
* {{ii|Zhonya's Hourglass}}
 
* {{ii|Zhonya's Paradox}}
 
 
}}
 
}}
;Trinkets
 
* {{ii|Oracle Lens}}
 
   
 
== Items not breaking Invisibility ==
 
== Items not breaking Invisibility ==
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* {{ii|Elixir of Wrath}}
 
* {{ii|Elixir of Wrath}}
 
* {{ii|Health Potion}}
 
* {{ii|Health Potion}}
* {{ii|Hunter's Potion}}
 
 
* {{ii|Refillable Potion}}
 
* {{ii|Refillable Potion}}
 
* {{ii|Total Biscuit of Everlasting Will}}
 
* {{ii|Total Biscuit of Everlasting Will}}
* {{ii|Travel Size Elixir of Iron}}
 
* {{ii|Travel Size Elixir of Sorcery}}
 
* {{ii|Travel Size Elixir of Wrath}}
 
 
}}
 
}}
 
;Items
 
;Items
   
 
{{column|2|
 
{{column|2|
* {{ii|Banner of Command}}
 
* {{ii|Celestial Eye}}
 
* {{ii|Edge of Night}}
 
* {{ii|Eye of Ascension}}
 
* {{ii|Eye of Frost}}
 
* {{ii|Eye of the Aspect}}
 
* {{ii|Eye of the Watchers}}
 
 
* {{ii|Knight's Vow}}
 
* {{ii|Knight's Vow}}
 
* {{ii|Mercurial Scimitar}}
 
* {{ii|Mercurial Scimitar}}
* {{ii|Nomad's Eye}}
 
 
* {{ii|Quicksilver Sash}}
 
* {{ii|Quicksilver Sash}}
 
* {{ii|Seraph's Embrace}}
 
* {{ii|Seraph's Embrace}}
* {{ii|Timeworn Face of the Mountain}}
 
* {{ii|Timeworn Frost Queen's Claim}}
 
 
* {{ii|Twin Shadows}}
 
* {{ii|Twin Shadows}}
 
* {{ii|Youmuu's Ghostblade}}
 
* {{ii|Youmuu's Ghostblade}}
 
* {{ii|Zeke's Convergence}}
 
* {{ii|Zeke's Convergence}}
* {{ii|Zz'Rot Portal}}
 
 
}}
 
}}
 
;Trinkets
 
;Trinkets
 
* {{ii|Farsight Alteration}}
 
* {{ii|Farsight Alteration}}
 
* {{ii|Oracle Lens}}
 
* {{ii|Warding Totem}}
 
* {{ii|Warding Totem}}
  +
   
 
== Presence detection without reveal ==
 
== Presence detection without reveal ==
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* {{cai|Electrical Surge|Kennen}} can detect stealthed champions due to the particle effect pointing in their direction. The stealthed champion will not be revealed.
 
* {{cai|Electrical Surge|Kennen}} can detect stealthed champions due to the particle effect pointing in their direction. The stealthed champion will not be revealed.
 
* {{cai|Soul Shackles|Morgana}} can detect stealthed champions due to its working mechanic - can only be used if there's an enemy champion (even stealthed) in its casting range.
 
* {{cai|Soul Shackles|Morgana}} can detect stealthed champions due to its working mechanic - can only be used if there's an enemy champion (even stealthed) in its casting range.
  +
* {{cai|Blooming Burst|Neeko}} will repeats if it hit an enemy champion, whether it's invisible or not.
 
* {{cai|Duskbringer|Nocturne}} will provide semi-reveal if it lands. Though stealthed unit will still be immune to auto attacks and targeted spells, Duskbringer's trail will compromise the position of said unit for 5 seconds, even through movement.
 
* {{cai|Duskbringer|Nocturne}} will provide semi-reveal if it lands. Though stealthed unit will still be immune to auto attacks and targeted spells, Duskbringer's trail will compromise the position of said unit for 5 seconds, even through movement.
 
* {{cai|Burrow|Rek'Sai|Tremor Senses}} will perceive the position of any moving unit, even stealthed ones.
 
* {{cai|Burrow|Rek'Sai|Tremor Senses}} will perceive the position of any moving unit, even stealthed ones.
 
* {{cai|Starcall|Soraka}} heal animation shows if the skillshot hit a champion, whether it's invisible or not.
 
* {{cai|Starcall|Soraka}} heal animation shows if the skillshot hit a champion, whether it's invisible or not.
  +
* {{cai|Vision of Empire|Swain}} causes {{cai|Ravenous Flock|Swain}} animation, shows if the skillshot hit a champion, whether it's invisible or not.
 
* {{cai|Blade's End|Talon}} causes struck enemies to leave behind a trail of blood even during stealth, similarly to {{Ci|Nocturne}}'s aforementioned {{Ai|Duskbringer|Nocturne}}.
 
* {{cai|Blade's End|Talon}} causes struck enemies to leave behind a trail of blood even during stealth, similarly to {{Ci|Nocturne}}'s aforementioned {{Ai|Duskbringer|Nocturne}}.
 
* {{cai|Noxious Trap|Teemo}} will explode but not reveal stealthed champions.
 
* {{cai|Noxious Trap|Teemo}} will explode but not reveal stealthed champions.
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=== Forcing enemies out of stealth ===
 
=== Forcing enemies out of stealth ===
Taunting a stealthed enemy will cause him to attack, automatically revealing him and forcing him out of stealth. This can work if you target a visible stealthed unit or if the enemy is currently entering into stealth. With AoE taunts you can force every stealthed champion in the area to attack, even if they are invisible. Note that {{cai|Frenzying Taunt|Rammus}} can't be casted on stealth champions.
+
{{tip|Taunt|Taunting}} an enemy will consequently break the stealth upon attacking. Note that {{cai|Frenzying Taunt|Rammus}} can't be casted on stealth champions.
 
* {{cai|Shield of Durand|Galio}}
 
* {{cai|Shield of Durand|Galio}}
 
* {{cai|Shadow Dash|Shen}}
 
* {{cai|Shadow Dash|Shen}}
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[[de:Tarnung]]
 
[[de:Tarnung]]
 
[[es:Sigilo]]
 
[[es:Sigilo]]
[[ru:Невидимость]]
+
[[ru:Скрытность]]
 
[[zh:潜行]]
 
[[zh:潜行]]
 
[[Category:Gameplay elements]]
 
[[Category:Gameplay elements]]

Revision as of 21:51, 2 February 2020

Stealth is the mechanic that renders a unit invisible for a determined period of time. Stealth is divided into three categories: Ambush 2 Camouflage (or Strategic stealth), Twilight Shroud old2 Invisibility (or Tactical stealth) and Noxious Trap Stealthed traps.

Invisibility Shimmer

Units shimmer when attacked in stealth.

Camouflage

EditCamouflage is a form of stealth that renders a unit hidden from enemy Sight icon vision for a long period of time. It is usually activated preemptively in order to ambush an enemy or to bypass the surveillance of hostile Ward icon wards patrolling an area. It also grants Ghost ghosting.
  • Camouflaged units are revealed while being inside the line of sight (e.g. not in the fog of war, behind terrain, or blocked by Nearsight icon nearsight) of a nearby enemy Champion icon champion (with the range depending on the ability), when within the vision radius of an enemy Control Ward Control Ward (900 units), or from sources of True Sight icon True Sight.
  • Stealthed units shimmer their character model for 0.6 seconds whenever they take damage.
    • A unit will shimmer for every instance of damage they take, and shimmering does not make the unit targetable nor remove the stealth effect, but grants positional information to the enemy.
  • When a camouflaged unit can be seen, they will be warned by an exclamation mark above them indicating they have been spotted.

Camouflage provides indicators that distinguish the state of the stealth effect.

(Only visible to the stealthed unit)


Champions

Invisibility

EditInvisibility is a form of stealth that renders a unit hidden from enemy Sight icon vision for a short period of time. It can be utilized to sneak in on opponents as well as the ability to reposition in-combat or simply to flee from a skirmish. It also grants Ghost ghosting.
  • Invisible units can only be revealed by True Sight icon True Sight.
  • Stealthed units shimmer their character model for 0.6 seconds whenever they take damage.
    • A unit will shimmer for every instance of damage they take, and shimmering does not make the unit targetable nor remove the stealth effect, but grants positional information to the enemy.
Champions


Stealthed traps

EditStealthed traps are units that are hidden from enemy Sight icon vision for a set duration until triggered by an enemy. They can only be revealed by True Sight icon True Sight, Control Wards Control Wards, Oracle Lens Oracle Lens, and A Harmless Scarecrow A Harmless Scarecrow.


Champions
Items

Stealth Ward icon Stealth Wards or Totem Ward icon Totem Wards from:

Vanish

EditIn addition to granting Untargetable icon untargetability, vanish briefly hides a unit from the game's renderer, which causes it to become completely undetectable and invisible even to effects such as Oracle Lens Oracle Lens. Vanished units are Lockout icon 2 unable to act. As with all untargetability, Focused Resolve tethers will still persist on a target that vanishes.

Vanish is not considered Guerrilla Warfare stealth and does not interact with Sight icon sight effects.

Champions


Invisibility detection

There are various ways for a champion to gain the ability to see stealth. A champion with this ability will see a partially translucent outline of stealthed enemy units. When a revealed stealthed unit leaves the revealed area that unit does not experience a fade time; the unit immediately turns stealthed again. The following is a list of possible ways to detect stealthed champions:

Items

Champion abilities

The following abilities can reveal stealthed units for a period of time:

Turrets

Allied turrets have a "true sight" stealth detection range that will reveal any stealthed unit, which is mainly used for targeting.


Items breaking Invisibility

The following in-game elements will break Invisibility upon activation.

Items

Items not breaking Invisibility

The following in-game elements will not break Invisibility upon activation.

Consumables
Items
Trinkets


Presence detection without reveal

All abilities that do not require single target to cast can affect stealthed champions (but will not reveal them).

Certain abilities can only be cast if an enemy is in range of the AoE casting circle - these abilities will light up and become available to use even if the only enemy in range is a stealthed enemy.

  • Hecarim's Hecarim's Spirit of Dread Spirit of Dread can reveal the position of stealthed champions due to the particle that it generates. The champion will not be revealed.
  • Camille's Camille's Hookshot Hookshot can detect stealthed champions because gains extra range when it hits the wall with an enemy nearby, including stealthed ones. The champion will not be revealed.
  • Katarina's Katarina's Death Lotus Death Lotus can detect stealthed champions due to its working mechanic - can only be used if there's an enemy champion (even stealthed) in its casting range.
  • Kennen's Kennen's Electrical Surge Electrical Surge can detect stealthed champions due to the particle effect pointing in their direction. The stealthed champion will not be revealed.
  • Morgana's Morgana's Soul Shackles Soul Shackles can detect stealthed champions due to its working mechanic - can only be used if there's an enemy champion (even stealthed) in its casting range.
  • Neeko's Neeko's Blooming Burst Blooming Burst will repeats if it hit an enemy champion, whether it's invisible or not.
  • Nocturne's Nocturne's Duskbringer Duskbringer will provide semi-reveal if it lands. Though stealthed unit will still be immune to auto attacks and targeted spells, Duskbringer's trail will compromise the position of said unit for 5 seconds, even through movement.
  • Rek'Sai's Rek'Sai's Tremor Senses Tremor Senses will perceive the position of any moving unit, even stealthed ones.
  • Soraka's Soraka's Starcall Starcall heal animation shows if the skillshot hit a champion, whether it's invisible or not.
  • Swain's Swain's Vision of Empire Vision of Empire causes Swain's Swain's Ravenous Flock Ravenous Flock animation, shows if the skillshot hit a champion, whether it's invisible or not.
  • Talon's Talon's Blade's End Blade's End causes struck enemies to leave behind a trail of blood even during stealth, similarly to Nocturne Nocturne's aforementioned Duskbringer Duskbringer.
  • Teemo's Teemo's Noxious Trap Noxious Trap will explode but not reveal stealthed champions.
  • Tryndamere's Tryndamere's Mocking Shout Mocking Shout can detect stealthed champions due to its working mechanic - can only be used if there's an enemy champion (even stealthed) in its casting range.
  • Viktor's Viktor's Chaos Storm Chaos Storm will follow a stealthed target and fire it's lightning bolts at it. The stealthed champion will not be revealed.
  • Vladimir's Vladimir's Tides of Blood Tides of Blood can detect stealthed champions due to the particle effect flying in their direction. The stealthed champion will not be revealed.
  • Warwick's Warwick's Blood Hunt Blood Hunt does not reveal stealthed champions but if they are below half health, he will receive the blood trail and the movement speed bonus.

Skill shots

While skill shots that do damage and/or stun such as Ashe's Ashe's Enchanted Crystal Arrow Enchanted Crystal Arrow will still hit stealthed champions, they will still not be revealed. Note that the visible projectile will stop short of its trajectory and show visual and audio effects (e.g. Dr Dr. Mundo's Infected Cleaver Infected Cleaver will make a splatter and show a small eruption of blood upon impact) if a stealthed unit is hit, indicating the stealthed champion's presence but not revealing them. Here are some more ways to detect stealthed enemies since they'll function the same as if they are unseen in brush.

Forcing enemies out of stealth

Taunt icon Taunting an enemy will consequently break the stealth upon attacking. Note that Rammus' Rammus' Frenzying Taunt Frenzying Taunt can't be casted on stealth champions.

In the case of Teemo's Teemo's Guerrilla Warfare Guerrilla Warfare, direction targeted skills which can Airborne icon displace, Charm icon charm or Flee icon flee him will force him out of stealth.