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− | '''Stealth''' is the mechanic |
+ | '''Stealth''' is the mechanic that renders a unit invisible for a determined period of time. '''Stealth''' is divided into three categories: {{tip|Camouflage}} (or '''Strategic stealth'''), {{tip|Invisibility}} (or '''Tactical stealth''') and {{tip|stealthed trap|Stealthed traps}}. |
+ | [[File:Invisibility Shimmer.gif|thumb|400px|Units shimmer when attacked in stealth.]] |
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== Camouflage == |
== Camouflage == |
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<div style="margin:0 0 1em 1em;">{{tip info|camouflage}}</div> |
<div style="margin:0 0 1em 1em;">{{tip info|camouflage}}</div> |
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− | <div style="margin:0 0 0 3em;">[[File:Invisibility Shimmer.gif|left|400px]]</div> |
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+ | <p style="text-align:center;">''Camouflage'' provides indicators that distinguish the state of the stealth effect.</p> |
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− | {{clr}} |
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+ | |||
+ | <p style="text-align:center;">''(Only visible to the stealthed unit)''</p> |
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+ | <center><gallery navigation=true id="noaccent" captionalign="center" widths="130" spacing="small"> |
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+ | Camouflage 1.png|An enemy is within 300 units outside stealth radius. |
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+ | Camouflage 2.png|An enemy is within stealth radius. |
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+ | Camouflage 3.png|The user is being revealed. |
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+ | </gallery></center> |
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+ | |||
+ | |||
;Champions |
;Champions |
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+ | |||
− | * {{cai|Demon Shade|Evelynn}}, starting from level 6, grants camouflage indefinitely after being out-of-combat for 4 seconds. |
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+ | {{column|2| |
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− | * {{cai|Thrill of the Hunt|Rengar}} grants camouflage for up to {{ap|12|16|20}} seconds, gaining 40% bonus movement speed. |
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+ | * {{cai|Demon Shade|Evelynn}} |
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− | * {{cai|Ambush|Twitch}} grants camouflage after 1 second for {{ap|10|11|12|13|14}} seconds, gaining 10% bonus movement speed, increased to 30% while moving towards nearby enemy champions who cannot see him. |
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+ | * {{cai|Ghostwater Dive|Pyke}} |
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⚫ | |||
+ | * {{cai|Curse of the Black Mist|Senna}} |
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+ | * {{cai|Ambush|Twitch}} |
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+ | }} |
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== Invisibility == |
== Invisibility == |
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<div style="margin:0 0 1em 1em;">{{tip info|invisibility}}</div> |
<div style="margin:0 0 1em 1em;">{{tip info|invisibility}}</div> |
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− | |||
− | |||
;Champions |
;Champions |
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+ | {{column|2| |
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− | * {{cai|Twilight Shroud|Akali}}, while inside the smoke cover, '''Akali''' immediately gains invisibility and {{ap|20|40|60|80|100}}% bonus movement speed. If '''Akali''' uses a basic attack or ability inside her smoke cover, she will reveal herself for {{fd|0.65}} seconds. |
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+ | * {{cai|Twilight Shroud|Akali}} |
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− | * {{cai|Supercharge 2|Kai'Sa|Supercharge}} enters invisibility for {{fd|0.5}} seconds while {{tip|disarm|charging}}. |
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+ | * {{cai|Supercharge 2|Kai'Sa|Supercharge}} |
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− | * {{cai|Void Assault|Kha'Zix}} enters invisibility for {{fd|1.5}} seconds, gaining 40% bonus movement speed and ignoring unit collision for the duration. After 2 seconds of leaving stealth, and for the next 10 seconds, ''Void Assault'' can be cast a second time at no cost. |
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+ | * {{cai|Void Assault|Kha'Zix}} and {{ai|Evolved Adaptive Cloaking|Kha'Zix|Evolved Void Assault}} |
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− | ** {{cai|Evolved Adaptive Cloaking|Kha'Zix|Evolved Void Assault}}, while out of combat, '''Kha'Zix''' passively gains ''Void Assault'' for {{fd|3}} seconds in brush. This persists for up to {{fd|1.5}} seconds after exiting the brush (10 second per brush cooldown). |
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+ | * {{cai|Mirror Image|LeBlanc}} |
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− | * {{cai|Deceive|Shaco}} enters invisibility after {{fd|0.125}} seconds for {{ap|1.5|2.25|3|3.75|4.5}} seconds. '''Shaco''' remains {{tip|invisibility|invisible}} even while casting {{ai|Hallucinate|Shaco}}. Casting {{ai|Jack in the Box|Shaco}} briefly reveals '''Shaco's''' position, but doesn't make him targetable. |
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+ | * {{cai|Shapesplitter|Neeko}} |
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− | * {{cai|Shadow Assault|Talon}} enters invisibility for up to {{fd|2.5}} seconds, gaining {{ap|40|55|70}}% bonus movement speed. Basic attacking or casting an ability breaks invisibility. |
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+ | * {{cai|Edge of Ixtal Brush|Qiyana|Edge of Ixtal}} ({{sbc|{{as|Brush}}}}) |
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− | * {{cai|Guerrilla Warfare|Teemo}} enters invisibility if he stands still for {{fd|1.5}} seconds without acting or being acted upon. He will remain stealthed so long as he doesn't move, doesn't act, or is {{tip|airborne|displaced}}. If within a {{ai|Brushmaker|Brush|brush}}, '''Teemo''' gains stealth after {{fd|0.75}} seconds even while moving and may move freely within its boundaries without breaking stealth. |
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+ | * {{cai|Deceive|Shaco}} |
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− | * {{cai|Final Hour|Vayne}}, while active, empowers {{ai|Tumble|Vayne}} to turn '''Vayne''' invisible for 1 second on cast. Basic attacking or casting an ability breaks invisibility. |
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+ | * {{cai|Shadow Assault|Talon}} |
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− | * {{cai|Decoy|Wukong}} enters invisibility for {{fd|1.5}} seconds. Basic attacking or casting an ability breaks invisibility. |
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+ | * {{cai|Guerrilla Warfare|Teemo}} |
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+ | * {{cai|Final Hour|Vayne}} |
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+ | * {{cai|Decoy|Wukong}} |
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+ | }} |
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+ | |||
== Stealthed traps == |
== Stealthed traps == |
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<div style="margin:0 0 1em 1em;">{{tip info|stealthed trap}}</div> |
<div style="margin:0 0 1em 1em;">{{tip info|stealthed trap}}</div> |
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+ | |||
+ | |||
;Champions |
;Champions |
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+ | |||
− | * {{cai|Jack in the Box|Shaco}} summons a box at the target location, which stealths after 2 seconds, lasting up to 60 {{as|(+ 5% AP)}} seconds |
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+ | {{column|2| |
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− | * {{cai|Captive Audience|Jhin}} places a ''Lotus Trap'' at the target location that lasts for 2 minutes. The ''Lotus Trap'' blooms if an enemy walks over it, revealing all enemies caught inside for 4 seconds. |
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⚫ | |||
− | * {{cai|Bushwhack|Nidalee}} lays a trap at the target location, which stealths and arms after a brief delay and lasting for up to 2 minutes. The next enemy who springs the trap takes magic damage over 4 seconds granting {{tip|True Sight}} for the duration. |
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+ | * {{cai|Captive Audience|Jhin}} |
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− | * {{cai|Noxious Trap|Teemo}} tosses a mushroom trap on the ground, which stealths and arms after 1 second, lasting up to 5 minutes. While armed, mushrooms grant {{tip|sight}} in a {{fd|212.5}}-range radius. |
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+ | * {{cai|Bushwhack|Nidalee}} |
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+ | * {{cai|Noxious Trap|Teemo}} |
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+ | }} |
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;Items |
;Items |
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{{tip|Stealth Ward|Stealth Wards}} or {{tip|Totem Ward|Totem Wards}} from: |
{{tip|Stealth Ward|Stealth Wards}} or {{tip|Totem Ward|Totem Wards}} from: |
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− | * {{ii| |
+ | * {{ii|Black Mist Scythe}} |
− | * {{ii| |
+ | ** {{ii|Harrowing Crescent}} |
− | * |
+ | *{{ii|Bulwark of the Mountain}} |
− | * {{ii| |
+ | ** {{ii|Targon's Buckler}} |
− | * {{ii| |
+ | * {{ii|Pauldrons of Whiterock}} |
− | * {{ii| |
+ | ** {{ii|Runesteel Spaulders}} |
⚫ | |||
⚫ | |||
* {{ii|Warding Totem}} |
* {{ii|Warding Totem}} |
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;Champions |
;Champions |
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+ | {{column|2| |
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− | * {{cai|Mimic|LeBlanc}} vanishes for {{fd|0.1}} seconds upon casting an empowered basic ability. |
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− | * {{cai| |
+ | * {{cai|Alpha Strike|Master Yi}} |
+ | * {{cai|Grand Starfall|Pantheon}} |
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⚫ | |||
+ | * {{cai|Void Rush|Rek'Sai}} |
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− | * {{cai|Death Mark|Zed}} vanishes for {{fd|0.75}} seconds. |
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⚫ | |||
+ | }} |
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+ | |||
== Invisibility detection == |
== Invisibility detection == |
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− | There are various ways for a [[champion]] to gain the ability to see stealth. A champion with this ability will see |
+ | There are various ways for a [[champion]] to gain the ability to see stealth. A champion with this ability will see a partially translucent outline of stealthed enemy units. When a revealed stealthed unit leaves the revealed area that unit does not experience a fade time; the unit immediately turns stealthed again. The following is a list of possible ways to detect stealthed champions: |
=== Items === |
=== Items === |
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+ | {{column|2| |
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− | * {{ii|Control Ward}} - {{g|{{Item data Control Ward|pst2|buy}}}} |
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⚫ | |||
− | * {{ii|Oracle's Extract}} - {{g|{{Item data Oracle's Extract|pst2|buy}}}} |
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− | * {{ii|Oracle |
+ | * {{ii|Oracle's Extract}} |
− | * {{ii| |
+ | * {{ii|Oracle Lens}} |
+ | }} |
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=== Champion abilities === |
=== Champion abilities === |
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The following abilities can reveal stealthed units for a period of time: |
The following abilities can reveal stealthed units for a period of time: |
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− | * {{cai|Yordle Snap Trap|Caitlyn}} and {{ai|Ace in the Hole|Caitlyn}} |
+ | * {{cai|Yordle Snap Trap|Caitlyn}} and {{ai|Ace in the Hole|Caitlyn}} |
− | * {{cai|Chum the Waters|Fizz}} |
+ | * {{cai|Chum the Waters|Fizz}} |
* {{cai|Focused Resolve|Karma}} and {{ai|Renewal|Karma}} |
* {{cai|Focused Resolve|Karma}} and {{ai|Renewal|Karma}} |
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+ | * {{cai|Beartrap on a Rope|Kled}} |
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* {{cai|Sonic Wave|Lee Sin}} |
* {{cai|Sonic Wave|Lee Sin}} |
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− | * {{cai|Help, Pix!|Lulu}} |
+ | * {{cai|Help, Pix!|Lulu}} |
* {{cai|Soul Shackles|Morgana}} |
* {{cai|Soul Shackles|Morgana}} |
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* {{cai|Prowl|Nidalee|Hunt}} |
* {{cai|Prowl|Nidalee|Hunt}} |
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− | * {{cai|Thrill of the Hunt|Rengar}} |
+ | * {{cai|Thrill of the Hunt|Rengar}} |
− | * {{cai|Destiny|Twisted Fate}} |
+ | * {{cai|Destiny|Twisted Fate}} |
− | * {{cai|Rampant Growth|Zyra}} |
+ | * {{cai|Rampant Growth|Zyra}} |
=== Turrets === |
=== Turrets === |
||
− | Allied turrets have a "true sight" stealth detection range that will reveal any stealthed unit |
+ | Allied turrets have a "true sight" stealth detection range that will reveal any stealthed unit, which is mainly used for targeting. |
+ | |||
== Items breaking Invisibility == |
== Items breaking Invisibility == |
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* {{ii|Hextech Gunblade}} |
* {{ii|Hextech Gunblade}} |
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* {{ii|Hextech Protobelt-01}} |
* {{ii|Hextech Protobelt-01}} |
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⚫ | |||
* {{ii|Mikael's Crucible}} |
* {{ii|Mikael's Crucible}} |
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* {{ii|Randuin's Omen}} |
* {{ii|Randuin's Omen}} |
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* {{ii|Ravenous Hydra}} |
* {{ii|Ravenous Hydra}} |
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− | * {{ii|Redemption}} |
+ | * {{ii|Redemption}} / {{ii|Salvation}} |
* {{ii|Righteous Glory}} |
* {{ii|Righteous Glory}} |
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⚫ | |||
− | * {{ii|Timeworn Talisman of Ascension}} |
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* {{ii|Tiamat}} |
* {{ii|Tiamat}} |
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− | * {{ii|Wooglet's Witchcap}} |
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− | * {{ii|Wooglet's Witchcrown}} |
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− | * {{ii|Zhonya's Hourglass}} |
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− | * {{ii|Zhonya's Paradox}} |
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}} |
}} |
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− | ;Trinkets |
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⚫ | |||
== Items not breaking Invisibility == |
== Items not breaking Invisibility == |
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* {{ii|Elixir of Wrath}} |
* {{ii|Elixir of Wrath}} |
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* {{ii|Health Potion}} |
* {{ii|Health Potion}} |
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⚫ | |||
* {{ii|Refillable Potion}} |
* {{ii|Refillable Potion}} |
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* {{ii|Total Biscuit of Everlasting Will}} |
* {{ii|Total Biscuit of Everlasting Will}} |
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− | * {{ii|Travel Size Elixir of Iron}} |
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− | * {{ii|Travel Size Elixir of Sorcery}} |
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− | * {{ii|Travel Size Elixir of Wrath}} |
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}} |
}} |
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;Items |
;Items |
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{{column|2| |
{{column|2| |
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− | * {{ii|Banner of Command}} |
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− | * {{ii|Celestial Eye}} |
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⚫ | |||
− | * {{ii|Eye of Ascension}} |
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− | * {{ii|Eye of Frost}} |
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⚫ | |||
− | * {{ii|Eye of the Watchers}} |
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* {{ii|Knight's Vow}} |
* {{ii|Knight's Vow}} |
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* {{ii|Mercurial Scimitar}} |
* {{ii|Mercurial Scimitar}} |
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− | * {{ii|Nomad's Eye}} |
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* {{ii|Quicksilver Sash}} |
* {{ii|Quicksilver Sash}} |
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* {{ii|Seraph's Embrace}} |
* {{ii|Seraph's Embrace}} |
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− | * {{ii|Timeworn Face of the Mountain}} |
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− | * {{ii|Timeworn Frost Queen's Claim}} |
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* {{ii|Twin Shadows}} |
* {{ii|Twin Shadows}} |
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* {{ii|Youmuu's Ghostblade}} |
* {{ii|Youmuu's Ghostblade}} |
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* {{ii|Zeke's Convergence}} |
* {{ii|Zeke's Convergence}} |
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− | * {{ii|Zz'Rot Portal}} |
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}} |
}} |
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;Trinkets |
;Trinkets |
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* {{ii|Farsight Alteration}} |
* {{ii|Farsight Alteration}} |
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⚫ | |||
* {{ii|Warding Totem}} |
* {{ii|Warding Totem}} |
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+ | |||
== Presence detection without reveal == |
== Presence detection without reveal == |
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* {{cai|Electrical Surge|Kennen}} can detect stealthed champions due to the particle effect pointing in their direction. The stealthed champion will not be revealed. |
* {{cai|Electrical Surge|Kennen}} can detect stealthed champions due to the particle effect pointing in their direction. The stealthed champion will not be revealed. |
||
* {{cai|Soul Shackles|Morgana}} can detect stealthed champions due to its working mechanic - can only be used if there's an enemy champion (even stealthed) in its casting range. |
* {{cai|Soul Shackles|Morgana}} can detect stealthed champions due to its working mechanic - can only be used if there's an enemy champion (even stealthed) in its casting range. |
||
+ | * {{cai|Blooming Burst|Neeko}} will repeats if it hit an enemy champion, whether it's invisible or not. |
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* {{cai|Duskbringer|Nocturne}} will provide semi-reveal if it lands. Though stealthed unit will still be immune to auto attacks and targeted spells, Duskbringer's trail will compromise the position of said unit for 5 seconds, even through movement. |
* {{cai|Duskbringer|Nocturne}} will provide semi-reveal if it lands. Though stealthed unit will still be immune to auto attacks and targeted spells, Duskbringer's trail will compromise the position of said unit for 5 seconds, even through movement. |
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* {{cai|Burrow|Rek'Sai|Tremor Senses}} will perceive the position of any moving unit, even stealthed ones. |
* {{cai|Burrow|Rek'Sai|Tremor Senses}} will perceive the position of any moving unit, even stealthed ones. |
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* {{cai|Starcall|Soraka}} heal animation shows if the skillshot hit a champion, whether it's invisible or not. |
* {{cai|Starcall|Soraka}} heal animation shows if the skillshot hit a champion, whether it's invisible or not. |
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+ | * {{cai|Vision of Empire|Swain}} causes {{cai|Ravenous Flock|Swain}} animation, shows if the skillshot hit a champion, whether it's invisible or not. |
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* {{cai|Blade's End|Talon}} causes struck enemies to leave behind a trail of blood even during stealth, similarly to {{Ci|Nocturne}}'s aforementioned {{Ai|Duskbringer|Nocturne}}. |
* {{cai|Blade's End|Talon}} causes struck enemies to leave behind a trail of blood even during stealth, similarly to {{Ci|Nocturne}}'s aforementioned {{Ai|Duskbringer|Nocturne}}. |
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* {{cai|Noxious Trap|Teemo}} will explode but not reveal stealthed champions. |
* {{cai|Noxious Trap|Teemo}} will explode but not reveal stealthed champions. |
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=== Forcing enemies out of stealth === |
=== Forcing enemies out of stealth === |
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− | Taunting |
+ | {{tip|Taunt|Taunting}} an enemy will consequently break the stealth upon attacking. Note that {{cai|Frenzying Taunt|Rammus}} can't be casted on stealth champions. |
* {{cai|Shield of Durand|Galio}} |
* {{cai|Shield of Durand|Galio}} |
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* {{cai|Shadow Dash|Shen}} |
* {{cai|Shadow Dash|Shen}} |
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[[de:Tarnung]] |
[[de:Tarnung]] |
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[[es:Sigilo]] |
[[es:Sigilo]] |
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− | [[ru: |
+ | [[ru:Скрытность]] |
[[zh:潜行]] |
[[zh:潜行]] |
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[[Category:Gameplay elements]] |
[[Category:Gameplay elements]] |
Revision as of 21:51, 2 February 2020
Stealth is the mechanic that renders a unit invisible for a determined period of time. Stealth is divided into three categories: Camouflage (or Strategic stealth), Invisibility (or Tactical stealth) and Stealthed traps.
Camouflage
- Camouflaged units are revealed while being inside the line of sight (e.g. not in the fog of war, behind terrain, or blocked by nearsight) of a nearby enemy champion (with the range depending on the ability), when within the vision radius of an enemy (900 units), or from sources of True Sight.
- Stealthed units shimmer their character model for 0.6 seconds whenever they take damage.
- A unit will shimmer for every instance of damage they take, and shimmering does not make the unit targetable nor remove the stealth effect, but grants positional information to the enemy.
- When a camouflaged unit can be seen, they will be warned by an exclamation mark above them indicating they have been spotted.
Camouflage provides indicators that distinguish the state of the stealth effect.
(Only visible to the stealthed unit)
- Champions
Invisibility
- Invisible units can only be revealed by True Sight.
- Stealthed units shimmer their character model for 0.6 seconds whenever they take damage.
- A unit will shimmer for every instance of damage they take, and shimmering does not make the unit targetable nor remove the stealth effect, but grants positional information to the enemy.
- Champions
- and
- Brush) (
Stealthed traps
- Champions
- Items
Stealth Wards or Totem Wards from:
Vanish
Vanish is not considered stealth and does not interact with sight effects.
- Champions
Invisibility detection
There are various ways for a champion to gain the ability to see stealth. A champion with this ability will see a partially translucent outline of stealthed enemy units. When a revealed stealthed unit leaves the revealed area that unit does not experience a fade time; the unit immediately turns stealthed again. The following is a list of possible ways to detect stealthed champions:
Items
Champion abilities
The following abilities can reveal stealthed units for a period of time:
- and
- and
Turrets
Allied turrets have a "true sight" stealth detection range that will reveal any stealthed unit, which is mainly used for targeting.
Items breaking Invisibility
The following in-game elements will break Invisibility upon activation.
- Items
- /
Items not breaking Invisibility
The following in-game elements will not break Invisibility upon activation.
- Consumables
- Items
- Trinkets
Presence detection without reveal
All abilities that do not require single target to cast can affect stealthed champions (but will not reveal them).
Certain abilities can only be cast if an enemy is in range of the AoE casting circle - these abilities will light up and become available to use even if the only enemy in range is a stealthed enemy.
- can reveal the position of stealthed champions due to the particle that it generates. The champion will not be revealed.
- can detect stealthed champions because gains extra range when it hits the wall with an enemy nearby, including stealthed ones. The champion will not be revealed.
- can detect stealthed champions due to its working mechanic - can only be used if there's an enemy champion (even stealthed) in its casting range.
- can detect stealthed champions due to the particle effect pointing in their direction. The stealthed champion will not be revealed.
- can detect stealthed champions due to its working mechanic - can only be used if there's an enemy champion (even stealthed) in its casting range.
- will repeats if it hit an enemy champion, whether it's invisible or not.
- will provide semi-reveal if it lands. Though stealthed unit will still be immune to auto attacks and targeted spells, Duskbringer's trail will compromise the position of said unit for 5 seconds, even through movement.
- will perceive the position of any moving unit, even stealthed ones.
- heal animation shows if the skillshot hit a champion, whether it's invisible or not.
- causes animation, shows if the skillshot hit a champion, whether it's invisible or not.
- causes struck enemies to leave behind a trail of blood even during stealth, similarly to 's aforementioned .
- will explode but not reveal stealthed champions.
- can detect stealthed champions due to its working mechanic - can only be used if there's an enemy champion (even stealthed) in its casting range.
- will follow a stealthed target and fire it's lightning bolts at it. The stealthed champion will not be revealed.
- can detect stealthed champions due to the particle effect flying in their direction. The stealthed champion will not be revealed.
- does not reveal stealthed champions but if they are below half health, he will receive the blood trail and the movement speed bonus.
Skill shots
While skill shots that do damage and/or stun such as detect stealthed enemies since they'll function the same as if they are unseen in brush.
will still hit stealthed champions, they will still not be revealed. Note that the visible projectile will stop short of its trajectory and show visual and audio effects (e.g. will make a splatter and show a small eruption of blood upon impact) if a stealthed unit is hit, indicating the stealthed champion's presence but not revealing them. Here are some more ways to- will visibly entrap the stealthed champion without revealing the champion.
- will visibly entrap the stealthed champion without revealing the champion.
- will visibly entrap the stealthed champion without revealing the champion.
- will visibly entrap the stealthed champion without revealing the champion.
- Hook-type skillshots ( , , and in some circumstances, and ) will show the effect of the hook happening without revealing the stealthed champion hit, revealing the champion's location.
- will grant him a stack for each champion hit with his abilities, revealing if there are stealthed champions nearby.
Forcing enemies out of stealth
Taunting an enemy will consequently break the stealth upon attacking. Note that can't be casted on stealth champions.
In the case of displace, charm or flee him will force him out of stealth.
, direction targeted skills which can