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* {{cai|Ambush|Twitch}} |
* {{cai|Ambush|Twitch}} |
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== Invisibility == |
== Invisibility == |
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* {{cai|Twilight Shroud|Akali}} |
* {{cai|Twilight Shroud|Akali}} |
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* {{cai|Supercharge 2|Kai'Sa|Supercharge}} |
* {{cai|Supercharge 2|Kai'Sa|Supercharge}} |
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− | * {{cai|Void Assault|Kha'Zix}} |
+ | * {{cai|Void Assault|Kha'Zix}} and {{ca|Evolved Adaptive Cloaking|Kha'Zix|Evolved Void Assault}} |
− | ** {{cai|Evolved Adaptive Cloaking|Kha'Zix|Evolved Void Assault}} |
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* {{cai|Mirror Image|LeBlanc}} |
* {{cai|Mirror Image|LeBlanc}} |
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* {{cai|Shapesplitter|Neeko}} |
* {{cai|Shapesplitter|Neeko}} |
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+ | * {{cai|Edge of Ixtal|Qiyana}} |
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* {{cai|Deceive|Shaco}} |
* {{cai|Deceive|Shaco}} |
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* {{cai|Shadow Assault|Talon}} |
* {{cai|Shadow Assault|Talon}} |
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* {{cai|Decoy|Wukong}} |
* {{cai|Decoy|Wukong}} |
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== Stealthed traps == |
== Stealthed traps == |
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* {{ii|Warding Totem}} |
* {{ii|Warding Totem}} |
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== Vanish == |
== Vanish == |
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* {{cai|Death Mark|Zed}} |
* {{cai|Death Mark|Zed}} |
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== Invisibility detection == |
== Invisibility detection == |
Revision as of 23:30, 27 June 2019
Stealth is the mechanic that renders a unit invisible for a determined period of time. Stealth is divided into three categories: Camouflage (or Strategic stealth), Invisibility (or Tactical stealth) and Stealthed traps.
Camouflage
- Camouflaged units are revealed while being inside the line of sight (e.g. not in the fog of war, behind terrain, or blocked by nearsight) of a nearby enemy champion (with the range depending on the ability), when within the vision radius of an enemy (900 units), or from sources of True Sight.
- Stealthed units shimmer their character model for 0.6 seconds whenever they take damage.
- A unit will shimmer for every instance of damage they take, and shimmering does not make the unit targetable nor remove the stealth effect, but grants positional information to the enemy.
- When a camouflaged unit can be seen, they will be warned by an exclamation mark above them indicating they have been spotted.
- Champions
Invisibility
- Invisible units can only be revealed by True Sight.
- Stealthed units shimmer their character model for 0.6 seconds whenever they take damage.
- A unit will shimmer for every instance of damage they take, and shimmering does not make the unit targetable nor remove the stealth effect, but grants positional information to the enemy.
- Champions
- Template:Ca and
Stealthed traps
- Champions
- Items
Stealth Wards or Totem Wards from:
Vanish
Vanish is not considered stealth and does not interact with sight effects.
- Champions
Invisibility detection
There are various ways for a champion to gain the ability to see stealth. A champion with this ability will see a partially translucent outline of stealthed enemy units. When a revealed stealthed unit leaves the revealed area that unit does not experience a fade time; the unit immediately turns stealthed again. The following is a list of possible ways to detect stealthed champions:
Items
Champion abilities
The following abilities can reveal stealthed units for a period of time:
- and , if her target stealths themselves during the channel.
- will reveal a stealthed unit if this attaches to the fish.
- and
- will reveal a stealthed unit for the leash duration.
- will reveal enemies if they stealth themselves while Pix is attached to them.
- reveals the closest enemy champion.
- will reveal all enemy champions.
- will reveal stealthed units that step over the seeds.
Turrets
Allied turrets have a "true sight" stealth detection range that will reveal any stealthed unit, which is mainly used for targeting.
Items breaking Invisibility
The following in-game elements will break Invisibility upon activation.
- Items
- Trinkets
Items not breaking Invisibility
The following in-game elements will not break Invisibility upon activation.
- Consumables
- Items
- Trinkets
Presence detection without reveal
All abilities that do not require single target to cast can affect stealthed champions (but will not reveal them).
Certain abilities can only be cast if an enemy is in range of the AoE casting circle - these abilities will light up and become available to use even if the only enemy in range is a stealthed enemy.
- can reveal the position of stealthed champions due to the particle that it generates. The champion will not be revealed.
- can detect stealthed champions because gains extra range when it hits the wall with an enemy nearby, including stealthed ones. The champion will not be revealed.
- can detect stealthed champions due to its working mechanic - can only be used if there's an enemy champion (even stealthed) in its casting range.
- can detect stealthed champions due to the particle effect pointing in their direction. The stealthed champion will not be revealed.
- can detect stealthed champions due to its working mechanic - can only be used if there's an enemy champion (even stealthed) in its casting range.
- will repeats if it hit an enemy champion, whether it's invisible or not.
- will provide semi-reveal if it lands. Though stealthed unit will still be immune to auto attacks and targeted spells, Duskbringer's trail will compromise the position of said unit for 5 seconds, even through movement.
- will perceive the position of any moving unit, even stealthed ones.
- heal animation shows if the skillshot hit a champion, whether it's invisible or not.
- causes animation, shows if the skillshot hit a champion, whether it's invisible or not.
- causes struck enemies to leave behind a trail of blood even during stealth, similarly to 's aforementioned .
- will explode but not reveal stealthed champions.
- can detect stealthed champions due to its working mechanic - can only be used if there's an enemy champion (even stealthed) in its casting range.
- will follow a stealthed target and fire it's lightning bolts at it. The stealthed champion will not be revealed.
- can detect stealthed champions due to the particle effect flying in their direction. The stealthed champion will not be revealed.
- does not reveal stealthed champions but if they are below half health, he will receive the blood trail and the movement speed bonus.
Skill shots
While skill shots that do damage and/or stun such as detect stealthed enemies since they'll function the same as if they are unseen in brush.
will still hit stealthed champions, they will still not be revealed. Note that the visible projectile will stop short of its trajectory and show visual and audio effects (e.g. will make a splatter and show a small eruption of blood upon impact) if a stealthed unit is hit, indicating the stealthed champion's presence but not revealing them. Here are some more ways to- will visibly entrap the stealthed champion without revealing the champion.
- will visibly entrap the stealthed champion without revealing the champion.
- will visibly entrap the stealthed champion without revealing the champion.
- will visibly entrap the stealthed champion without revealing the champion.
- Hook-type skillshots ( , , and in some circumstances, and ) will show the effect of the hook happening without revealing the stealthed champion hit, revealing the champion's location.
- will grant him a stack for each champion hit with his abilities, revealing if there are stealthed champions nearby.
Forcing enemies out of stealth
Taunting an enemy will consequently break the stealth upon attacking. Note that can't be casted on stealth champions.
In the case of displace, charm or flee him will force him out of stealth.
, direction targeted skills which can