League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
League of Legends Wiki
No edit summary
No edit summary
 
(330 intermediate revisions by 82 users not shown)
Line 1: Line 1:
'''Stealth''' is the mechanic by which some units become invisible for a determined period of time.
+
'''Stealth''' is the mechanic that renders a unit invisible for a determined period of time. Stealth is divided into three categories: {{tip|Camouflage}} (or '''Strategic stealth'''), {{tip|Invisibility}} (or '''Tactical stealth''') and {{tip|stealthed trap|Stealthed traps}}.
  +
[[File:Camouflage screenshot.png|thumb|right|250px|A camouflaged unit and their detection radius]]
  +
[[File:Invisibility screenshot.png|thumb|right|250px|An invisible unit]]
  +
{{Clr}}
  +
== Notes ==
  +
[[File:Reveal icon.png|100px|right]]
  +
[[File:Invisibility Shimmer.gif|thumb|right|400px]]
  +
* This icon indicates that the unit is being revealed, although it does not necessarily mean the unit will be revealed through stealth, as both sources of true sight reveal and standard sight reveal use the same icon.
  +
* Units that are stealthed will have their silhouette shimmer with a visual and {{sm2|Stealth shimmer SFX.ogg}} audio indicator, if they are damaged while they are stealthed.
  +
* {{tip|Crowd control}} effects do not break stealth with the exception of {{tip|taunt}}, which forces the unit to attack.
  +
** Uniquely, the stealth from {{cai|Guerrilla Warfare|Teemo}} is broken if he is knocked {{tip|airborne}}.
  +
* Stealth grants {{tip|ghosted|ghosting}} inherently when ''not'' being revealed.
  +
* {{cai|Curse of the Black Mist|Senna}} will still grant the ''Wraith Form'' buff to allies that have stealth of their own. They will however not be seen as a ''Wraith'' while outside of her aura while their own stealth is active.
  +
* A unit with multiple sources of camouflage is revealed based on the radius of the smallest detection radius.
  +
* A unit with camouflage and invisibility will have their camouflage reveal radius be removed for the duration of the invisibility.
  +
* Camouflaged units will also be revealed while inside the line of sight of nearby enemy {{tip|clone|clones}}.
  +
* {{ii|Voltaic Cyclosword}} and {{ri|Sudden Impact}} interact with stealth.
   
== Gameplay ==
+
== Camouflage ==
Stealthed units will fade and/or disappear from enemy sight until they attack/have been attacked, or the duration of their invisibility effect expires. For ranged champions, auto attacks must actually land on a target for the stealth to expire prematurely. For some champions, using an ability that will cause them to become stealthed is preceded by a period called a "fade time", during which the champion appears partially transparent, but is still visible to enemies. During this fade time, any damage taken by the champion delays becoming invisible for a short period of time. No matter how many times a champion is hit, however, the fade time on invisibility cannot exceed five seconds. Summoner spells can be used during stealth without breaking it.
 
   
  +
<div style="margin:0 0 1em 1em;">{{tip info|camouflage}}</div>
== Invisible Objects and Units ==
 
=== Items ===
 
* {{ii|Sight Ward}}
 
* {{ii|Vision Ward}}
 
* {{ii|Explorer's Ward}}
 
* Wards from {{ii|Wriggle's Lantern}}, {{ii|Sightstone}} and {{ii|Ruby Sightstone}}
 
   
  +
<p style="text-align:center;">''Camouflage'' provides indicators that distinguish the state of the stealth effect.</p>
=== Objects created from champion abilities ===
 
  +
* {{cai|Jack In The Box|Shaco}}
 
  +
<p style="text-align:center;">''(Only visible to the stealthed unit and their allies and enemy champions do not need to be {{tip|sight|visible}} for them to appear)''</p>
  +
<center><gallery id="noaccent" captionalign="center" widths="130" spacing="small">
  +
Camouflage 1.png|An enemy champion is within 300 units outside stealth radius.
  +
Camouflage 2.png|An enemy champion is within stealth radius.
  +
Camouflage 3.png|The user is being revealed.
  +
</gallery></center>
  +
  +
;Champion abilities
  +
{{column|2|
  +
* {{cai|Going Rogue|Akshan}} (800 unit detection radius)
  +
* {{cai|Demon Shade|Evelynn}} (700 unit detection radius)
  +
* {{cai|Ghostwater Dive|Pyke}} (600 unit detection radius)
  +
* {{cai|Thrill of the Hunt|Rengar}} (710 unit detection radius)
  +
* {{cai|Curse of the Black Mist|Senna}} (400 unit detection radius)
  +
* {{cai|Ambush|Twitch}} (500 unit detection radius)
  +
* {{cai|Harrowed Path|Viego}} (450 unit detection radius)
  +
}}
  +
  +
== Invisibility ==
  +
  +
<div style="margin:0 0 1em 1em;">{{tip info|invisibility}}</div>
  +
  +
  +
  +
;Champion abilities
  +
  +
{{column|2|
  +
* {{cai|Twilight Shroud|Akali}}
  +
* {{cai|Across the Veil|Aurora}}
  +
* {{cai|Supercharge 2|Kai'Sa|Evolved Supercharge}}
  +
* {{cai|Void Assault|Kha'Zix}} and {{ai|Evolved Adaptive Cloaking|Kha'Zix|Evolved Void Assault}}
  +
* {{cai|Mirror Image|LeBlanc}}
  +
* {{cai|Shapesplitter|Neeko}}
  +
* {{cai|Edge of Ixtal Brush|Qiyana|Elemental Wrath}} ({{sbc|{{as|Brush}}}})
  +
* {{cai|Deceive|Shaco}}
  +
* {{cai|Shadow Assault|Talon}}
  +
* {{cai|Guerrilla Warfare|Teemo}}
  +
* {{cai|Final Hour|Vayne}}
  +
* {{cai|Warrior Trickster|Wukong}}
  +
}}
  +
  +
== Stealthed traps and wards==
  +
  +
<div style="margin:0 0 1em 1em;">{{tip info|stealthed trap}}</div>
  +
  +
  +
  +
;Champion abilities
  +
  +
{{column|2|
  +
* {{cai|Jack in the Box|Shaco}}
  +
* {{cai|Captive Audience|Jhin}}
  +
* {{cai|Bushwhack|Nidalee}}
 
* {{cai|Noxious Trap|Teemo}}
 
* {{cai|Noxious Trap|Teemo}}
  +
}}
   
  +
;Items
=== Champions ===
 
  +
{{tip|Stealth Ward|Stealth Wards}} or {{tip|Totem Ward|Totem Wards}} from:
* {{cai|Twilight Shroud|Akali}} will stealth her until the Twilight Shroud ends or Akali steps outside of Twilight Shroud. Whenever Akali casts an ability or autoattacks inside of Twilight Shroud, she is revealed for 0.5 seconds. The Twilight Shroud also gives bonus armor and magic resistance for 10/20/30/40/50.
 
  +
{{Column|2|
* {{cai|Shadow Walk|Evelynn}} Evelynn stealths into the shadows only being seen by nearby enemy champions or true sight. While stealthed, Evelynn regenerates 1% of her maximum mana every second. Casting spells, taking damage or dealing damage reveals Evelynn for 6 seconds.
 
  +
* {{ii|Warding Totem}}
* {{cai|Void Assault|Kha'Zix}} enters stealth for 1 second, gaining 40% bonus movement speed. Void Assault can be cast a second time within 10 seconds at no cost. If Kha'Zix evolves to have {{ai|Void Assault Red|Kha'Zix|Active Camouflage}}, he can stealth up to 3 times and takes 40% reduce damage while stealth.
 
  +
* {{ii|Bloodsong}}
* {{cai|Mirror Image|LeBlanc}} stealths her instantly for 0.5 seconds whenever she is brought below 40% health. When the stealth ends, she creates a clone of herself that deals no damage from autoattacks, and lasts for 8 seconds. This effect occurs almost instantly and can only work for once a minute.
 
  +
* {{ii|Bounty of Worlds}}
* {{cai|Thrill of the Hunt|Rengar}} gives him stealth over 5 seconds and reveals nearby champions. Rengar has 20/25/30% movement speed bonus while stealthed.
 
  +
* {{ii|Celestial Opposition}}
* {{cai|Deceive|Shaco}} will immediately stealth him for 3.5 seconds and teleport him in medium distance. Note that he blinks after stealthing, thus the enemy team cannot estimate direction he went without stealth detection.
 
  +
* {{ii|Dream Maker}}
* {{cai|Shadow Assault|Talon}} will stealth him for 2.5 seconds and gives him 40% increased movement speed. If Talon breaks the stealth, The blades around Talon will converge and return to Talon, Dealing 120/190/260 damage to any unit they pass through.
 
  +
* {{ii|Runic Compass}}
* {{cai|Camouflage|Teemo}} will stealth him until he moves or attacks if {{ci|Teemo}} stands still for 2 seconds. If he breaks the stealth, he gains 40% bonus attack speed for 3 seconds.
 
  +
* {{ii|Solstice Sleigh}}
* {{cai|Ambush|Twitch}} allows him to enter stealth after 1.25 seconds of casting for 4/5/6/7/8 seconds. While stealthed, Twitch gains 20% movement speed. Upon exiting stealth, Twitch gains 30/40/50/60/70% bonus attack speed for 5 seconds.
 
  +
* {{ii|Zaz'Zak's Realmspike}}
* {{cai|Final Hour|Vayne}} gives her increased attack damage 25/40/55 , a 1 second stealth after using {{ai|Tumble|Vayne}} and triple the bonus movement speed for {{ai|Night Hunter|Vayne}}.
 
  +
}}
* {{cai|Decoy|Wukong}} will stealth him for 1.5 seconds and leaves an uncontrollable decoy that deals 70/115/160/205/250 magic damage after 1.5 seconds.
 
   
== Invisibility detection ==
+
== Stealth detection ==
There are various ways for a [[champion]] to gain the ability to see invisibility. A [[champion]] with this ability will see invisible enemy units as partially translucent. When a revealed invisible unit leaves the revealed area that unit does not experience a fade time; the unit immediately turns invisible again. The following is a list of possible ways to detect invisible Champions:
+
There are various ways for a [[champion]] to gain the ability to see stealth. {{tip|True sight}} is a form of vision that directly reveals stealth. All {{tip|turret|turrets}} have ''true sight'' reveal as well as some [[champion ability|champion abilities]]. {{tip|Obscured vision}} will reveal stealthed units through a partially translucent outline, but does not render them targetable. When a revealed stealthed unit leaves the revealed area that unit does not experience a fade time; the unit immediately turns stealthed again. The following is a list of possible ways to detect stealthed champions:
   
  +
=== Champion Abilities ===
  +
{{Column|2|
  +
* {{cai|Infernal Chains|Aatrox}}
  +
* {{cai|Shuriken Flip|Akali}}
  +
* {{cai|Comeuppance|Akshan}}
  +
* {{cai|Certain Death|Briar}}
  +
* {{cai|Yordle Snap Trap|Caitlyn}} and {{ai|Ace in the Hole|Caitlyn}}
  +
* {{cai|Cocoon|Elise}}
  +
* {{cai|Bountiful Harvest|Fiddlesticks}}
  +
* {{cai|Chum the Waters|Fizz}}
  +
* {{cai|Demacian Justice|Garen}}
  +
* {{cai|Gaze of the Abyss|Hwei}} and {{ai|Spiraling Despair|Hwei}}
  +
* {{cai|Test of Spirit|Illaoi}}
  +
* {{cai|Void Seeker|Kai'Sa}}
  +
* {{cai|Focused Resolve|Karma}} and {{ai|Renewal|Karma}}
  +
* {{cai|Umbral Trespass|Kayn}}
  +
* {{cai|Bear Trap on a Rope|Kled}} and {{ai|Jousting 2|Kled|Jousting}}
  +
* {{cai|Ethereal Chains|LeBlanc}} and {{ai|Mimic Ethereal Chains|LeBlanc}}
  +
* {{cai|Sonic Wave|Lee Sin}} and {{ai|Tempest|Lee Sin}}
  +
* {{cai|Help, Pix!|Lulu}}
  +
* {{cai|Nether Grasp|Malzahar}}
  +
* {{cai|Realm of Death|Mordekaiser}}
  +
* {{cai|Soul Shackles|Morgana}}
  +
* {{cai|Hounds' Pursuit|Naafiri}}
  +
* {{cai|Prowl|Nidalee|Hunt}}
  +
* {{cai|Handshake|Renata Glasc}}
  +
* {{cai|Bola Strike|Rengar}} and {{ai|Thrill of the Hunt|Rengar}}
  +
* {{cai|The Show Stopper|Sett}}
  +
* {{cai|Ixtal's Impact|Skarner}} and {{ai|Impale|Skarner}}
  +
* {{cai|Hijack|Sylas}}
  +
* {{cai|Death Sentence|Thresh}}
  +
* {{cai|Destiny|Twisted Fate}}
  +
* {{cai|Fear Beyond Death 2|Urgot|Mercy}}
  +
* {{cai|Shadow Surge|Vex}}
  +
* {{cai|Cease and Desist|Vi}}
  +
* {{cai|Infinite Duress|Warwick}}
  +
* {{cai|Last Breath|Yasuo}}
  +
* {{cai|Stretching Strikes|Zac}}
  +
* {{cai|Rampant Growth|Zyra}}
  +
}}
  +
  +
=== Summoner Spells ===
  +
* {{si|Mark}}
 
=== Items ===
 
=== Items ===
  +
The following items only reveal traps and wards:
* {{ii|Hextech Sweeper}}: A [[Legendary Item]] whose active Covers an area with stealth-detecting mist for 6 seconds, granting vision of units which pass through it for 6 seconds. 60 second cooldown. (1000 Range, 375 AOE estimate). This item is only available in the [[Dominion]] game mode.
 
  +
* {{ii|Control Ward}}
* {{ii|Oracle's Elixir}}: A [[consumable Item|consumable]] potion (400g) available at the item shop that grants invisibility detection to a champion for 5 minutes or until death. Any invisible enemies enter this champion's vision range while this potion is active will be revealed.
 
  +
* {{ii|Oracle Lens}}
* {{ii|Oracle's Extract}}: A [[consumable Item|consumable]] potion (250g) that was designed for the game mode [[Dominion]]. Available at the item shop that grants invisibility detection to a champion for 5 minutes or until death. Any invisible enemies that enter this champion's vision range while this potion is active will be revealed.
 
* {{ii|Vision Ward}}: is a [[consumable item]] When placed on the ground these stationary wards reveal an area of the map for three minutes. Any invisible enemy units within their vision radius during this time will be revealed.
 
   
=== Champion abilities ===
+
=== Jungle Plants ===
  +
* {{ui|Scryer's Bloom}}
The following abilities can reveal invisible units for a period of time:
 
  +
* {{cai|Yordle Snap Trap|Caitlyn}}
 
  +
== Breaking stealth ==
* {{cai|Ace in the Hole|Caitlyn}}, if her target stealths themselves during the channel
 
  +
Stealth is lost immediately when starting or completing the {{tip|attack windup}} of a [[basic attack]] or casting an [[champion ability|ability]], unless ''otherwise stated''. Using [[consumable item|consumables]] or [[trinket item|trinkets]] do not break stealth. Casting [[summoner spell]]s and [[Active ability items|item actives]] vary. Starting a {{si|Recall}} channel will always break stealth.
* {{cai|Tempest|Lee Sin}} and {{ai|Sonic Wave|Lee Sin}}
 
  +
* {{cai|Help, Pix!|Lulu}} will reveal enemies if they stealth themselves while Pix is attached to them.
 
  +
=== Summoner Spells ===
* {{cai|Bushwhack|Nidalee}}
 
  +
The following summoner spells '''will break''' stealth upon activation:
* {{cai|Duskbringer|Nocturne}} will provide semi-reveal. Though stealthed unit will still be immune to autoattacks and targeted spells, Duskbringer's trail will compromise the position of said unit for 5 seconds, even through movement.
 
  +
* {{si|Exhaust}}
* {{cai|Destiny|Twisted Fate}} will reveal all enemy champions.
 
  +
* {{si|Hexflash}}
* {{ci|Rengar|Rengar's}} {{ai|Thrill of the Hunt|Rengar}} reveals all nearby enemy champions inside the ability radius.
 
  +
* {{si|Ignite}}
  +
* {{si|Mark}} / {{si|Dash}}
  +
* {{si|Smite}}
  +
  +
The following summoner spells '''will not break''' stealth upon activation:
  +
* {{si|Barrier}}
  +
* {{si|Clarity}}
  +
* {{si|Cleanse}}
  +
* {{si|Flash}}
  +
** The visual effects are not hidden.
  +
* {{si|Ghost}}
  +
* {{si|Heal}}
  +
* {{si|Teleport}}
  +
  +
=== Items ===
  +
The following item actives '''will break''' stealth upon activation:
  +
  +
{{column|2|
  +
* {{ii|Black Spear}}
  +
* {{ii|Hextech Rocketbelt}}
  +
* {{ii|Profane Hydra}}
  +
* {{ii|Randuin's Omen}}
  +
* {{ii|Ravenous Hydra}}
  +
* {{ii|Redemption}}
  +
* {{ii|Stridebreaker}}
  +
* {{ii|Tiamat}}
  +
* {{ii|Titanic Hydra}}
  +
}}
  +
  +
The following item actives '''will not break''' stealth upon activation:
  +
  +
{{column|2|
  +
* {{ii|Bloodsong}}
  +
* {{ii|Bounty of Worlds}}
  +
* {{ii|Celestial Opposition}}
  +
* {{ii|Dream Maker}}
  +
* {{ii|Knight's Vow}}
  +
* {{ii|Locket of the Iron Solari}}
  +
* {{ii|Mercurial Scimitar}}
  +
* {{ii|Mikael's Blessing}}
  +
* {{ii|Quicksilver Sash}}
  +
* {{ii|Runic Compass}}
  +
* {{ii|Seeker's Armguard}}
  +
* {{ii|Shurelya's Battlesong}}
  +
* {{ii|Solstice Sleigh}}
  +
* {{ii|Youmuu's Ghostblade}}
  +
* {{ii|Zaz'Zak's Realmspike}}
  +
* {{ii|Zhonya's Hourglass}}
  +
}}
  +
  +
;Consumables
  +
  +
{{column|2|
  +
* {{ii|Control Ward}}
  +
* {{ii|Elixir of Iron}}
  +
* {{ii|Elixir of Sorcery}}
  +
* {{ii|Elixir of Wrath}}
  +
* {{ii|Health Potion}}
  +
* {{ii|Refillable Potion}}
  +
* {{ii|Total Biscuit of Everlasting Will}}
  +
}}
  +
  +
;Trinkets
  +
* {{ii|Farsight Alteration}}
  +
* {{ii|Eye of the Herald}}
  +
* {{ii|Oracle Lens}}
  +
* {{ii|Warding Totem}}
  +
* {{ii|Scarecrow Effigy}}
   
 
== Presence detection without reveal ==
 
== Presence detection without reveal ==
  +
{{tip|Unit-targeted}} effects cannot be cast on stealthed enemies, as they require {{tip|sight}} of targets. {{tip|Auto-targeted}} effects that do not require ''sight'' will indicate whether or not they can be cast, lighting up in the HUD and becoming available to use even if the target in range is not visible. The following abilities are examples of informing the presence of a hidden unit:
All abilities that do not require single target casting will affect stealthed champions but will not reveal them. These abilities can only be cast if an enemy is in range of the AoE casting circle, so when that ability is off [[cooldown]], there is an enemy champion within the [[AoE]].
 
  +
* {{cai|Hookshot|Camille}} can detect stealthed champions with the range indicator.
* {{cai|Hate Spike|Evelynn}}
 
  +
* {{cai|Bountiful Harvest|Fiddlesticks}} can detect stealthed champions due to its required auto-targeting.
* {{cai|Death Lotus|Katarina}}
 
* {{cai|Electrical Surge|Kennen}} can detect stealthed champions due to the particle effect pointing in their direction. The stealthed champion will not be revealed.
+
* {{cai|Spirit of Dread|Hecarim}} can indicate the position of stealthed champions due to the particle that it generates.
  +
* {{cai|Death Lotus|Katarina}} can detect stealthed champions due to its required auto-targeting.
* {{cai|Soul Shackles|Morgana}}
 
  +
* {{cai|Electrical Surge|Kennen}} can detect stealthed champions due to the particle effect pointing in their direction.
* {{cai|Starcall|Soraka}}
 
  +
* {{cai|Soul Shackles|Morgana}} can detect stealthed champions due to its required auto-targeting.
  +
* {{cai|Blooming Burst|Neeko}} will repeat if it hits an enemy champion.
  +
* {{cai|Duskbringer|Nocturne}} trail will compromise the position of stealthed enemies.
  +
* {{cai|Burrow|Rek'Sai|Tremor Senses}} will perceive the position of any moving unit regardless of stealth.
  +
* {{cai|Starcall|Soraka}} ''Rejuvenation'' indicates if it hits a champion.
  +
* {{cai|Vision of Empire|Swain}} bringing ''Soul Fragments'' indicates if it hits a champion.
  +
* {{cai|Blade's End|Talon}} trail will compromise the position of stealthed enemies.
 
* {{cai|Noxious Trap|Teemo}} will explode but not reveal stealthed champions.
 
* {{cai|Noxious Trap|Teemo}} will explode but not reveal stealthed champions.
* {{cai|Mocking Shout|Tryndamere}}
+
* {{cai|Mocking Shout|Tryndamere}} can detect stealthed champions due to its required auto-targeting.
* {{cai|Tides of Blood|Vladimir}} can detect stealthed champions due to the particle effect flying in their direction. The stealthed champion will not be revealed.
+
* {{cai|Chaos Storm|Viktor}} will focus a stealthed enemy. The stealthed champion will not be revealed.
* {{cai|Blood Scent|Warwick}} does not reveal stealthed champions but if they are within range and below half health, he will receive the movement speed bonus.
+
* {{cai|Tides of Blood|Vladimir}} can detect stealthed champions due to the particle effect flying in their direction.
  +
* {{cai|Blood Hunt|Warwick}} trail will compromise the position of stealthed enemies.
  +
   
 
=== Skill shots ===
 
=== Skill shots ===
While skill shots that do damage and/or stun such as {{cai|Enchanted Crystal Arrow|Ashe}} will still hit stealthed champions, they will still not be revealed. Note that the visible projectile will stop short of its trajectory and show visual and audio effects (eg. {{cai|Infected Cleaver|Dr Mundo}} will make a splatter and show a small eruption of blood upon impact) if a stealthed unit is hit, indicating the stealthed champion's presence but not revealing them. Here are some more ways to [[Brush#Detecting enemies with skill shots|detect stealthed enemies]] since they'll function the same as if they are unseen in brush.
+
{{tip|Direction-targeted}} abilities, also known as ''skillshots'', will still hit enemies that are not visible, but does not grant {{tip|sight}} of them unless the ability in question did. Note that the visible {{tip|projectile}} will stop short of its trajectory, meaning visual and audio effects (e.g. {{ai|Infected Bonesaw|Dr. Mundo}} will make a splatter and show a small eruption of blood upon impact) indicating if a non-visible unit is hit, providing knowledge of their whereabouts. Examples of this are {{ai|Light Binding|Lux}} and {{ai|Grasping Roots|Zyra}}, which visibly entrap units hit even if they cannot be seen.
* {{cai|Light Binding|Lux}} will visibly entrap the stealthed champion without revealing the champion.
 
* {{cai|Dark Binding|Morgana}} will visibly entrap the stealthed champion without revealing the champion.
 
* {{cai|Chain of Corruption|Varus}} will visibly entrap the stealthed champion without revealing the champion.
 
* {{cai|Grasping Roots|Zyra}} will visibly entrap the stealthed champion without revealing the champion.
 
* {{cai|Acid Hunter|Urgot}} can still missle lock on stealthed champions if hit with {{ai|Noxian Corrosive Charge|Urgot}}. You won't see the champion but you can see the debuff animation and follow it with your mouse.
 
* Hook-type skillshots ({{cai|Dredge Line|Nautilus}}, {{cai|Rocket Grab|Blitzcrank}}, {{cai|Bandage Toss|Amumu}} and in some circumstances, {{cai|Zenith Blade|Leona}} ) will show the effect of the hook happening without revealing the stealthed champion hit, revealing the champion's location.
 
   
  +
{{Gameplay elements}}
=== Forcing enemies out of stealth ===
 
Taunting a stealthed enemy will cause him to attack, automatically revealing him and forcing him out of stealth. This can work if you target a visible stealthed unit or if the enemy is currently entering into stealth. With AoE taunts, such as {{cai|Shadow Dash|Shen}} or {{cai|Idol Of Durand|Galio}}, this is easier as you can force every stealthed champion in the area to attack, even if they are invisible.
 
* {{cai|Idol Of Durand|Galio}}
 
* {{cai|Puncturing Taunt|Rammus}}
 
* {{cai|Shadow Dash|Shen}}
 
   
  +
[[de:Tarnung]]
In the case of {{cai|Camouflage|Teemo}}, skills which force him to move - such as {{cai|Dredge Line|Nautilus}}, {{cai|Rocket Grab|Blitzcrank}}, {{cai|Onslaught of Shadows|Hecarim}}, {{cai|Apprehend|Darius}} and [[knockback]]s will also force him out of stealth.
 
  +
[[es:Sigilo]]
  +
[[ru:Скрытность]]
  +
[[zh:潜行]]
 
[[Category:Gameplay elements]]
 
[[Category:Gameplay elements]]

Latest revision as of 02:39, 25 September 2024

Stealth is the mechanic that renders a unit invisible for a determined period of time. Stealth is divided into three categories: Ambush 2 Camouflage (or Strategic stealth), Twilight Shroud old2 Invisibility (or Tactical stealth) and Noxious Trap Stealthed traps.

Camouflage screenshot

A camouflaged unit and their detection radius

Invisibility screenshot

An invisible unit

Notes

Reveal icon
Invisibility Shimmer
  • This icon indicates that the unit is being revealed, although it does not necessarily mean the unit will be revealed through stealth, as both sources of true sight reveal and standard sight reveal use the same icon.
  • Units that are stealthed will have their silhouette shimmer with a visual and ▶️   audio indicator, if they are damaged while they are stealthed.
  • Stun icon Crowd control effects do not break stealth with the exception of Taunt icon taunt, which forces the unit to attack.
  • Stealth grants Ghost ghosting inherently when not being revealed.
  • Senna's Senna's Curse of the Black Mist Curse of the Black Mist will still grant the Wraith Form buff to allies that have stealth of their own. They will however not be seen as a Wraith while outside of her aura while their own stealth is active.
  • A unit with multiple sources of camouflage is revealed based on the radius of the smallest detection radius.
  • A unit with camouflage and invisibility will have their camouflage reveal radius be removed for the duration of the invisibility.
  • Camouflaged units will also be revealed while inside the line of sight of nearby enemy Command Hallucinate clones.
  • Voltaic Cyclosword Voltaic Cyclosword and Sudden Impact Sudden Impact interact with stealth.

Camouflage

EditCamouflage is a form of stealth that renders a unit hidden from enemy Sight icon vision for a long period of time. It is usually activated preemptively in order to ambush an enemy or to bypass the surveillance of hostile Ward icon wards patrolling an area. It also grants Ghost ghosting.
  • Camouflaged units are revealed while being inside the line of sight (e.g. not in the fog of war, behind terrain, or blocked by Nearsight icon nearsight) of a nearby enemy Champion icon champion (with the range depending on the ability), when within the vision radius of an enemy Control Ward Control Ward (900 units), or from sources of True Sight icon True Sight.
  • Stealthed units shimmer their character model for 0.6 seconds whenever they take damage.
    • A unit will shimmer for every instance of damage they take, and shimmering does not make the unit targetable nor remove the stealth effect, but grants positional information to the enemy.
  • When a camouflaged unit can be seen, they will be warned by an exclamation mark above them indicating they have been spotted.

Camouflage provides indicators that distinguish the state of the stealth effect.

(Only visible to the stealthed unit and their allies and enemy champions do not need to be Sight icon visible for them to appear)

Champion abilities

Invisibility

EditInvisibility is a form of stealth that renders a unit hidden from enemy Sight icon vision for a short period of time. It can be utilized to sneak in on opponents as well as the ability to reposition in-combat or simply to flee from a skirmish. It also grants Ghost ghosting.
  • Invisible units can only be revealed by True Sight icon True Sight.
  • Stealthed units shimmer their character model for 0.6 seconds whenever they take damage.
    • A unit will shimmer for every instance of damage they take, and shimmering does not make the unit targetable nor remove the stealth effect, but grants positional information to the enemy.


Champion abilities

Stealthed traps and wards

EditStealthed traps are units that are hidden from enemy Sight icon vision for a set duration until triggered by an enemy. They can only be revealed by True Sight icon True Sight, Control Wards Control Wards, Oracle Lens Oracle Lens, and A Harmless Scarecrow A Harmless Scarecrow.


Champion abilities
Items

Stealth Ward icon Stealth Wards or Totem Ward icon Totem Wards from:

Stealth detection

There are various ways for a champion to gain the ability to see stealth. True Sight icon True sight is a form of vision that directly reveals stealth. All Turret icon turrets have true sight reveal as well as some champion abilities. Sweeper Drone icon Obscured vision will reveal stealthed units through a partially translucent outline, but does not render them targetable. When a revealed stealthed unit leaves the revealed area that unit does not experience a fade time; the unit immediately turns stealthed again. The following is a list of possible ways to detect stealthed champions:

Champion Abilities

Summoner Spells

Items

The following items only reveal traps and wards:

Jungle Plants

Breaking stealth

Stealth is lost immediately when starting or completing the attack windup of a basic attack or casting an ability, unless otherwise stated. Using consumables or trinkets do not break stealth. Casting summoner spells and item actives vary. Starting a Recall Recall channel will always break stealth.

Summoner Spells

The following summoner spells will break stealth upon activation:

The following summoner spells will not break stealth upon activation:

Items

The following item actives will break stealth upon activation:

The following item actives will not break stealth upon activation:

Consumables
Trinkets

Presence detection without reveal

Leap Strike Unit-targeted effects cannot be cast on stealthed enemies, as they require Sight icon sight of targets. Electrical Surge Auto-targeted effects that do not require sight will indicate whether or not they can be cast, lighting up in the HUD and becoming available to use even if the target in range is not visible. The following abilities are examples of informing the presence of a hidden unit:


Skill shots

Sear Direction-targeted abilities, also known as skillshots, will still hit enemies that are not visible, but does not grant Sight icon sight of them unless the ability in question did. Note that the visible Projectile projectile will stop short of its trajectory, meaning visual and audio effects (e.g. Infected Bonesaw Infected Bonesaw will make a splatter and show a small eruption of blood upon impact) indicating if a non-visible unit is hit, providing knowledge of their whereabouts. Examples of this are Light Binding Light Binding and Grasping Roots Grasping Roots, which visibly entrap units hit even if they cannot be seen.