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− | '''Stealth''' is the mechanic |
+ | '''Stealth''' is the mechanic that renders a unit invisible for a determined period of time. Stealth is divided into three categories: {{tip|Camouflage}} (or '''Strategic stealth'''), {{tip|Invisibility}} (or '''Tactical stealth''') and {{tip|stealthed trap|Stealthed traps}}. |
+ | [[File:Camouflage screenshot.png|thumb|right|250px|A camouflaged unit and their detection radius]] |
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+ | [[File:Invisibility screenshot.png|thumb|right|250px|An invisible unit]] |
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+ | {{Clr}} |
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+ | == Notes == |
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+ | [[File:Reveal icon.png|100px|right]] |
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+ | [[File:Invisibility Shimmer.gif|thumb|right|400px]] |
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+ | * This icon indicates that the unit is being revealed, although it does not necessarily mean the unit will be revealed through stealth, as both sources of true sight reveal and standard sight reveal use the same icon. |
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+ | * Units that are stealthed will have their silhouette shimmer with a visual and {{sm2|Stealth shimmer SFX.ogg}} audio indicator, if they are damaged while they are stealthed. |
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+ | * {{tip|Crowd control}} effects do not break stealth with the exception of {{tip|taunt}}, which forces the unit to attack. |
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+ | ** Uniquely, the stealth from {{cai|Guerrilla Warfare|Teemo}} is broken if he is knocked {{tip|airborne}}. |
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+ | * Stealth grants {{tip|ghosted|ghosting}} inherently when ''not'' being revealed. |
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+ | * {{cai|Curse of the Black Mist|Senna}} will still grant the ''Wraith Form'' buff to allies that have stealth of their own. They will however not be seen as a ''Wraith'' while outside of her aura while their own stealth is active. |
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+ | * A unit with multiple sources of camouflage is revealed based on the radius of the smallest detection radius. |
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+ | * A unit with camouflage and invisibility will have their camouflage reveal radius be removed for the duration of the invisibility. |
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+ | * Camouflaged units will also be revealed while inside the line of sight of nearby enemy {{tip|clone|clones}}. |
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+ | * {{ii|Voltaic Cyclosword}} and {{ri|Sudden Impact}} interact with stealth. |
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− | == |
+ | == Camouflage == |
− | Stealthed units will fade and/or disappear from enemy sight until they attack/have been attacked, or the duration of their invisibility effect expires. For ranged champions, auto attacks must actually land on a target for the stealth to expire prematurely. For some champions, using an ability that will cause them to become stealthed is preceded by a period called a "fade time", during which the champion appears partially transparent, but is still visible to enemies. During this fade time, any damage taken by the champion delays becoming invisible for a short period of time. No matter how many times a champion is hit, however, the fade time on invisibility cannot exceed five seconds. Summoner spells can be used during stealth without breaking it. |
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+ | <div style="margin:0 0 1em 1em;">{{tip info|camouflage}}</div> |
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− | == Invisible Objects and Units == |
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− | === Items === |
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− | * {{ii|Sight Ward}} |
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− | * {{ii|Vision Ward}} |
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− | * {{ii|Explorer's Ward}} |
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− | * Wards from {{ii|Wriggle's Lantern}}, {{ii|Sightstone}} and {{ii|Ruby Sightstone}} |
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+ | <p style="text-align:center;">''Camouflage'' provides indicators that distinguish the state of the stealth effect.</p> |
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− | === Objects created from champion abilities === |
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+ | |||
− | * {{cai|Jack In The Box|Shaco}} |
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+ | <p style="text-align:center;">''(Only visible to the stealthed unit and their allies and enemy champions do not need to be {{tip|sight|visible}} for them to appear)''</p> |
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+ | <center><gallery id="noaccent" captionalign="center" widths="130" spacing="small"> |
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+ | Camouflage 1.png|An enemy champion is within 300 units outside stealth radius. |
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+ | Camouflage 2.png|An enemy champion is within stealth radius. |
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+ | Camouflage 3.png|The user is being revealed. |
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+ | </gallery></center> |
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+ | |||
+ | ;Champion abilities |
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+ | {{column|2| |
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+ | * {{cai|Going Rogue|Akshan}} (800 unit detection radius) |
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+ | * {{cai|Demon Shade|Evelynn}} (700 unit detection radius) |
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+ | * {{cai|Ghostwater Dive|Pyke}} (600 unit detection radius) |
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+ | * {{cai|Thrill of the Hunt|Rengar}} (710 unit detection radius) |
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+ | * {{cai|Curse of the Black Mist|Senna}} (400 unit detection radius) |
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+ | * {{cai|Ambush|Twitch}} (500 unit detection radius) |
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+ | * {{cai|Harrowed Path|Viego}} (450 unit detection radius) |
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+ | }} |
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+ | |||
+ | == Invisibility == |
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+ | |||
+ | <div style="margin:0 0 1em 1em;">{{tip info|invisibility}}</div> |
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+ | |||
+ | |||
+ | |||
+ | ;Champion abilities |
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+ | |||
+ | {{column|2| |
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+ | * {{cai|Twilight Shroud|Akali}} |
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+ | * {{cai|Across the Veil|Aurora}} |
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+ | * {{cai|Supercharge 2|Kai'Sa|Evolved Supercharge}} |
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+ | * {{cai|Void Assault|Kha'Zix}} and {{ai|Evolved Adaptive Cloaking|Kha'Zix|Evolved Void Assault}} |
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+ | * {{cai|Mirror Image|LeBlanc}} |
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+ | * {{cai|Shapesplitter|Neeko}} |
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+ | * {{cai|Edge of Ixtal Brush|Qiyana|Elemental Wrath}} ({{sbc|{{as|Brush}}}}) |
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+ | * {{cai|Deceive|Shaco}} |
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+ | * {{cai|Shadow Assault|Talon}} |
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+ | * {{cai|Guerrilla Warfare|Teemo}} |
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+ | * {{cai|Final Hour|Vayne}} |
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+ | * {{cai|Warrior Trickster|Wukong}} |
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+ | }} |
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+ | |||
+ | == Stealthed traps and wards== |
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+ | |||
+ | <div style="margin:0 0 1em 1em;">{{tip info|stealthed trap}}</div> |
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+ | |||
+ | |||
+ | |||
+ | ;Champion abilities |
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+ | |||
+ | {{column|2| |
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+ | * {{cai|Jack in the Box|Shaco}} |
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+ | * {{cai|Captive Audience|Jhin}} |
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+ | * {{cai|Bushwhack|Nidalee}} |
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* {{cai|Noxious Trap|Teemo}} |
* {{cai|Noxious Trap|Teemo}} |
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+ | }} |
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+ | ;Items |
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− | === Champions === |
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+ | {{tip|Stealth Ward|Stealth Wards}} or {{tip|Totem Ward|Totem Wards}} from: |
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− | * {{cai|Twilight Shroud|Akali}} will stealth her until the Twilight Shroud ends or Akali steps outside of Twilight Shroud. Whenever Akali casts an ability or autoattacks inside of Twilight Shroud, she is revealed for 0.5 seconds. The Twilight Shroud also gives bonus armor and magic resistance for 10/20/30/40/50. |
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+ | {{Column|2| |
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− | * {{cai|Shadow Walk|Evelynn}} Evelynn stealths into the shadows only being seen by nearby enemy champions or true sight. While stealthed, Evelynn regenerates 1% of her maximum mana every second. Casting spells, taking damage or dealing damage reveals Evelynn for 6 seconds. |
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+ | * {{ii|Warding Totem}} |
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− | * {{cai|Void Assault|Kha'Zix}} enters stealth for 1 second, gaining 40% bonus movement speed. Void Assault can be cast a second time within 10 seconds at no cost. If Kha'Zix evolves to have {{ai|Void Assault Red|Kha'Zix|Active Camouflage}}, he can stealth up to 3 times and takes 40% reduce damage while stealth. |
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+ | * {{ii|Bloodsong}} |
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− | * {{cai|Mirror Image|LeBlanc}} stealths her instantly for 0.5 seconds whenever she is brought below 40% health. When the stealth ends, she creates a clone of herself that deals no damage from autoattacks, and lasts for 8 seconds. This effect occurs almost instantly and can only work for once a minute. |
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+ | * {{ii|Bounty of Worlds}} |
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− | * {{cai|Thrill of the Hunt|Rengar}} gives him stealth over 5 seconds and reveals nearby champions. Rengar has 20/25/30% movement speed bonus while stealthed. |
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+ | * {{ii|Celestial Opposition}} |
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− | * {{cai|Deceive|Shaco}} will immediately stealth him for 3.5 seconds and teleport him in medium distance. Note that he blinks after stealthing, thus the enemy team cannot estimate direction he went without stealth detection. |
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+ | * {{ii|Dream Maker}} |
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− | * {{cai|Shadow Assault|Talon}} will stealth him for 2.5 seconds and gives him 40% increased movement speed. If Talon breaks the stealth, The blades around Talon will converge and return to Talon, Dealing 120/190/260 damage to any unit they pass through. |
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+ | * {{ii|Runic Compass}} |
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− | * {{cai|Camouflage|Teemo}} will stealth him until he moves or attacks if {{ci|Teemo}} stands still for 2 seconds. If he breaks the stealth, he gains 40% bonus attack speed for 3 seconds. |
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+ | * {{ii|Solstice Sleigh}} |
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− | * {{cai|Ambush|Twitch}} allows him to enter stealth after 1.25 seconds of casting for 4/5/6/7/8 seconds. While stealthed, Twitch gains 20% movement speed. Upon exiting stealth, Twitch gains 30/40/50/60/70% bonus attack speed for 5 seconds. |
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+ | * {{ii|Zaz'Zak's Realmspike}} |
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− | * {{cai|Final Hour|Vayne}} gives her increased attack damage 25/40/55 , a 1 second stealth after using {{ai|Tumble|Vayne}} and triple the bonus movement speed for {{ai|Night Hunter|Vayne}}. |
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+ | }} |
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− | * {{cai|Decoy|Wukong}} will stealth him for 1.5 seconds and leaves an uncontrollable decoy that deals 70/115/160/205/250 magic damage after 1.5 seconds. |
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− | == |
+ | == Stealth detection == |
− | There are various ways for a [[champion]] to gain the ability to see |
+ | There are various ways for a [[champion]] to gain the ability to see stealth. {{tip|True sight}} is a form of vision that directly reveals stealth. All {{tip|turret|turrets}} have ''true sight'' reveal as well as some [[champion ability|champion abilities]]. {{tip|Obscured vision}} will reveal stealthed units through a partially translucent outline, but does not render them targetable. When a revealed stealthed unit leaves the revealed area that unit does not experience a fade time; the unit immediately turns stealthed again. The following is a list of possible ways to detect stealthed champions: |
+ | === Champion Abilities === |
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+ | {{Column|2| |
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+ | * {{cai|Infernal Chains|Aatrox}} |
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+ | * {{cai|Shuriken Flip|Akali}} |
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+ | * {{cai|Comeuppance|Akshan}} |
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+ | * {{cai|Certain Death|Briar}} |
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+ | * {{cai|Yordle Snap Trap|Caitlyn}} and {{ai|Ace in the Hole|Caitlyn}} |
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+ | * {{cai|Cocoon|Elise}} |
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+ | * {{cai|Bountiful Harvest|Fiddlesticks}} |
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+ | * {{cai|Chum the Waters|Fizz}} |
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+ | * {{cai|Demacian Justice|Garen}} |
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+ | * {{cai|Gaze of the Abyss|Hwei}} and {{ai|Spiraling Despair|Hwei}} |
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+ | * {{cai|Test of Spirit|Illaoi}} |
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+ | * {{cai|Void Seeker|Kai'Sa}} |
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+ | * {{cai|Focused Resolve|Karma}} and {{ai|Renewal|Karma}} |
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+ | * {{cai|Umbral Trespass|Kayn}} |
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+ | * {{cai|Bear Trap on a Rope|Kled}} and {{ai|Jousting 2|Kled|Jousting}} |
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+ | * {{cai|Ethereal Chains|LeBlanc}} and {{ai|Mimic Ethereal Chains|LeBlanc}} |
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+ | * {{cai|Sonic Wave|Lee Sin}} and {{ai|Tempest|Lee Sin}} |
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+ | * {{cai|Help, Pix!|Lulu}} |
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+ | * {{cai|Nether Grasp|Malzahar}} |
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+ | * {{cai|Realm of Death|Mordekaiser}} |
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+ | * {{cai|Soul Shackles|Morgana}} |
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+ | * {{cai|Hounds' Pursuit|Naafiri}} |
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+ | * {{cai|Prowl|Nidalee|Hunt}} |
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+ | * {{cai|Handshake|Renata Glasc}} |
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+ | * {{cai|Bola Strike|Rengar}} and {{ai|Thrill of the Hunt|Rengar}} |
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+ | * {{cai|The Show Stopper|Sett}} |
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+ | * {{cai|Ixtal's Impact|Skarner}} and {{ai|Impale|Skarner}} |
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+ | * {{cai|Hijack|Sylas}} |
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+ | * {{cai|Death Sentence|Thresh}} |
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+ | * {{cai|Destiny|Twisted Fate}} |
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+ | * {{cai|Fear Beyond Death 2|Urgot|Mercy}} |
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+ | * {{cai|Shadow Surge|Vex}} |
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+ | * {{cai|Cease and Desist|Vi}} |
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+ | * {{cai|Infinite Duress|Warwick}} |
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+ | * {{cai|Last Breath|Yasuo}} |
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+ | * {{cai|Stretching Strikes|Zac}} |
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+ | * {{cai|Rampant Growth|Zyra}} |
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+ | }} |
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+ | |||
+ | === Summoner Spells === |
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+ | * {{si|Mark}} |
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=== Items === |
=== Items === |
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+ | The following items only reveal traps and wards: |
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− | * {{ii|Hextech Sweeper}}: A [[Legendary Item]] whose active Covers an area with stealth-detecting mist for 6 seconds, granting vision of units which pass through it for 6 seconds. 60 second cooldown. (1000 Range, 375 AOE estimate). This item is only available in the [[Dominion]] game mode. |
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+ | * {{ii|Control Ward}} |
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− | * {{ii|Oracle's Elixir}}: A [[consumable Item|consumable]] potion (400g) available at the item shop that grants invisibility detection to a champion for 5 minutes or until death. Any invisible enemies enter this champion's vision range while this potion is active will be revealed. |
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+ | * {{ii|Oracle Lens}} |
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− | * {{ii|Oracle's Extract}}: A [[consumable Item|consumable]] potion (250g) that was designed for the game mode [[Dominion]]. Available at the item shop that grants invisibility detection to a champion for 5 minutes or until death. Any invisible enemies that enter this champion's vision range while this potion is active will be revealed. |
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− | * {{ii|Vision Ward}}: is a [[consumable item]] When placed on the ground these stationary wards reveal an area of the map for three minutes. Any invisible enemy units within their vision radius during this time will be revealed. |
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− | === |
+ | === Jungle Plants === |
+ | * {{ui|Scryer's Bloom}} |
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− | The following abilities can reveal invisible units for a period of time: |
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+ | |||
− | * {{cai|Yordle Snap Trap|Caitlyn}} |
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+ | == Breaking stealth == |
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− | * {{cai|Ace in the Hole|Caitlyn}}, if her target stealths themselves during the channel |
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+ | Stealth is lost immediately when starting or completing the {{tip|attack windup}} of a [[basic attack]] or casting an [[champion ability|ability]], unless ''otherwise stated''. Using [[consumable item|consumables]] or [[trinket item|trinkets]] do not break stealth. Casting [[summoner spell]]s and [[Active ability items|item actives]] vary. Starting a {{si|Recall}} channel will always break stealth. |
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− | * {{cai|Tempest|Lee Sin}} and {{ai|Sonic Wave|Lee Sin}} |
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+ | |||
− | * {{cai|Help, Pix!|Lulu}} will reveal enemies if they stealth themselves while Pix is attached to them. |
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+ | === Summoner Spells === |
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− | * {{cai|Bushwhack|Nidalee}} |
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+ | The following summoner spells '''will break''' stealth upon activation: |
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− | * {{cai|Duskbringer|Nocturne}} will provide semi-reveal. Though stealthed unit will still be immune to autoattacks and targeted spells, Duskbringer's trail will compromise the position of said unit for 5 seconds, even through movement. |
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+ | * {{si|Exhaust}} |
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− | * {{cai|Destiny|Twisted Fate}} will reveal all enemy champions. |
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+ | * {{si|Hexflash}} |
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− | * {{ci|Rengar|Rengar's}} {{ai|Thrill of the Hunt|Rengar}} reveals all nearby enemy champions inside the ability radius. |
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+ | * {{si|Ignite}} |
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+ | * {{si|Mark}} / {{si|Dash}} |
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+ | * {{si|Smite}} |
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+ | |||
+ | The following summoner spells '''will not break''' stealth upon activation: |
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+ | * {{si|Barrier}} |
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+ | * {{si|Clarity}} |
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+ | * {{si|Cleanse}} |
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+ | * {{si|Flash}} |
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+ | ** The visual effects are not hidden. |
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+ | * {{si|Ghost}} |
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+ | * {{si|Heal}} |
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+ | * {{si|Teleport}} |
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+ | |||
+ | === Items === |
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+ | The following item actives '''will break''' stealth upon activation: |
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+ | |||
+ | {{column|2| |
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+ | * {{ii|Black Spear}} |
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+ | * {{ii|Hextech Rocketbelt}} |
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+ | * {{ii|Profane Hydra}} |
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+ | * {{ii|Randuin's Omen}} |
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+ | * {{ii|Ravenous Hydra}} |
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+ | * {{ii|Redemption}} |
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+ | * {{ii|Stridebreaker}} |
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+ | * {{ii|Tiamat}} |
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+ | * {{ii|Titanic Hydra}} |
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+ | }} |
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+ | |||
+ | The following item actives '''will not break''' stealth upon activation: |
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+ | |||
+ | {{column|2| |
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+ | * {{ii|Bloodsong}} |
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+ | * {{ii|Bounty of Worlds}} |
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+ | * {{ii|Celestial Opposition}} |
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+ | * {{ii|Dream Maker}} |
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+ | * {{ii|Knight's Vow}} |
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+ | * {{ii|Locket of the Iron Solari}} |
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+ | * {{ii|Mercurial Scimitar}} |
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+ | * {{ii|Mikael's Blessing}} |
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+ | * {{ii|Quicksilver Sash}} |
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+ | * {{ii|Runic Compass}} |
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+ | * {{ii|Seeker's Armguard}} |
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+ | * {{ii|Shurelya's Battlesong}} |
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+ | * {{ii|Solstice Sleigh}} |
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+ | * {{ii|Youmuu's Ghostblade}} |
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+ | * {{ii|Zaz'Zak's Realmspike}} |
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+ | * {{ii|Zhonya's Hourglass}} |
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+ | }} |
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+ | |||
+ | ;Consumables |
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+ | |||
+ | {{column|2| |
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+ | * {{ii|Control Ward}} |
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+ | * {{ii|Elixir of Iron}} |
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+ | * {{ii|Elixir of Sorcery}} |
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+ | * {{ii|Elixir of Wrath}} |
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+ | * {{ii|Health Potion}} |
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+ | * {{ii|Refillable Potion}} |
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+ | * {{ii|Total Biscuit of Everlasting Will}} |
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+ | }} |
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+ | |||
+ | ;Trinkets |
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+ | * {{ii|Farsight Alteration}} |
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+ | * {{ii|Eye of the Herald}} |
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+ | * {{ii|Oracle Lens}} |
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+ | * {{ii|Warding Totem}} |
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+ | * {{ii|Scarecrow Effigy}} |
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== Presence detection without reveal == |
== Presence detection without reveal == |
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+ | {{tip|Unit-targeted}} effects cannot be cast on stealthed enemies, as they require {{tip|sight}} of targets. {{tip|Auto-targeted}} effects that do not require ''sight'' will indicate whether or not they can be cast, lighting up in the HUD and becoming available to use even if the target in range is not visible. The following abilities are examples of informing the presence of a hidden unit: |
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− | All abilities that do not require single target casting will affect stealthed champions but will not reveal them. These abilities can only be cast if an enemy is in range of the AoE casting circle, so when that ability is off [[cooldown]], there is an enemy champion within the [[AoE]]. |
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+ | * {{cai|Hookshot|Camille}} can detect stealthed champions with the range indicator. |
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− | * {{cai|Hate Spike|Evelynn}} |
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+ | * {{cai|Bountiful Harvest|Fiddlesticks}} can detect stealthed champions due to its required auto-targeting. |
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− | * {{cai|Death Lotus|Katarina}} |
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− | * {{cai| |
+ | * {{cai|Spirit of Dread|Hecarim}} can indicate the position of stealthed champions due to the particle that it generates. |
+ | * {{cai|Death Lotus|Katarina}} can detect stealthed champions due to its required auto-targeting. |
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− | * {{cai|Soul Shackles|Morgana}} |
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+ | * {{cai|Electrical Surge|Kennen}} can detect stealthed champions due to the particle effect pointing in their direction. |
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− | * {{cai|Starcall|Soraka}} |
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+ | * {{cai|Soul Shackles|Morgana}} can detect stealthed champions due to its required auto-targeting. |
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+ | * {{cai|Blooming Burst|Neeko}} will repeat if it hits an enemy champion. |
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+ | * {{cai|Duskbringer|Nocturne}} trail will compromise the position of stealthed enemies. |
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+ | * {{cai|Burrow|Rek'Sai|Tremor Senses}} will perceive the position of any moving unit regardless of stealth. |
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+ | * {{cai|Starcall|Soraka}} ''Rejuvenation'' indicates if it hits a champion. |
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+ | * {{cai|Vision of Empire|Swain}} bringing ''Soul Fragments'' indicates if it hits a champion. |
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+ | * {{cai|Blade's End|Talon}} trail will compromise the position of stealthed enemies. |
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* {{cai|Noxious Trap|Teemo}} will explode but not reveal stealthed champions. |
* {{cai|Noxious Trap|Teemo}} will explode but not reveal stealthed champions. |
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− | * {{cai|Mocking Shout|Tryndamere}} |
+ | * {{cai|Mocking Shout|Tryndamere}} can detect stealthed champions due to its required auto-targeting. |
− | * {{cai| |
+ | * {{cai|Chaos Storm|Viktor}} will focus a stealthed enemy. The stealthed champion will not be revealed. |
− | * {{cai|Blood |
+ | * {{cai|Tides of Blood|Vladimir}} can detect stealthed champions due to the particle effect flying in their direction. |
+ | * {{cai|Blood Hunt|Warwick}} trail will compromise the position of stealthed enemies. |
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+ | |||
=== Skill shots === |
=== Skill shots === |
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− | + | {{tip|Direction-targeted}} abilities, also known as ''skillshots'', will still hit enemies that are not visible, but does not grant {{tip|sight}} of them unless the ability in question did. Note that the visible {{tip|projectile}} will stop short of its trajectory, meaning visual and audio effects (e.g. {{ai|Infected Bonesaw|Dr. Mundo}} will make a splatter and show a small eruption of blood upon impact) indicating if a non-visible unit is hit, providing knowledge of their whereabouts. Examples of this are {{ai|Light Binding|Lux}} and {{ai|Grasping Roots|Zyra}}, which visibly entrap units hit even if they cannot be seen. |
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− | * {{cai|Light Binding|Lux}} will visibly entrap the stealthed champion without revealing the champion. |
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− | * {{cai|Dark Binding|Morgana}} will visibly entrap the stealthed champion without revealing the champion. |
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− | * {{cai|Chain of Corruption|Varus}} will visibly entrap the stealthed champion without revealing the champion. |
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− | * {{cai|Grasping Roots|Zyra}} will visibly entrap the stealthed champion without revealing the champion. |
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− | * {{cai|Acid Hunter|Urgot}} can still missle lock on stealthed champions if hit with {{ai|Noxian Corrosive Charge|Urgot}}. You won't see the champion but you can see the debuff animation and follow it with your mouse. |
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− | * Hook-type skillshots ({{cai|Dredge Line|Nautilus}}, {{cai|Rocket Grab|Blitzcrank}}, {{cai|Bandage Toss|Amumu}} and in some circumstances, {{cai|Zenith Blade|Leona}} ) will show the effect of the hook happening without revealing the stealthed champion hit, revealing the champion's location. |
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+ | {{Gameplay elements}} |
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− | === Forcing enemies out of stealth === |
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− | Taunting a stealthed enemy will cause him to attack, automatically revealing him and forcing him out of stealth. This can work if you target a visible stealthed unit or if the enemy is currently entering into stealth. With AoE taunts, such as {{cai|Shadow Dash|Shen}} or {{cai|Idol Of Durand|Galio}}, this is easier as you can force every stealthed champion in the area to attack, even if they are invisible. |
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− | * {{cai|Idol Of Durand|Galio}} |
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− | * {{cai|Puncturing Taunt|Rammus}} |
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− | * {{cai|Shadow Dash|Shen}} |
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+ | [[de:Tarnung]] |
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− | In the case of {{cai|Camouflage|Teemo}}, skills which force him to move - such as {{cai|Dredge Line|Nautilus}}, {{cai|Rocket Grab|Blitzcrank}}, {{cai|Onslaught of Shadows|Hecarim}}, {{cai|Apprehend|Darius}} and [[knockback]]s will also force him out of stealth. |
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+ | [[es:Sigilo]] |
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+ | [[ru:Скрытность]] |
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+ | [[zh:潜行]] |
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[[Category:Gameplay elements]] |
[[Category:Gameplay elements]] |
Latest revision as of 02:39, 25 September 2024
Stealth is the mechanic that renders a unit invisible for a determined period of time. Stealth is divided into three categories: Camouflage (or Strategic stealth), Invisibility (or Tactical stealth) and Stealthed traps.
Notes
- This icon indicates that the unit is being revealed, although it does not necessarily mean the unit will be revealed through stealth, as both sources of true sight reveal and standard sight reveal use the same icon.
- Units that are stealthed will have their silhouette shimmer with a visual and ▶️ audio indicator, if they are damaged while they are stealthed.
- Crowd control effects do not break stealth with the exception of taunt, which forces the unit to attack.
- Uniquely, the stealth from airborne. is broken if he is knocked
- Stealth grants ghosting inherently when not being revealed.
- will still grant the Wraith Form buff to allies that have stealth of their own. They will however not be seen as a Wraith while outside of her aura while their own stealth is active.
- A unit with multiple sources of camouflage is revealed based on the radius of the smallest detection radius.
- A unit with camouflage and invisibility will have their camouflage reveal radius be removed for the duration of the invisibility.
- Camouflaged units will also be revealed while inside the line of sight of nearby enemy clones.
- and interact with stealth.
Camouflage
- Camouflaged units are revealed while being inside the line of sight (e.g. not in the fog of war, behind terrain, or blocked by nearsight) of a nearby enemy champion (with the range depending on the ability), when within the vision radius of an enemy (900 units), or from sources of True Sight.
- Stealthed units shimmer their character model for 0.6 seconds whenever they take damage.
- A unit will shimmer for every instance of damage they take, and shimmering does not make the unit targetable nor remove the stealth effect, but grants positional information to the enemy.
- When a camouflaged unit can be seen, they will be warned by an exclamation mark above them indicating they have been spotted.
Camouflage provides indicators that distinguish the state of the stealth effect.
(Only visible to the stealthed unit and their allies and enemy champions do not need to be visible for them to appear)
- Champion abilities
- (800 unit detection radius)
- (700 unit detection radius)
- (600 unit detection radius)
- (710 unit detection radius)
- (400 unit detection radius)
- (500 unit detection radius)
- (450 unit detection radius)
Invisibility
- Invisible units can only be revealed by True Sight.
- Stealthed units shimmer their character model for 0.6 seconds whenever they take damage.
- A unit will shimmer for every instance of damage they take, and shimmering does not make the unit targetable nor remove the stealth effect, but grants positional information to the enemy.
- Champion abilities
- and
- Brush) (
Stealthed traps and wards
- Champion abilities
- Items
Stealth Wards or Totem Wards from:
Stealth detection
There are various ways for a champion to gain the ability to see stealth. True sight is a form of vision that directly reveals stealth. All turrets have true sight reveal as well as some champion abilities. Obscured vision will reveal stealthed units through a partially translucent outline, but does not render them targetable. When a revealed stealthed unit leaves the revealed area that unit does not experience a fade time; the unit immediately turns stealthed again. The following is a list of possible ways to detect stealthed champions:
Champion Abilities
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Summoner Spells
Items
The following items only reveal traps and wards:
Jungle Plants
Breaking stealth
Stealth is lost immediately when starting or completing the attack windup of a basic attack or casting an ability, unless otherwise stated. Using consumables or trinkets do not break stealth. Casting summoner spells and item actives vary. Starting a channel will always break stealth.
Summoner Spells
The following summoner spells will break stealth upon activation:
- /
The following summoner spells will not break stealth upon activation:
- The visual effects are not hidden.
Items
The following item actives will break stealth upon activation:
The following item actives will not break stealth upon activation:
- Consumables
- Trinkets
Presence detection without reveal
Unit-targeted effects cannot be cast on stealthed enemies, as they require sight of targets. Auto-targeted effects that do not require sight will indicate whether or not they can be cast, lighting up in the HUD and becoming available to use even if the target in range is not visible. The following abilities are examples of informing the presence of a hidden unit:
- can detect stealthed champions with the range indicator.
- can detect stealthed champions due to its required auto-targeting.
- can indicate the position of stealthed champions due to the particle that it generates.
- can detect stealthed champions due to its required auto-targeting.
- can detect stealthed champions due to the particle effect pointing in their direction.
- can detect stealthed champions due to its required auto-targeting.
- will repeat if it hits an enemy champion.
- trail will compromise the position of stealthed enemies.
- will perceive the position of any moving unit regardless of stealth.
- Rejuvenation indicates if it hits a champion.
- bringing Soul Fragments indicates if it hits a champion.
- trail will compromise the position of stealthed enemies.
- will explode but not reveal stealthed champions.
- can detect stealthed champions due to its required auto-targeting.
- will focus a stealthed enemy. The stealthed champion will not be revealed.
- can detect stealthed champions due to the particle effect flying in their direction.
- trail will compromise the position of stealthed enemies.
Skill shots
Direction-targeted abilities, also known as skillshots, will still hit enemies that are not visible, but does not grant sight of them unless the ability in question did. Note that the visible projectile will stop short of its trajectory, meaning visual and audio effects (e.g. will make a splatter and show a small eruption of blood upon impact) indicating if a non-visible unit is hit, providing knowledge of their whereabouts. Examples of this are and , which visibly entrap units hit even if they cannot be seen.