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Stealth is the mechanic that renders a unit invisible for a determined period of time. Stealth is divided into three categories: Twitch Ambush 2.png Camouflage (or Strategic stealth), Akali Twilight Shroud old2.png Invisibility (or Tactical stealth) and Teemo Noxious Trap.png Stealthed traps.

Units shimmer when attacked in stealth.

Notes

Reveal icon.png
  • This icon indicates that the unit is being revealed, although it does not necessarily mean the unit will be revealed through stealth, as both sources of true sight reveal and standard sight reveal use the same icon.
  • Stun icon.png Crowd control effects do not break stealth with the exception of Taunt icon.png taunt, which forces the unit to attack.
  • Stealth grants Ghost.png ghosting inherently when not being revealed.
  • Senna's Senna's Curse of the Black Mist Curse of the Black Mist will still grant the Wraith Form buff to allies that have stealth of their own, but they will not grant Sweeper Drone icon.png obscured vision (via appearing as a Wraith) of themselves to the enemy.
    • Allies with camouflage and Wraith Form will be revealed by their stealth's detection range, not Wraith Form's.
  • A unit with camouflage and invisibility can still be seen in their camouflage's detection range, despite having invisibility.(bug)
  • Camouflaged units will also be revealed while inside the line of sight of nearby enemy Shaco Command- Hallucinate.png clones.

Camouflage

EditCamouflage is a form of stealth that renders a unit hidden from enemy Sight icon.png vision for a long period of time. It is usually activated preemptively in order to ambush an enemy or to bypass the surveillance of hostile Ward icon.png wards patrolling an area. It also grants Ghost.png ghosting.
  • Camouflaged units are revealed while being inside the line of sight (e.g. not in the fog of war, behind terrain, or blocked by Nearsight icon.png nearsight) of a nearby enemy Champion icon.png champion (with the range depending on the ability), when within the vision radius of an enemy Control Ward Control Ward (900 units), or from sources of True Sight icon.png True Sight.
  • Camouflaged units will briefly shimmer whenever they take damage. A unit cannot shimmer more frequently than once per second, and shimmering does not make a unit targetable nor remove the stealth effect, but grants positional information to the enemy.
  • When a camouflaged unit can be seen, they will be warned by an exclamation mark above them indicating they have been spotted.

Camouflage provides indicators that distinguish the state of the stealth effect.

(Only visible to the stealthed unit and their allies and enemy champions do not need to be Sight icon.png visible for them to appear)


Champion abilities

Invisibility

EditInvisibility is a form of stealth that renders a unit hidden from enemy Sight icon.png vision for a short period of time. It can be utilized to sneak in on opponents as well as the ability to reposition in-combat or simply to flee from a skirmish. It also grants Ghost.png ghosting.
  • Invisible units can only be revealed by True Sight icon.png True Sight and will briefly shimmer whenever they take damage. A unit cannot shimmer more frequently than once per second and shimmering doesn't make a unit targetable nor remove the stealth effect, but grants positional information to the enemy.


Champion abilities
Items

Stealthed traps and wards

EditStealthed traps are units that are hidden from enemy Sight icon.png vision for a set duration until triggered by an enemy. They can only be revealed by True Sight icon.png True Sight, Control Wards Control Wards, Oracle Lens Oracle Lens, and A Harmless Scarecrow A Harmless Scarecrow.


Champion abilities
Items

Stealth Ward icon.png Stealth Wards or Totem Ward icon.png Totem Wards from:

Stealth detection

There are various ways for a champion to gain the ability to see stealth. True Sight icon.png True sight is a form of vision that directly reveals stealth. All Turret icon.png turrets have true sight reveal as well as some champion abilities. Sweeper Drone icon.png Obscured vision will reveal stealthed units through a partially translucent outline, but does not render them targetable. When a revealed stealthed unit leaves the revealed area that unit does not experience a fade time; the unit immediately turns stealthed again. The following is a list of possible ways to detect stealthed champions:

Champion Abilities

Summoner Spells

Items

The following items only reveal traps and wards:

Jungle Plants

Breaking stealth

Stealth is lost immediately when completing the attack windup of a basic attack or casting an ability, unless otherwise stated. Using consumables or trinkets do not break stealth. Casting summoner spells and item actives vary. Starting a Recall Recall channel will always break stealth.

Summoner Spells

The following summoner spells will break stealth upon activation:

The following summoner spells will not break stealth upon activation:

Items

The following item actives will break stealth upon activation:

The following item actives will not break stealth upon activation:

Consumables
Trinkets

Presence detection without reveal

Jax Leap Strike.png Unit-targeted effects cannot be cast on stealthed enemies, as they require Sight icon.png sight of targets. Kennen Electrical Surge.png Auto-targeted effects that do not require sight will indicate whether or not they can be cast, lighting up in the HUD and becoming available to use even if the target in range is not visible. The following abilities are examples of informing the presence of a hidden unit:


Skill shots

Brand Sear.png Direction-targeted abilities, also known as skillshots, will still hit enemies that are not visible, but does not grant Sight icon.png sight of them unless the ability in question did. Note that the visible Projectile.png projectile will stop short of its trajectory, meaning visual and audio effects (e.g. Infected Bonesaw Infected Bonesaw will make a splatter and show a small eruption of blood upon impact) indicating if a non-visible unit is hit, providing knowledge of their whereabouts. Examples of this are Light Binding Light Binding and Grasping Roots Grasping Roots, which visibly entrap units hit even if they cannot be seen.

Gameplay Elements
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