Template:Item data Statikk ShivStatikk Shiv was an advanced item in League of Legends for .
Recipe
Template:Item data Statikk Shiv
Cost Analysis
Template:Gold value math
Gold efficiency
- 78.36% gold efficient, without its passive. is
- For Statikk Shiv to be considered gold efficient, its passive must be worth at least 327.5.
Similar Items
Strategy
- The lowest base movement speed in the game is 325. At this speed, grants 16.25 bonus flat movement speed.
- The percentage movement speed stat increases flat movement speed, and will not interact with other percentage increases.
- Moving by any means energizes 1 charge for every 30 in-game units traveled. This includes but is not limited to walking, using dashes or blinks, casting or , being Template:Cctip or Template:Cctip.
- A basic attack energizes 12 charges.
- An autoattack-reliant champion energizes Statikk Shiv faster by attacking than moving.
- Considering a movement speed of 380 units per second (with normal tier 2 boots), moving energizes 12.5 charges per second, while an average attack speed of a normal level 18 champion who has ~1.2 attack speed with just Statikk Shiv energizes ~14.5 charges per second (given the average possible attacks to energize charges). Moving is roughly 15% slower.
- Statikk Shiv works very well if not best on any champion whose abilities can apply on-hit effects in order to make use of the extra damage, Template:Cctip or not.
- passive at the same rate as without, even if 3 targets are hit. energizes
Notes
- visual effect for the lightning spark originates from the initially attacked target rather than from Statikk Shiv's user.
- Statikk Shiv's passive will Template:Cctip if the associated basic attack also Template:Cctip.
- Statikk Shiv's passive can also Template:Cctip on on-hit spells that cannot Template:Cctip such as , and .
- Statikk Shiv's passive does not apply spell vamp, life steal or on-hit effects.
- Statikk Shiv's passive can not damage structures.
- Energized attacks will not trigger all three energizing items — , and Statikk Shiv in the same way; the highest instance of damage will apply to the primary target, and Statikk Shiv will chain to nearby enemies even if attacking a structure, due to Rapid Firecannon allowing it to trigger on structures. Kircheis Shard will not apply any damage, due to having the lowest damage of all three items.
Trivia
- Riot Games Inc. Assistant Game Designer. is named after James 'Statikk' Bach, a
- Prior to 5.22, Statikk Shiv had the same animation effects and sound with
- When activating both and Statikk Shiv passive within a small enough window, whichever was casted second will not have the sound effects replay (due to the previous exact copy of the sound just previously playing).
- The only difference is that Statikk Shiv applies the effect at the four closest targets, whereas units that are affected by . targets all
.
Patch history
- Bonus damage increased to Template:Pp18 from Template:Pp18.
- Damage against minions lowered to Template:Pp18 from Template:Pp18.
- Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
- Bonus damage increased to Template:Pp18 from Template:Pp18.
- Damage against minions increased to Template:Pp18 from Template:Pp18.
- Bonus damage to minions increased to 「 120% 」「 Template:Pp18 」 from 「 75% 」「 Template:Pp18 」.
- Total cost increased to 2600 from 2500.
- The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
- Damage adjusted to Template:Pp18 from 50-150.
- Bonus damage to minions increased to 75% from 50%.
- Attack speed reduced to 35% from 40%.
- Movement speed reduced to 5% from 6%.
- Critical strike chance increased to 30% from 20%.
- Removed unique passive.
- Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning.
- Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals 50-150 (based on champion level) bonus magic damage, increased to 75-225 against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage.
- Combine cost increased to 550 from 525.
- Removed from recipe.
- Added to recipe.
- The passive magic damage will now only critically strike if the associated attack critically strikes.
- V1.0.0.152 Added
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items