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− | * {{ii|Statikk Shiv}} is {{gec|Statikk Shiv| |
+ | * {{ii|Statikk Shiv}} is {{gec|Statikk Shiv|{{#var:total}}}} gold efficient, without its [[passive]]. |
− | * For '''Statikk Shiv''' to be considered gold efficient, its passive must be worth at least {{g|327.5}}. |
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}} |
}} |
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== Similar Items == |
== Similar Items == |
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{{column|2| |
{{column|2| |
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⚫ | |||
{{Recipe/item|Infinity Edge}} |
{{Recipe/item|Infinity Edge}} |
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⚫ | |||
{{Recipe/item|Phantom Dancer}} |
{{Recipe/item|Phantom Dancer}} |
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{{Recipe/item|Rapid Firecannon}} |
{{Recipe/item|Rapid Firecannon}} |
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{{Recipe/item|Runaan's Hurricane}} |
{{Recipe/item|Runaan's Hurricane}} |
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+ | {{Recipe/item|Stormrazor}} |
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⚫ | |||
+ | }} |
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⚫ | |||
== Notes == |
== Notes == |
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⚫ | * Each [[basic attack]] generates 6 ''Energize'' stacks while 1 is generated for every 25 in-game units traveled. This includes but is not limited to walking, using [[dash]]es or [[blink]]s, casting {{si|Recall}} or {{si|Teleport}}, being {{tip|airborne|pulled}} or {{tip|airborne|knocked back/aside}}. |
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− | * '''Statikk Shiv's''' passive will {{tip|critical strike|critically strike}} if the associated basic attack also {{tip|critical strike|critically strikes}}. |
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+ | * Attacks declared before the charged attack either lands, the target dies, becomes {{tip|untargetable}} or if that projectile is destroyed will not generate stacks. |
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− | ** '''Statikk Shiv's''' passive can also {{tip|critical strike|critically strike}} on [[on-hit effect|on-hit]] spells that cannot {{tip|critical strike|critically strike}} such as {{cai|Mystic Shot|Ezreal}}. |
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* '''Statikk Shiv's ''' passive does not apply [[spell vamp]], [[life steal]] or on-hit effects. |
* '''Statikk Shiv's ''' passive does not apply [[spell vamp]], [[life steal]] or on-hit effects. |
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− | * '''Statikk Shiv's |
+ | * '''Statikk Shiv's''' passive stacks with other {{tip|Energized}} effects. |
− | * {{iis|Statikk Shiv}} visual effect for the lightning spark originates from the initially attacked target rather than from '''Statikk Shiv's''' user. |
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− | * '''Statikk Shiv's''' passive can stack with {{ii|Rapid Firecannon}}. The {{tip|Energized}} attack will gain {{iis|Rapid Firecannon}} bonus range but will trigger '''Statikk Shiv's''' bonus damage to multiple targets. {{ii|Rapid Firecannon}} allows the {{tip|Energized}} attack to apply to turret, meaning that it can bounce to turrets, apply '''Statikk Shiv's''' damage and critically strike turrets. However, if the {{tip|Energized}} attack is directly used on the turret, '''Statikk Shiv's''' damage will '''not''' critically strike. |
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− | ** '''Statikk Shiv's''' passive as more effects and more damage than {{ii|Kircheis Shard}} and therefore doesn't stack with it. |
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* {{ii|Runaan's Hurricane}} ''energizes'' {{iis|Statikk Shiv}} [[passive]] at the same rate as without, even if 3 targets are hit. |
* {{ii|Runaan's Hurricane}} ''energizes'' {{iis|Statikk Shiv}} [[passive]] at the same rate as without, even if 3 targets are hit. |
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== Strategy == |
== Strategy == |
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⚫ | |||
− | * A [[basic attack]] ''energizes'' 12 ''charges''. |
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* An autoattack-reliant champion ''energizes'' '''Statikk Shiv''' faster by [[attack]]ing than moving. |
* An autoattack-reliant champion ''energizes'' '''Statikk Shiv''' faster by [[attack]]ing than moving. |
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− | ** Considering a movement speed of 380 units per second (''with normal tier 2 [[boots]]''), moving ''energizes'' {{fd| |
+ | ** Considering a movement speed of 380 units per second (''with normal tier 2 [[boots]]''), moving ''energizes'' {{fd|15.2}} ''charges'' per second, while an average [[attack speed]] of a normal [[Experience (champion)|level 18]] [[champion]] who has {{as|~{{fd|1.2}} attack speed}} with just '''Statikk Shiv''' ''energizes'' {{fd|~7.2}} ''charges'' per second (''given the average possible attacks to energize charges''). Moving charges roughly twice as fast. |
− | ** '''Statikk Shiv''' works very well if not best on any champion whose [[Champion ability|abilities]] can apply [[on-hit effect]]s in order to make use of the extra damage |
+ | ** '''Statikk Shiv''' works very well if not best on any champion whose [[Champion ability|abilities]] can apply [[on-hit effect]]s in order to make use of the extra damage. |
== Trivia == |
== Trivia == |
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− | * At level 18, a {{tip|critical strike|critically striking}} {{tip|Energized}} strike with {{ii|Infinity Edge|50% bonus critical damage}} will deal 350 bonus magic damage. |
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* {{ii|Statikk Shiv}} is named after [[James 'Statikk' Bach]], a [[Riot Games Inc.]] Lead Game Designer. |
* {{ii|Statikk Shiv}} is named after [[James 'Statikk' Bach]], a [[Riot Games Inc.]] Lead Game Designer. |
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* Prior to [[V5.22]], '''Statikk Shiv''' had the same animation effects and sound with {{cai|Electrical Surge|Kennen}}. |
* Prior to [[V5.22]], '''Statikk Shiv''' had the same animation effects and sound with {{cai|Electrical Surge|Kennen}}. |
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** When activating both {{cai|Electrical Surge|Kennen}} and '''Statikk Shiv''' passive within a small enough window, whichever was casted second will not have the sound effects replay (''due to the previous exact copy of the sound just previously playing''). |
** When activating both {{cai|Electrical Surge|Kennen}} and '''Statikk Shiv''' passive within a small enough window, whichever was casted second will not have the sound effects replay (''due to the previous exact copy of the sound just previously playing''). |
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− | ** The only difference is that '''Statikk Shiv''' applies the effect at the |
+ | ** The only difference is that '''Statikk Shiv''' applies the effect at the seven closest targets, whereas {{cai|Electrical Surge|Kennen}} targets all [[unit]]s that are affected by {{ai|Mark of the Storm|Kennen}}. |
== Patch history == |
== Patch history == |
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{{Scroll box|content= |
{{Scroll box|content= |
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+ | ;[[V9.23]] |
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+ | * Combine cost reduced to {{g|500}} from {{g|800}}. |
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+ | * Energized stacks per attack reduced to 6 from 12. |
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+ | * Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units). |
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+ | * {{sbc|New Effect:}} Energized effects now always work on turrets. |
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+ | * Energized damage changed to 120 at all levels from {{pp|60;60;60;60;60 to 140|round=ceil}}. |
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+ | * {{sbc|New Effect:}} Damage from other Energized effects now stacks. |
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+ | * {{sbc|Removed:}} Energized effects can no longer critically strike. |
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+ | * Number of bounces increased to 7 from 5. |
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+ | * Unique Energized bonus magic damage and chain lightning is now named {{sbc|Electroshock}}. |
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+ | ** {{sbc|Unique Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100. |
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+ | ** {{sbc|Unique Passive - Electroshock:}} When fully {{tip|Energized}}, your next basic attack deals {{as|120 '''bonus''' magic damage on-hit}}. Energized attacks bounce to 7 targets. |
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+ | ** {{sbc|Previous Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100. When fully {{tip|Energized}}, your next basic attack deals {{as|{{pp|60;60;60;60;60 to 140|round=ceil}} '''bonus''' magic damage on-hit}}. |
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+ | ** {{sbc|Previous Passive:}} Energized attacks bounce to 5 targets and are affected by {{tip|critical strike}} modifiers. |
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+ | |||
+ | ;[[V9.17]] |
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+ | * {{sbc|Bug Fix:}} Will no longer hit nearby targets outside of {{cai|Realm of Death|Mordekaiser}} when the holder attacks him within it. |
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+ | |||
+ | ;[[V9.4]] |
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+ | * Two passive effects (unnamed and {{sbc|Shiv Lightning}}) changed to {{sbc|Energized}} and a unique passive. |
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+ | ** {{sbc|Unique Passive - Energized:}} Moving and attacking will make an attack {{tip|Energized}}. Your {{tip|Energized}} attacks deal {{pp|60;60;60;60;60 to 140|round=ceil}} '''bonus''' magic damage on hit. |
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+ | ** {{sbc|Unique Passive:}} {{tip|Energized}} attacks bounce to 5 targets and can {{tip|critical strike|critically strike}}. |
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+ | |||
+ | ;[[V9.3]] |
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+ | * Total cost reduced to {{g|2600}} from {{g|2800}}. |
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+ | ** Combine cost increased to {{g|800}} from {{g|700}}. |
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+ | * Attack speed increased to 40% from 35%. |
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+ | * Critical strike chance reduced to 25% from 30%. |
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+ | |||
+ | ;[[V8.15]] |
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+ | * Total cost reduced to {{g|2800}} from {{g|2900}}. |
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+ | ** Combine cost reduced to {{g|700}} from {{g|800}}. |
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+ | |||
+ | ;[[V8.11]] |
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+ | * Total cost increased to {{g|2900}} from {{g|2600}}. |
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+ | ** Combine cost increased to {{g|800}} from {{g|600}}. |
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+ | |||
;[[V8.6]] |
;[[V8.6]] |
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− | * Shiv Lightning damage reduced to {{ |
+ | * Shiv Lightning damage reduced to {{pp|60;60;60;60;60 to 140|round=ceil}} from {{pp|60;60;60;60;60 to 160|round=ceil}}. |
* {{sbc|Removed:}} Dealing 65% bonus damage to minions. |
* {{sbc|Removed:}} Dealing 65% bonus damage to minions. |
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;[[V7.9]] |
;[[V7.9]] |
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* Combine cost increased to {{g|600}} from {{g|550}}. |
* Combine cost increased to {{g|600}} from {{g|550}}. |
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− | * Energized attack bonus damage increased to {{ |
+ | * Energized attack bonus damage increased to {{pp|60;60;60;60;60 to 160|round=ceil}} from {{pp|50;50;50;50;50 to 120|round=ceil}}. |
* Bonus damage to minions reduced to 65% from 120%. |
* Bonus damage to minions reduced to 65% from 120%. |
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− | ** Energized attack bonus damage against minions reduced to {{ |
+ | ** Energized attack bonus damage against minions reduced to {{pp|99;99;99;99;99 to 264|round=ceil}} from {{pp|110;110;110;110;110 to 264|round=ceil}}. |
;[[V6.21]] |
;[[V6.21]] |
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;[[V6.3]] |
;[[V6.3]] |
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− | * Bonus damage increased to {{ |
+ | * Bonus damage increased to {{pp|50;50;50;50;50 to 120|round=ceil}} from {{pp|30;30;30;30;30 to 100|round=ceil}}. |
− | * Damage against minions increased to {{ |
+ | * Damage against minions increased to {{pp|110;110;110;110;110 to 264|round=ceil}} from {{pp|66;66;66;66;66 to 220|round=ceil}}. |
;[[V6.1]] |
;[[V6.1]] |
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− | * Bonus damage to minions increased to {{ft|120%|{{ |
+ | * Bonus damage to minions increased to {{ft|120%|{{pp|66;66;66;66;66 to 220|round=ceil}}}} from {{ft|75%|{{pp|52.5;52.5;52.5;52.5;52.5 to 175|round=ceil}}}}. |
;[[V5.24]] |
;[[V5.24]] |
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;[[V5.23]] |
;[[V5.23]] |
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− | * Damage adjusted to {{ |
+ | * Damage adjusted to {{pp|30;30;30;30;30 to 100|round=ceil}} from {{pp|50;50;50;50;50 to 150|round=ceil}}. |
* Bonus damage to minions increased to 75% from 50%. |
* Bonus damage to minions increased to 75% from 50%. |
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* Removed unique passive. |
* Removed unique passive. |
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* Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning. |
* Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning. |
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− | * Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals 50 |
+ | * Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals {{pp|50;50;50;50;50 to 150|round=ceil}} bonus magic damage, increased to {{pp|75;75;75;75;75 to 225|round=ceil}} against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage. |
* Combine cost increased to {{g|550}} from {{g|525}}. |
* Combine cost increased to {{g|550}} from {{g|525}}. |
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* Removed {{ii|Avarice Blade}} from recipe. |
* Removed {{ii|Avarice Blade}} from recipe. |
Revision as of 20:55, 21 January 2020
Template:Item data Statikk ShivStatikk Shiv was an advanced item in League of Legends for .
Recipe
Template:Item data Statikk Shiv
Cost Analysis
Template:Gold value math
Gold efficiency
- passive. is <span class="basic-tooltip" style="border-bottom:1px dotted gray;cursor:help;" title="Expression error: Unexpected < operator.">Expression error: Missing operand for /.% gold efficient, without its
Similar Items
Notes
- Each basic attack generates 6 Energize stacks while 1 is generated for every 25 in-game units traveled. This includes but is not limited to walking, using dashes or blinks, casting or , being pulled or knocked back/aside.
- Attacks declared before the charged attack either lands, the target dies, becomes untargetable or if that projectile is destroyed will not generate stacks.
- Statikk Shiv's passive does not apply spell vamp, life steal or on-hit effects.
- Statikk Shiv's passive stacks with other Energized effects.
- passive at the same rate as without, even if 3 targets are hit. energizes
Strategy
- An autoattack-reliant champion energizes Statikk Shiv faster by attacking than moving.
- Considering a movement speed of 380 units per second (with normal tier 2 boots), moving energizes 15.2 charges per second, while an average attack speed of a normal level 18 champion who has ~1.2 attack speed with just Statikk Shiv energizes ~7.2 charges per second (given the average possible attacks to energize charges). Moving charges roughly twice as fast.
- Statikk Shiv works very well if not best on any champion whose abilities can apply on-hit effects in order to make use of the extra damage.
Trivia
- James 'Statikk' Bach, a Riot Games Inc. Lead Game Designer. is named after
- Prior to V5.22, Statikk Shiv had the same animation effects and sound with .
- When activating both and Statikk Shiv passive within a small enough window, whichever was casted second will not have the sound effects replay (due to the previous exact copy of the sound just previously playing).
- The only difference is that Statikk Shiv applies the effect at the seven closest targets, whereas units that are affected by . targets all
Patch history
- Combine cost reduced to 500 from 800.
- Energized stacks per attack reduced to 6 from 12.
- Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
- New Effect: Energized effects now always work on turrets.
- Energized damage changed to 120 at all levels from 60 − 140 (based on level).
- New Effect: Damage from other Energized effects now stacks.
- Removed: Energized effects can no longer critically strike.
- Number of bounces increased to 7 from 5.
- Unique Energized bonus magic damage and chain lightning is now named Electroshock.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Electroshock: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks bounce to 7 targets.
- Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals 60 − 140 (based on level) bonus magic damage on-hit.
- Previous Passive: Energized attacks bounce to 5 targets and are affected by critical strike modifiers.
- Bug Fix: Will no longer hit nearby targets outside of when the holder attacks him within it.
- Two passive effects (unnamed and Shiv Lightning) changed to Energized and a unique passive.
- Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60 − 140 (based on level) bonus magic damage on hit.
- Unique Passive: Energized attacks bounce to 5 targets and can critically strike.
- Total cost reduced to 2600 from 2800.
- Attack speed increased to 40% from 35%.
- Critical strike chance reduced to 25% from 30%.
- Shiv Lightning damage reduced to 60 − 140 (based on level) from 60 − 160 (based on level).
- Removed: Dealing 65% bonus damage to minions.
- Combine cost increased to 600 from 550.
- Energized attack bonus damage increased to 60 − 160 (based on level) from 50 − 120 (based on level).
- Bonus damage to minions reduced to 65% from 120%.
- Energized attack bonus damage against minions reduced to 99 − 264 (based on level) from 110 − 264 (based on level).
- Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
- Bonus damage increased to 50 − 120 (based on level) from 30 − 100 (based on level).
- Damage against minions increased to 110 − 264 (based on level) from 66 − 220 (based on level).
- Bonus damage to minions increased to 「 120% 」「 66 − 220 (based on level) 」 from 「 75% 」「 53 − 175 (based on level) 」.
- Total cost increased to 2600 from 2500.
- The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
- Damage adjusted to 30 − 100 (based on level) from 50 − 150 (based on level).
- Bonus damage to minions increased to 75% from 50%.
- Attack speed reduced to 35% from 40%.
- Movement speed reduced to 5% from 6%.
- Critical strike chance increased to 30% from 20%.
- Removed unique passive.
- Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning.
- Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals 50 − 150 (based on level) bonus magic damage, increased to 75 − 225 (based on level) against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage.
- Combine cost increased to 550 from 525.
- Removed from recipe.
- Added to recipe.
- The passive magic damage will now only critically strike if the associated attack critically strikes.
- V1.0.0.152 Added
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items