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{{gold efficiency}}
 
{{gold efficiency}}
* {{ii|Statikk Shiv}} is {{gec|Statikk Shiv|2272.5}} gold efficient, without its [[passive]].
+
* {{ii|Statikk Shiv}} is {{gec|Statikk Shiv|{{#var:total}}}} gold efficient, without its [[passive]].
* For '''Statikk Shiv''' to be considered gold efficient, its passive must be worth at least {{g|327.5}}.
 
 
}}
 
}}
   
 
== Similar Items ==
 
== Similar Items ==
 
{{column|2|
 
{{column|2|
 
{{Recipe/item|Essence Reaver}}
 
{{Recipe/item|Infinity Edge}}
 
{{Recipe/item|Infinity Edge}}
{{Recipe/item|Luden's Echo}}
 
 
{{Recipe/item|Phantom Dancer}}
 
{{Recipe/item|Phantom Dancer}}
 
{{Recipe/item|Rapid Firecannon}}
 
{{Recipe/item|Rapid Firecannon}}
 
{{Recipe/item|Runaan's Hurricane}}
 
{{Recipe/item|Runaan's Hurricane}}
  +
{{Recipe/item|Stormrazor}}
}}[[File:Statikk Shiv screenshot.png|268px|thumb|''Shiv Lightning's'' visual effect.]]
 
  +
}}
 
[[File:Statikk Shiv screenshot.png|268px|thumb|''Shiv Lightning's'' visual effect.]]
   
 
== Notes ==
 
== Notes ==
 
* Each [[basic attack]] generates 6 ''Energize'' stacks while 1 is generated for every 25 in-game units traveled. This includes but is not limited to walking, using [[dash]]es or [[blink]]s, casting {{si|Recall}} or {{si|Teleport}}, being {{tip|airborne|pulled}} or {{tip|airborne|knocked back/aside}}.
* '''Statikk Shiv's''' passive will {{tip|critical strike|critically strike}} if the associated basic attack also {{tip|critical strike|critically strikes}}.
 
  +
* Attacks declared before the charged attack either lands, the target dies, becomes {{tip|untargetable}} or if that projectile is destroyed will not generate stacks.
** '''Statikk Shiv's''' passive can also {{tip|critical strike|critically strike}} on [[on-hit effect|on-hit]] spells that cannot {{tip|critical strike|critically strike}} such as {{cai|Mystic Shot|Ezreal}}.
 
 
* '''Statikk Shiv's ''' passive does not apply [[spell vamp]], [[life steal]] or on-hit effects.
 
* '''Statikk Shiv's ''' passive does not apply [[spell vamp]], [[life steal]] or on-hit effects.
* '''Statikk Shiv's ''' passive can not damage structures.
+
* '''Statikk Shiv's''' passive stacks with other {{tip|Energized}} effects.
* {{iis|Statikk Shiv}} visual effect for the lightning spark originates from the initially attacked target rather than from '''Statikk Shiv's''' user.
 
* '''Statikk Shiv's''' passive can stack with {{ii|Rapid Firecannon}}. The {{tip|Energized}} attack will gain {{iis|Rapid Firecannon}} bonus range but will trigger '''Statikk Shiv's''' bonus damage to multiple targets. {{ii|Rapid Firecannon}} allows the {{tip|Energized}} attack to apply to turret, meaning that it can bounce to turrets, apply '''Statikk Shiv's''' damage and critically strike turrets. However, if the ​{{tip|Energized}}​ attack is directly used on the turret, '''Statikk Shiv's''' damage will '''not''' critically strike.
 
** '''Statikk Shiv's''' passive as more effects and more damage than {{ii|Kircheis Shard}} and therefore doesn't stack with it.
 
 
* {{ii|Runaan's Hurricane}} ''energizes'' {{iis|Statikk Shiv}} [[passive]] at the same rate as without, even if 3 targets are hit.
 
* {{ii|Runaan's Hurricane}} ''energizes'' {{iis|Statikk Shiv}} [[passive]] at the same rate as without, even if 3 targets are hit.
   
 
== Strategy ==
 
== Strategy ==
* Moving by any means ''energizes'' 1 ''charge'' for every 30 in-game units traveled. This includes but is not limited to walking, using [[dash]]es or [[blink]]s, casting {{si|Recall}} or {{si|Teleport}}, being {{tip|airborne|pulled}} or {{tip|airborne|knocked back/aside}}.
 
* A [[basic attack]] ''energizes'' 12 ''charges''.
 
 
* An autoattack-reliant champion ''energizes'' '''Statikk Shiv''' faster by [[attack]]ing than moving.
 
* An autoattack-reliant champion ''energizes'' '''Statikk Shiv''' faster by [[attack]]ing than moving.
** Considering a movement speed of 380 units per second (''with normal tier 2 [[boots]]''), moving ''energizes'' {{fd|12.5}} ''charges'' per second, while an average [[attack speed]] of a normal [[Experience (champion)|level 18]] [[champion]] who has {{as|~{{fd|1.2}} attack speed}} with just '''Statikk Shiv''' ''energizes'' {{fd|~14.5}} ''charges'' per second (''given the average possible attacks to energize charges''). Moving is roughly 15% slower.
+
** Considering a movement speed of 380 units per second (''with normal tier 2 [[boots]]''), moving ''energizes'' {{fd|15.2}} ''charges'' per second, while an average [[attack speed]] of a normal [[Experience (champion)|level 18]] [[champion]] who has {{as|~{{fd|1.2}} attack speed}} with just '''Statikk Shiv''' ''energizes'' {{fd|~7.2}} ''charges'' per second (''given the average possible attacks to energize charges''). Moving charges roughly twice as fast.
** '''Statikk Shiv''' works very well if not best on any champion whose [[Champion ability|abilities]] can apply [[on-hit effect]]s in order to make use of the extra damage, {{tip|critical strike}} or not.
+
** '''Statikk Shiv''' works very well if not best on any champion whose [[Champion ability|abilities]] can apply [[on-hit effect]]s in order to make use of the extra damage.
   
 
== Trivia ==
 
== Trivia ==
* At level 18, a {{tip|critical strike|critically striking}} {{tip|Energized}} strike with {{ii|Infinity Edge|50% bonus critical damage}} will deal 350 bonus magic damage.
 
 
* {{ii|Statikk Shiv}} is named after [[James 'Statikk' Bach]], a [[Riot Games Inc.]] Lead Game Designer.
 
* {{ii|Statikk Shiv}} is named after [[James 'Statikk' Bach]], a [[Riot Games Inc.]] Lead Game Designer.
 
* Prior to [[V5.22]], '''Statikk Shiv''' had the same animation effects and sound with {{cai|Electrical Surge|Kennen}}.
 
* Prior to [[V5.22]], '''Statikk Shiv''' had the same animation effects and sound with {{cai|Electrical Surge|Kennen}}.
 
** When activating both {{cai|Electrical Surge|Kennen}} and '''Statikk Shiv''' passive within a small enough window, whichever was casted second will not have the sound effects replay (''due to the previous exact copy of the sound just previously playing'').
 
** When activating both {{cai|Electrical Surge|Kennen}} and '''Statikk Shiv''' passive within a small enough window, whichever was casted second will not have the sound effects replay (''due to the previous exact copy of the sound just previously playing'').
** The only difference is that '''Statikk Shiv''' applies the effect at the four closest targets, whereas {{cai|Electrical Surge|Kennen}} targets all [[unit]]s that are affected by {{ai|Mark of the Storm|Kennen}}.
+
** The only difference is that '''Statikk Shiv''' applies the effect at the seven closest targets, whereas {{cai|Electrical Surge|Kennen}} targets all [[unit]]s that are affected by {{ai|Mark of the Storm|Kennen}}.
   
 
== Patch history ==
 
== Patch history ==
 
{{Scroll box|content=
 
{{Scroll box|content=
  +
;[[V9.23]]
  +
* Combine cost reduced to {{g|500}} from {{g|800}}.
  +
* Energized stacks per attack reduced to 6 from 12.
  +
* Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  +
* {{sbc|New Effect:}} Energized effects now always work on turrets.
  +
* Energized damage changed to 120 at all levels from {{pp|60;60;60;60;60 to 140|round=ceil}}.
  +
* {{sbc|New Effect:}} Damage from other Energized effects now stacks.
  +
* {{sbc|Removed:}} Energized effects can no longer critically strike.
  +
* Number of bounces increased to 7 from 5.
  +
* Unique Energized bonus magic damage and chain lightning is now named {{sbc|Electroshock}}.
  +
** {{sbc|Unique Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100.
  +
** {{sbc|Unique Passive - Electroshock:}} When fully {{tip|Energized}}, your next basic attack deals {{as|120 '''bonus''' magic damage on-hit}}. Energized attacks bounce to 7 targets.
  +
** {{sbc|Previous Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100. When fully {{tip|Energized}}, your next basic attack deals {{as|{{pp|60;60;60;60;60 to 140|round=ceil}} '''bonus''' magic damage on-hit}}.
  +
** {{sbc|Previous Passive:}} Energized attacks bounce to 5 targets and are affected by {{tip|critical strike}} modifiers.
  +
  +
;[[V9.17]]
  +
* {{sbc|Bug Fix:}} Will no longer hit nearby targets outside of {{cai|Realm of Death|Mordekaiser}} when the holder attacks him within it.
  +
  +
;[[V9.4]]
  +
* Two passive effects (unnamed and {{sbc|Shiv Lightning}}) changed to {{sbc|Energized}} and a unique passive.
  +
** {{sbc|Unique Passive - Energized:}} Moving and attacking will make an attack {{tip|Energized}}. Your {{tip|Energized}} attacks deal {{pp|60;60;60;60;60 to 140|round=ceil}} '''bonus''' magic damage on hit.
  +
** {{sbc|Unique Passive:}} {{tip|Energized}} attacks bounce to 5 targets and can {{tip|critical strike|critically strike}}.
  +
  +
;[[V9.3]]
  +
* Total cost reduced to {{g|2600}} from {{g|2800}}.
  +
** Combine cost increased to {{g|800}} from {{g|700}}.
  +
* Attack speed increased to 40% from 35%.
  +
* Critical strike chance reduced to 25% from 30%.
  +
  +
;[[V8.15]]
  +
* Total cost reduced to {{g|2800}} from {{g|2900}}.
  +
** Combine cost reduced to {{g|700}} from {{g|800}}.
  +
  +
;[[V8.11]]
  +
* Total cost increased to {{g|2900}} from {{g|2600}}.
  +
** Combine cost increased to {{g|800}} from {{g|600}}.
  +
 
;[[V8.6]]
 
;[[V8.6]]
* Shiv Lightning damage reduced to {{pp18|60|60|60|60|60|67|73|79|85|91|97|104|110|116|122|128|134|140}} from {{pp18|60|60|60|60|60|68|76|84|91|99|107|114|122|130|137|145|153|160}}.
+
* Shiv Lightning damage reduced to {{pp|60;60;60;60;60 to 140|round=ceil}} from {{pp|60;60;60;60;60 to 160|round=ceil}}.
 
* {{sbc|Removed:}} Dealing 65% bonus damage to minions.
 
* {{sbc|Removed:}} Dealing 65% bonus damage to minions.
   
 
;[[V7.9]]
 
;[[V7.9]]
 
* Combine cost increased to {{g|600}} from {{g|550}}.
 
* Combine cost increased to {{g|600}} from {{g|550}}.
* Energized attack bonus damage increased to {{pp18|60|60|60|60|60|68|76|84|91|99|107|114|122|130|137|145|153|160}} from {{pp18|50|50|50|50|50|56|61|67|72|77|83|88|94|99|104|110|115|120}}.
+
* Energized attack bonus damage increased to {{pp|60;60;60;60;60 to 160|round=ceil}} from {{pp|50;50;50;50;50 to 120|round=ceil}}.
 
* Bonus damage to minions reduced to 65% from 120%.
 
* Bonus damage to minions reduced to 65% from 120%.
** Energized attack bonus damage against minions reduced to {{pp18|99|99|99|99|99|112.2|125.4|138.6|150.2|163.4|176.6|188.1|201.3|214.5|226.1|239.3|252.5|264}} from {{pp18|110|110|110|110|110|123.2|134.2|147.4|158.4|169.4|182.6|193.6|206.8|217.8|228.8|242|253|264}}.
+
** Energized attack bonus damage against minions reduced to {{pp|99;99;99;99;99 to 264|round=ceil}} from {{pp|110;110;110;110;110 to 264|round=ceil}}.
   
 
;[[V6.21]]
 
;[[V6.21]]
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;[[V6.3]]
 
;[[V6.3]]
* Bonus damage increased to {{pp18|50|50|50|50|50|56|61|67|72|77|83|88|94|99|104|110|115|120}} from {{pp18|30|30|30|30|30|36|41|47|52|57|63|68|74|79|84|90|95|100}}.
+
* Bonus damage increased to {{pp|50;50;50;50;50 to 120|round=ceil}} from {{pp|30;30;30;30;30 to 100|round=ceil}}.
* Damage against minions increased to {{pp18|110|110|110|110|110|123.2|134.2|147.4|158.4|169.4|182.6|193.6|206.8|217.8|228.8|242|253|264}} from {{pp18|66|66|66|66|66|79.2|90.2|103.4|114.4|125.4|138.6|149.6|162.8|173.8|184.8|198|209|220}}.
+
* Damage against minions increased to {{pp|110;110;110;110;110 to 264|round=ceil}} from {{pp|66;66;66;66;66 to 220|round=ceil}}.
   
 
;[[V6.1]]
 
;[[V6.1]]
* Bonus damage to minions increased to {{ft|120%|{{pp18|66|66|66|66|66|79.2|90.2|103.4|114.4|125.4|138.6|149.6|162.8|173.8|184.8|198|209|220}}}} from {{ft|75%|{{pp18|52.5|52.5|52.5|52.5|52.5|63|72|82|91|100|110|119|129.5|138|147|157.5|166|175}}}}.
+
* Bonus damage to minions increased to {{ft|120%|{{pp|66;66;66;66;66 to 220|round=ceil}}}} from {{ft|75%|{{pp|52.5;52.5;52.5;52.5;52.5 to 175|round=ceil}}}}.
   
 
;[[V5.24]]
 
;[[V5.24]]
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;[[V5.23]]
 
;[[V5.23]]
* Damage adjusted to {{pp18|30|30|30|30|30|36|41|47|52|57|63|68|74|79|84|90|95|100}} from 50-150.
+
* Damage adjusted to {{pp|30;30;30;30;30 to 100|round=ceil}} from {{pp|50;50;50;50;50 to 150|round=ceil}}.
 
* Bonus damage to minions increased to 75% from 50%.
 
* Bonus damage to minions increased to 75% from 50%.
   
Line 78: Line 110:
 
* Removed unique passive.
 
* Removed unique passive.
 
* Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning.
 
* Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning.
* Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals 50-150 (based on champion level) bonus magic damage, increased to 75-225 against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage.
+
* Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals {{pp|50;50;50;50;50 to 150|round=ceil}} bonus magic damage, increased to {{pp|75;75;75;75;75 to 225|round=ceil}} against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage.
 
* Combine cost increased to {{g|550}} from {{g|525}}.
 
* Combine cost increased to {{g|550}} from {{g|525}}.
 
* Removed {{ii|Avarice Blade}} from recipe.
 
* Removed {{ii|Avarice Blade}} from recipe.

Revision as of 20:55, 21 January 2020

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Statikk ShivStatikk Shiv was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Statikk Shiv OriginalSquare.png|20xpx|border|link=Template:Item data Statikk Shiv/LoL|Template:Item data Statikk Shiv]] [[Template:Item data Statikk Shiv/LoL|Template:Item data Statikk Shiv]].

Recipe

Template:Item data Statikk Shiv

Cost Analysis

Template:Gold value math

Gold efficiency

  • Statikk Shiv Statikk Shiv is <span class="basic-tooltip" style="border-bottom:1px dotted gray;cursor:help;" title="Expression error: Unexpected < operator.">Expression error: Missing operand for /.% gold efficient, without its passive.


Similar Items

Statikk Shiv screenshot

Shiv Lightning's visual effect.

Notes

  • Each basic attack generates 6 Energize stacks while 1 is generated for every 25 in-game units traveled. This includes but is not limited to walking, using dashes or blinks, casting Recall Recall or Teleport Teleport, being Airborne icon pulled or Airborne icon knocked back/aside.
  • Attacks declared before the charged attack either lands, the target dies, becomes Untargetable icon untargetable or if that projectile is destroyed will not generate stacks.
  • Statikk Shiv's passive does not apply spell vamp, life steal or on-hit effects.
  • Statikk Shiv's passive stacks with other Kircheis Shard item Energized effects.
  • Runaan's Hurricane Runaan's Hurricane energizes Statikk Shiv's Statikk Shiv's passive at the same rate as without, even if 3 targets are hit.

Strategy

  • An autoattack-reliant champion energizes Statikk Shiv faster by attacking than moving.
    • Considering a movement speed of 380 units per second (with normal tier 2 boots), moving energizes 15.2 charges per second, while an average attack speed of a normal level 18 champion who has ~1.2 attack speed with just Statikk Shiv energizes ~7.2 charges per second (given the average possible attacks to energize charges). Moving charges roughly twice as fast.
    • Statikk Shiv works very well if not best on any champion whose abilities can apply on-hit effects in order to make use of the extra damage.

Trivia

Patch history

V9.23
  • Combine cost reduced to 500 Gold 500 from 800 Gold 800.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now always work on turrets.
  • Energized damage changed to 120 at all levels from 60 − 140 (based on level).
  • New Effect: Damage from other Energized effects now stacks.
  • Removed: Energized effects can no longer critically strike.
  • Number of bounces increased to 7 from 5.
  • Unique Energized bonus magic damage and chain lightning is now named Electroshock.
    • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
    • Unique Passive - Electroshock: When fully Kircheis Shard item Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks bounce to 7 targets.
    • Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Kircheis Shard item Energized, your next basic attack deals 60 − 140 (based on level) bonus magic damage on-hit.
    • Previous Passive: Energized attacks bounce to 5 targets and are affected by Critical strike icon critical strike modifiers.
V9.17
V9.4
  • Two passive effects (unnamed and Shiv Lightning) changed to Energized and a unique passive.
    • Unique Passive - Energized: Moving and attacking will make an attack Kircheis Shard item Energized. Your Kircheis Shard item Energized attacks deal 60 − 140 (based on level) bonus magic damage on hit.
    • Unique Passive: Kircheis Shard item Energized attacks bounce to 5 targets and can Critical strike icon critically strike.
V9.3
  • Total cost reduced to 2600 Gold 2600 from 2800 Gold 2800.
    • Combine cost increased to 800 Gold 800 from 700 Gold 700.
  • Attack speed increased to 40% from 35%.
  • Critical strike chance reduced to 25% from 30%.
V8.15
  • Total cost reduced to 2800 Gold 2800 from 2900 Gold 2900.
    • Combine cost reduced to 700 Gold 700 from 800 Gold 800.
V8.11
  • Total cost increased to 2900 Gold 2900 from 2600 Gold 2600.
    • Combine cost increased to 800 Gold 800 from 600 Gold 600.
V8.6
  • Shiv Lightning damage reduced to 60 − 140 (based on level) from 60 − 160 (based on level).
  • Removed: Dealing 65% bonus damage to minions.
V7.9
  • Combine cost increased to 600 Gold 600 from 550 Gold 550.
  • Energized attack bonus damage increased to 60 − 160 (based on level) from 50 − 120 (based on level).
  • Bonus damage to minions reduced to 65% from 120%.
    • Energized attack bonus damage against minions reduced to 99 − 264 (based on level) from 110 − 264 (based on level).
V6.21
  • Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
V6.3
  • Bonus damage increased to 50 − 120 (based on level) from 30 − 100 (based on level).
  • Damage against minions increased to 110 − 264 (based on level) from 66 − 220 (based on level).
V6.1
  • Bonus damage to minions increased to 「 120% 」「 66 − 220 (based on level) 」 from 「 75% 」「 53 − 175 (based on level) 」.
V5.24
  • Total cost increased to 2600 Gold 2600 from 2500 Gold 2500.
  • The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
V5.23
  • Damage adjusted to 30 − 100 (based on level) from 50 − 150 (based on level).
  • Bonus damage to minions increased to 75% from 50%.
V5.22
  • Attack speed reduced to 35% from 40%.
  • Movement speed reduced to 5% from 6%.
  • Critical strike chance increased to 30% from 20%.
  • Removed unique passive.
  • Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning.
  • Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals 50 − 150 (based on level) bonus magic damage, increased to 75 − 225 (based on level) against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage.
  • Combine cost increased to 550 Gold 550 from 525 Gold 525.
  • Removed Avarice Blade Avarice Blade from recipe.
  • Added Kircheis Shard Kircheis Shard to recipe.
V4.10
  • Combine cost increased to 600 Gold 600 from 525 Gold 525.
V4.2
  • The passive magic damage will now only critically strike if the associated attack critically strikes.
V1.0.0.152 Added
  • Statikk Shiv Statikk Shiv:
    • Recipe: Zeal Zeal + Avarice Blade Avarice Blade + 525 Gold 525 = 2500 Gold 2500
    • +40% attack speed.
    • +6% movement speed.
    • +20% critical strike chance.
    • Unique passive: Moving and attacking build Static Charges. At 100 charges your next attack expends the charges to deal 100 magic damage to up to 4 targets. This damage can critically strike.

References

List of Items